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Galactic Citizen

Unyielding Victory-class Fleet Destoyer

NOTE: This is an NPC ship and not intended for fleeting. It is here only so that people will know what I am talking about in my Atlantean related threads.

Name/Type

Unyielding Victory-class Fleet Destroyer

Designer/Manufacturer
Atlantean Royal Military Dockyards, Atlantia

Designation
Fleet Destoyer

Length
25 kilometers (25,000 meters)

Hyperdrive
N/A

Sliplight rating
12

Shield Rating
150,000 SBD

Hull Rating
75,000 RU

Speed
35 MGLT

Crew
650,000 naval personnel
5,000 pilots

Troops
2,500 Atlantean Marines

Fighter Complement
2,000 JL-25 "AirWolf" interceptors
2,100 RJ-225 "DragonStorm" fighters
650 KR-127 "Harrier" fighter-bombers
700 DF-315 "Condor" fighter-interceptors
530 DF-325 "Eagle" interceptor-bombers
320 AL-234 "WolfRunner" Assualt Gunships

Support Craft
12 shuttles
3 scout ships
4 medium transports

Shield Strength Comparison
Believed to be superior to any known vessels of similar size.

Tractor Beams
42

Reactors
12x Crystallic Fusion Drive Reactors
8x Standard Atlantean Fusion Reactor
1x Matter/Antimatter reactor feeding:
4x Sliplight capacitors

Weapons
Heavy Weapons
3x Heavy Coalescing Particle Beam Emitters
3x Heavy Magnetic Accelerator Cannons (Rail Guns)
12x Magnetic Accelerator Cannons
34x Light Magnetic Accelerator Cannons
1x "Planet-killer" deployable anti-ship weapon

Projectile Weapons
120x twin 16-inch projectile gun mounts
140x twin 10-inch projectile gun mounts

Light Weapons
500x quad pulse laser mounts
500x twin 25mm AAA mounts
700x twin .50 caliber AAA mounts
1000x twin 88mm AAA mounts
6000x quad Vulcan mounts
1000x quad light rail gun mounts

Cargo Space
250 metric tons

At one point, thousands of years ago, the Unyielding Victory-class Fleet Destroyer was the crowning achievement of the Atlantean Navy. Currently, there are only three Unyielding Victory-class Fleet Destroyers in service with the Atlantean Navy: Angelus, Ascendant Justice, and Atlantis Rising; three having been mothballed or turned into museums. One, the Gladiasta is an Academy training vessel. Of the three currently in service, Atlantis Rising acts as the Imperial Flagship, transporting the Emperor where ever he see fit; the Ascendant Justice is Fleet Commander Nekuza's flagship; and the Angelus is the flagship of Vice Fleet Commander Ookami Jasaica (better known as InuYasha Sanyo).
These ships, despite their immense size, handle relatively well, even in gravity wells. This is due to the Atlanteans' use of advanced anti-gravity systems, which negate some of the effects of a gravity well. Again, only some of the effects are negated. These systems work by emitting an anti-gravity field similar to a repulsor. Although similar, the anti-gravity field surrounds the ship when inside a gravity well, and also operates at minimum power in deep space to provide a more friction-free environment. This is the reason Atlantean ships are often said said to "simply glide."

When operating in the "empty" depths of space, small banks of RCS (reaction control system) thrusters enhance her maneuverability. Another feature are her engines: thrust-vectored ducts that can act independently of one-another. This feature is present on many Atlantean ships, and is often used to decrease a ship's turning radius. Another unique feature of Atlantean starships is that their engines can be throttled independently, an example would be port engines all ahead full, starboard engines all back full, which when coupled with thrusters to starboard, causes the ship to turn on it's central axis . . . or at least try to (forward movement is a factor, after all).

Atlantean ships use an FTL system that is unique in the galaxy. Known as Sliplight, it allows a ship to travel from one point in the galaxy to another in a shortened period of time, from a matter of minutes, to several days, depending on distance. Slipspace works by essentially "tearing" a hole in the fabric of space. The ship is then accelerated into this "rift" by demolecularizing everything in it, then remolecularizing it in Slipspace. Slipspace is similar to a wormhole through normal space. This enables a ship equipped with a Sliplight drive to move faster than a ship equipped with a hyperdrive, despite the similarities in concept. Sliplight jumps can also be achieved inside gravity wells, as the AI on an Atlantean vessel can "see" the quantum variations of normal space. This gives the Altantean Navy a huge advantage over other forces, as they can jump into a gravity well and bypass the enemy fleet, attacking their unexposed flank. This uses up substantial power, however, power which must be diverted from engines and shields. This would leave the ship dangerously vulnerable, if not for their thick armor plating and honeycombed, bracing laced, cross-section.

