Conqueror-class Star Destroyer
Name - Conqueror-class Star DestroyerClass - Battleship – Fleet Carrier
Design Purpose - To engage high-speed vessels in direct combat and attain victory while also serving as a ship of the line
Dimensions
:Keel – 4,500m
:Mast – 405m
:Beam – 1,200m
Armament
-2 STL-4s (2 Turrets/1 gun each – one on either side of the bridge)
-20 Quad Heavy-turbolasers (flanks, superstructure/ventral ridge)
-70 Turbolaser Batteries (Turrets)
-200 Turbolaser Cannon (Casement Mounted)
-25 Proton Torpedo Launchers
-20 Firestorm Anti-Fighter Emplacements (*1)
Defensive Arrays
4 Novaldex Action XXX Particle Shield Emitters
6 Novaldex Energy-Sheild Emitters (2 Domes/Bridge Tower)
Heavy Kruppx Duranium Bonded Armor
Assorted External Equipment
-20 Tractor-beam projectors
-2 Immobilizer Globes
-2 GDS Emitters (*2)
Compliment
Crew - 80708
: Officers – 6,905
: Crewmen – 62,367
: Gunners – 8,744
: Flight Ops – 2,692
Troops – 1 Division, Imperial Fleet Assault Corps (14,983)
Fighters
4x TIE Defender Squadrons (48 craft)
1x TIE Scimitar Assault Bomber Squadron (12 craft)
Combat Craft
-4 Krieg-class Corvettes (*3)
-4 XG-9 Missile Boats
-3 Lambda-class Shuttles
-4 Sentinel-class Shuttles
-6 Drop-ships
Miscellaneous Systems
Naval-Anti Intrusion System
Design Specifications
The Imperial-class Star Destroyer Mark III has served as the ship of the line for many years but is now being replaced by the Mark V, hitherto known as the Astrus-class. Serving as capable command-and-control warship is the Reign-class Star Destroyer. Despite such marvelous additions to the Imperial war machine, what has been lacking was a super-battleship. A veritable sea of possible designs have flowed in from Kuat Drive Yards, the Imperial Department of Military Research and Rendilli. The criteria demanded from High Command were simply yet uneasily met:
- Serve as a ship of the line
- Maintain enough weaponry to defeat any warship in any arsenal
- Be adaptable to meet changing combat conditions
Kuat Drive Yards submitted the most promising proposal for a super-battleship and in accordance with policy, they began to produce four prototypes. The ships were to be massive and would fill all the roles a Super Star Destroyer was unsuited for. They proved impressive sights during their construction – construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.
For over a year the projects raced ahead in various stages until the engagement at Tynna between Imperial forces and the Galactic Coalition. Shortly thereafter, Grand Admiral Desaria himself assumed control of the project and commanded massive design changes and the installment of systems that were experimental at best. The engagement had proven to Desaria that speed was the wave of the future but the Empire had no wish of taking that path into Tomorrow. As such, he conjured a way to neutralize and bring all enemies to heel and fight on terms presented by His Majesty’s Navy.
Technological Innovations
*1* Firestorm Anti-Fighter System – Pioneered on the Hunter-class Frigate, each bank of of fifteen guns mounts what resembles quad-laser turrets. The turrets are mounted above the hull itself and are upon track-ball swivels, allowing an unobstructed field of fire. Their shots are seventh-eighths as potent as a laser blast but have the advantage of being much more quick-firing. The guns themselves are served by droids though the battery-command crew does consist of humanoids. Each bank is fired either as a group of in teams of five – further dissemination is not possible due to droid-brain control circuits. The turrets themselves are heavily armored but are powered by independent generators allowing rapid rotation. If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed. The weapons have an incredible traversing speed and rate of fire.
*2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.
Adverse Effects: Once GDS has been activated all power from the primary reactor is shunted to it. A reserve of power must be rebuilt meaning no GDS operating ship can go to light-speed within two hours of their shutting down. GDS-operating ships cannot likewise operate immobilizer globes if they are so equipped. The range of the system is a fifty kilometer sphere – which is the maximum range of a heavy turbolaser. For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.
When the GDS is active, energy shields are lowered as a result of the power drain on the ship's twin reactors. At this time armor is the ship's only defense. Also, due to said power drain, the STL cannon cannot be fired - only standard armament such as turbolasers, lasers, gatlings, etc. Tractor beams are not operable at such times either.
*3* Krieg-class Corvettes – The title corvette is misleading – intentionally – they are gunships, each with a dedication docking port along the port and starboard gundecks – two per flank. The ships have a limited range and no provisions or troops aboard and serve as escorts for their launching ship/platform. R and D schematic attached.
The Conqueror-class Star Destroyer is little more than a moveable fortress. It is as slow and ponderous as other warships of its closest class but has a feature no other warship has possessed – in order for an enemy to fire at it, it will have to enter is killing zone and face a certain death under the high power guns of a super battleship.
It is nothing less than the harbinger of doom.
Comments
#57 12:01am 26/09/05
Raioballa- - what is that???
