Unyielding Victory-class Fleet Destoyer
NOTE: This is an NPC ship and not intended for fleeting. It is here only so that people will know what I am talking about in my Atlantean related threads.Name/Type
Unyielding Victory-class Fleet Destroyer
Designer/Manufacturer
Atlantean Royal Military Dockyards, Atlantia
Designation
Fleet Destoyer
Length
25 kilometers (25,000 meters)
Hyperdrive
N/A
Sliplight rating
12
Shield Rating
150,000 SBD
Hull Rating
75,000 RU
Speed
35 MGLT
Crew
650,000 naval personnel
5,000 pilots
Troops
2,500 Atlantean Marines
Fighter Complement
2,000 JL-25 "AirWolf" interceptors
2,100 RJ-225 "DragonStorm" fighters
650 KR-127 "Harrier" fighter-bombers
700 DF-315 "Condor" fighter-interceptors
530 DF-325 "Eagle" interceptor-bombers
320 AL-234 "WolfRunner" Assualt Gunships
Support Craft
12 shuttles
3 scout ships
4 medium transports
Shield Strength Comparison
Believed to be superior to any known vessels of similar size.
Tractor Beams
42
Reactors
12x Crystallic Fusion Drive Reactors
8x Standard Atlantean Fusion Reactor
1x Matter/Antimatter reactor feeding:
4x Sliplight capacitors
Weapons
Heavy Weapons
3x Heavy Coalescing Particle Beam Emitters
3x Heavy Magnetic Accelerator Cannons (Rail Guns)
12x Magnetic Accelerator Cannons
34x Light Magnetic Accelerator Cannons
1x "Planet-killer" deployable anti-ship weapon
Projectile Weapons
120x twin 16-inch projectile gun mounts
140x twin 10-inch projectile gun mounts
Light Weapons
500x quad pulse laser mounts
500x twin 25mm AAA mounts
700x twin .50 caliber AAA mounts
1000x twin 88mm AAA mounts
6000x quad Vulcan mounts
1000x quad light rail gun mounts
Cargo Space
250 metric tons
At one point, thousands of years ago, the Unyielding Victory-class Fleet Destroyer was the crowning achievement of the Atlantean Navy. Currently, there are only three Unyielding Victory-class Fleet Destroyers in service with the Atlantean Navy: Angelus, Ascendant Justice, and Atlantis Rising; three having been mothballed or turned into museums. One, the Gladiasta is an Academy training vessel. Of the three currently in service, Atlantis Rising acts as the Imperial Flagship, transporting the Emperor where ever he see fit; the Ascendant Justice is Fleet Commander Nekuza's flagship; and the Angelus is the flagship of Vice Fleet Commander Ookami Jasaica (better known as InuYasha Sanyo).
These ships, despite their immense size, handle relatively well, even in gravity wells. This is due to the Atlanteans' use of advanced anti-gravity systems, which negate some of the effects of a gravity well. Again, only some of the effects are negated. These systems work by emitting an anti-gravity field similar to a repulsor. Although similar, the anti-gravity field surrounds the ship when inside a gravity well, and also operates at minimum power in deep space to provide a more friction-free environment. This is the reason Atlantean ships are often said said to "simply glide."
When operating in the "empty" depths of space, small banks of RCS (reaction control system) thrusters enhance her maneuverability. Another feature are her engines: thrust-vectored ducts that can act independently of one-another. This feature is present on many Atlantean ships, and is often used to decrease a ship's turning radius. Another unique feature of Atlantean starships is that their engines can be throttled independently, an example would be port engines all ahead full, starboard engines all back full, which when coupled with thrusters to starboard, causes the ship to turn on it's central axis . . . or at least try to (forward movement is a factor, after all).
Atlantean ships use an FTL system that is unique in the galaxy. Known as Sliplight, it allows a ship to travel from one point in the galaxy to another in a shortened period of time, from a matter of minutes, to several days, depending on distance. Slipspace works by essentially "tearing" a hole in the fabric of space. The ship is then accelerated into this "rift" by demolecularizing everything in it, then remolecularizing it in Slipspace. Slipspace is similar to a wormhole through normal space. This enables a ship equipped with a Sliplight drive to move faster than a ship equipped with a hyperdrive, despite the similarities in concept. Sliplight jumps can also be achieved inside gravity wells, as the AI on an Atlantean vessel can "see" the quantum variations of normal space. This gives the Altantean Navy a huge advantage over other forces, as they can jump into a gravity well and bypass the enemy fleet, attacking their unexposed flank. This uses up substantial power, however, power which must be diverted from engines and shields. This would leave the ship dangerously vulnerable, if not for their thick armor plating and honeycombed, bracing laced, cross-section.
Production on these massive warships ceased about 2,500 years ago, a testament to the quality of Atlantean engineering. There are currently no plans for the construction of new Unyielding Victory-class Fleet Destroyers, as their construction proved too costly for the class to be mass produced.
Only three of these behemoths actually exist:
IAS Angelus - Flagship of Vice Fleet Commander Ookami Jasaica
and the only one still used as a true warship.
IAS Ascendant Justice - Flagship of Fleet Commander Teresa Nekuza. Modified to serve as a tactical carrier.
IAS Atlantis Rising - Flagship of the Atlantean Emperor. Formerly IAS Unyielding Victory. Heavy Magnetic Accelerator Cannons only heavy armament. Extensive modification, including advanced ECM systems, stonger shields, and more extensive point defense weapons. This ship does not serve in any military capacity.
