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Resolve-class War Destoyer



Resolve-class War Destroyer

Name/Type: Resolve-class War Destroyer
Designer/Manufacturer: Kashan Defence Industries
Designation: Medium Cruiser / Destroyer
Crew: 921+ 117 Gunners
Length: 600 meters
Speed: 25 MGLT, 800 Kph
Hyperdrive: x0.6
Shield Rating: 3125 SBD + 3125 SBD Back-up
Hull Rating: 1870 RU
Weapons: 20 KDI XIV-7 Heavy Turbolaser Batteries (2 Turbolasers per battery), 20 KDI IV-8 Medium Quad Ion Cannons, 28 KDI L-W4.3 Point-Defence Laser Cannons, 10 KDI Starflare-class Tubes, 10 KDI H7 Tractor Beam Projectors.
Fighter Complement: None.
Troops: 300 Kashan Shock Troopers.
Support Craft: None.
Other: Integrated Kashan Battle Computer.

Description: The Resolve-class War Destroyer meets the KDF's demand for a pure capital ship killer. Because it is based on the hull of the Seraph Mk II-class, hulls already started as Seraphs can be easily converted to the new class, and vice-versa; most parts are identical. This also allows for easier maintenance and logistics within the fleet itself. The Resolve differs mainly in superior speed and firepower to the older cruiser, but it also carries far less than it's predecessor; lacking a starfighters, support craft, and ground vehicles, aside from a heavily lowered troop count. Because the Resolve is more of specialized ship, it is planned that it will be deployed to complement the mainstream Seraph Mk II-class Cruisers.

Automation: Automation is still a key necessity as it was with the Seraph. Also, it freed up space to be used for other systems and cargo/passenger space. As such, most systems of the ship have been automated as much as possible without reducing efficiency. Although most of this automation technology was designed by the former CIS Separatist members, the Resolve’s automation has been improved upon since the days of the Clone Wars.

The droid brains that make up most of the automation system have been programmed with data collected from actual crewmembers in the actual jobs that they do, making the ships as effective as if they were run by actual crewmembers. There are several “automation personalities” available for each system of the ship, making them unpredictable to the enemy. For further improved performance and unpredictability, the droid brains have been allowed to learn. The droid brains can be overridden by a command code from the officer in charge of the system that it automates. Thus, the weapon’s officer can override the weapons automation, etc.

In order to protect the droid brains, they are armored with Ultrachrome and Dallorian alloys and are positioned towards the centre of the hull to prevent damage from glancing hits on the vessel. Access to the droid brains themselves is severely restricted and is heavily protected by the ship’s security system, which is discussed below.

While automation certainly has its advantages for the Kashan Fleet, it does have on drawback. Moving and living creatures can help with damage control. Stationary Droid brains aren’t quite as effective to say the least. Thus, the efficiency of the damage control is below average for a ship it’s size.

Engines: This Resolve is unique among Kashan vessels in that uses a newly developed Implosion drive. An Implosion drive is a very powerful sublight drive system; the implosion drive employs a high-pressure implosion reactor that emits an intense gravitic field that dimples the space-time continuum of realspace, causing the vessel to move. These engines are extremely high-maintenance drives, which is one reason that implosion drives are uncommon, except in the Outer Rim Territories (CUSWE). Because normally this engine type is maintenance high for a warship, the engine block is not only well-protected, but also has a dedicated maintenance and repair crew of 20 LE Repair Droids experienced with the Implosion type drives.

Hull Construction: The Resolve uses the exact same hull as the Seraph to the point where they can be changed back between classes, although this takes a considerable amount of time. The frame of the ships are composed of Ferrocarbon, giving it excellent structural strength, laminated with carbon and Trimantium fibers to increase the frame’s tensile strength. However, the pride of the Resolve, and the Seraph, is it’s Ultrachrome armor plating, which covers the entire ship.

