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Galactic Citizen

Murk

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Murk (Planetary Info)
Type: Asteroid Belt
Solar System: Murk
Planetary System: Murk
Galactic Region: Mid Rim
Environment: Barren
Length of Day (in standard hours): 24
Length of Year (in local days): 365
Native Sentient Races: N/A
Sentient Population: Humans
Planetary Defences: 2 Gencore II Planetary Shield Generators, Flak Tower Network.

Murk Government
Capitol City: None
Form of Government: Military
Leaders: Confederation Military Officers
Chief Products:
Agriculture- None
Industry- None
Mining – heavy mining of common metals

Official Description (Copyright of CUSWE):
this airless planetoid was the innermost body in the Murk System, located in the Moddell Sector of the galaxy. It was continually bathed in dull, red light from its primary star, a red dward that was also called Murk. The planetoid was best-known as the site of an Imperial transfer station during the construction of the second Death Star, at the end of the Sanctuary Pipeline. After the Battle of Endor, the transfer station was abandoned. It was later refurbished as a haven for the Shell Hutt known as Tagoonta.

TRF History: A crimelord fleeing the Cularin system was tracked to Murk by Confederation Intelligence. It was discovered that the Shell Hutts were running illegal operations which were connected to those being uprooted within the Confederation's Cularin system. Punitive action was taken by the military forces of the Confederation, which resulted in the capture of the planetiod base and the nearby asteroids. Murk is now home to extensive Government asteroid mining operations and a Confederation listening post.

Role in the Contegorian Confederation: Murk serves as a provider of ores used in starship construction and other heavy industrial projects. It is also home to a Confederation listening post and a secluded Confederation Intelligence field base, located in a hollowed out asteriod.

Notable Threads:

[[http://therebelfaction.com/forums/showthread.php?t=9785 Spheres of Influence: Coalition's Light]]

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