Production on these massive warships ceased about 2,500 years ago, a testament to the quality of Atlantean engineering. There are currently no plans for the construction of new Unyielding Victory-class Fleet Destroyers, as their construction proved too costly for the class to be mass produced.

Only three of these behemoths actually exist:
IAS Angelus - Flagship of Vice Fleet Commander Ookami Jasaica
and the only one still used as a true warship.

IAS Ascendant Justice - Flagship of Fleet Commander Teresa Nekuza. Modified to serve as a tactical carrier.

IAS Atlantis Rising - Flagship of the Atlantean Emperor. Formerly IAS Unyielding Victory. Heavy Magnetic Accelerator Cannons only heavy armament. Extensive modification, including advanced ECM systems, stonger shields, and more extensive point defense weapons. This ship does not serve in any military capacity.

It is worth noting that, despite their size, the Unyielding Victory-class is the exception rather than the rule. The second-largest ships in the Atlantean Navy are the Glorious Ascendant-class heavy cruisers/carriers, which are still used as flagships, are approximately 5,000 meters in length. The most widely used ships, Leviathan-class destroyers, are roughly 1,500 meters long, while the Hadasde-class frigates measure about 750 meters long. The largest group of ships in the Navy, patrol cutters, are about the length of a Nebulon-B frigate.

More to come shortly. Please do not post on this yet, as it is incomplete.
I hope to have a schematic done soon, sooner if I can find my original drawing. I will also have some information on how Atlantean ships are built, as well as the various weapons and technologies used in the Atlantean Navy.

Comments

#25 10:42am 11/12/06

Exactly.

/#action wash-hands

#24 10:40am 11/12/06

Nani? (Jap. - what?)

#23 10:39am 11/12/06

[QUOTE]I would like to Fleet with this ship, but only in a massive engagement. We're talkin' 200 or more ships . . . minimum. At least then, 200-on-one, it would seem fair.[/QUOTE]

I'm afraid you don't get to make that stipulation. You are either an apple or you are an orange. You are not an apprange.

I'm glad everyone is trying to help you but you really, really need to get a clue regarding the more obvious aspects of the nature of TRF. And it's funny because I totally enjoyed being the Newbie Ambassador at one point. Like Irtar said, and believe me, it's hard to get him riled up...

Edit: And it should be noted that the general displeasureable note to my reply above can be applied to any one of your ongoing escapades in the various forums. I really have to wonder if you're taking the time to learn from what the community is trying to share with you because, and granted I have not exchange private plesantries with you, you seem to be making zero progress on this front.

#22 7:01am 11/12/06

Good point. I would like to Fleet with this ship, but only in a massive engagement. We're talkin' 200 or more ships . . . minimum. At least then, 200-on-one, it would seem fair. This ship was only built to fight in massive engagements, similar to ones that were fought thousands of years ago, when they were built. It seems a bit broken, but they're service life is lengthened because of the method in which they were built. More on that in a different post. Remember, I have the culture and technology already worked out. Again, a very good point.

#21 5:50am 09/12/06

[quote]Hopefully, though, nobody actually decides to breach the Atlantean Empire's Core Systems, which reside somewhere in the Unknown Regions, as that would definitely bring this ship out of hiding. Fortunately, the odds of finding the systems are quite slim. [/quote]

[b]Hopefully.[/b]

[b]the odds of[/b]

[b]quite slim[/b]


You completely ignore my point. I don't care how IMPROBABLE something may be, it is still POSSIBLE.


If it is possible, then you MUST take into account what would happen in that situation. In those cases the ship would be in use, invaliding your argument that it will never be used.

Thus, you must construct a different argument to defend your position, or admit defeat.

#20 4:45am 09/12/06

See the OOC forum. ICly GC has never heard of you. And unless you worked something out with Dolash, I can assure you that there are absolutely no Atlanteans in the GC Military, let alone GC at all. So you might want to stop referencing supplying GC with troops and all that. It would be something like "The who what now? You're the Atlan-, Atlanteans? Who the hell are they?"

#19 3:36am 09/12/06

...

YOu're not getting it.

It doesn't work like this.

I woudl like to speak to you over AIM.

please PM me your AIM address.

#18 3:25am 09/12/06

About technology:
I will have a more detailed history soon, including mythology. That should explain why the Atlanteans have more advanced technology. Weapons-wise they aren't as advanced, since they use mostly projectile weapons. Their shield and armor technology is more advanced, and their FTL systems are about on par, just a little bit faster, since both Sliplight and Hyperdrives work on similar principals. Phyically, the Atlanteans are about 500 years more advanced, but I'll explain more on that later. Culturally, they are one of the oldest races in the galaxy, and have relegated themselves to guides and advisors for the younger races. Where would I put anything cultural? In the OOC forum?