Each Ultrachrome plate is made by liquefying the metal with ion fusers and flash-freezing it by the vacuum of space or any number of cooling agents. This process makes the metal abnormally dense than even typical Ultrachrome. (Ultrachrome is an incredibly-dense metal was used in the production of vibroshields and other forms of blades, since it could withstand high temperatures and maintain a razor-sharp edge despite hard usage. When connected to a power supply, ultrachrome became a form of superconductor, absorbing energy and shunting it aside… (CUSWE)). The Ultrachrome is connected to the ship’s power supply, allowing it to absorb energy weapon attacks and transfer that power to reserve power cells of the vessel’s Power System. In the advent of excess energy, the power grid system will automatically vent the excess energy into space as heat until more power storage becomes available. It should be noted that all weapons and other systems that bulge out from the main hull are equally protected as the main hull itself with Ultrachrome plating.

1520 * 600 / 450 => 2026.666 =>1870 RU

Shields: The Resolve carries fairly typical shield systems for any modern warship. As in the Seraph-class, The main innovation is that both the main and back-up shield generator systems are identical. This leads to easier maintenance and improved battle capabilities. All shield generators are located below the Ultrachrome armor plating. Thus, the shields themselves are situation just on top of the hull plating.

2560 * 600 / 450 => 3413.333 => 3125 SBD

Kashan Hyperdrive: The Hyperdrive found on the Resolve is derived from that of the Acclamator-class Military Transport. While the design team did not have an actual Acclamator hyperdrive available to them, they did have several engineers and mechanics who worked on them during the Clone Wars. To the best of their abilities, it was reconstructed. Nonetheless, it still was slower than that of the Acclamators. In the end, the hyperdrive’s rating was raised to Acclamator levels by brute force engineering. It was modified to accept more power. In order to prevent the engine from overheating and melting, it was made with Dallorian Alloy and given an advanced cyro-cooling system.

Weapons: Like the Seraph, the Resolve aims to have a balanced armament; However, as the Resolve is designed as a capital-ship hunter, it carries a more powerful armament than typical for a ship its size. As it does not carry any starfighters, the Resolve does carry point-defence cannons to deal with opposing starfighters and warheads.

KDI XIV-7 Heavy Turbolaser: Yet another specifically developed weapon, the XIV-7 design is actually based on the rare SW-APE rifle manufactured decades ago. Like that weapon, it has the Stysor blaster chamber's prismatic crystal housing and galvern pattern, that boosted the static pulse output from the weapon's actuating module for a higher range. When this is combined with the ion sheathing and particle accelerator technology currently employed on the Seraph-class, the weapon has 150% of the range as a standard heavy turbolaser.

KDI IV-8 Medium Quad Ion Cannon: The Medium Quad Ion Cannon is a medium-grade starship weapon. While it uses the power of a normal ion cannon, the IV-8 has a much improved firing rate at the cost of individual bolt power. As with other KDI weapons, it is fitted with a particle accelerator for improved range and damage ratings. This weapon has the option for flak bursts for use against enemy starfighters and warheads.

KDI L-W4.3 Point-Defence Laser Cannon: The L-W4.3 is the reverse of most KDI weapon technology; instead of working of increased aim, the L-W4.3 is intentionally designed with a very short range. However, it’s bolts are as powerful as those of a heavy laser cannon. In addition, the Dallorian-plated weapon has been fitted with a Merr-Sonn advanced rapid-pulse energy module, giving it a high rate of fire. With it’s small size, the servos have little difficulty in rapidly tracking a fast target, making it an ideal defence against missile attacks.

KDI Starflare-class Missile Tube: The Starflare-class Missile Tube launches hyperspace missiles of the Kashan Fleet. In order to switch warhead types, the Seraph uses a revolving rack of the warheads. To prevent premature detonation, the warhead changing process takes place behind durasteel blast doors aside from the Ultrachrome Hull plating. Also, each warhead is automatically armed only after it leaves the launching tube.

Integrated Kashan Battle Computer: The Integrated Kashan Battle Computer is actually multi-purpose network that is connected to every vessel of the Kashan Fleet, whether it is a patrol starfighter or a War Destroyer. The main purpose of the Battle Computer is to intertwine, triangulate, and transmit sensor data collected from each ship.

This allows the ships to instantly gather target acquisition data and triangulate that data. The triangulation process ensures excellent target data, foiling most anti-targetting and sensor-jamming systems.

