The Rebel Faction

Register today to customize your account.
Galactic Citizen

Coalition R&D: Bird of Prey Mk. 3

Vessel/Unit Identification: Onyxian Commonwealth (OC) Bird-of-Prey (Type 3)

Vessel/Unit Combat Designation: Fast attack vessel

Length : 350 Meters

Designer/Manufactuer: Sanctuary StarDrive

Crew Complement

28 Officers
100 Enlisted Crew

Weapons

- 10 Armek-M38 Retractable Heavy Pulse Turbolaser Cannons (3 Port Wing-mounted Emplacements, 3 Starboard Wing-mounted Emplacements, 3 Fore Nose-Mounted Emplacements, 1 Rear-mounted Emplacement)

- 10 Cren Munitions Destroyer-class General Projectile Launchers (7 Fore Nose-Mounted Emplacement, 3 Aft-Mounted Emplacement)

- 10 Borstel NK-7 Retractable Ion Cannons (3 Port Wing-mounted Emplacements, 3 Starboard Wing-mounted Emplacements, 3 Fore Nose-Mounted Emplacements, 1 Rear-mounted Emplacement)

- 1 Phylon Q7 Retractable Tractor Beam Projector (Fore Nose-Mounted
Emplacement)

4 Particle Projectors (2 Port Wing-mounted Emplacements, 2 Starboard Wing-mounted Emplacements)

Anti-fighter Gattling Blisters are located along the ventral and dorsal portions of the wings - four total.



Propulsion Systems

- 3 Sanctuary StarDrive mk.II Emissionless Ion Engines (Main Engines)
- 2 Sanctuary StarDrivemk I Ion Engines (For emergency use)

1 (Main) SSD HEN2 Hyperdrive Engine (Class 1)
1 (Backup) SSD HEN1 Hyperdrive Engine (Class 9)

Sublight Speed: 55 MGLT
Atmospheric Speed: 1500 KPH

Internal Vessel/Unit Complement

- 6 Space Superiority Fighters
- 1 T4a Lambada-class Shuttle
- 10 CAV (Combat Assault Vehicle)


Hull Composition

Titanium Reinforced Alusteel Hull. The heavily shielded, carbonite and durasteel-reinforced dome holds and protects the main reactor. And all the Armek-M38 Heavy Pulse Turbolaser Cannons are protected by 1 Metre of Quadanium Steel Hull Plating each.

Reflective Hull Armor Plating –

Almost like a mirror, the reflective hull armor plating is designed to reflect the starscape while providing added protection against enemy weapons fire. It is a type of molecularly bonded armor that is strengthened at the subatomic level, and coated with blaster-laser resistant coating. Even after shield loss, the armor was designed for extra defense.

Hull: 1000 RU



Shield Systems -

- 2 Hoerch/Kessel Drive Yards Type One Particle/Energy Shield generators
- 1 Sovereignty Shipworks SGT-6 Shield Generators (Used as reserve only)

Shields: 1100 SBD


Anti-Intruder System



The Bird of Prey interior design has been radically improved and upgraded. Checkpoints every twenty-five meters throughout the ship has been implemented. Also at every checkpoint are force locks (strong force fields) that will automatically engage to block a person who does not have the proper clearance to that portion of the ship. At every checkpoint (which are manned by a security droid) are clearance checks – which are done by voice recognition, or ID cards. Access to the bridge is extremely limited, and only officers are allowed entry. Persons wishing to enter the bridge must undergo a fingerprint scan – those who do not have clearance are barred from entry by force locks and blast doors. Also lining the checkpoints are the mark four guardian grids. These grinds are outfitted with laser cannons that track known hostiles and eliminate them. The grids only come online when someone tries to gain access through the checkpoint without clearance.

The anti-intruder system is also designed to penetrate fingerprints to locate forgeries and fakes. The fingerprint scanners have been upgraded to spot fake fingerprints – such as the known fingerprint copying device. The scanner also checks for life signs with in the person. It will not accept clearance from anyone without a pulse of some kind.

Never shall another Bird of Prey be captured.


Particle Projectors


The Particle Projectors (or PPs) use magnetic rollers to launch balls of superheated matter at incredible speed. The balls are small, so many may be stored in a single ship, and once they overcome the magnetic force holding them together by either the passage of time or a collision with an enemy ship, they tear themselves apart with incredible ferocity, likely shredding the delicate innards of a struck vessel.

The downside to these guns are their short range. Although they have incredible stopping power, and proved in tests to be quite capable of tearing through an enemy fighter, it is not long after firing that the force of the matter pushing away from each other overcomes the magnetic forces propelling them along. It is this principle that makes the shots so deadly even after they've smashed into an enemy ship, but also gives them a relatively short combat range.

Retractable Weapons Cannons –

All weapons onboard the Bird of Prey have been upgraded and are now retractable. The weapon extends a meter or so (depending on the weapon) out of the ship, fires, retracts, recharges, and fires again. New easy-slide rails compensate for the obvious reduction in time to fire twice. When compared to weapons already mounted on the hulls, the retractable weapons were found to be just as easy to recharge and fire as the standard weapons.


