Conqueror-class Star Destroyer
Name - Conqueror-class Star DestroyerClass - Battleship – Fleet Carrier
Design Purpose - To engage high-speed vessels in direct combat and attain victory while also serving as a ship of the line
Dimensions
:Keel – 4,500m
:Mast – 405m
:Beam – 1,200m
Armament
-2 STL-4s (2 Turrets/1 gun each – one on either side of the bridge)
-20 Quad Heavy-turbolasers (flanks, superstructure/ventral ridge)
-70 Turbolaser Batteries (Turrets)
-200 Turbolaser Cannon (Casement Mounted)
-25 Proton Torpedo Launchers
-20 Firestorm Anti-Fighter Emplacements (*1)
Defensive Arrays
4 Novaldex Action XXX Particle Shield Emitters
6 Novaldex Energy-Sheild Emitters (2 Domes/Bridge Tower)
Heavy Kruppx Duranium Bonded Armor
Assorted External Equipment
-20 Tractor-beam projectors
-2 Immobilizer Globes
-2 GDS Emitters (*2)
Compliment
Crew - 80708
: Officers – 6,905
: Crewmen – 62,367
: Gunners – 8,744
: Flight Ops – 2,692
Troops – 1 Division, Imperial Fleet Assault Corps (14,983)
Fighters
4x TIE Defender Squadrons (48 craft)
1x TIE Scimitar Assault Bomber Squadron (12 craft)
Combat Craft
-4 Krieg-class Corvettes (*3)
-4 XG-9 Missile Boats
-3 Lambda-class Shuttles
-4 Sentinel-class Shuttles
-6 Drop-ships
Miscellaneous Systems
Naval-Anti Intrusion System
Design Specifications
The Imperial-class Star Destroyer Mark III has served as the ship of the line for many years but is now being replaced by the Mark V, hitherto known as the Astrus-class. Serving as capable command-and-control warship is the Reign-class Star Destroyer. Despite such marvelous additions to the Imperial war machine, what has been lacking was a super-battleship. A veritable sea of possible designs have flowed in from Kuat Drive Yards, the Imperial Department of Military Research and Rendilli. The criteria demanded from High Command were simply yet uneasily met:
- Serve as a ship of the line
- Maintain enough weaponry to defeat any warship in any arsenal
- Be adaptable to meet changing combat conditions
Kuat Drive Yards submitted the most promising proposal for a super-battleship and in accordance with policy, they began to produce four prototypes. The ships were to be massive and would fill all the roles a Super Star Destroyer was unsuited for. They proved impressive sights during their construction – construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.
For over a year the projects raced ahead in various stages until the engagement at Tynna between Imperial forces and the Galactic Coalition. Shortly thereafter, Grand Admiral Desaria himself assumed control of the project and commanded massive design changes and the installment of systems that were experimental at best. The engagement had proven to Desaria that speed was the wave of the future but the Empire had no wish of taking that path into Tomorrow. As such, he conjured a way to neutralize and bring all enemies to heel and fight on terms presented by His Majesty’s Navy.
Technological Innovations
*1* Firestorm Anti-Fighter System – Pioneered on the Hunter-class Frigate, each bank of of fifteen guns mounts what resembles quad-laser turrets. The turrets are mounted above the hull itself and are upon track-ball swivels, allowing an unobstructed field of fire. Their shots are seventh-eighths as potent as a laser blast but have the advantage of being much more quick-firing. The guns themselves are served by droids though the battery-command crew does consist of humanoids. Each bank is fired either as a group of in teams of five – further dissemination is not possible due to droid-brain control circuits. The turrets themselves are heavily armored but are powered by independent generators allowing rapid rotation. If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed. The weapons have an incredible traversing speed and rate of fire.
*2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.
Adverse Effects: Once GDS has been activated all power from the primary reactor is shunted to it. A reserve of power must be rebuilt meaning no GDS operating ship can go to light-speed within two hours of their shutting down. GDS-operating ships cannot likewise operate immobilizer globes if they are so equipped. The range of the system is a fifty kilometer sphere – which is the maximum range of a heavy turbolaser. For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.
When the GDS is active, energy shields are lowered as a result of the power drain on the ship's twin reactors. At this time armor is the ship's only defense. Also, due to said power drain, the STL cannon cannot be fired - only standard armament such as turbolasers, lasers, gatlings, etc. Tractor beams are not operable at such times either.
*3* Krieg-class Corvettes – The title corvette is misleading – intentionally – they are gunships, each with a dedication docking port along the port and starboard gundecks – two per flank. The ships have a limited range and no provisions or troops aboard and serve as escorts for their launching ship/platform. R and D schematic attached.
