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Galactic Citizen

Conqueror-class Star Destroyer

Name - Conqueror-class Star Destroyer

Class - Battleship – Fleet Carrier

Design Purpose - To engage high-speed vessels in direct combat and attain victory while also serving as a ship of the line

Dimensions
:Keel – 4,500m
:Mast – 405m
:Beam – 1,200m

Armament
-2 STL-4s (2 Turrets/1 gun each – one on either side of the bridge)
-20 Quad Heavy-turbolasers (flanks, superstructure/ventral ridge)
-70 Turbolaser Batteries (Turrets)
-200 Turbolaser Cannon (Casement Mounted)
-25 Proton Torpedo Launchers
-20 Firestorm Anti-Fighter Emplacements (*1)

Defensive Arrays

4 Novaldex Action XXX Particle Shield Emitters

6 Novaldex Energy-Sheild Emitters (2 Domes/Bridge Tower)

Heavy Kruppx Duranium Bonded Armor

Assorted External Equipment
-20 Tractor-beam projectors
-2 Immobilizer Globes
-2 GDS Emitters (*2)

Compliment
Crew - 80708
: Officers – 6,905
: Crewmen – 62,367
: Gunners – 8,744
: Flight Ops – 2,692

Troops – 1 Division, Imperial Fleet Assault Corps (14,983)

Fighters
4x TIE Defender Squadrons (48 craft)
1x TIE Scimitar Assault Bomber Squadron (12 craft)

Combat Craft
-4 Krieg-class Corvettes (*3)
-4 XG-9 Missile Boats

-3 Lambda-class Shuttles
-4 Sentinel-class Shuttles

-6 Drop-ships

Miscellaneous Systems
Naval-Anti Intrusion System

Design Specifications

The Imperial-class Star Destroyer Mark III has served as the ship of the line for many years but is now being replaced by the Mark V, hitherto known as the Astrus-class. Serving as capable command-and-control warship is the Reign-class Star Destroyer. Despite such marvelous additions to the Imperial war machine, what has been lacking was a super-battleship. A veritable sea of possible designs have flowed in from Kuat Drive Yards, the Imperial Department of Military Research and Rendilli. The criteria demanded from High Command were simply yet uneasily met:

- Serve as a ship of the line
- Maintain enough weaponry to defeat any warship in any arsenal
- Be adaptable to meet changing combat conditions

Kuat Drive Yards submitted the most promising proposal for a super-battleship and in accordance with policy, they began to produce four prototypes. The ships were to be massive and would fill all the roles a Super Star Destroyer was unsuited for. They proved impressive sights during their construction – construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.

For over a year the projects raced ahead in various stages until the engagement at Tynna between Imperial forces and the Galactic Coalition. Shortly thereafter, Grand Admiral Desaria himself assumed control of the project and commanded massive design changes and the installment of systems that were experimental at best. The engagement had proven to Desaria that speed was the wave of the future but the Empire had no wish of taking that path into Tomorrow. As such, he conjured a way to neutralize and bring all enemies to heel and fight on terms presented by His Majesty’s Navy.

Technological Innovations

*1* Firestorm Anti-Fighter System – Pioneered on the Hunter-class Frigate, each bank of of fifteen guns mounts what resembles quad-laser turrets. The turrets are mounted above the hull itself and are upon track-ball swivels, allowing an unobstructed field of fire. Their shots are seventh-eighths as potent as a laser blast but have the advantage of being much more quick-firing. The guns themselves are served by droids though the battery-command crew does consist of humanoids. Each bank is fired either as a group of in teams of five – further dissemination is not possible due to droid-brain control circuits. The turrets themselves are heavily armored but are powered by independent generators allowing rapid rotation. If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed. The weapons have an incredible traversing speed and rate of fire.

*2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.

Adverse Effects: Once GDS has been activated all power from the primary reactor is shunted to it. A reserve of power must be rebuilt meaning no GDS operating ship can go to light-speed within two hours of their shutting down. GDS-operating ships cannot likewise operate immobilizer globes if they are so equipped. The range of the system is a fifty kilometer sphere – which is the maximum range of a heavy turbolaser. For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.

When the GDS is active, energy shields are lowered as a result of the power drain on the ship's twin reactors. At this time armor is the ship's only defense. Also, due to said power drain, the STL cannon cannot be fired - only standard armament such as turbolasers, lasers, gatlings, etc. Tractor beams are not operable at such times either.

*3* Krieg-class Corvettes – The title corvette is misleading – intentionally – they are gunships, each with a dedication docking port along the port and starboard gundecks – two per flank. The ships have a limited range and no provisions or troops aboard and serve as escorts for their launching ship/platform. R and D schematic attached.


