TNO - Regent class Star Destroyer
Name: Regent class Star DestroyerLength: 1800 meters
Armament:
10 Heavy X-20 Turbolaser Batteries
60 Heavy X-10 Turbolaser Batteries
10 Quad Proton Torpedo Launchers
Hangar Capacity:
6xSquadrons (72) of TIE-2 Fighters
10xSentinel-2 class Shuttles
Troop Capacity:
2xBattalions (1,000) of Shipboard Defence Infantry
Propulsion:
4 Kuat SD-type Drive Engines
6 Kuat SD-type Manuevering Engines
Sublight Speed: 10 MGLT
Hyperdrive Rating: 1.0 Past Lightspeed
Protection:
Titanium Armour Plated
Novaldex Reinforced Particle and Ion Shield Generators
Shield Rating: 18,000 SBD
Hull Rating: 12,500 RU
Special Systems:
Gravity Well Projector
Special Systems Description:
Gravity Well Projector
This is the same type of Gravity Well Projector found in the Interdictor FSV, allowing a higher output and greater effect. Although it lacks the power as four of the same unit would, one gravity well still contains enough power to blockade an area of a single planet. Because of the power drain needed to use this, and the power drain needed to operate the nightcloaks and the cloaking device and it's extra systems, and because a cloaking shield would be utterly useless while the gravity wells are activated because the center of gravity would spell out the location of the Star Destroyer anyways, the Gravity Well Projectors cannot be active at the same time as the Cloaking Shield.
X-20 Turbolaser Battery
A new type of Turbolaser Battery, the X-20 is basically a Pulse Turbolaser Cannon in that it fires a steady beam of destructive energy before stopping and cooling off for a while, but the X-20 is new in that it has a dual phase function. In addition to firing a powerful steady beam for about thirty seconds before cooling off and re-charging for four times of the same time period, the battery can either fire a similar beam, but at half power, requiring half the time to cool down, or it can fire full power beams for half of the time period, again cutting the amount of time needed to cool down before firing again. Both new firing methods inflict less damage to larger capital ships that the normal firing mode would, but could be useful in dealing with smaller ships. The first effect would be useless against heavy armour but could punch through armourless decks already damaged and could do similar damage to the normal firing mode, or the latter could penetrate larger capital ships armour but not the decks as much as the normal mode would. Also the range of the latter mode would not be as great as the normal or first mentioned mode.
X-10 Turbolaser Battery
Another new type of Turbolaser Battery, the X-10 is like the older molders but the mounts are enlarged a little bit. What is different is that in addition to it's normal firing mode, the X-10 has a new type of experimental mode. What the mode allows for is that the rate of fire for each barrel is increased to twice the normal firing rate, thus it appears as if the ship is firing twice the amount of turbolasers like it normally would, but this does come at a price. After two minutes of sustained firing at this speed, the turbolaser battery would need to cool off for a period of five minutes. Thus the battery would out put the same amount of destructive energy within ten minutes as it would normally, but it is output in the first five minutes while the second five minutes the batteries are firing not at all while they cool down.
Ship Description:
The Regent class Star Destroyer appears in very shape and way to be a slightly enlarged Imperial class Star Destroyer. But the Regent is the same ship only in appearance. There, the similarities end. Except for perhaps propulsion, that appears similar except for the added engines. The Regent is designed with many new ideas in mind, and those combined make the Regent a force to be reckoned with. The ship is first of all armed with an impressive array of turbolaser batteries, designed in their normal state to punish an enemy into submission over a period of time, or it can, in half that time or less, utterly destroy the enemy while the weapons spend the other half of that normal time cooling down and resting. Apart from the armament, other changed systems are found internally. Gone is the deep storage section of a star destroyer, the ground vehicles, troop comparments and barracks, pre-fabricated garrison bases. In it's place is a single massive gravity well projector, allowing the Star Destroyer to trap it's victims in real space while it tears them apart. Despite losing most the shuttles, it still retains a few, along with a entire starfighter wing to help protect it from the threat of enemy starfighters.