These ships would be used, but only one would actually participate in an RP battle. The battle would have to be carefully thought out OOC, so as not to make it totally unfair. The answer is no, these ships will not surrender. Hopefully, though, nobody actually decides to breach the Atlantean Empire's Core Systems, which reside somewhere in the Unknown Regions, as that would [I]definitely[/I] bring this ship out of hiding. Fortunately, the odds of finding the systems are quite slim. Again, the Empire is uninterested in expanding their borders for the time being. Should a day come when the galaxy is ready to be unified under the Atlantean banner once more, than so be it. Right now, they just want to lie low and see what happens (although they do support the Galactic Coalition, providing troops, weapons, and highly experienced commanders, such as myself) This ship is merely for my own RPing (and that of anybody who wants to join the Empire) experience. As I have stated previously, the most Fleeting it will do (for now, at least) is against nameless, NPC mercenaries, smugglers, pirates, and brigands that cross the territorial line without permission. I might throw in a renegade NPC SD every now and then, but I would need to arrange for someone to tell me that it has gone rogue. This ship might be seen outside the Empire, but only as a symbol of Atlantean engineering and tradition. It would be present at special events, such as memorial services for politicians, treaty-signings (kinda like the USS [I]Missouri[/I] at the end of World War II), and the occasional high-profile wedding. Other than that, she would remain safely tucked away inside the Empire.

#17 2:59am 09/12/06

[quote]Again, while the Unyielding Victory-class Fleet Destroyer is an impressive vessel, they are not intended for fleeting, hence why I hope to avoid conflicts with other governments, instead taking a neutral stance (at least officially) in galactic politics, and staying out of other people's way.[/quote]

What would happen, on the off chance that someone decides that they want to, I don't know, [i]get in your way.[/i]

Would these insanely, unfathomably large vessels simply surrender?

Your argument is devoid of logic. The fact that you don't plan on using this ship has no bearing on whether or not it should be considered feasible.

#16 2:11am 09/12/06

This R&D is only meant to offer some explanation to one of my storylines, which takes place in the Atlantean Empire and mainly covers my character's life when he's not being a gun-runner, mercenary, and smuggler. I do not intent to Fleet with this ship, as it is [I]very[/I] broken. This is only meant to give insight into Atlantean culture and technology, so others can understand the posts.

Oh, and in response to Wes's question:
Yes, precise GravLight Jumps, or simply GravJumps (the nickname for gravity well sliplight jumps) do drain power from weapons, shields, even normal-space propulsion. After performing such a jump, the ship is vulnerable for several minutes while she powers back up. In these situations, she relies on back-up generators for [I]minimal[/I] power to shields and point defense systems, as well as her thick armor plating, in order to survive. It is worth noting that her anti-grav generators take about 30 minutes to warm up, making such maneuvers uncommon.

Again, while the [I]Unyielding Victory[/I]-class Fleet Destroyer is an impressive vessel, they are not intended for fleeting, hence why I hope to avoid conflicts with other governments, instead taking a neutral stance (at least officially) in galactic politics, and staying out of other people's way.

#15 8:29pm 08/12/06

Well a few comments on Kalshion's post, but Mr. Sanyo (Mr Sanyo far easier to remember than Iny-whatever) should read as well:

A faction can be just as advanced as TNO and GC in terms of technology. In fact BDE is more so, and does have a hyperdrive to bypass Gravity Wells. And the Cree'Ar are more advanced, in their own way. However, these are the EXCEPTIONS, not the norm. They are two factions roleplayed by two of the most experience TRF members and who have both been on staff in some form or another during their stay here at TRF. And they made special concessions for their technology. They were allowed this due to being long standings members of the community. If they had simply been some new guy off the street (so to speak) they wouldn't have been allowed to. Why were they allowed to and you aren't? What is the difference? The difference is that the TRF community as a whole knew and trusted them not to screw up. We knew they knew the history of TRF, knew what TRF was about and wouldn't screw up the history of TRF or roleplay their stuff unfairly. You, however, are knew to all of us. You have no history at TRF and there can not know all the little bits of information that make up the history of TRF. There are people who are more experienced than you who also don't know everything about TRF or all the major parts. Hell, I've been here 5 years and don't know everything about TRF.


