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Galactic Citizen

TNO - Triton Multipule Warhead Delivery System

Name: Triton class Multipule Warhead Delivery System

Abbreviation: Triton MWDS

Mission Profile: To serve as a inter-system carrier for multipule warheads against enemy targets

Dimensions:
Length: 25 meters
Height: 5 meters
Width: 5 meters

Armament:
Varies according to loadout. List of avilable armaments:
50 Starfighter-Grade Proton Torpedoes or
40 Starfighter-Grade Concussion Missiles or
20 Heavy Rockets or
20 Space Bombs or
25 Captial Ship-Grade Proton Torpedoes/Concussion Missiles or
100 mines or
4x 10 kilo-ton nuclear warheads or
1x 50 kilo-ton nuclear warhead

Propulsion:
Sublight Speed: None
Hyperdrive Rating: 1.0 Past Lightspeed

Protection:
Hull Rating: 5 RU
Shield Rating: None

Description:

The Triton class multipule warhead delivery system is meant as a way to launch sudden and unexpected but deadly strikes against enemies from hyperspace. The missile it's self consists of a nose cone, a long body, ending in a tail assembly. The nose cone holds the sensors and communications equipment for the missile. The body holds the warhead loadout for the missile, while the tail assembly contains the hyperdrive and emergency self destruct. The way the missile works is that it either recieves a communication from inside of the target system or else has been pre-programmed to jump into a specified set of coordinates. When the missile does this, upon re-entry, it's sensors immediatley go active, identifying all nearby enemy vessels logged in it's databanks. It identifies those that fit with it's mission profile, such as, if it's loaded with starfighter grade weapons, it targets enemy starfighters, and then acquiries target locks for all of those vehicles. The next step is the launch protocol. The body comes apart in the middle, and all of the embarked warheads are activated and released, initiating a mass firing sequence. Once the warheads are away, the hyperspace rocket activates self-destruct and leaves behind no evidence.

The self-destruct mechanism for the rocket is designed to activate either when the warhead is disabled or has delivered it's payload. A micro-chip is the heart of the system, and prevents two rods from ramming into each other, setting off the explosive charge. If the micro-chip signals that the warheads are away, or suddenly goes inert, the two rods will ram together, setting off the charge and destroying the rocket.

As mentioned the rocket can either be brought insystem by pre-programmed coordinates and deploy, or it can be called in via long distance communications. Whether it's a spy posing as a civilian using a long range communications system, sending a coded message that would be de-coded in the rocket's computer systems, or a capital ship caught in a tight situation that needs some assistance, if the message is sent and recieved, the Triton will jump insystem and deploy. The rocket's primary weakness is that without sublight engines, shields, and a weak hull, it is very vulnerable in the time between the jump insystem and the time it deploys it's warheads.

Comments

#9 12:38am 08/05/06

Ok, just making sure. Well that gets rid of my only possible complaint (first time reading through I thought it could launch missiles while the ship was in hyperspace).

But to repeat Marth's question, how long after it comes into hyperspace before it can launch it's missiles?

And wouldn't this be rather expensive? I mean you have all the missiles, plus this thing is a missile in itself. And its a single time use thing. If it was multi-use I could see it as a little more reasonably priced because its a pretty sweet weapons platform and can deliver a large payload all at once and can be used multiple times, but since it has to self-destruct at the end of the mission its a one time use thing so you have to spend all the money on the hyperdrive, hull, navigation, targeting computer, etc and only get to use it once. True it wouldn't be as expensive as say a starfighter with hyperdrive, but it would still be rather expensive.

#8 11:18pm 07/05/06

No, it has to come out of hyperspace before target sensing and acquisiton can begin, or be transmitted to the missile.

#7 8:26pm 07/05/06

Just to make sure, this thing is NOT launching missiles at other ships while the launch ship is in hyperspace, correct?

#6 9:51am 07/05/06

I wonder...

...

#5 2:12am 07/05/06

Even if it's not officially mentioned I believe nuclear weapons of that yield would be banned.

#4 7:02pm 06/05/06

[QUOTE]4x 10 kilo-ton nuclear warheads or
1x 50 kilo-ton nuclear warhead[/QUOTE]

Really? Just kilo-ton? I would have figured that a giga-ton would be the standard by now.

Mwah!

#3 3:43pm 06/05/06

About how much time is their between arrival insystem and the launch of the missiles?

#2 5:45am 06/05/06

The mines would be either contact, or proximity detonated, with charges ranging from thermal and concussion to ionic, and to get an idea of how powerful each mine is, if one of these hit or detonated near an X-wing, it does have the potential to destroy it, but it depends on where it hits at and what kind of warhead it is. Against capital ships, it'll just put annoying small holes in them. That's if the Triton embarks 50 of them. 25 for a larger mine, like the rocket candle kind, would be able basically to do 2x the damage of the smaller mines.

#1 3:32am 06/05/06

Very nice.

I was wondering what kind of mines the Triton uses.