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Galactic Citizen

Coalition R&D: Concealer-class Holoship

Vessel Identification: Concealer-class Holoship

Combat Designation: Enemy fleet disruptor

Length: 600 Meters

Crew Complement: 1,000

Weapons:

- Ten Sancuary StarDrive Standard Turbolasers
- Twenty Sanctuary Stardrive Standard Quad Laser Cannons
- 20 Anti-fighter Gattling Blisters


Propulsion Systems

- 3 Sanctuary StarDrive Standard Ion Engines (Main Engines)
- 2 Sanctuary StarDrive Emergency Ion Engines (For emergency use)

1 (Main) SSD HEN2 Hyperdrive Engine (Class 1)
1 (Backup) SSD HEN1 Hyperdrive Engine (Class 9)

Sublight Speed: 20 MGLT


Hull Composition

Titanium Reinforced Alusteel Hull. The heavily shielded, carbonite and durasteel-reinforced dome holds and protects the main reactor. And all the Armek-M38 Heavy Pulse Turbolaser Cannons are protected by 1 Metre of Quadanium Steel Hull Plating each. (This is standard on all Onyxian Vessels)

Hull Integrity: 2000 RU



Shield Systems

- 2 Hoerch/Kessel Drive Yards Type One Particle/Energy Shield generators
- 1 Sovereignty Shipworks SGT-6 Shield Generators (Used as reserve only)

Shields: 2500 SBD


Purpose:


The Concealer is one of the new breeds of innovative ships to come out of the newly established Sanctuary StarDrive (which also headed the Bird of Prey redesign). It's function is simple, to project holographic illusions of any sort of object (in most cases, fake ships), supplemented by fake sensor signatures.

Utilizing the latest in advanced holographic imagery, the Concealer is able to project perfectly realistic illusions, of even some of the largest ships in the galaxy. For example, several of these ships could project enough holographic ships to make a reletively small fleet look huge. Also, several Concealers could combine to create a fake Super Star Destroyer, and place it right in the middle of a fleet.

The illusion can be maintained indefinately, and even if the holographic imagers fail or are destroyed, the Concealer can still confuse the enemy fleet with plenty of fake sensor signatures. The ship also has the abilities to use the IFF transponders against a foe. The ship sends out fake transponder signals and overlays them on any ship. For example, a Haven-class Light Cruiser could be overlayed with a Star Destroyer transponder, causing the enemy to wrongly read the Haven as a SD.

This ship is merely designed to sow confusion within the enemy ranks, and also create fear. It is one of the first ships to be designed strictly for psychological warfare.



Technologies


Advanced Power Grid System

A new generator has been designed much like a human nervous system. It is made up of individual powerpacks that are located throughout the ship. The system ties into all ship systems, giving them power. This is a much more efficient design then the normal power core. This way the power core is the entire ship. Each powerpack is also designed to operate at full capacity if another pack is damaged or destroyed. This eliminates the option of sabotage of the ship’s nervous system.

Auxiliary Bridge

In recent events it has been observed that the need for a second bridge has become apparent. The auxiliary bridge is smaller then the main bridge, but it has all the necessary components that it’s larger companion carries. The bridge is activated in two ways –

One, in the event of total systems failure on the main bridge, the second bridge can be activated.
Two, if the first bridge is destroyed somehow, the second one comes online.

The same security measures applied to the main bridge also are implemented on the auxiliary bridge – with blast doors, fingerprint scanners, and force locks. In the event of the bridge crew being killed, trained crewmembers have been instructed in how to operate the ship.

Anti-Intruder System

Checkpoints every twenty-five meters throughout the ship has been implemented, with blast doors lined with cortosis ore at each checkpoint. Also at every checkpoint are force locks (strong force fields) that will automatically engage to block a person who does not have the proper clearance to that portion of the ship. At every checkpoint (which are manned by a security droid) are clearance checks – which are done by voice recognition, or ID cards. Access to the bridge is extremely limited, and only officers are allowed entry. Persons wishing to enter the bridge must undergo a fingerprint scan – those who do not have clearance are barred from entry by force locks and blast doors. Also lining the checkpoints are the mark four guardian grids. These grinds are outfitted with laser cannons that track known hostiles and eliminate them. The grids only come online when someone tries to gain access through the checkpoint without clearance.

The anti-intruder system is also designed to penetrate fingerprints to locate forgeries and fakes. The fingerprint scanners have been upgraded to spot fake fingerprints – such as the known fingerprint copying device. The scanner also checks for life signs with in the person. It will not accept clearance from anyone without a pulse of some kind.


Pulse Shielding


Pulse Shielding is a new, innovative technology. Instead of the conventional energy shield, it launches brief but rapid blasts of a pure, energy-rich magnetic force. The force is a nigh-perfect reflector of energy and redirects almost all solid masses that would be hurled at it (in the form of missiles, bullets, rocks, ape droppings, etc). However, to do this, pulse shielding requires massive amounts of power, and the batteries for it cannot keep going for more then three seconds at once, although there is enough energy in total to last about a minute if breaks are given inbetween uses. This allows the ship to protect itself at the last minute from an otherwise fatal shot.