The norm is that pretty much all factions are on the same footing technology wise. As Omnae has said, R&Ds are window-dressings, nothing more, nothing less. They are not meant to make a faction automatically win a battle or give them an advantage, per say, simply they are meant to make the story more interesting. GC uses a lot of R&Ds to differentiate ourselves from TNO and not just use craft that are generally thought of as Imperial in creation (ex: most Star Destroyers). But that doesn't mean that our 1600m ship is any better than a standard Imperial Star Destroyer. Ours may have some special tech on it, but an ISD can still beat our (theoretical) 1 600m ship. And our 1000m ship isn't going to magically become better than an ISD. So that is something to keep in mind for this R&D and future ones.

#14 8:26pm 08/12/06

[QUOTE=Kalshion]
However do keep in mind that NO FACTION HERE IS AS ADVANCED AS THE COALITION AND THE TNO!!

[/QUOTE]


Teh Commonwealth R teh best!!!!!!1111eleven!!!!

tnO and nGC R teh suxxorz!!!!1111

Avatar
#13 7:42pm 08/12/06

Guys this kid isn't listening to a single word you are saying, he feels he is superior to you and that what you say is mote.

I need to agree with Wes on this one. Scientifically it's IMPOSSIBLE to bypass a gravity well, only a common tech known as a Slipstream Drive can do that, but thats NOT STAR WARS tech, thats Star Trek tech and we don't like that tech around here.

And do keep in mind Inuyasha, that before you can use this ship against anyone (IE - Against any RPer here) it'll need to be approved by the staff, so unless you plan on making some radical changes to this ships concept and general outline - don't expect it to pass. Because trust me, I had to make several changes to my mobile shipyard before it was approved, so it'll be no different here.

(Sorry about posting this, I know I'm not apart of the staff, but this is the one time that I feel I should be voicing my opinion)

And Inuyasha, you can't expect us to stay quiet when you have such an outragiously BIG ship with insane weaponary and shields and tech, that just won't fly here. Please realize that you need to keep this within the Star Wars Realm.

If you plan on using such high century tech,then create a single RnD post with an RnD submission EXPLAINING how you got the technology.

However do keep in mind that NO FACTION HERE IS AS ADVANCED AS THE COALITION AND THE TNO!!

Ok... I'm done ranting

#12 7:20pm 08/12/06

[Quote]Actually, the [i]Angelus[/i] was not incredibly expensive, as the Atlantean Empire is incredibly wealthy.[/Quote]
Wealthy enough to build something the size of 2+ Executor-class Star Destroyers?!? I'd like to know how a new faction got so wealthy all of a sudden. Doesn't make sense to me.

[Quote]Simply put, the Atlanteans use technologies that are centuries ahead of current scientific achievements. And as far as capturing her with a few shuttles . . . please, the crew on the [i]Angelus[/i] are the best trained personnel in the Atlantean Royal Navy and Marine Corps! Again, please wait until I have finished the post.[/Quote]
Centuries ahead? I don't think so. I'm not gonna say you can't have good tech, but I don't want to haave it used as a way to always win. You can't just say, "My tech is better" in order to win.

Secondly, a few hundred shuttles is not a few. When I said assault shuttles, I should have phrased it troop transports. A few thousand (say 20,000+) could easily land on the ship and take it.

[Quote]Sliplight rating refers to the type of drive, how fast she can go, and how far she can go[/Quote]
I have a bit of a problem with the sliplight principle in general.

[Quote]This enables a ship equipped with a Sliplight drive to move faster than a ship equipped with a hyperdrive, despite the similarities in concept. Sliplight jumps can also be achieved inside gravity wells, as the AI on an Atlantean vessel can "see" the quantum variations of normal space. This gives the Altantean Navy a huge advantage over other forces, as they can jump into a gravity well and bypass the enemy fleet, attacking their unexposed flank.[/Quote]
Essentially what is happening here is you're making your ships move faster and farther than any other SW ship while at the same time allowing it to bypass gravity wells - Interdictors, planets, stars, etc. Be very careful how you use this. And perhaps you should have some limitations on it besides "It uses up a lot of power." How much? Does it take your weapons systems offline for several minutes? Or your shields? Does it destroy maneuverability? You've got to give something here.

#11 9:20am 08/12/06

Sliplight rating refers to the type of drive, how fast she can go, and how far she can go; 1 being the worst, 12 being the best. A ship with a Class 1 Sliplight Drive is said to have "short legs" and is good for short-range patrol and attack. a Class 12 Sliplight Drive is said to have "long legs" and is good for Deep-range, long-duration, assault missions. (assault meaning "ungodly-sized fleet action where the odds of success are less than -1% and the odds of survival are less than -25%. . . at the absolute very best') The [I]Unyielding Victory[/I]-class Fleet Destroyers are not permitted to leave Atlantean territory unless authorized by the Emperor himself, and that doesn't happen very often.

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