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Galactic Citizen

TNO: Raptor-class Assault Cruiser

R&D Killed a long time ago. Move along.

Comments

#15 11:05pm 04/04/06

Well, it appears Dolashs moderate point of view has seeped into me, because over the last day I have'nt been on I"ve softened up on the issue. I've totally deleted the MAS system, and am willing to compromise on the Superconducting armor and Shadow Bombs (perhaps get rid of the s/c for the s/bs?)

#14 5:05pm 02/04/06

[QUOTE]

Im saying keeping anything at absolute o would take alot of energy, alot more energy than you might be able to keep up with in a battle, let alone continously... which would lead to cooling (or in this case warming) which would effect the armor beneath it[/QUOTE]

It doesn't have to be perfectly at absolute zero since they have room temp superconductors, but you're right, it would. However, did you ever think of the fact that the ships in the middle of space, which is about as close as you can get to absolute zero. And that thermal layer should protect the durasteel armor from extream temperature fluctuations.

#13 5:00pm 02/04/06

Thats nice... the shadow bombs... but theres a reason not every missle fired by an imperial ship isnt a Diamond Boron... maybe you oughta look into that..


Im saying keeping anything at absolute o would take alot of energy, alot more energy than you might be able to keep up with in a battle, let alone continously... which would lead to cooling (or in this case warming) which would effect the armor beneath it.

#12 4:56pm 02/04/06

Dolash, we shall bore you to death by making you memorize formulas and do problems that you will never use in real life! Prepair for the end!

[CENTER]***[/CENTER]

Shadow Bombs: Feasible. Page 141 of [U]Darksaber[/U] (at least thats the page in my hardback copy). Daalas SSD is coated in the stuff. Quote: "Though gigantic, it is virtually invisible to enemy forces."(Kevin J. Anderson).

Superconducting armor: Heir, I don't understand your arguement. Up until now I was thinking your arguement was the rapid cooling and heating of the durasteel armor caused by heat transfer from the S/C armor would make the Durasteel armor brittle and cause it to crack, and thus my last post countered this. But apparently this isn't what you're saying, so be clearer and more precise please.

#11 2:00pm 02/04/06

Math faction! :D

Seriously though, under the new system it comes down to fair play and use and all that (meaning he could have stealth bombs, it just depends if the stealth bombs were fairly used, or some such thing), but even so, I was pretty sure TRF was generally against statements like "50% better shields, 50% more/better guns, 50% faster" - the rule was something like a trade off to maintain more equilibrium, like you could have better guns and speed but weaker defences, since in theory the ship shouldn't be any stronger in a normal confrontation than its' peers in the same category.

Admittedly, so far as I know you can have advances thanks to overlapping technology (Say there was a ship that gave all the ships in its' radius bonus shield strength, so you could have a different ship with low defences in that field to be up to snuff in all fields of starshipness). I also think you can have advantages in a situation, like if you design a fast ship that has weak defences, but you're in a race, then the lower defences don't matter and you have an edge versus the slow slugger. You could even have specialist technology that gives you special edges under certain circumstances or in the right usage, like a ship that moves faster the closer it is to a star, or a missile that can only be used after the target has been hit by special trackers, but is then almost impossible to avoid.

I don't think a single ship can just be a large margine superior in all fields, though. It leaves little room to maneauver and results in problems of the "I'm just better than you" variety when dealing with fleet battles. Generally, the only way to determine which ship has the natural edge in a fleet battle is to look who's in a position that exposes their stated weaknesses, and who's in one that takes advantage of their stated stregnth, so this sort of ship would be impossible to really properly judge, I'd say.

Of course, if you used it fairly and all that, or perhaps made clear some weakness that I missed (I admit, I am teh terriblexors with technology!) then there would be no problem, but just looking at it right now it comes off a little too potent without any percievable downside.

Just my two cents, not some sort of staff ruling or official complaint.

#10 1:18pm 02/04/06

none of which effects my argument

#9 11:07am 02/04/06

Heir, the Stealth Armor I believe was used on Admiral Daalas SSD, therefore it's not actually my own special material. I'm not going to gaurentee this but I'm rereading Darksaber so I"m going to find out.

And as for superconducting armor weakening the durasteel armor... 6 inches of ceramic resistor like the heat shield on the space shuttle out to slow down the heat transfer to the durasteel enough that it's only able to raise a few degrees in temperature before most of the heat's dissapated off into space.

#8 11:33pm 01/04/06

Fine then. It's so that he takes less damage from energy weapons, but anything physical tears through him easily.

#7 11:01pm 01/04/06

Which does not negate my statement about being brittle

and I will state again the rulling against creating your own special materials with special properties... NO

#6 8:25pm 01/04/06

I"ll dumb down the Armor for you Marth, you'll have to wait a miniute for the MAS...

Remember School when you studied conductors? They were good carriers of heat and electricity (the opposite of a resistor). A superconductor is a conductor that has no resistance (as of now, we only have superconductors that work at super low temperatures- they're still working on room temperature ones though in the star wars universe they're constantly mentioned).

Now if you know anything about engines, you should know how they attach cooling fins to the cylanders to increase their surface area and thus the cooling rate.

Now spread superconductor all over a ships hull to spread the blast out evenly over its entire surface area and essentially you've got one big cooling fin/heat sink. Now when a turbolaser blast hits a section of the hull the heat (that's how turbolasers do damage) dissapates over the entire hull instead of just one little area that would have melted under normal circumstances.

#5 7:29pm 01/04/06

Dude. You can't simply be like it absorbs everything and assume that it works. You need details. Same with the magnetic shielding thing. Using the word magnetic or magnetically 10 times in a paragraph doesn't mean it makes sense and works.

#4 1:21am 01/04/06

For my own personal reference. How fast does each Shadow Bomb move and does it have any maximum range?

I imagine that the tractor beam projector on such a weapon would have to miniscule given the bomb's dismensions...

#3 1:06am 01/04/06

[QUOTE]Each torpedo is covered in a substance (somewhat expensive yes, but not a problem for the empire) that absorbs all wavelengths of Electromagnetic radiation (called Stealth Armor) and makes each Bomb effectively invisible.[/QUOTE]

No.


[QUOTE]Its servomotors allow it to turn a full 360 degrees in only 3 seconds.[/QUOTE]

Unless you like firing backwards into your own ship, no


Your Superconducting Armor would make your ships hull increably weak, allowing for solid fragments of anything 0missle to asteroid fragment- to severly damage the hull. Let alone if the hull warms up any beyond 0... in which case the metal beneath it would crack and expose the innars of your ship to space.

#2 12:35am 01/04/06

Uber.

How the hell do you put a million special systems on a ship then call it a 10th the price of an ISD?

etc. etc. etc.

#1 11:58pm 31/03/06

[URL=http://www.therebelfaction.com/forums/showthread.php?p=119396#post119396]Raptor Test Thread[/URL]