Graviton Detector mk I

Scorpion Attack Droid (Complement: 50)

[URL=http://pub33.ezboard.com/fswalliancefrm43.showMessage?

topicID=4.topic]Elite Anti-Missile Defense System[/URL]

[URL=http://therebelfaction.com/forums/newreply.php?

do=newreply&noquote=1&p=102223]Diversity Composite Hull[/URL]



Roleplay: Trial Run 2

Comments

#26 4:23am 11/10/05

I don't see anything wrong with it as a temporary distraction.

#25 4:04am 11/10/05

Blah. Okay, I am in agreement with you guys.


Back to the drawing board.

#24 3:04am 11/10/05

Yeah... this ship would be highly useful against pirates and the like, who would probably lack sophisticated sensors... but an Imperial ship of the line wouldn't be fooled for long.

#23 2:44am 11/10/05

As long as no one notices the bled out colors, the faded white and blue complete with interlacing static...

#22 3:55am 09/10/05

Exactly. A central ship I couldn't see would be able to do this but you COULD....

A) Have this ship project the image around itself of a much larger and therefore provide a convenient distraction against enemy ships by having a ship that appears of larger class and that actually has life sighs and such and could, by theory, return fire and move along mayhaps through the inards of said projection.

B) Have a probe (a 'Holo-torpedo' as it were) that emit said projections and readings, for there is no real way to emit such false reading from a hologram (even in Star Trek which has much more advanced hologram they aren't able to really do this. I know, two different streams of technology, but yes.)

C) Use this ship to assist with land-based things instead.

#21 3:36am 09/10/05

You can't give a hologram mass, life signs, energy readings, ion trails, and on and on. There are sensors to scan for all of those. Basically, all this would do would be to fool radar-based sensors.

#20 3:25am 09/10/05

Sensor redundancies? The fake ships would read like real ships, and would look kind of like a real ship...

I'm not seeing a problem.

#19 3:33pm 08/10/05

That is what I said - it would baffle us momentarily but sensor redundancies would allow us to regain control over our malfunctioning eyes as it were.

#18 4:27am 08/10/05

I love the concept. Even in canon, though, it's never been very effective. I believe in the Black Fleet Crisis this tactic was used, except with the Force being manipulated to project images of ships. It didn't fool the enemy for long.

But it could make an Imperial fleet stumble for a couple moments, which might be enough time for the GC to do something?

#17 3:36am 08/10/05

The problem with projecting fighters is, is that if something gets between the source of the projection and where it is being displayed at, then it will be disrupted. This could be anywhere from a second of another fighter passing through it, or several minutes from ships, wreckage, space dust, etc.

#16 3:20am 08/10/05

That's why I reccomend it would have a tactical application with fighters - fighters wouldn't have time to keep their eyes on each other to see which ones are actually inflicting damage or follow those which are clearly invincible, a single real fighter amongst dozens of fakes could survive for quite a while against numerous foes who would have trouble picking it out of the swarm.

The simple concept of this R&D is to create an illusion, and I don't think we should be debating how it does this on a microscopic (photons?) level but more focusing on the fairness and reasonablness of it's use.

Let us assume it could create a full, moveable holographic replication that not only appeared to visually function but even seemed real to scanner sweeps, sensor sweeps, and whatever other crazy technology you've come up with (for sake of argument). In practical terms, it would add a layer of uncertainty to battle and allow for interesting new tactics - an Imperial commander must ask himself if those are real reinforcements coming, or just a clever ploy. It would help balance the battle of numbers between the Coalition and the Empire, since one-for-one the Coalition seems to match up to the Empire but the Empire possesses a much greater number of forces, all the while putting the requirement on us to apply and maintain this equalizing advantage.

Something to consider, at least. The concept seems sound and interesting, and at least on those grounds should not be dismissed as too weak, too strong, or too unfeasible.

#15 1:55am 08/10/05

A dozen redundancies on scanner systems would prevent any Imperial ship of the line from being fooled for very long. In the heat of battle, it could turn the tide for a few moments, providing a welcome respite, but not something I would have running when coming into range. The longer it is running, the more we will notice our TIEs flying through it.

#14 1:43am 08/10/05

And we asked how you propose this happens? You'd have to hack into the SD sensors to do this. Remember, holo's are nothing more than photons being hit by specialized beams by a projector. That's right. If you pay attention to ALL the SW holos, they emited a light to where the holo was. So it'd look like this ship had the high-beams on untop of that.

I'm sorry, but with Star Wars holotechnology, I can't see how an enemy naval force could really be tricked. Maybe for a couple of moments, yes, but soon enough their sensors would notice the anamolies.

Yeah, you can make this ship if you want, but I know I wouldn't put them in my fleet.

#13 1:35am 08/10/05

You guys obviously didn't read the R&D. It creates fake ships, and then gives each ship a sensor tag. In essence, the ship would read like a normal ship, and would look like a normal ship. But... it simply wouldn't BE a normal ship.

#12 1:31am 08/10/05

Enemy to you, yes. But they are allies to me. Unless you start helping me kill Sith. Will TNO help Irtar slaughter Sith? :D

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