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Galactic Citizen

TNO - Druid class Frigate

Name: Druid class Frigate

Abbreviation: DF

Mission Profile: Multi-Role support frigate, including anti-capital ship support, anti-starfighter support, planetery bombardement, and planetery assault.

Dimensions:
Length: 485 meters
Height: 97 meters
Width: 161 meters

Crew:
Enlisted: 10,000
Officers: 100
Passengers/Troops: 5,000

Armament:
20 Medium Turbolaser Batteries
10 Medium Ion Batteries
20 Firestorm Quad Laser Cannons
10 Tractor Beam Projectors
8 General Purpose Warhead Launchers

Hangar Capacity:
2xSquadrons (24) of TIE-2 Fighters

Troop Capacity:
5,000 Infantry

Cargo Capacity:
1,000 metric tonnes

Consumables: 6 months

Propulsion:
Sublight Speed: 14 MGLT
Hyperdrive Rating: 1.0 Past Lightspeed
Atmospheric Speed: 250 kph

Protection:
Shield Rating: 2,000 SBD
Hull Rating: 1,500 RU

Description:

The Druid class Frigate is designed as a multi-role warship to fill a number of roles within the Empire that had previously been handled by scores of smaller and outdated ships. The frigate is first and foremost the size of a medium cruiser, and is given the classical wedge shape most commonely used for the star destroyers. The warship is designed for space, orbital, and planetery combat, and has been designed so that it can engage in firefighters relativley close to a star, or landing on a planet it's self. The ship embarks a normal amount of crewers for it's size, and it's armament varies widely. For ship to ship or ship to planet combat the frigate is armed with twenty turbolaser batteries and ten ion batteries, capable of quickly laying waste to a good area of a planet or killing anything smaller than an light cruiser. For anti-starfighter combat, the frigate is given twenty of the excellent Firestorm quad laser cannons, and for general purpose duty the ship has a number of missile launchers as well.

The ship is designed to enter the atmosphere of a planet, and it's underside as a result is equipped with repulsorlifts to keep the ship in the air when in the atmosphere. And in addition, four large landing struts, two in the bow and two in the stern, allows the ship it's self to land on the surface of a planet, which is how the ship would debark the five thousand infantry it carries onto a world. For protection the ship has double hull armour, titanium reinforced durasteel armour, seperated by layers of expanding and de-expanding coils that help regulate the temperature between extremely cold or extremley warm temperatures outside of the hull. The shield system has a triple-layered option to help the frigate absorb the punch of high velocity solid shot weaponry such as hypervelocity cannons, gauss cannons, or the Coalition's particle based weaponry. Finally, the ship's propulsion system is sub-par for a vessel it's size, as the extra power normally used for propulsion is instead devoted to weaponry and repulsor systems. In the case of the repulsor-systems being activated, the ship's speed is reduced to 10 MGLT.

The ship's primary roles are convoy escort, squadron leader for fleet formations, planetery bombardement, planetery assault, planetery supression, fleet escort and support vessel. In addition to it's main features the frigate also boasts an advanced long range communications relay system, and an advanced sensor suite including equipment for detecting cloaked and stealth ships. The advanced sensor suite onboard the Druid includes an advanced doppler pulse array mounted on the ship that actes to help detect and keep track of stealth or cloaked ships. It does this by sending out a series of wave signals that bounces off of any solid mass, and the wave signal would return to the ship, where computers would anaylize the depature and return times of the signal(s) to determine where on the sensor board the cloaked or stealth ship is located. In the case of ships using cloaks or other abilites to effectivley make them invisible to the sensors or naked eye, the doppler radar would return a bounce signal, and then several more signals can be sent out by the secondary array, each one returning a bounce signal that goes directly into the navicomputer to anaylze target course, speed, and approximate dimensions. There are two arrays, a main array which does a 360 degree scan around the ship, and a secondary array that can do a 90 degree scan in any direction from the ship. Once the main array has detected a contact, the second array would take over in order to maintain contact. Also, the beam can be either widened to provide a broad sweep but with limited range before dissipation, or a narrow beam with a limited field sweep but with excellent bounceback range. This system does have it's drawbacks though, the energy required to run the radars is high, and as a result the repulsorlifts cannot be activated while the doppler radar is active.

Comments

#15 2:07am 10/05/06

No worries. This thread needed some levity.

#14 8:13pm 09/05/06

Sorry Beff, that was definitely a Freudian slip; Beth is my girlfriend.

#13 1:40pm 09/05/06

Next person who calls me Beth is getting a fucking Jihad on their front lawn.

Like the man said...

Yah heard me?

#12 11:49am 09/05/06

Thanks Beth, for both the link and the clarification.