#56 11:22pm 25/09/05
Heh heh heh. Wait until the Raioballo Republic rises! Then shall a new type of battle be presented ;)
#55 10:44pm 25/09/05
I am suddenly less confident in our friendship...
#54 9:12pm 25/09/05
Quite frankly guys. This ship can be defeated very easily. Already I've seen ideas brought up that I do not think even Telan has considered.
As I said before, it is not in the design phase that the staff will interfere but in the [i]use[/i] phase. If it is used in a manner that is not discussed or mentioned in the 500 word rp then it is prohibited. If the 500 word rp associates actions not attributed to it in design, it will be prohibited. If there is no 500 word rp then the craft cannot be used period.
How a ship is designed and how it is actually used are two different things.
Sometimes use cannot match the intended design as it becomes, in reality, impractical.
If this ship is played to an unfair advantage, then not only will the ship be stripped but the player no longer allowed to design R&D's.
That is the new purpose of the rules.
Because if Telan designs this and it is never used, then all this arguing is really for nothing.
#53 8:21pm 25/09/05
I ahve edited. As I said, your fears about having a Conqueror at every field you do battle on is ridiculopusl - every battle you fight against me perhaps - but until the beginning of November, you will have only one in the Imperial Arsenal, and from there only two
#52 7:26pm 25/09/05
I drop all public objections to this ship. Under the new R&D rules, a Moderator doesn't have to approve of a design for it to be implemented, and I can't say that I disapprove of it enough to tell you not to make it. Since I cannot really convince you, and control of the R&D is in your hands, then the argument is pretty much pointless. Go ahead, by all means.
#51 7:06am 25/09/05
I didn't say I thought it was to powerful, I said that I'm not certain whether it's to powerful. In trying to see it from a third-party pov, I admit it is a very powerful ship. But is it "too" powerful? I don't know.
If that hasn't been clear, then let it be made clear now. I thought I mentioned it a couple times.
The ship, however, does make sacrafices. When it's running GDS, it's shieldless and its most potent weapons are rendered useless. It carries very little in terms of fighters for its size.
If Dolash were to attack it directly with a fleet of mixed ships, including heavy cruisers and battleships, it would not stand up to such a direct attack the same way a Messiah would (if it was running GDS at the time). When GDS is down, it is of course a very potent warrior... but Dolash's fast ships are effective against it.
The way I see it, this ship really operates in one of two modes: fighting fast ships, or fighting "traditional" ships. It cannot do both at the same time very effectively.
You should know that as I'm not the designer, I too am playing with these things in my head and trying to determine the abilities of this ship. But I don't believe it should be denied purely on the basis that it makes fast ships go slower.
#50 6:18am 25/09/05
Look, I'll drop my arguments if you give a time limit on how long the thing can be activated. An hour is rediculous.
#49 6:03am 25/09/05
[quote]Did you read the thread, or just the ship description? It doesn't look as though he's edited it, but Telan has said that the ship is not shielded against energy weapons while the GDS is up, and that the Super Turbolasers cannot fire.[/quote]
I've read every post in the thread, and believe he editted that in, but the fact remains that the vessel is not unarmed, which is what I said.
And your posts don't seem to imply that you think the ship is too powerful in the slightest. If that is what you are arguing, you are doing it in an interesting fashion.
#48 5:55am 25/09/05
Out of curiosity:
Did you read the thread, or just the ship description? It doesn't look as though he's edited it, but Telan has said that the ship is not shielded against energy weapons while the GDS is up, and that the Super Turbolasers cannot fire.
I couldn't tell by your comments if you were aware of that, is why I ask.
Granted, it's still powerful, but it [i]is[/i] more lightly armed than equivalantly sized ships of the line, carries fewer fighters, and is unshielded when projecting its 'special ability' (save against missiles, and then only because partical shields are ALWAYS up to defend against space debris).
I admit I'm still torn over whether the ship is to powerful (my arguments with Dolash being based on why GDS is a legitimate weapon, not on the power of the ship's other weapons).
However: it is my belief that the ship fits well within your confines, Ahnk, of making sacrafices. A smaller ship could deploy a GDS at the expense of its weapons systems and shields... remember, smaller ships than the Immobilizer 418 have carried gravity well projectors (including TNO's 50-meter constrainer).
But rather than take that route, Telan has decided to produce a larger ship, but one capable of defending itself. That is a mixed bag, as it means the ship is not such an easy target, yet at the same time we can deploy less of them - it literally cannot be present at every battle.
This is not the sort of ship one would expect to find in great numbers (contrary to what Logan might think). I imagine it would be mostly limited to attacking fleets (where we know we'll run into GC ships) and important taks (that GC is likely to attack).
Does that make sense?
#47 5:31am 25/09/05
This thing, for reference, is basically doing the same thing as the Cree'Ar Shield Ship; being a gravity reactor on a massive scale. It, however, has NONE of the downsides. It can last for an hour whereas the Shield Ship can only do fifteen. The Shield Ship is unarmed, and your ship isn't. The shield ship has no shields, yours does. The shiled ship is four times the size of my standard interdictor, yours... well, okay, yours is about the same size.