The Conqueror-class Star Destroyer is little more than a moveable fortress. It is as slow and ponderous as other warships of its closest class but has a feature no other warship has possessed – in order for an enemy to fire at it, it will have to enter is killing zone and face a certain death under the high power guns of a super battleship.

It is nothing less than the harbinger of doom.

Comments

#27 4:11am 24/09/05

They are ppwerful - I have reduced fighter compliment, ship cimpliment, as well as armament. I hope this compensates.

Yes it negates the Coalition speed asset - that is what IT WAS DESIGNED TO DO. Just as we improve on interdictor technology so do people develop technology that can counter it. The same goes for tactics.

And, as stated - this affects all ships - Imperial as well as enemy. And at best there will be four total - and that is forgetting that only three will be operationa;l once they are all built - so that one can be in drydock and being refitted. That such a ship is so powerful will require continual maintenence.

Dolash - speak to me on AIM

Anyone with concerns may address me privately - but the design is already being rped.

QLancer18

#26 2:52am 24/09/05

When I first read the description, the GDS seemed remarkably overpowered. Granted, you're basing your theory of the fact of Interdictor gravity wells.... but those are Star Wars cannon.

If you want to slow down enemy ships, why not just use already developed tactics/technology more effectivly. I can think of things in star wars cannon that can be used to help counter GC's forces/tactics.

Anyway, just tossing my two cents in.

#25 2:37am 24/09/05

I thought the answer to your question was self evident - you have largely already done so. Your partical projectors are deadly against armour. Just like TNO ships use disruptor cannons and torpedo clusters to help negate the advantadge of armour, you use your own brand of weapons...

I don't think you could strictly say "this weapon will cut through armour like butter" because of the nature of armour... it's a defence, designed to take abuse. Speed is something of a different story; it's influenced by other factors (gravity among them).

It's ridiculous for you to say that you can R&D a ship and we're not allowed to R&D something to counter it - that is, as I say, the nature of war. Technology adapts...

If you want to employ fast ships, then we'll employ a ship that attempts to negate that advantadge.

I agree entirely with you that the Conquerer is a major threat to your fleet, but that alone should not see it denied. It should lead to you inovating to overcome this obstacle.

Not to mention that this is not really a mass-production ship, and you likely won't encounter many of them. Or that it effects TNO ships the same way it does yours.

*shrug*

I think, when you create a fleet based entirely on fast/light attack ships, you leave yourself open. That's the reason why IRL fleets aren't a single class of ship: aircraft carrier groups consist of aircraft carriers, anti-surface vessel ships, anti-sub ships, etc., so that they are prepared to deal with whatever threat emerges.

It's a tactical decision on your part to base your entire strategy on the advantadge of speed - it's your job, imo, to plan for what happens if/when that advantadge is negated.

That said, in your position I would probably be feeling the same thing. The Conquerer possesses a lot of guns and it can negate your speed advantadge... it's balanced, but the gravity wells are a very powerful attribute irregardless of what its facing...

I do wonder if they should be backed off somewhat.

#24 2:34am 24/09/05

Well sure Dolash, how about a short term shield capable of warding off all damage thrown at it?

Oh, wait....

Well, how about an uber planetery shield powered greatly by the faith of it's people?

Dammit.....

#23 2:15am 24/09/05

You didn't answer my question either, Demoes - does that mean I can design some laser that can pierece all shields and armor? I mean, strategically, it would be very beneficial, and the first thing that'd jump to the minds of Coalition strategists is that if they had a weapon that took away the armor advantage from the Empire (Armor piercing weaponry) then we'd have a big advantage.

The reason why we can't is - as Ahnk has underlined - TRF isn't all about designing counter-strategic weaponry and the like, the reason we can design our own technology at all is really more to create our own style and brand of combat. My fast ships aren't better, per se, then your tough ships, they're more or less equal but in different ways. It works because it's effectiveness comes from the one in command of it. This, however, is just a weapon designed to directly translate into a huge tactical advantage. I don't think that's what TRF's R&Ds is supposed to be about - they're to create competition, not stifle it.

Of course, I can and might be wrong, nor do I claim to presume the motives of it's creators nor the current stance of the Staff, but with regards to my question and my angle, I would guess this to be the case.

#22 2:14am 24/09/05

WTF do you mean "enhance the quality of TRF"? Yeah, I guess realism is a detriment to roleplays... we should just write as if everything is super-duper and nothing bad ever happens, and we all live happily ever after in lala-land.

Give me a break.