#11 4:12am 09/05/06

[url]http://therebelfaction.com/forums/showthread.php?t=2119[/url]

Which isn't to say there was a final resolution. Simply that it had been discussed before. Also, I should note that I was not agreeing with Park's assesment of the numbers, but simply agreeing with the the fact that the pertinant issue had been brought up before and is, in fact, relevant to the convorsation. I agree that it is a viable consideration, as mentioned in the provided link.

#10 4:07am 09/05/06

If that discussion is on the board still, could you direct me to that? Thanks. I would like to sort of debate this intellectually because I'm in the middle of designing a vessel in which this concept applies.

[QUOTE]Dreadnoughts also carry about fifty anti-personnel walkers...[/QUOTE]
Only on the Katana Fleet, whose dreadnaughts also had slave circuitry that cut down the crew requirement to 1/8 of a normal dreadnaught which in turn freed up a lot of space for those walkers.


[QUOTE]VSDs carry AT-ATs, AT-STs, juggernaught assault vehicles, etc. The Druid only carries the infantry, no ground vehicles.[/QUOTE]

True. A VDS carries:
10 AT-ATs, 15 AT-STs

or

10 Juggernauts
5 Floating Fortresses

Let's scale down the VSD ground complement to the size of the Druid-class. That yields 1099.33 stormtroopers, 5.38 AT-ATs, and 8.083 AT-STs. So, if we subtract the 1099.33 stormtroopers from both the Druid and scaled down VSD stats, we get 3900.67 stormtroopers taking up the same volume as almost 6 AT-ATs and 8 AT-STs. Does that really sound realistic?

That's also assuming that we cram them in enough that they can't move and don't carry any supplies for all those men as well.

#9 3:29am 09/05/06

Agreed. We've had this discussion before.

#8 3:18am 09/05/06

Dreadnoughts also carry about fifty anti-personnel walkers and other equipment. VSDs carry AT-ATs, AT-STs, juggernaught assault vehicles, etc. The Druid only carries the infantry, no ground vehicles.

#7 8:05pm 08/05/06

Just several observations that appear to my mind.

I think you can probably get a much higher atmospheric speed rating; The VSD Mk I, which has a similar shape, is rated 800 Kph, and that's a decades old design not to mention that your ship is smaller, and therefore, faster.

This doesn't affect gameplay too much, but the crew seems rather high to me for a ship of this age; Proportionally, it is nearly as crew intensive as the hundred old Dreadnaught-class Medium Cruiser, which is noted as the most crew-intensive ship yet devised in the Star Wars universe for its volume.

I might be missing something here, but the passenger complement still seems high to me; a Dreadnaught cruiser carries 3,000 troops and its 600 meters long with a boxy shape, which in turn leads to a higher amount of volume proportionally when compared to the wedge-style. Even if the Druid-class had the same shape, it would carry 2425 troops.

In comparison, a VDS Mk I, which is nearly twice the length and of similar shape, carries only 2,040 stormtroopers. A scaled down ISD would only carry 2,940 troopers. However, both of these linear calculations don't take into the account that volume is an exponential function and thus the actual values would be smaller.

Btw, very innovative hull plating; it's well done.

#6 5:50pm 08/05/06

Ok there added a more in-depth explanation. Note that this would only help the ship to detect basic cloaked ships and stealth cruisers, and that any advanced cloaking or stealth system would be able to defeat this easily.

#5 4:45pm 08/05/06

[QUOTE=Park Kraken]In addition to it's main features the frigate also boasts an advanced long range communications relay system, and an advanced sensor suite including equipment for detecting cloaked and stealth ships[/QUOTE]
Nothing wrong with the first part of the sentence, but the fact that with about 10 words you made this thing capable of detecting cloaked and stealth ships without any explanation on how it does it, that is cheap. While this doesn't affect me so much because the one Coalition cloak/stealth ship we have is almost never used and some questions have been raised on its effectiveness, the fact is the Coalition wrote a R&D dedicated to just detect cloaked vessels and people write long, well explained, R&Ds on how their vessels are cloaked, and then you just say "yep, we can see all cloaked/stealthed ships with this new advanced sensor suite" and don't explain how it is even done or put any effort into it.

#4 10:55am 08/05/06

Not at all. Now if you'll excuse me, I need to get back to designing my TwoPac class pocket cruiser.

#3 10:38am 08/05/06

You're running out of ideas for ship names, aren't you?

#2 6:19am 08/05/06

Oh yeah, what was I thinking? I must be getting my designs under consideration mixed up. Ok there I've halved the embarked infantry and starfighter capacity. That's much more inline.

#1 5:56am 08/05/06

Way, way, way too overstocked.