Still, I know this is a different era and all, but I gave up huge sacrifices in order to get my superweapons approved. The ships are more often then not more downside then upside, but the one upside is a focused special ability unique to the ship... that isn't the case here. While this ship is not up to your standard warship standards, it stands up very well to medium cruisers, which it probably shouldn't do given the nature of it's special ability.
My thoughts, entirely self-servingly.
#46 4:58am 25/09/05
Hey Demos, don't say anything to me, you ass. Quit building uberships and I won't have any problems.
Yes you will have them at every battle. You may SAY there are only four ships, but the moment GC burns you with their speed advantage again, you will suddenly declare these Conqueror's would be built by the dozens and deploy them everywhere.
Your reason? That same, tired-ass "TNO is the biggest faction so we can afford to build whatever we want".
#45 4:51am 25/09/05
[QUOTE]...where the quality of the writing or the cunning of the character is second to their technology and the amount of R&Ds they have under their belt.[/QUOTE]
How are cunning of character and technology seperated? From a storyline pov, Dessaria himself is designing this ship to combat yours. Number of R&Ds is irrelevent. He can't adapt his tactics (as he said), so he adapts his ship.
Simple.
And I don't believe you've made any legitimate objections, because they've all been incredibly self-serving. You only object to this ship because it is effective against your fleet.
To that I say, too bad. Look: you develop a fleet to counter your perceived notions of how TNO fights. So TNO develops a fleet to combat your fleet.
You created a fleet that was a counter to TNO's. So how come TNO is not allowed to create a counter to your fleet, exactly?
[b]All[/b] ships are designed with a purpose, you know this. Your ships are designed to engage slow ships. An Archangel Star Destroyer is designed to engage capital ships. A landing barge is designed to deliver troops to the surface.
This ship is not invincible - not by a longshot. In fact, with the changes Telan has made, it is in fact a rather weak ship. It is slow. It is unshielded when it's running its GDS. If the battle goes badly, it cannot jump to hyperspace and will probably thus be lost. It is only moderately armed for its size, and even less so when employing GDS.
In turn, it is very effective against fast ships. I would say it offers more than a fair trade. A Messiah ACSS would devestate this ship (esp. if it was employing GDS).
Yes, it is effective against your entire fleet. That is, as I've mantained, a tactical mistake on your part that Telan is exploiting. It instantly renders your fleet unable to operate effectively, but only because you put yourself in that situation. If this ship were to be employed against TNO, we would be able to fight, because we [b]have[/b] heavy cruisers to combat it... you don't.
A good tactician will exploit that fact. This is precisely what Telan is doing.
TNO did not decide that the GC would rely entirely on fast ships. You did. That is, as I've said, not a good tactical decision. You should not, imo, be able to deny Telan a weapon because you made a tactical error.
But that is precisely what you are doing.
#44 3:11am 25/09/05
I never called you stupid Dolash - I think that having one type of ship is anerror or a strategic level as someone could come along with an anathemic typwe of ship and hand you your hat. Things such as that happen in war.
As for R and Ds I do not do many - at all. I have always concentrated on the stories themselves. I have designed a few battleships and heavy cruisers - and a siege monitor - all that do the same thing - blugeon the enemy. That is what I am good at - hitting hard, but not so fast. Looka at it this way - this ship is designed by DESARIA himself - he does not know how to fight fast ships *being in command thereof* and so this is his attempt to bring an enemy to his field of play - where he can bludgeon them. He is renowned for fleet actions battleships against battleships - he is totally ignorant of how to combat a fast ship flotilla. This is his way of saying - you beat me, but I can slow you down so I can do what do best.
#43 2:49am 25/09/05
As a Moderator, I do believe my objections have some weight.
I'm listening to you, Demoes, and you saying in a pitying voice that I'm wrong and just aren't listening hard enough is not so great an argument.
My problem (or objection, if you preffer) with this R&D is because it is a Counter weapon. To create it means R&Ds aren't about diversifying, they're about getting a one-up on each other. They're about a neverending arms race where the quality of the writing or the cunning of the character is second to their technology and the amount of R&Ds they have under their belt. Star Wars has not been about it's technology, the technology was just a way of framing it up.
I am not dictating how you fight, but this thing right here is. A fast ship is not untouchable by a tough ship, not by a long shot, the ships are meant to be equal with one another. This unbalances things. This inequalizes things. R&Ds shouldn't be what tips the scales, they should be shades, symbols, unique and personalized creations not to win the war solely on their strength but as extensions of the characters so that they may fight on equal footing with other characters. I am just as disapproving of this weapon as I would be if you made something that was specifically designed to destroy Hapan ships, or perfectly suited to annihilating Black Dragon ships with their mere presence. Ships that fight in a way that is different to those two groups? Fine. Ships that fight in a way that challenges that group to fight differently? Excellent. Ships that just dominate regardless of tactical or writing ability on either side? That's not what TRF should be about.
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