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Galactic Citizen

Conqueror-class Star Destroyer

Name - Conqueror-class Star Destroyer

Class - Battleship – Fleet Carrier

Design Purpose - To engage high-speed vessels in direct combat and attain victory while also serving as a ship of the line

Dimensions
:Keel – 4,500m
:Mast – 405m
:Beam – 1,200m

Armament
-2 STL-4s (2 Turrets/1 gun each – one on either side of the bridge)
-20 Quad Heavy-turbolasers (flanks, superstructure/ventral ridge)
-70 Turbolaser Batteries (Turrets)
-200 Turbolaser Cannon (Casement Mounted)
-25 Proton Torpedo Launchers
-20 Firestorm Anti-Fighter Emplacements (*1)

Defensive Arrays

4 Novaldex Action XXX Particle Shield Emitters

6 Novaldex Energy-Sheild Emitters (2 Domes/Bridge Tower)

Heavy Kruppx Duranium Bonded Armor

Assorted External Equipment
-20 Tractor-beam projectors
-2 Immobilizer Globes
-2 GDS Emitters (*2)

Compliment
Crew - 80708
: Officers – 6,905
: Crewmen – 62,367
: Gunners – 8,744
: Flight Ops – 2,692

Troops – 1 Division, Imperial Fleet Assault Corps (14,983)

Fighters
4x TIE Defender Squadrons (48 craft)
1x TIE Scimitar Assault Bomber Squadron (12 craft)

Combat Craft
-4 Krieg-class Corvettes (*3)
-4 XG-9 Missile Boats

-3 Lambda-class Shuttles
-4 Sentinel-class Shuttles

-6 Drop-ships

Miscellaneous Systems
Naval-Anti Intrusion System

Design Specifications

The Imperial-class Star Destroyer Mark III has served as the ship of the line for many years but is now being replaced by the Mark V, hitherto known as the Astrus-class. Serving as capable command-and-control warship is the Reign-class Star Destroyer. Despite such marvelous additions to the Imperial war machine, what has been lacking was a super-battleship. A veritable sea of possible designs have flowed in from Kuat Drive Yards, the Imperial Department of Military Research and Rendilli. The criteria demanded from High Command were simply yet uneasily met:

- Serve as a ship of the line
- Maintain enough weaponry to defeat any warship in any arsenal
- Be adaptable to meet changing combat conditions

Kuat Drive Yards submitted the most promising proposal for a super-battleship and in accordance with policy, they began to produce four prototypes. The ships were to be massive and would fill all the roles a Super Star Destroyer was unsuited for. They proved impressive sights during their construction – construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.

For over a year the projects raced ahead in various stages until the engagement at Tynna between Imperial forces and the Galactic Coalition. Shortly thereafter, Grand Admiral Desaria himself assumed control of the project and commanded massive design changes and the installment of systems that were experimental at best. The engagement had proven to Desaria that speed was the wave of the future but the Empire had no wish of taking that path into Tomorrow. As such, he conjured a way to neutralize and bring all enemies to heel and fight on terms presented by His Majesty’s Navy.

Technological Innovations

*1* Firestorm Anti-Fighter System – Pioneered on the Hunter-class Frigate, each bank of of fifteen guns mounts what resembles quad-laser turrets. The turrets are mounted above the hull itself and are upon track-ball swivels, allowing an unobstructed field of fire. Their shots are seventh-eighths as potent as a laser blast but have the advantage of being much more quick-firing. The guns themselves are served by droids though the battery-command crew does consist of humanoids. Each bank is fired either as a group of in teams of five – further dissemination is not possible due to droid-brain control circuits. The turrets themselves are heavily armored but are powered by independent generators allowing rapid rotation. If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed. The weapons have an incredible traversing speed and rate of fire.

*2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.

Adverse Effects: Once GDS has been activated all power from the primary reactor is shunted to it. A reserve of power must be rebuilt meaning no GDS operating ship can go to light-speed within two hours of their shutting down. GDS-operating ships cannot likewise operate immobilizer globes if they are so equipped. The range of the system is a fifty kilometer sphere – which is the maximum range of a heavy turbolaser. For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.

When the GDS is active, energy shields are lowered as a result of the power drain on the ship's twin reactors. At this time armor is the ship's only defense. Also, due to said power drain, the STL cannon cannot be fired - only standard armament such as turbolasers, lasers, gatlings, etc. Tractor beams are not operable at such times either.

*3* Krieg-class Corvettes – The title corvette is misleading – intentionally – they are gunships, each with a dedication docking port along the port and starboard gundecks – two per flank. The ships have a limited range and no provisions or troops aboard and serve as escorts for their launching ship/platform. R and D schematic attached.


The Conqueror-class Star Destroyer is little more than a moveable fortress. It is as slow and ponderous as other warships of its closest class but has a feature no other warship has possessed – in order for an enemy to fire at it, it will have to enter is killing zone and face a certain death under the high power guns of a super battleship.

It is nothing less than the harbinger of doom.

Comments

#12 9:19pm 23/09/05

I must say, the GDS comes off as too powerful, unless it was some sort of super-limited ship that was (for example) extremely weak, but could create a big field of it, and was very difficult and slow to produce (meaning a limited supply). Sticking it on a tank of a destroyer basically makes it fast-proof. What it does is create an environment whereby slow, heavily armored, heavily gunned ships prevail by defeating the advantage of speed and exploiting the weakness of low protection.

I mean, by that logic, I could R&D a laser that cuts through all shields and armor, but was slow to fire. The obvious defence against that would be to be too fast to hit with it, meaning I defeat the advantage of armor while exploting the weakness of slow. It just shouldn't work like that at TRF.

