Saber Class Fast Attack Cruiser
Type: Fast Attack Cruiser/Fleet Raider
Length: 70 Meters
Weapons: 4 Heavy Turbolasers (foreword facing fixed mount fire linked)
1 Class 2 Proton Torpedo Launcher (5 Torpedoes Equipped)
6 point defense laser cannons
Shields: 400 SBD
Armor: 400 RU
Crew: Minimum 15, Recommended 35, Maximum 40 + 3 astromech droids
(5 bridge officers, 5 torpedo loaders, 15 maintenance/damage control personnel, 10 security guards)
Top Speed: 35 MGLT
Hyperdrive: x1
Troop Capacity: none
Cargo Capacity: 5 Metric Tons
Support craft:
In hangarbay: one small shuttle
In external sockets: 1 Squadron
Passengers: 5
Other systems: Smart Comp, HLS Phantom Generator, QETS, repulsorlift
General Information:
The Saber Class Cruiser was designed to be the best anti capital ship weapon in the Commonwealth Navy. Using its combination of speed, agility, and heavy weapons, it can easily overwhelm the defenses of similarly sized ships.
Explanations:
Class 2 Proton Torpedo Launcher
It is essentially a starship mounted torpedo launcher made to fire proton torpedoes that are 2 meters long and 1 meter in diameter, approximately 2 are required to take out a hard point on a ship. It takes about 10 seconds to reload an only one can be fired at a time.
The Heavy Turbolasers
First of all, each turbolaser has its own power generator. To maintain maximum efficiency and the lowest recharge time, it was decided to have the turbolasers fixed in one direction. Instead the maneuverability of the ship will compensate for this drawback. The turbolasers are able to fire 5 times, but then require 10 seconds to recharge. The ship can also provide continuous fire for up to five minutes at a rate of 2 shots per second, after the five minutes is up they must stop to recharge. Also, to protect against fighters, it is fully capable of flakbursting.
Engine Placement
The main ion engines are placed on the sides to take advantage of leverage as much as possible. There are also smaller ion engines on the front of the main ones to aid in turning and breaking maneuvers, as well as a plentiful abundance of variable geometry maneuvering thrusters strategically placed along the ship’s hull.
Smart Comp
This is just an advanced version of a normal ship’s computer, it coordinates the efforts of all repair droids throughout the ship, sends sensor and navigational data, and, shield and system status to friendly units. Because navigational data is shared, the ship is able to plot microjumps within a solar system as long as a friendly ship equipped with a smart comp is in the desdination area. To preclude the possibility of jamming, all communications are routed through the QETS system, except when using traditional methods are required.
Hull Armor
It is made up a Kevlar like material, bonded together at the molecular level with Ulithium, and coated with blaster and laser resistant materials to provide exceptional energy distribution and projectile resistance, all in a lightweight package.
HLS Phantom Generator
Another, innovative design made possible by Commonwealth scientists, this system can disguise a ship as almost anything by using Hard Light projectors dispersed along the ship’s hull. Because Hard Light holograms read on sensors as real matter, the ship can assume the shape of any preprogrammed designs like asteroids or other ships. It can also assume the shape of anything not in the database if it can get a full sensor sweep of it. Also, multiple systems can be networked together to disguise multiple ships, or to create larger disguises. Theoretically with enough ships, a hologram the size of a super star destroyer can be created.
Backup Power System
In case main power went offline SFA power recievers have been installed to the chances of survivability when heavly damaged
Comments
#8 12:51pm 03/10/06
[QUOTE]I think you'll find that there is a lot of GC technology, mainly Marth Meer engineered technology, that acts a lot like previous TNO tech. There are a couple of your own techs, Corcise, that appear similar to previous ones I've done. [/QUOTE]
I have nothing wrong with ones that act like other technologies; I don't care if they're similar either. But when they're identical...
Btw, which techs of mine appear to be similar to some of your old ones?