Cren Munitions Destroyer-class General Projectile Launcher
(Discript here)


Sovereignty Shipworks mk.II Emission less Ion Engines –

Along with the other upgrades, the Bird of Prey mark two has thrown out the long obsolete KDY Destroyer-1 Ion Engines and replaced it with a new state-of-the-art engine system developed by Sovereignty Shipworks. Exhaust from the ship is carried by tubes mounted inside the hull to vents all over the ship. The exhaust is vented methodically, and is dispersed with enough force for the ion exhaust to spread over a wide area – mingling with space particles and then dissolving. This allows the Bird to move without a trace. To compensate for any circumstance, the vents that release the exhaust gasses can be closed. In this event, the gasses can be stored, where it is processed for later venting.


Auxiliary Bridge


“War breeds necessity.”

This could not be more truthful. In recent events it has been observed that the need for a second bridge has become apparent. The auxiliary bridge is smaller then the main bridge, but it has all the necessary components that it’s larger companion carries. The bridge is activated in two ways –

One, in the event of total systems failure on the main bridge, the second bridge can be activated.
Two, if the first bridge is destroyed somehow, the second one comes online.

The same security measures applied to the main bridge also are implemented on the auxiliary bridge – with blast doors, fingerprint scanners, and force locks. In the event of the bridge crew being killed, trained crewmembers have been instructed in how to operate the ship.


Emanon Computing Advanced Targeting Computer

This is one of the most advanced targeting computer systems used in the Galactic Coalition. It has different varieties, so that each type of weapon (anti-starfighter, missile, anti-capital ship) has its own specialized targeting computers. These are capable of locating the weakest spot in an enemy’s shields, and then do pinpoint attacks on it. As well, the gunner can select a target, say a certain spot on the hull, or a weapons emplacement, and the weapon will immediately fire directly on it. This allows for extremely accurate and effective missile volleys and heavy beam weapon volleys.

Furthermore the gunner is capable of using visual sensors to select a spot on the ship to target. This allows the weapons to target enemy ships, even if targeting computers are being jammed. Also the computer has a direct hook-up with the Graviton Detector mk. I onboard the vessel and is capable of receiving information directly from that, allowing the co-ordinates where a ship is located to be put in the computer. The gunners can manually insert co-ordinates to be targeted in the computer if needed, though this would probably be a final resort tactic.

Each weapon has its own Emanon Computing Advanced Targeting Computer, however they can easily be tied together in groups. For extra efficiency and power these targeting computers can be grouped together, so that multiple guns are going for the exact same spot on a ship. This would overload an enemy ship’s shields, allowing a large amount of energy to go on and strike the hull. If the shots are correctly aimed that it would even be possible to destroy the enemy’s main weapons.


Security Force


Trained to provide maximum security onboard the Bird of Prey. These are specially modified assassin droids who have been programmed with anti-Force user techniques. They are directly tied in with the Bird of Prey main computer and are instantly alerted to any intruders. They are programmed to seek out and destroy known intruders. They take no prisoners and do not respond to negotiation. They have one objective: protect the Bird of Prey at all costs.


Pulse Shielding


Pulse Shielding is a new, innovative technology. Instead of the conventional energy shield, it launches brief but rapid blasts of a pure, energy-rich magnetic force. The force is a nigh-perfect reflector of energy and redirects almost all solid masses that would be hurled at it (in the form of missiles, bullets, rocks, ape droppings, etc). However, to do this, pulse shielding requires massive amounts of power, and the batteries for it cannot keep going for more then three seconds at once, although there is enough energy in total to last about a minute if breaks are given inbetween uses. This allows the ship to protect itself at the last minute from an otherwise fatal shot.



Advanced Power Grid System –

The upgraded version of the Bird of Prey absorbs more power than its predecessor. And to increase efficiency and tighten security measures, a new power generator has been installed. Unlike normal generators, which are located at a single point, the new generator has been designed much like a human nervous system. It is made up of individual powerpacks that are located throughout the ship. The system ties into all ship systems, giving them power. This is a much more efficient design then the normal power core. This way the power core is the entire ship. Each powerpack is also designed to operate at full capacity if another pack is damaged or destroyed. This eliminates the option of sabotage of the Bird’s nervous system.