Comments
#21 6:22am 22/01/06
Editted Changes:
Cut the numbers of weapons from 20/80/20 to 10/60/10 respectivley
Changed firing rate of X-20 from 5/5 minutes to 0.5/2 minutes.
Changed firing rate of X-10 from 5/5 minutes to 2/5 minutes.
#20 10:29pm 20/01/06
I think that problem can be solved by having half again the normal size for the barrels and power core. Extra Capacity should help with the power generating problem. I'll be re-working this R&D later tonight anyways.
#19 9:02pm 20/01/06
It will take longer for the outside but most of the heat involves the inner workings of the turbolaser specifically powering it and cooling the power source.
#18 3:42pm 20/01/06
Right all I need to do to fix the heating problem is to specify reinforced heat resistant barrels for the cannons.
The Ackbar is a pirate hunter type destroyer by name, about the size of a vic like you mentioned, but in the end of Unseen Queen also has a similar effect it can do with it's turbolasers, when it pounded the crap out of the Dark Nest-Nest ship.
#17 5:33am 20/01/06
[QUOTE]Things tend to heat up many times faster than they cool down,[/QUOTE]
Don't forget this is happening in a vacuum, so cooling will not take as long as it will (for example) on earth.
I don't know any details, but just pointing that fact out.
#16 3:45am 20/01/06
As near as I can recall the ackbar was just a vic with a really big tractor beam added on. Of course I could be wrong.
#15 1:15am 20/01/06
Yeah I'll re-work the pulse turbolaser cannon descriptions. It should have been 1 minute at the most of firing, and then a 5-minute cool down period. I probably just got confused while working on the other turbolaser prototype. But really the only new technology on there is the turbolasers and the starfighters embarked. The Gravity well has already been used in another ship design and I removed the cloaking technology.
#14 12:27am 20/01/06
All I have to say is 5 minutes is a ridiculously long time for a weapon to continous fire
#13 11:19pm 19/01/06
Things tend to heat up many times faster than they cool down, even with artificial cooling systems added there is still the enormous stress from rapid heating and cooling. It would be more like 'five on ten off'. I also find five minutes of continuous beam-fire incredibly excessive, that's several posts in a battle RP.
On the whole, the ship appears to be very heavily armed while maintaining a high number of fighters.
Remember, the tech tree on TRF is supposedly frozen. Older craft in the same class should be able to have a fighting chance against new craft. This appears like it would dominate an Imperator II or III, which is what puts me off.
Also, it would be good policy to go light on the usage of new technology (your experimental beam weapons) rather than slathering them onto the new craft in such liberality.
I dunno. That's just what I think.
#12 10:48pm 19/01/06
I got the idea for this ship from the Ackbar class Star Destroyer.
#11 10:25pm 19/01/06
Yes, I have read the Dark Nest trilogy why?
As for the power issues whatever, if Kas or Ahnk thinks its overpowered than they can complain. In the meantime I'll stop disagreeing.
#10 10:13pm 19/01/06
Actually this ship is somewhat comparable to the ISD III in overall firepower. The ship's weaponry could be broken down into ten pulse turbolaser cannons, and eighty heavy turbolaser batteries, on a length of 1800 meters, with moderate shields and hull armour, and slow speed. The Gravity Well takes the place of all the ground assault vehicles and infantry a normal ISD carries. But if it is called for, I will provide an additional paragraph explaning the power usage aboard the ship.
EDIT: On a sidenote, have you read any of the Dark Nest Triology books?
#9 10:06pm 19/01/06
Quite frankly I didn't R&D any of the second wave ships and I couldn't care less about their power issues.
This ships is in my opinion still overpowered.
#8 9:59pm 19/01/06
Well firstly, I removed the cloaking system entirely. Secondy, in relations to terms of power provided and needed, most of the ships I R&D have at least two seperate Reactor Cores. But I don't think we really want to bring up power issues in relations to the ships, espically since the term "second wave" is in relation to propulsion systems only.
#7 9:56pm 19/01/06
R&D Thread:
[url]http://www.therebelfaction.com/forums/showthread.php?t=7780[/url]
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