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Galactic Citizen

Unyielding Victory-class Fleet Destoyer

NOTE: This is an NPC ship and not intended for fleeting. It is here only so that people will know what I am talking about in my Atlantean related threads.

Name/Type

Unyielding Victory-class Fleet Destroyer

Designer/Manufacturer
Atlantean Royal Military Dockyards, Atlantia

Designation
Fleet Destoyer

Length
25 kilometers (25,000 meters)

Hyperdrive
N/A

Sliplight rating
12

Shield Rating
150,000 SBD

Hull Rating
75,000 RU

Speed
35 MGLT

Crew
650,000 naval personnel
5,000 pilots

Troops
2,500 Atlantean Marines

Fighter Complement
2,000 JL-25 "AirWolf" interceptors
2,100 RJ-225 "DragonStorm" fighters
650 KR-127 "Harrier" fighter-bombers
700 DF-315 "Condor" fighter-interceptors
530 DF-325 "Eagle" interceptor-bombers
320 AL-234 "WolfRunner" Assualt Gunships

Support Craft
12 shuttles
3 scout ships
4 medium transports

Shield Strength Comparison
Believed to be superior to any known vessels of similar size.

Tractor Beams
42

Reactors
12x Crystallic Fusion Drive Reactors
8x Standard Atlantean Fusion Reactor
1x Matter/Antimatter reactor feeding:
4x Sliplight capacitors

Weapons
Heavy Weapons
3x Heavy Coalescing Particle Beam Emitters
3x Heavy Magnetic Accelerator Cannons (Rail Guns)
12x Magnetic Accelerator Cannons
34x Light Magnetic Accelerator Cannons
1x "Planet-killer" deployable anti-ship weapon

Projectile Weapons
120x twin 16-inch projectile gun mounts
140x twin 10-inch projectile gun mounts

Light Weapons
500x quad pulse laser mounts
500x twin 25mm AAA mounts
700x twin .50 caliber AAA mounts
1000x twin 88mm AAA mounts
6000x quad Vulcan mounts
1000x quad light rail gun mounts

Cargo Space
250 metric tons

At one point, thousands of years ago, the Unyielding Victory-class Fleet Destroyer was the crowning achievement of the Atlantean Navy. Currently, there are only three Unyielding Victory-class Fleet Destroyers in service with the Atlantean Navy: Angelus, Ascendant Justice, and Atlantis Rising; three having been mothballed or turned into museums. One, the Gladiasta is an Academy training vessel. Of the three currently in service, Atlantis Rising acts as the Imperial Flagship, transporting the Emperor where ever he see fit; the Ascendant Justice is Fleet Commander Nekuza's flagship; and the Angelus is the flagship of Vice Fleet Commander Ookami Jasaica (better known as InuYasha Sanyo).
These ships, despite their immense size, handle relatively well, even in gravity wells. This is due to the Atlanteans' use of advanced anti-gravity systems, which negate some of the effects of a gravity well. Again, only some of the effects are negated. These systems work by emitting an anti-gravity field similar to a repulsor. Although similar, the anti-gravity field surrounds the ship when inside a gravity well, and also operates at minimum power in deep space to provide a more friction-free environment. This is the reason Atlantean ships are often said said to "simply glide."

When operating in the "empty" depths of space, small banks of RCS (reaction control system) thrusters enhance her maneuverability. Another feature are her engines: thrust-vectored ducts that can act independently of one-another. This feature is present on many Atlantean ships, and is often used to decrease a ship's turning radius. Another unique feature of Atlantean starships is that their engines can be throttled independently, an example would be port engines all ahead full, starboard engines all back full, which when coupled with thrusters to starboard, causes the ship to turn on it's central axis . . . or at least try to (forward movement is a factor, after all).

Atlantean ships use an FTL system that is unique in the galaxy. Known as Sliplight, it allows a ship to travel from one point in the galaxy to another in a shortened period of time, from a matter of minutes, to several days, depending on distance. Slipspace works by essentially "tearing" a hole in the fabric of space. The ship is then accelerated into this "rift" by demolecularizing everything in it, then remolecularizing it in Slipspace. Slipspace is similar to a wormhole through normal space. This enables a ship equipped with a Sliplight drive to move faster than a ship equipped with a hyperdrive, despite the similarities in concept. Sliplight jumps can also be achieved inside gravity wells, as the AI on an Atlantean vessel can "see" the quantum variations of normal space. This gives the Altantean Navy a huge advantage over other forces, as they can jump into a gravity well and bypass the enemy fleet, attacking their unexposed flank. This uses up substantial power, however, power which must be diverted from engines and shields. This would leave the ship dangerously vulnerable, if not for their thick armor plating and honeycombed, bracing laced, cross-section.

Production on these massive warships ceased about 2,500 years ago, a testament to the quality of Atlantean engineering. There are currently no plans for the construction of new Unyielding Victory-class Fleet Destroyers, as their construction proved too costly for the class to be mass produced.

Only three of these behemoths actually exist:
IAS Angelus - Flagship of Vice Fleet Commander Ookami Jasaica
and the only one still used as a true warship.

IAS Ascendant Justice - Flagship of Fleet Commander Teresa Nekuza. Modified to serve as a tactical carrier.

IAS Atlantis Rising - Flagship of the Atlantean Emperor. Formerly IAS Unyielding Victory. Heavy Magnetic Accelerator Cannons only heavy armament. Extensive modification, including advanced ECM systems, stonger shields, and more extensive point defense weapons. This ship does not serve in any military capacity.