The Conqueror-class Star Destroyer is little more than a moveable fortress. It is as slow and ponderous as other warships of its closest class but has a feature no other warship has possessed – in order for an enemy to fire at it, it will have to enter is killing zone and face a certain death under the high power guns of a super battleship.
It is nothing less than the harbinger of doom.
Comments
#42 2:32am 25/09/05
*sigh*
Dolash. Listen to me... or read, carefully.
You're entire argument is based on how this ship is so powerful pertaining to your forces, and your forces alone. You've not raised an objection against the technological basis on which the ship is designed.
The only problem you have with it is that it negates your style of fighting.
Well, in that case, perhaps we should reverse the approvals on all your ships, because they negate TNO's style of fighting (style of fighting according to you)!
Do you see how ridiculous that statement is?
You can't design a weapon (like a fast ship) and say "This ship is untouchable because it's fast." But that's what you're trying to do. You're trying to force TNO to fight according to how you believe TNO should fight, not how TNO wants to fight and [b]is going to fight[/b].
Because you've raised no objection to the technology, there's no reason this R&D won't go forward.
If you want to dictate how the GC fights and how TNO will fight, write a novel.
All of this has been said before, you're just ignoring it because you believe... well, I'm not sure what you believe. I've tried to be somewhat understanding, but it's clear you're not listening.
This R&D is going forward.
(edit: yes, Dolash, you can. But ask any tactician - building an army entirely of one type of soldier (fast) is not a sound strategic move.)
#41 2:22am 25/09/05
Okay. In that case, in an effort to tell 'My side of the story', I should be free to design an anti-matter ray that can cut straight through everything.
After all, it would be the natural evolution of weapons - your weapon can't break the enemy's armor in one hit? Then obviously you need a ridiculously more powerful weapon. Since my ships are by and large less armored then yours, it would be obvious for the Coalition to adapt to this weakness by designing a weapon that negates armor. Is that okay? Can I do that? Does that even make sense to you?
Also, if I felt like it, I could call your actions cowardly for joining the Empire because you could not beat it, or call you arrogant because of the pervasiveness of snobby superirority that drips from each of your posts, but I believe we can be above such petty insults - calling each other stupid amongst them.
#40 2:17am 25/09/05
Clearly, you have a different idea of storytelling than some of us. And clearly, you're not reading my posts, because those points have been addressed.
Yes, this is a writing game. But when you make the decision to write as the enemy of another galactic power, you have to be willing to write as neccessary. In an IC sense, yes, what you've done is stupid.
TNO tries to write realistically. Realistically, when faced with a new enemy innovation, we move to counter it. Whether that be by creating a new ship or by altering tactics.
What you seem to fail to grasp is that for Telan and I (I can't speak for the rest of TNO), this (R&Ds) is [b]part[/b] [b]of the story[/b]. To say that the Empire would continue to employ obviously flawed strategy is ridiculous on your part - but that's what your asking.
If this story is to be true to life, then the Empire is going to adapt. This R&D is the Empire adapting. It's part of the story. You seem to consider R&Ds entirely removed from story... I don't, nor do I think, does Telan.
A difference of views, nothing more.
[QUOTE]You want to know why I went for fast ships? Because the Empire has tough ships - that's what they're known for - and the battle between the unstoppable force and the immovable object is a classic.[/QUOTE]
Yes. And if you were writing strictly a [b]story[/b], that would be fine and you could do as you pleased. But this is not a story in that sense - it is a roleplay. It has dozens of different authors each telling different sides. As such, you can only control what your side does, and not how others react.
The Empire can react by building a ship to stop yours.
You're also misrepresenting the Empire. Yes, we have tough ships. That is the movie Empire, by and large. But TRF's Empire and the movie Empire are different... TNO has tough ships. We also have fast ships. We also have stealth ships.
You seem to believe that you should have fast ships and we should have slow ships, and that should be the end of it. But as I say, this is not just your story - it is our story as well. And we are welcome to tell our portion as we please.
That includes R&Ding counters to your weapons.
The reason I call your decisions stupid is because they are - they fail to take into account what the other side, the other writers, might do. That's a mistake, especially when you're in a game like this.
I don't want to sound like I'm trying to drive you away, because I'm not, but I think this needs to be said: if you want to write a story where the Empire is cold and calculating, stupid and ruthless and unwilling to change, where "bands of freedom fighters racing to the rescue in dangerous missions at break-neck speeds", then sit down and write a novel, where you and you alone have control of every aspect of the story.
In a roleplaying game like this one, you have to allow TNO to tell it's side of the story. It's that simple.