New technologies incorporated into new design -

Graviton Detector mk I

Scorpion Attack Droid (Complement: 50)

[URL=http://pub33.ezboard.com/fswalliancefrm43.showMessage?

topicID=4.topic]Elite Anti-Missile Defense System[/URL]

[URL=http://therebelfaction.com/forums/newreply.php?

do=newreply&noquote=1&p=102223]Diversity Composite Hull[/URL] -

(Due to the many races that make up the Galactic Coalition (and the New Republic of years past), the Research and Development Department investigated the various technological endeavors of the many cultures only to discover that a certain derivative of a plant sap (now classified) breaks absorbs the energy from an ion weapon. The effect of adding this derivative between alloys (hull and blisters) allows for not only protecting a vessel from ion weaponry but renders boarding craft or other boarding means via contact inoperable as the ions are discharged at the area of each breach (sectional). The code name for this derivative is the Diversity Composite and is classified.)
ATS: Anti-Targeting System

The Anti-targeting system is designed to cast a field 100 km out to disrupt any signals being sent to gather computerized target locks. Typically, targeting computers derive their object targets based on data gathered in concert with standard ship's sensor package or independent signal casting device. The field of ATS disrupts those incoming signals by offsetting/reflecting the data back to it's origin. The result being wrong targeting data being received (the farther away the more off track) which would result is less positive (or less critical) strikes.


Battleground Roleplay: Trial Run I

Comments

#22 6:17pm 07/10/05

Time wounds all heels....


Time heals all wounds - there we go. A ship designed two IC decades ago is not going to be anywhere near as efficient as a ship designed and built today. There will be no massive jumps ahead, but noticeable ones. Where as an ISD at Endor could mount sixty tuubolasers, now they can mount say 80...something to that effect.

#21 1:51pm 07/10/05

That's like saying a tank with the same weapons of a tank from WWII would thus have to be such as fast. I don't think it should be anything for a CONSIDERABLE jump yet, but it should amount. I agree he's a wee bit too fast. I'd more prefer to see it at perhaps 25-30 MGLT? Sounds fair?

#20 4:56am 07/10/05

The ISDIII is also more or less considered canon. This discussion has been had many times here. I'm not arguing its merits, simply pointing out that saying "but it's X number of years later" has never meant anything to TRF.

One reason would be so that we actually see some canon ships being used, instead of everyone R&Ding better ships because "they're more advanced". If this ship is the same size as a Carrack, it should be comparably equipped.

Not that it much matters, because the R&D policy just says if you overstate its abilities in combat, you'll suffer then instead of now. Whatever...

As long as its played fairly, there's no issue.

#19 4:38am 07/10/05

Ahem. The purpose of R&Ds is to make [i]better[/i] ships. More advanced ships.

#18 1:39am 07/10/05

Yes it does - the Mark III Star Destroyer was ages advanced compared to the ISD I.

#17 12:07am 07/10/05

[QUOTE]The Bird of Prey mk III is way more advanced than that piece of shit.[/QUOTE]
That argument has never carried any weight at TRF. You know this.

#16 11:24pm 06/10/05

I had not considered that. The power distribution would work - I was simply wondering abpout projectile weapons.

#15 11:11pm 06/10/05

So, you are saying that I could not fit six weapons emplacements on each wing? Really? Because it is entirely plausible. You are only looking at the number, not their locations. Most of these weapons are also on the nose, and aft of the ship.

Plus I will point out that with this advanced power grid, this ship can easily sustain these weapons.


But you do have a point about where the munitions would be stored. I could remove the internal vessel complement to make room for that.

#14 11:04pm 06/10/05

I was not trying to handicap it at all - seriously. I was simply saying that a ship that size, given the fact that it has a slim centerline and wings, cannot seustain that type of weaponry.

#13 11:01pm 06/10/05

Lol, no. Nice try at handicapping my ship. I'll remove the Protons, but that is just about all you will get out of me.


And by the way, the Carrack is an old-ass ship. The Bird of Prey mk III is way more advanced than that piece of shit.

#12 10:58pm 06/10/05

It really depends on your purpose. If it is to be a raider than you will want disabling weaponry - if it is a fast attack craft used during battles, then heavier weapons.

I would suggest something like this:

2 Heavy Turbolasers
10 Projectile Launchers
4 Torpedo Launchers
2-4 Ion Cannon

#11 10:28pm 06/10/05

Okay. What do you suggest, Telan?

And Drayson, it is true that I use these ships alot. But I am rather fond of the vessel, and I believe it has potential. I'm simply trying to make it better.

But think of this, when one sees a "Bird of Prey" they think of Logan/Griff. The ship is actually kind of linked to those two characters. Plus, this ship fits perfectly with my fleeting style, and I have great plans for the ship.

#10 7:40pm 06/10/05

I know that one not need consider mass/bulk - but a ship[ of this size simply cannot be so heavily armed. After all - were would munitions be stored???

#9 7:30pm 06/10/05

I believe the Particle Projectors he is refering to are not the large scale ones found on the Longsword and Claymore, but rather the small scale ones found on the Kris. Although I could be completely wrong.

As for the amount of weapons, I don't think that under the new rules that is even needed.

#8 6:18pm 06/10/05

Thank you - I have no problem with it being a Coalition style ship - guns and speed - but my angle is that there are simply too many guns. Also, we must think physics - wing mounted cannon are going to require dedicated reactors which would have to be in the centeral axis of the shiup - and this craft has a very low mass over all. I would suggest scaling it back - a ship like this could have five to seven light turbolasers and several of the smaller weapon but Heavy turbolasers - maybe two and that would leave only ten secondary guns at best.

12>>>