It is worth noting that, despite their size, the Unyielding Victory-class is the exception rather than the rule. The second-largest ships in the Atlantean Navy are the Glorious Ascendant-class heavy cruisers/carriers, which are still used as flagships, are approximately 5,000 meters in length. The most widely used ships, Leviathan-class destroyers, are roughly 1,500 meters long, while the Hadasde-class frigates measure about 750 meters long. The largest group of ships in the Navy, patrol cutters, are about the length of a Nebulon-B frigate.

More to come shortly. Please do not post on this yet, as it is incomplete.
I hope to have a schematic done soon, sooner if I can find my original drawing. I will also have some information on how Atlantean ships are built, as well as the various weapons and technologies used in the Atlantean Navy.

Comments

#40 12:32am 14/12/06

Let's close this post and delete it . . . for now. I'll test the waters later, when people may be more responsive. The same for my other Atlantean ship post, and the shipbuilding post. I would like to leave the Atlantean Empire thread open (the one in the Battlegrounds), as it leads into the Fortune Hunters post. Sorry for all the problems. The rules should be a little clearer regarding the creation of factions. BTW, what do you guys think about the name of the ship class? Just curious.

#39 12:01am 14/12/06

As far as I know that is still the general rule, spoken or unspoken. There are natural exceptions, however; such as TSO which has some freaky semi-fleeting status that even I don't understand (but credit has to be given to such long-standing factions). Naturally the rules are flexible on this point, but that is to accomodate experianced, talented and ambitious members. Members with reputations to protect; not newbies who think they're too good for the roolz.

Hell, BHG dosen't even own a single planet. Just holdings like a spacestation, a space-port, township investments. So yeah, it can be pretty diverse and is really just up to the writer... but that writer needs to show some promise BEFORE HAND. Initially, for newbies like InuYasha, the rules are Teh Uber Kewlst!

#38 11:52pm 13/12/06

It's my understanding that non-fleeting groups can't have more than one planet, either. Which means he can't have his Empire, and be a non-fleeting group.

Or did that change with the rule change?

#37 11:50pm 13/12/06

WRONG!

If you are a NON-FLEETING faction then you cannot be attacked by a FLEETING faction. Plain and simple. People who do not fleet, and this has become a very loose word in TRF parlance; do not want to write combative stories with assholes like Wes (Mwah!). So, if you own a fleeting group, you do not get to obliterate a non-fleet group and go "Ha ha, you moron." Because all that will earn you is my everlasting mire.

Fleeting is combative RP, not relegated to Fleet activities as you all fucking well know. So drop the goddamn pretense. If that were the case we would not have R&D's for tracked tanks, artillery weapons, infantry soldiers and guns... Get fucking real.

To "Fleet" is to enter into the PvP arena at TRF. Got it?

Now, InuYasha; you get neither. You get to stop posting for a while. I'm going to let you make that choice for yourself, but if you're unable to make it yourself... believe me, the Staff can make it stick. Get me?

I used to love writing stories on TRF... [I]children[/I].

#36 11:42pm 13/12/06

I've got a few turbolasers that say I park for free.

#35 11:41pm 13/12/06

Ah, how would you enforce such parking? You have no ships that can enter combat. That's the problem with being a non-fleeting group. People can't attack you, but you can't attack them either.

#34 11:39pm 13/12/06

Oh, and it's spelled "Atlantia" (at-lahn-tea-uh, or aat-laan-tea-uh).

#33 11:37pm 13/12/06

Warships are off-limits in our territory, but as long as you contact us beforehand, sure, why not. Metered parking . . . and your vehicle will be towed, impounded, or dismantled at owner's expense. Rate is 24,000 credits an hour, or 300 trillion credits a year. ;)

#32 11:25pm 13/12/06

Yeah...

I'll guess I'll use Atlantea as a parking spot for my star destroyer.

#31 11:23pm 13/12/06

You cannot grow an Empire without being a fleet group, either. If you want to build an Empire, you cannot be a non-fleet group.

Well, I guess you could, but it would be stupid because you'd have zero capability to stop someone parking a fleet in orbit.

You need to choose one...

#30 11:14pm 13/12/06

Yes, that's what I mean. These ships are STORY DEVICES. I would like them to stay, however, as my Atlantean R&D posts will help understand some of the Atlantean stories. Thanks Mr. Pike.

#29 11:17pm 11/12/06

A non-fleeting group does not submit R&D's or particpate in combative fleet actions. They have no need of... this. All of your posted R&D's (most of which are in need of serious revision) would then be disregarded and deleted. You would not be able to particpate in starship actions save those occasions where they are simply story devices.

I do not think you will understand that.

#28 1:34pm 11/12/06

A non-fleeting faction is one that owns no ships except, perhaps, those ships which transport them from place to place. They are not a warring faction, and they do not do planetary takeovers in the normal fashion. I think it means something more under the old rules as well.

I'm not really sure you want to be a part of TRF. From everything I've seen, you want a place to write your Empire without having to bother about what other people are doing. If you want to RP by yourself and not have contact with anyone else, consider taking it elsewhere. If you want to be a part of the site, conform to the rules and take people's suggestions.

#27 11:21am 11/12/06

I think I know a way around this. I just looked at the Galaxy Map for the hundredth time, and noticed that the Jedi Order is listed as a non-fleeting group. Are there certain criteria to meet for this? Because if not, that would be perfect, since these are, essentially, NPC ships.

#26 10:43am 11/12/06

No, I don't understand the apples and oranges metaphor. Of course it's like, 4 in the jadaican morning here in good ol' Colorado Springs, Colorado.

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