#39 2:04am 25/09/05
Grave tactical error? [i]Stupid[/i]? That's some harsh criticism over what I was fairly certain is a [i]writing game[/i]. A roleplaying game, where the primary pursuit should be writing [i]stories[/i] and waging our wars through those. The point of R&Ds existing at all is to allow a little variety and individuality, so we don't all end up with identical fleets of Star Destroyers. I know that it's important to make R&Ds that would put you on fair footing with your enemies, so that you may compete, but I wasn't aware this was some sort of technological battleground of weapon-testing and research. OOC assets were taken out to [i]cut down[/i] on bean-counting, and the same should be said of this stuff - we shouldn't be fighting each other through ever-more ridiculous technology, that's just mindless escalation, the technology is just to frame a conflict.
You want to know why I went for fast ships? Because the Empire has tough ships - that's what they're known for - and the battle between the unstoppable force and the immovable object is a classic. It was poetic imagery, where the harsh, hard ignorance of the Empire, armed with it's decks upon decks of wrath, faces off against the frailty of courage and desperation, the bands of freedom fighters racing to the rescue in dangerous missions at break-neck speeds. I didn't and still don't care about the minute details about gun numbers and technological superiority through vague meta-physic gravity devices, I made my ships to equal your ships so we can fight in a unique manner against one another. Isn't that what this sort of fleeting roleplaying is about? Our character's battles against one another, in an effort to supplant our own vision of the galaxy? So shouldn't it be about that instead of who spent longer meticulously researching their weapons technology?
I mean, hell, if I'm stupid for using all fast ships, maybe you're stupid for using mostly humans? Or wearing lots of gray? Or having a flag a certain shape? I could probably R&D some crazy weapon that takes advantage of these differences, but I don't care about that stuff, I'm here to write stories and do battle through them, and let that decide the outcome.
#38 1:48am 25/09/05
[QUOTE]you'd have enough firepower to destroy an entire Coalition navy, top to bottom.[/QUOTE]
Dolash, that is absolutely irrelevent. The reason that statement is true is your fault, not TNO's. If you're going to rely [b]entirely[/b] on fast ships to form your navy, then you leave yourself extremely open to such a counter as this.
And the only reason you're arguing against this design is because you've been stupid enough to allow yourself to walk into this situation. Yes, I say stupid - by relying on a single type of ship, you've made an incredibly tactical blunder.
Look at TNO. Our fleet is composed of all sorts of ships - if you manage to produce a weapon like the GDS, our fast ships are of little use. But we still have different ships that can fight effectively. That's really the key to building a balanced fleet - it's ready to adapt to any situation.
That your fleet is grossly unbalanced is your fault, not ours. Frankly, you should have planned for a time when your speed advantadge was negated.
Take your example: you design a weapon that can cut through armour. fine, TNO uses its faster ships that can avoid being targetted to destroy it.
Strategy is present far beyond the battlefield - it works its way into the very core of how you build your army. You made a mistake in the way you built yours.
That is true.
Logan: shut the fuck up. Really, you know damn well that TNO has the most experianced and balanced RPers on this board. You know damn well that massive ships like the Messiah and Venerator only seldom appear in play. The Conquerer is limited to four ships for the time being. By the time it's made it into larger-scale production, the GC should have developed a counter.
#37 1:27am 25/09/05
That's why you need a tech specialist. If the Empire knows the GC is reluctant to advance new technologies, they will continue to develop them until slowly cutting you guys off sheerly by technology.
That's the way of War and the World (or in this case the Galaxy)
There are some alternatives that I've been speaking to Telan about. But I'm not posting them unless he or some of the other TNO agree as to avoid raising MORE OOC yelling about 'Why don't you use <Insert> instead?'
#36 1:08am 25/09/05
But that's the PROBLEM. I design a counter. So you design a counter. So I design a counter. I'm not that fond of R&Ds, let alone having to custom build them just to counter each other.
#35 9:15pm 24/09/05
No - he is saying that a TIE fighter would rip itself if it tried to struggle against the g forces sent out by the GDS.
I am not knocking your strategy - and you wi9ll; simply have to develop a counter.
I will remove the STL's altogether from the design then.
#34 7:09pm 24/09/05
Um, Kraken, I don't get your posts - are you saying Ties would rip apart Kris? Or that Kris would rip apart Ties?
That's irrelevant, anyways, because one of the key points of the Imperial fleet is that it doesn't need speed to be effective. This thing basically removes speed from the game, since capitol ships would be moving so slow as to be ineffective - not to mention negating Particle weapons, which neatly makes it invincible to the primary weapons of the GC. All that's left to determine victory is armor and slugging, since neither side can move fast enough to really outmaneuver each other before being blown to bits by each others' guns.
Anyways, Telan, don't go knocking my strategy. You don't like an enemy that doesn't just sit next to you and trade blows? You don't think it's a 'real' ship? It's dishonourable? That does not give you the right to simply declare 'this is not allowed' and warp gravity itself to turn the battle to a way you like.