More importantly, the network can also provide navigational data from each ship along. Each vessel automatically transmits its location to the other vessel and shares navigational data with it as well. This allows the vessels of the Kashan fleet to act as navigation beacons for hyperspace jumps. As such, it is possible for Kashan ships to make instant intra-system micro-jumps to a Kashan vessel with the Battle Computer.

Security: Aside from the typical security monitors, security passes, and checkpoints, the Resolve uses Ultrachrome for the bulkhead lining of the entire ship. When an intruder is detected, it runs electricity through those linings, which then. Thus, the intruder is fried by the electric current, whether it be a living being or a droid. The power settings of the electricity can be adjusted from a shock that will normally knock a living being unconscious to the highest level, which can start circuits on fire.

Comments

#14 10:31pm 21/07/06

Some antics?

#13 9:25pm 21/07/06

As much as it pains me to admit it, there are some times I agree with Heir on a perticular issue...

I shall never say anything about that to you again, Heir

#12 3:15am 21/07/06

semantics

#11 2:57am 21/07/06

This is a reminder from your friendly friendly friend: There is no approval process.

Corise, Telan and Kach... If you want to debate the merits of this R&D you can do so until the cows come home and it won't change a thing. Remember, we're not here to hold your hands and walk you through your debate. Maybe we were, once upon a time, but the paradigm has shifted.

Use it well in application and you can list your ship as having umpteen billion turbo-lasers and google-search-engine generators but it won't change the fact.

I won't comment on the R&D itself, for obvious reasons, but keep this in mind.

It's about the story, not the somantics.

#10 12:43am 21/07/06

[QUOTE]As for carrying capacity you are all forgetting one important point - -fighters are not just fighters. In addition to fighters and their pilots berths are required for the legion of crewmen who service said craft, as well as rooms for spare parts, maintenence shops, fuel storage holds, fire-fighting equipment, security control stations - - dozens of areas where the common sense rules dictate existence. It is easy to thriow numbers out for a battleship because it has internal room to spare. But smaller ships are restrictied to smaller numbers of weapons and fighters proportionally because of these frills. You cannot have 10 heavy turbolaser cannon and five squadrons for a reason - because the turbolasers have massive power requirements and space taken up to their equipment as do the fighters. Trading one off with another is difficult - so I dont compromise - I choose in my r and ds. [/QUOTE]

Exactly. That's why I have given up my starfighters, shuttles, tanks, and over half of the trooper complement for improved weapons and speed.


[QUOTE] Rant number 2 - -your turbolasers may be a tenth better than standard civilian turbolasers but I wouldnt go half again the range of one. You have to gradualize such a jump in ability or the ship becomes too powerful. Some ships pioneer certain technology, simply dont make it too powerful. That said, I see few prob;ems with this design having just re-read the r and d. [/QUOTE]

I'm fine with that as well; I've already pioneered two new turbolaser technologies in the Seraph-class that improved their range. This is the third new option added that improves turbolaser range. All of them are based on canon weapons and technologies.

#9 12:36am 21/07/06

Rant number 2 - -your turbolasers may be a tenth better than standard civilian turbolasers but I wouldnt go half again the range of one. You have to gradualize such a jump in ability or the ship becomes too powerful. Some ships pioneer certain technology, simply dont make it too powerful. That said, I see few prob;ems with this design having just re-read the r and d.

#8 12:33am 21/07/06

Whilst I am flattered for the speculation, I posted it as a starting point for the both of you.

Corisce - you are correct that armor does not have a corrleation due to the nagting effects of the void in which said ship will travel. However, it does increase mass and as such inertia making stopping that much more difficult. In keeping with the common sense rules,, the equation I posted is what isneccessary for all ships. None of us are physicists nor has any of us been in space IRL, so we will keep our 20th century naval formulae as it is.

As for carrying capacity you are all forgetting one important point - -fighters are not just fighters. In addition to fighters and their pilots berths are required for the legion of crewmen who service said craft, as well as rooms for spare parts, maintenence shops, fuel storage holds, fire-fighting equipment, security control stations - - dozens of areas where the common sense rules dictate existence. It is easy to thriow numbers out for a battleship because it has internal room to spare. But smaller ships are restrictied to smaller numbers of weapons and fighters proportionally because of these frills. You cannot have 10 heavy turbolaser cannon and five squadrons for a reason - because the turbolasers have massive power requirements and space taken up to their equipment as do the fighters. Trading one off with another is difficult - so I dont compromise - I choose in my r and ds.

