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Galactic Citizen

Saber Class Fast Attack Cruiser




Type: Fast Attack Cruiser/Fleet Raider

Length: 70 Meters

Weapons: 4 Heavy Turbolasers (foreword facing fixed mount fire linked)
1 Class 2 Proton Torpedo Launcher (5 Torpedoes Equipped)
6 point defense laser cannons

Shields: 400 SBD

Armor: 400 RU

Crew: Minimum 15, Recommended 35, Maximum 40 + 3 astromech droids
(5 bridge officers, 5 torpedo loaders, 15 maintenance/damage control personnel, 10 security guards)

Top Speed: 35 MGLT

Hyperdrive: x1

Troop Capacity: none

Cargo Capacity: 5 Metric Tons

Support craft:
In hangarbay: one small shuttle
In external sockets: 1 Squadron

Passengers: 5

Other systems: Smart Comp, HLS Phantom Generator, QETS, repulsorlift

General Information:
The Saber Class Cruiser was designed to be the best anti capital ship weapon in the Commonwealth Navy. Using its combination of speed, agility, and heavy weapons, it can easily overwhelm the defenses of similarly sized ships.

Explanations:

Class 2 Proton Torpedo Launcher
It is essentially a starship mounted torpedo launcher made to fire proton torpedoes that are 2 meters long and 1 meter in diameter, approximately 2 are required to take out a hard point on a ship. It takes about 10 seconds to reload an only one can be fired at a time.

The Heavy Turbolasers
First of all, each turbolaser has its own power generator. To maintain maximum efficiency and the lowest recharge time, it was decided to have the turbolasers fixed in one direction. Instead the maneuverability of the ship will compensate for this drawback. The turbolasers are able to fire 5 times, but then require 10 seconds to recharge. The ship can also provide continuous fire for up to five minutes at a rate of 2 shots per second, after the five minutes is up they must stop to recharge. Also, to protect against fighters, it is fully capable of flakbursting.

Engine Placement
The main ion engines are placed on the sides to take advantage of leverage as much as possible. There are also smaller ion engines on the front of the main ones to aid in turning and breaking maneuvers, as well as a plentiful abundance of variable geometry maneuvering thrusters strategically placed along the ship’s hull.

Smart Comp
This is just an advanced version of a normal ship’s computer, it coordinates the efforts of all repair droids throughout the ship, sends sensor and navigational data, and, shield and system status to friendly units. Because navigational data is shared, the ship is able to plot microjumps within a solar system as long as a friendly ship equipped with a smart comp is in the desdination area. To preclude the possibility of jamming, all communications are routed through the QETS system, except when using traditional methods are required.

Hull Armor
It is made up a Kevlar like material, bonded together at the molecular level with Ulithium, and coated with blaster and laser resistant materials to provide exceptional energy distribution and projectile resistance, all in a lightweight package.

HLS Phantom Generator
Another, innovative design made possible by Commonwealth scientists, this system can disguise a ship as almost anything by using Hard Light projectors dispersed along the ship’s hull. Because Hard Light holograms read on sensors as real matter, the ship can assume the shape of any preprogrammed designs like asteroids or other ships. It can also assume the shape of anything not in the database if it can get a full sensor sweep of it. Also, multiple systems can be networked together to disguise multiple ships, or to create larger disguises. Theoretically with enough ships, a hologram the size of a super star destroyer can be created.

Backup Power System
In case main power went offline SFA power recievers have been installed to the chances of survivability when heavly damaged

Comments

#23 7:27pm 05/10/06

So then what's the problem with him doing so?

#22 7:04pm 05/10/06

Yes, micro-jumps by themselves are canon tech, as shown by the Millenium Falcon when it made its boarding operation on the Pride of Yevetha in an effort to rescue Han Solo. However, that sort of micro-jumping literally took 20 minutes of computer calculations before the jump could be made, and even then, it would be risky. The Chiss are the only canonical exception to this rule, and that's because of a unique, precisely tuned hyperdrive engine system.

Other factions have developed their own methods/technologies for making tactical micro-jumps, such as TNO or Kashan...