It is worth noting that, despite their size, the Unyielding Victory-class is the exception rather than the rule. The second-largest ships in the Atlantean Navy are the Glorious Ascendant-class heavy cruisers/carriers, which are still used as flagships, are approximately 5,000 meters in length. The most widely used ships, Leviathan-class destroyers, are roughly 1,500 meters long, while the Hadasde-class frigates measure about 750 meters long. The largest group of ships in the Navy, patrol cutters, are about the length of a Nebulon-B frigate.
More to come shortly. Please do not post on this yet, as it is incomplete.
I hope to have a schematic done soon, sooner if I can find my original drawing. I will also have some information on how Atlantean ships are built, as well as the various weapons and technologies used in the Atlantean Navy.
Comments
#10 8:37am 08/12/06
Simply put, the Atlanteans use technologies that are centuries ahead of current scientific achievements. And as far as capturing her with a few shuttles . . . please, the crew on the [I]Angelus[/I] are the best trained personnel in the Atlantean Royal Navy and Marine Corps! Again, please wait until I have finished the post.
#9 8:34am 08/12/06
Actually, the [I]Angelus[/I] was not incredibly expensive, as the Atlantean Empire is incredibly wealthy. Also, I am still working on the weapons list. I was hoping no one would post yet, but . . . oh well. Anyway, I'll be explaining more about the ship and her technologies as I finish the post.
#8 3:35am 08/12/06
That would be pretty cool. Good thinkin', Beff.
#7 3:29am 08/12/06
First, that was directed at Park. Because I know he can take it.
Second..
[QUOTE]The only way to avoid the cost is to make two sections connected by an extremely long spine, but that has its own problems. Anytime that ship got near a gravity well, the spine would break and the ship would split in two, probably either exploding or going into permanent orbit.
[/QUOTE]
It could bend. That would be neat. A great long thing that could encircle a planet or something? Moves like a snake through space; all slithering. That woud be neat.
#6 3:27am 08/12/06
I think a starfighter complement like that is achievable. The Executor embarked Pre-Fabricated Garrison bases, tons of assault vehicles, and lots of ground troops. All he has in this department is a ship's guard.
#5 3:23am 08/12/06
I'm not sure dumb would be the right thing, rather inexperienced. Getting to know the R&D system can tedious without prior experience at other SW Rps.
InuYasha, if you want, I can help you with this process until you get the hang of it. We can rework this or make a totally new R&D if you would like.
#4 3:22am 08/12/06
While I don't want to muddle up this R&D thread with a bunch of TNO posts (though I'm going to anyway), this is what I was referring to in the PM about the problems with a ship of that length. Secondly, I'm in complete agreement with Kraken and Drayson. However, let me add a few things.
1) Ship length: Unless you specifically explain how those anti-gravity measures work, I don't see how any ship of this size can logically move within a gravity well. Heck, it would have as much gravity as at least a large asteroid, if not a small moon! Maneuverability would be shot to pieces. Also, like Kraken said, a ship of this length would cost an astronomical amount of money. Think about it for a minute. One SSD cost the equivalent of twelve ISDs and drained the resources of an entire system. This is at least twice the length. The only way to avoid the cost is to make two sections connected by an extremely long spine, but that has its own problems. Anytime that ship got near a gravity well, the spine would break and the ship would split in two, probably either exploding or going into permanent orbit.
2) I don't agree with Kraken about the fighter complement. An Executor-class SSD carries only 12 squadrons, or 144 fighters. This ship, being twice the length, should probably carry no more than 300, at most 400. You have over 4000.
3) As for the crew, I could see nearly a million people crewing the ship. I'd go down to about 800,000, but no less.
4) Troops: You're gonna need a heck of a lot. A ship that size, a faction could easily send two or three hundred assault shuttles, protected by escorts, to invade it. That's a lot of men to contend with.
5) There is no frickin' way you're gonna be able to have more than one of these. I don't care how big your "Empire" is, having more than one of these would be like having more than one Death Star. Not possible.
#3 12:27am 08/12/06
I think you want to wait until you're faction has been approved and you know your way around TRF a little better before designing any R&Ds, never mind something of this scale.
#2 11:32pm 07/12/06
u r dum
#1 10:57pm 07/12/06
Before you complete this R&D, perhaps you would like to go back to the drawing board and try again?
Ok, serious comments time.
1) A 25,000 meter ship would be prohibitley expensive. The cost of a warship goes up tremendousley in size. For example, a Canon SSD of the Executor class, often rated at 12,500 meters in length, costs much more than the twelve Imperial Star Destroyers that would be able to match it in total length. This ship would probably cost at least five if not ten times the amount an Executor would cost.
2) Hyperdrive Rating for a vessel this size, I would guess at around 10.0.
3) Slipright rating. What the hell is this?
4) Shield Rating. A little low for this vessel. But it's obvious this is the sacrafice your making for the ship, 2/3 options.
5) Sublight Speed. Hell no. Any ship over 1,000 meters would be hard pressed to make 10 MGLT, exceptions being the Coalition technology, and only then to about 20 MGLT. This vessel would probably be able to make about 8 MGLT, not 75.
6) Crew. WTF??? I think you left off a few digits here. 650,000 naval personnel would be more like it, even if it is heavily crewed by droids.
7) Troops. Wow, pretty low for a ship this size. It would be able to easily be siezed, and who wouldn't want a ship like this, if for no other reason than the value of it's scrap metal.
8) Fighter Complement. It looks ok for a ship this size.
9) Shield Strength. Repeat of Shield Rating.
10) Support Craft. Wow, maybe one hundred shuttles would be better. In a big engagement, you'll be running a ton of pilot recovery missions.
11) Weapons. They look a little light for a vessel this size.
12) Cargo space. Extremley light for a ship this size.
13) 3 in service? 4 in mothballs? 1 as a training ship? Yeah right. Try like, 1 that is like 2% completed at this point.
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