#7 12:03am 21/07/06

[QUOTE]Corise. The reason Telan Quoted that is because weakining one thing for strongher other two things is the standard TRF thing to keep RPing fair and balanced, no "My ships are just better kind of thing."[/QUOTE]

I realize that. I believe there are four things though like I already stated: weapons, defences, speed, and carrying capacity. The carrying capacity was moved down. That's the balance.

[QUOTE]Look at my Raptor R&D, which isn't that exemplary in any area, but still got critisized for supposed uberness. Look at those arguements.[/QUOTE]

I am familar with the agruments. Most of the arguments by Heir were of actual physical science related issues. And while the Raptor's speed, armor, carrying capacity ratings were reasonable, the weapons are still not in my opinion.

For example, the gravity-well projectors, which take up a large amount of volume. There's a reason why the canon Interdictor-class Cruiser only carries quad laser cannons, and that's because it doesn't have enough power for capital-grade weapons. If you would like for me to elaborate more on this subject, I can, even with mathematical figures to back that up. And yes, I do have mathematical figures for the Resolve-class based on the Bothan Assault Cruiser to verify its feasibility if you would like to see them.

#6 11:54pm 20/07/06

Corise. The reason Telan Quoted that is because weakining one thing for strongher other two things is the standard TRF thing to keep RPing fair and balanced, no "My ships are just better kind of thing."

Look at my Raptor R&D, which isn't that exemplary in any area, but still got critisized for supposed uberness. Look at those arguements.

#5 11:45pm 20/07/06

[QUOTE]My concern is that this way it is completely without a weakness. And in the past, rememoving a ships ground operations ability was never enough for a huge upgrade.[/QUOTE]

I'm unaware of that. You could post a link?

For the matter, the ship does have a weakness, and that it is without a starfighter and ground complement: I've eliminated 36 starfighters, 20 tanks, and 900 troopers.

[QUOTE]I woudl consider it a fair trade for the Heavy Turbolasers, but the speed... traditionally, that costs you armor, and you haven't lost a thing.[/QUOTE]

That makes sense if you're looking at it from a conventional sense within Earth. But we're in space, armor technically does not effect speed because there is no gravity to affect the ships mass and velocity. Moreover, if you read the engine section, this is not a typical ion drive at all; in fact, the new engine system is much like BDE drives using superstrings to move; However, Heir's is based on quantum physics, while mine is actual SW Canon tech.

[QUOTE]Standard Vessel/vehicle Alogorythm

Components - Weapons: Speed: Armor *shields*

W+ and S+ = A-

W+ and A+ = S-[/QUOTE]

That's quite true in terms of conventional warships, past and present; such as real-life cruisers, the older dreadnaughts, etc. However, Star Wars capital ships have the ability to carry vast amounts of starfighters and troops.

So thus:

Components - Weapons: Speed: Defences: Carrying Capacity

Kach, you're correct in thinking that it doesn't have any specific weakness in terms of pure ship-to-ship combat; that's the point of the R&D. However, it cannot do other things that most ships can, like carry starfighters or carry enough troops for any ground operation. That's the weakness.

#4 11:18pm 20/07/06

Standard Vessel/vehicle Alogorythm

Components - Weapons: Speed: Armor *shields*

W+ and S+ = A-

W+ and A+ = S-

S+ and A+ = W-

#3 10:11pm 20/07/06

My concern is that this way it is completely without a weakness. And in the past, rememoving a ships ground operations ability was never enough for a huge upgrade.

I woudl consider it a fair trade for the Heavy Turbolasers, but the speed... traditionally, that costs you armor, and you haven't lost a thing.

#2 8:03pm 20/07/06

The shield rating is exactly the same as on the Seraph.

The tradeoff for speed was the loss of the trooper and vehicle complement.

#1 6:58pm 20/07/06

I think that shield rating is rather high with that speed...