#21 6:30pm 05/10/06

As far as I know that tech would exist in commonplace as well. It would be reasonable for someone to develop one for themselves. Micro-jumps have been around for a long time so it would make sense for someone to capitalize on it with a new tech to coordinate it.

#20 6:15pm 05/10/06

I don't have a problem with a system used to coordinate attacks. The main thing was using it to make micro-jumps.

#19 4:54pm 05/10/06

It might just be me, but the idea of using a system to coordinate the ships attacks has been around for a while I think. If that's what you had a problem with it seems reasonable that others would come up with it as well.

I could be mistaken about the problem though.

#18 4:08pm 05/10/06

As it stands right now, no. I think it's an interesting design with a lot of potential. And it's exceptionally balanced considering that it was his first time.

The only thing I had problem with was part of the smart computer which basically seemed to be a direct knockoff of the Kashan Integrated Battle Computer. He has removed it, for which I thank him.

The KIBC is found on nearly every KDI capital ship. It was introduced on the [URL=http://www.therebelfaction.com/forums/showthread.php?t=8259]Seraph Mk II-class Medium Cruiser[/URL], where it is listed as the 2nd to last item on the first post for future reference.

#17 3:04am 05/10/06

Just a gentle reminder to all.

This is (AFAIK) evn's first real R&D he has put forward here, as such there may well be flaws or errors that of course you all are welcome to point out, discuss or debate.

I am not asking for special dispensation or anything, as we all have to go through the process, but merely to just bear this in mind before you roast the guy alive...

;) :D


Anyway..

Corise, do you have an issue with this tech?

If you feel strongly that some aspect of it has been stolen from one of your designs, then we can look into it.

I have to say though, from what I can see from his tech there isn't anything that stands out to me as being directly copied.

It may well be that evn has just come up with something that is just similar, which happens from time to time.


Do you have a link to your tech so I can compare?

#16 6:05am 04/10/06

[QUOTE=evn153]well jan, if it makes you feel any better, i already took that out[/QUOTE]
Thank you. My apologises for not noticing.

#15 3:30am 04/10/06

It's one of those things were it depends on the fighter because size varies from fighter-to-fighter. I suggest specifying the types & numbers of fighters it carries more specifically. Like a quartet of Z95 Headhunters or 16 Vulture-class Drones (either of those is fairly reasonable). My personal recommendation would be a dozen Actis-class ETA-2 Interceptors or a starfighter around its size.

#14 3:11am 04/10/06

well jan, if it makes you feel any better, i already took that out

#13 3:08am 04/10/06

I think the fighters are a little too much as well, specially if you want to have weapons as well on the outside. 70 meters isn't that large. Perhaps half a squadron would be possible, but you'd also need equipment to refuel them and rearm them, unless you would just like to carry them and use them once before going back to base to refuel.

So perhaps a small shuttle and 6 fighters would be alright I guess. I agree that a whole squad might be too much.

#12 2:07am 04/10/06

My only comment on scanning this thread - - WE DO NOT MENTION NIF HERE. They are not Imperials, not by a long shot. Nothing to see there, move along. Move along.

#11 2:00am 04/10/06

Well evn153 (or whatever you go by, sorry for not knowing), I think your ships seems to have passed the scrutiny of the TRF's members and I'd say you're good to go following your 500 word RP of the ship. While I still dislike the fighters and the shuttle, the rest of TRF's members haven't really voiced any complaints and until they do I think you'll do fine. Though to the best of my knowledge (which isn't necessarily extremely accurate) the Commonwealth doesn't actually have any droid fighters or other really small fighters. But I'll admit I could be wrong about that. Have fun and just remember to RP it fairly (meaning no destroying an ISD with 3 of them) as that's the most important thing.

#10 12:35am 04/10/06

I take it you mean the Sinew-class? The idea of a jamming ship is hardly new in star wars; It's canon as seen in the Battle of Endor, where they had a special ship running the jamming and communications.

Moreover, my point was in exactly copying some technologies. Just because I make the first medium cruiser doesn't mean that when someone else makes a medium cruiser that's automatically copying it. The Dictator and the Sinew don't use the same communication's equipment or concept at all, even if they have a similar role.

#9 12:26am 04/10/06

Your jamming ship, for starters. Go look at the dictator.

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