Why don't I just make a super-shield that's invincible to lasers? I mostly use Particle weapons, so I wouldn't be effected, but your Super Turbo Lasers and all that jazz would be useless. The reason why I can't - even if the shield only lasted an hour - is because it would just be too powerful. You are untouchable with this thing - heck, even in a matter of seconds a battle could be decided, since in that time you could annihiliate all fighters caught in it and wreck every capitol ship with your fancy new guns.
I simply don't think that the R&D system is meant for this kind of stuff - building counters to each other. I don't do it, a fast fleet is not a counter to a tough fleet, it just means new strategies will be used. If you do it, then we're basically at an impasse until we make some ridiculous counter, then you make a counter, then we make another counter - [i]forever[/i]. Frankly, I don't like writing R&Ds that much to do all that work. I'm here to write and do battle.
#33 6:00pm 24/09/05
Simple solution. You want to complain on that? Then make a missile that does huge damage to shields (MAG Pulse anyone?)
Basically, this is like Demos and the rest have said in this scenario. When people marched at them from a field, the other side made a machine gun. Then the others made a trench. Then the others made a tank. Then the others made anti-tank rounds. Etc.
I don't agree on a Half-speed thing. I'd like it to start out slow. Like have this as a prototype thus far and have it reduce speed by an Eight or a Quarter. After all, I'm sure it took them a while to get the Gravity Well Generator to work well enough to completely stop hyperspace.
That's just my $0.02
#32 4:38pm 24/09/05
Don't forget people, our capital ships and fighters will be just as much affected as the enemy ships in the battle. The Kris fighters would be not nearly affected as the light weights like the TIE Defenders, or like the TIE Fighters and Interceptors which would probably rip them apart.
#31 1:38pm 24/09/05
Is that not what we have been doing.
I will edit to say that it can be operational for one hour before needing to recharge.
I will also say that during its operation the STL-4s cannot be fired and energy shielding will be down - particle shielding will be up though.
Dolash - yes, an ISD V/Astrus next to it would do a great deal of damage to your ships if you chose to close with them. So perhaps you will have to finally design a real battleships and try to engage the Empire on even terms.
Could you invent a laser beam that cuts through arm - yes- but you would need to be very close to the armor and it would have to be highly powered. Would the beam be a target for gunners- absolutely. Would the Arrival of a CSD make it the target of everything around the field - yes.
Will it be in every fucking battle as you soi eloquently asked -no.
#30 11:29am 24/09/05
My point about R&Ding things to negate one another is that I could maybe make a laser and say it's some sort of 'anti-matter ray' that cuts through everything in existance by destroying it at a particle level. Maybe it'd be slow-firing or not very numerous to make up for this, but that wouldn't matter since even a few hits that cut straight through a ship would quickly put it out of commission.
This thing is like that, in that even if you took all the weapons off it, all you'd need is a single Astrus to sit [i]next[/i] to it and you'd have enough firepower to destroy an entire Coalition navy, top to bottom.
Do you see the core of my point? My point is that making this stifles conflict at TRF and instead turns it into a ridiculous arms race. I build a fast ship, you build a tough ship, there is equilibrium and thus battles become about strategy. On the other hand, I build a fast ship, you build a tough ship, then I'm no longer fast when fighting it, there is imbalance towards you. So then I have to build something that makes you no longer tough - like a weapon that cuts through everything - or something totally innane - like some doo-hicky to tie to the front of my ships that allows me to ignore the GDS. You see my point? Then you have to build some sort of Super Shield Mark Two that protects you from lasers, or an even thicker GDS, and it just gets silly.
#29 6:56am 24/09/05
[QUOTE]Well sure Dolash, how about a short term shield capable of warding off all damage thrown at it?[/QUOTE]
Note the "short term." There is nothing that states how long the GDS could be activated.
I have to say, this GDS system does seem to make the ship a little overpowered. There really [i]is[/i] no downside to it. So you can't jump to hyperspace for two hours? And when would it need to jump? Dolash's ships can't fight against it (he loses one of the advantages of his ships). It's like cutting off your legs before shooting fish in a barrel.
Maybe give it another downside? Perhaps it can only be used for a limited time, or it weakens the ship's weaponry when activated?
I shouldn't post here, I know... please delete this if I stepped too far out of line.
#28 5:32am 24/09/05
[QUOTE]Not to mention that this is not really a mass-production ship, and you likely won't encounter many of them. Or that it effects TNO ships the same way it does yours.[/QUOTE]
Drayson, honestly. These things will be in every fucking battle and you know it. Don't give us that shit.
[QUOTE]Yes it negates the Coalition speed asset - that is what IT WAS DESIGNED TO DO. Just as we improve on interdictor technology so do people develop technology that can counter it. The same goes for tactics.[/QUOTE]
Oh really? Well if you are going to make an ubership, then make the GDS discription more than one paragraph. Thanks.
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