#7 6:44am 03/10/06
Quick intersection here:
[quote]What concerns me the most is the Smart Comp, which appears to do the exact same things as the Kashan Integrated Battle Computer and in exactly the same way. I don't mean to be a stickler, but copying other group's exact technology with no IC means of doing makes little sense, and is a no-do...[/quote]
I think you'll find that there is a lot of GC technology, mainly Marth Meer engineered technology, that acts a lot like previous TNO tech. There are a couple of your own techs, Corcise, that appear similar to previous ones I've done.
Three of these ships would be able to engage a Carrack cruiser and perhaps expect victory. Maybe a strike cruiser, but not without losing one or two of the three in the process. But that's about it.
#6 3:56am 03/10/06
It doesn't say anything about fooling sensors, maybe its implied, I'll let TRF's heavier science/technology sticklers deal with that. I would like an explanation on how you'd even pretend to have 3 of these take on an ISD or ISD sized craft, but that could just propoganda your saying and not actually expecting it. As for the fighters, I'll leave it to the sticklers again as they will potentially have something more to say about it. Just seems to go against standard TRF though and I dislike the whole "well we put the fighters on the exterior so now we can carry a whole bunch" excuse for small ships carrying a lot of fighters or something like that. But my opinion isn't really key here, so we'll see what other TRF members have to say. As long as its RPed reasonably and fairly and doesn't actually take down an ISD with 3 of them and the other TRF members like it or don't complain I think we'll be fine.
I'll back up the whole "turbolasers firing 2 or 3 times a second" thing, as I recall that was the problem with the Hapan Turbolasers, they required 1 second to recharge and regular turbolasers fired 3 times a second. Or maybe it was most turbolasers fire once a second and theirs fired once every 3 seconds. I don't have the books anywhere near me at this point, but I'm not going to contest the turbolaser firing speed issue.
#5 12:58am 03/10/06
Looks pretty reasonable.
#4 12:21am 03/10/06
with the fighters, i was referring to small, short range fighters mounted on the underside of the ships hull, the external sockets are only used to provide hyperspace transportation to the battle site.
and I am sorry about the computer thing, i havent even heard of the kashan integrated batte computer until until you mentioned it. If it makes you feel any better I edited it down to purely info sharing.
The hard light R&D:
[url]http://www.therebelfaction.com/forums/showthread.php?t=6373[/url]
#3 6:29pm 02/10/06
[QUOTE]also maybe explain why and how your heavy turbolaser fire 2 shots a second or for that matter I'm guessing you also ment that they could fire 5 times a second before a 10 second cool down time? [/QUOTE]
I can actually explain that one. Some sources give Heavy Turbolasers a 2 second fire time, with lighter turbolasers have even faster times. One of the notable sources is the NIF database. Thus, the firing rate could actually be considered standard.
Jan does raise some valid points as well, which for the most part I am inclined to agree with. The exception is maybe the external fighters. I could see compact fighters possibly being carried depending on the ship's shape. And some droid fighters could do it very easily, such as a Vulture Drone.
What concerns me the most is the Smart Comp, which appears to do the exact same things as the Kashan Integrated Battle Computer and in exactly the same way. I don't mean to be a stickler, but copying other group's exact technology with no IC means of doing makes little sense, and is a no-do...
#2 4:48pm 02/10/06
also maybe explain why and how your heavy turbolaser fire 2 shots a second or for that matter I'm guessing you also ment that they could fire 5 times a second before a 10 second cool down time? explain how that's done as well.
#1 4:15pm 02/10/06
You can't have a 70m craft carrying a squadron of fighters and have a hangar bay capable of carrying a 20m shuttle. The entire exterior of the craft, minus the opening for the hangar bay, would be covered by starfighters. It is not feasible. Also, there is no way three 70m craft could take on an Imperial Star Destroyer. Also, I'd like more information on your "HLS Phantom Generator". The idea of using holograms to disguise ships has been tried before and was not allowed as it was not feasible, though I'm not saying that yours might not work. First though, what is "Hard Light" (maybe i just don't know enough about science and it exists, if so, my bad). And how are the "Hard Light holograms" capable of showing up as real matter on sensors without being real matter?
Not trying to be difficult, but it just seems this thing is very overpowered and with some parts of it being unfeasible.
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