#21 1:56am 24/09/05

Good for the fucking nature of war. We don't give a shit.

It doesn't matter that something is realistic pragmatic dogmatic low fat or all natural, if it doesn't enhance the quality of roleplaying at TRF, then it doesn't happen at TRF.

So yeah.

#20 1:54am 24/09/05

That's the nature of war.

#19 1:38am 24/09/05

Just for the record, the TRF staff offically hates the "you can design a counter" arguement in regards to R&Ds.

Thank you.

#18 1:14am 24/09/05

Um, yeah. Yes, this ship was designed to counter the Coalition fleet.

[QUOTE]...is immune to the Coalition fleet, which relies on short ranges and fast speed to compete.[/QUOTE]
Irrelevent. Whether it is effective against your style of fighting or not has ZERO bearing on the technology - you've raised no objections to the technology, only to the ship itself. And only because it's a direct threat to your fleet.

Yes, it is. That's why it was designed. To nullify your advantadge.

To say "you can't have this ship" on that basis is absolutely ridiculous. By your logic, the GC should not be allowed to have fast ships because it gives you an advantadge over us.

Seriously, wtf?

War is about strategy. You devise something, the enemy tries to counter it. This is nothing more. So instead of whining, design something to counter this (once you've seen it in battle, of course).

#17 1:11am 24/09/05

It is made to exactly counter the Coalition Fleet - you see its point. And yes - it is to make battles into slugfest and nullify your speed - the Imperial Fleet was made for such slugfests and this is designed to bring the battle back to ourlevel rather than create an entirely new fleet of fast moving vessels.

It is a limited useage as well - it would not be aqctivated for one ship or even a few ships - but in a direct larger scale engagement the emitters would hum to life and you could either chose to engage or move around it and let it mound whatever it is there to pound with impuntiy.

That is the reason for tactics - to directly counter the enemy's move. You have seen the strategic light - now it is your countermove. You have thwe advantage that they are expensive and cannot be everywhere at once.

#16 1:03am 24/09/05

This is a natural progression to... awesome-insta-death? I mean really, it STOPS ships in their tracks, unless they're really big and then it just slows them down so much that they might as well be stopped. It turns battles into slugfests. That is it's purpose.

If you R&D this, then it should be just fine for me to make some sort of anti-matter weapon that cuts through every shield or armor with equal ease - saying this cutting is a special-ability, of course. My shield is one use, and unlikely to do anything but avert perhaps one bad hit out of the dozens that fly in the average battle. THIS thing right here is a fleet killer, a single one of these commanded by even an idiot is immune to the Coalition fleet, which relies on short ranges and fast speed to compete. You wouldn't even have to PILOT the thing, just turn it on and it'd be like fly-paper. Stick an Astrus next to it and let it feast on the fish-in-a-barrel.

This tool is just ridiculous. It is actually, word-for-word, the anti-statement to the Coalition fleet. "I am fast", so you say "Well, now I make you slow." Do you see where I'm coming from? If I invented a field, and all armor was equal within the field, that'd be you going "I am tough" and me saying "Well, now I make you weak." You see what I mean?

#15 12:43am 24/09/05

Thank you.

#14 11:22pm 23/09/05

Explain to me how this ship is overpowered? It has high weapons, yes. But it's relatively lightly shielded and very, very slow. In return it packs a special ability. *shrug*

For someone who's spent a considerable time arguing about the storytelling merits of his own supership, you seem to be doing an about face here. Part of war is developing strategy to combat the other side's strategy - your strategy is based on light, fast ships.

From a tactical point of view, this is a natural progression.

#13 9:33pm 23/09/05

It is a limited ship - only four will be produced and the costs to get it operational will be high as three vessels placed as test platforms will each be destroyed.

Yes, it does make the Destroyer fast proof - it means that only a true battleships can come to close with it and trade volleys. Lighter warships that are careless enough to be caught within its range will indeed suffer - meaning that a prudent commander would not come within range of it.

Could a laser cut thru shields - no, sinse that is what shields protect against. Could it cut through armor - of course.

It works like that in the tactical world - you have played your trump card and involved your newer ships - now the Empire knows and will develop a defense against it.

What you should have doine - held your new wave ships in reserve until you had enough around then bring them into the fray as a whole. Now we have plenty of time to develop defenses and tactics before the war. And There will only be one produced at first which Desaria will make his flagship - the next one will not be complete for another RL month, and then so on after that. A run of four is authorized but after that they will deemed to costly - depending in their effect against GC ships.

I know that four Messiahs were sacrificed to convert their hulls and equipment to the construction of the Conquerors.

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