#11 9:13pm 23/09/05

It slows down warships - which is its purpose. Fighters caught in the field would not be worth dealing with.

Yes - it is large and well armed - and has a GDS - but moves much slower than any ship of the line in existence. If something were placed in her path she would have to destroy it or begin a long, laborious ya in another direction - they are tediously slow/partially mobile fortresses.

The GDS does not affect all ships in the system - only thoser within a ondred-kilometer radius of the ship. It means that any ship what wishes to close to combat range would be slowed down and forced to rely on its weaponry.

Her armor is strong but shields are weak exactly BECAUSE the GDS takes up so much reactor power.

Another downside - she cannot go to hyperspace two IC hrs after the GDS is deactivcated if it has been on for a long period of time - more than five minutes.

It carries four Krieg-class Gunships.

There are three concepts to warship construction - armor, armament, and speed -this simply epitomizes two while being dreadfully deficient in the third.

The rp for this vessel will be done in my Vengeance thread.

The way to defeat her is to avoid her - but that would require abandoning whatever is in her path.

#10 8:55pm 23/09/05

It doesn't just cut all vessels speed in half, it makes fighters completely stop. Plus makes all missiles un-useable (since a vessel would need capital ship sized engines).

So where is the down side to this vessel Telan? Sure it doesn't carry as many fighters as it could (if it was designed as a well-balanced ship) but instead it has three 135m gunships onboard. It has a large amount of weaponary, I'm assuming good shields (considering its purpose) and it has these 2 projectors which make everything slow down in the area (and which would take a ton of energy). The only downside is slow speed, which considering the purpose of the ship, isn't a downside at all. And even that probably isn't a big enough downside to compare to everything else.

#9 8:33pm 23/09/05

No no no no Telan.



NO.


That little GDS of yours is rediculously overpowered. So you press a button, and it slows down ALL vessels by half?

Really. That is the dumbest thing I've ever heard.

#8 8:29pm 23/09/05

....I assume this was meant to be in it's own thread?

#7 7:42pm 23/09/05

Krieg-class Gunship

[b]Class - [/b] Pursuit/Escort Vessel

[b]Mission Profile - [/b]To act as a ship-borne escort for the Conqueror-class Destroyer, engaging in pursuits, anti-fighter operations, and blockade missions.

[b]Dimensions[/b]
: Keel - 135m
: Mast - 29m
: Beam - 41m

[b]Armaments - [/b]
-x2 Heavy Turbolaser Cannon - chin mounted with axial rotation 20 degrees of center - elevation/depression 40 degrees
-x8 Double Laser Cannon - 2 guns topside/ 2 ventral - 2 port/2 starboard
-x3 Torpedo Launchers - 2 aft, one dorsal forward

[b]Defenses - [/b]
-x1 QF Chaff Release

-x4 Recessed KappArms Deflector Emitters (2 Energy/2 Projectile)

[b]Compliment - [/b]
: Officers - 12
: Gunners - 81
: Crew - 110

[i]Borne Craft - [/i] NONE

[b]Design Specifications[/b]
The Krieg-class is designated publicly as a corvette but it is in all Imperial references a gunship. She is designed not as an independently-operable ship but as a carrier-borne vessel. Rations for only two days are carried aboard as well as fuel for five hours' sustained operation.

A Conqueror-class Destroyer carries four Krieg gunships - they each have dedicated launching platforms in protected by heavy blastdoors. One gunship is on either dorsal surface aside the superstructure and and the other two are held one ahead the other on the ventral-aft ridge line. Should systems fail, each bay is equipped with an independent pneumatic release system that can be activated from the gunship itself.

The ships have been mounted with four stripped down drive engines - they have little in the way of an armored housing but retain the power they were built with. The ship can match the speed of a TIE Bomber - which, for a corvette, is considerable. The ship is no more than an engine housing, a central hull spar with mounted weapons and a diamond-shaped command section. There are no amenities on the ship - it does not possess living quarters side from a few offices that could in an emergency be used as crew housing. In standard operations however, the ships crew live inside the carrier.

The Krieg gunships are affected by GDS as are [i]all[/i] Imperial vessels and have no immunity thereto - they are commanded to return to their bays if a GDS is to become active. The ships possess only moderate shielding and can be torn apart by a nearby frigate or even a half-dozen well placed turbolaser shots. The ship's asset is strong engines - speed - and a weapon's compliment disproportionate to its size.

#6 6:26pm 23/09/05

Thank you - the rp as per its usefulness - and flaws - will be noted in my Vengeance thread.

#5 4:16pm 23/09/05

I think Telan's referring to the original Eclipse constructed at Byss, but anyways....nice design.

#4 4:12pm 23/09/05

The Eclipse wasn't built in secret it was built at Muunilist and the Sovereignty did make an attempt to destroy it. The problem was we didn't notice it was being produced until like 8 days before it ended construction and well into the war with TNO, so we had only small fleets to throw around.

#3 4:17am 23/09/05

It works on the same principle as standard immobilizers so I wouldnt see why not.


If the Eclipse can be built in secret so can four battleships.

#2 4:04am 23/09/05

[QUOTE] construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.
[/QUOTE]


LOL.


Really, Telan.



[QUOTE]2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.
[/QUOTE]


And has this been preapproved?

#1 2:42am 23/09/05

Picture attached




(((yes, it is roughly the same as the Matriarch-class BC which I designed. Only larger and more powerful and with far fewer fighters)())

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