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Conqueror-class Star Destroyer

Name - Conqueror-class Star Destroyer

Class - Battleship – Fleet Carrier

Design Purpose - To engage high-speed vessels in direct combat and attain victory while also serving as a ship of the line

Dimensions
:Keel – 4,500m
:Mast – 405m
:Beam – 1,200m

Armament
-2 STL-4s (2 Turrets/1 gun each – one on either side of the bridge)
-20 Quad Heavy-turbolasers (flanks, superstructure/ventral ridge)
-70 Turbolaser Batteries (Turrets)
-200 Turbolaser Cannon (Casement Mounted)
-25 Proton Torpedo Launchers
-20 Firestorm Anti-Fighter Emplacements (*1)

Defensive Arrays

4 Novaldex Action XXX Particle Shield Emitters

6 Novaldex Energy-Sheild Emitters (2 Domes/Bridge Tower)

Heavy Kruppx Duranium Bonded Armor

Assorted External Equipment
-20 Tractor-beam projectors
-2 Immobilizer Globes
-2 GDS Emitters (*2)

Compliment
Crew - 80708
: Officers – 6,905
: Crewmen – 62,367
: Gunners – 8,744
: Flight Ops – 2,692

Troops – 1 Division, Imperial Fleet Assault Corps (14,983)

Fighters
4x TIE Defender Squadrons (48 craft)
1x TIE Scimitar Assault Bomber Squadron (12 craft)

Combat Craft
-4 Krieg-class Corvettes (*3)
-4 XG-9 Missile Boats

-3 Lambda-class Shuttles
-4 Sentinel-class Shuttles

-6 Drop-ships

Miscellaneous Systems
Naval-Anti Intrusion System

Design Specifications

The Imperial-class Star Destroyer Mark III has served as the ship of the line for many years but is now being replaced by the Mark V, hitherto known as the Astrus-class. Serving as capable command-and-control warship is the Reign-class Star Destroyer. Despite such marvelous additions to the Imperial war machine, what has been lacking was a super-battleship. A veritable sea of possible designs have flowed in from Kuat Drive Yards, the Imperial Department of Military Research and Rendilli. The criteria demanded from High Command were simply yet uneasily met:

- Serve as a ship of the line
- Maintain enough weaponry to defeat any warship in any arsenal
- Be adaptable to meet changing combat conditions

Kuat Drive Yards submitted the most promising proposal for a super-battleship and in accordance with policy, they began to produce four prototypes. The ships were to be massive and would fill all the roles a Super Star Destroyer was unsuited for. They proved impressive sights during their construction – construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.

For over a year the projects raced ahead in various stages until the engagement at Tynna between Imperial forces and the Galactic Coalition. Shortly thereafter, Grand Admiral Desaria himself assumed control of the project and commanded massive design changes and the installment of systems that were experimental at best. The engagement had proven to Desaria that speed was the wave of the future but the Empire had no wish of taking that path into Tomorrow. As such, he conjured a way to neutralize and bring all enemies to heel and fight on terms presented by His Majesty’s Navy.

Technological Innovations

*1* Firestorm Anti-Fighter System – Pioneered on the Hunter-class Frigate, each bank of of fifteen guns mounts what resembles quad-laser turrets. The turrets are mounted above the hull itself and are upon track-ball swivels, allowing an unobstructed field of fire. Their shots are seventh-eighths as potent as a laser blast but have the advantage of being much more quick-firing. The guns themselves are served by droids though the battery-command crew does consist of humanoids. Each bank is fired either as a group of in teams of five – further dissemination is not possible due to droid-brain control circuits. The turrets themselves are heavily armored but are powered by independent generators allowing rapid rotation. If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed. The weapons have an incredible traversing speed and rate of fire.

*2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.

Adverse Effects: Once GDS has been activated all power from the primary reactor is shunted to it. A reserve of power must be rebuilt meaning no GDS operating ship can go to light-speed within two hours of their shutting down. GDS-operating ships cannot likewise operate immobilizer globes if they are so equipped. The range of the system is a fifty kilometer sphere – which is the maximum range of a heavy turbolaser. For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.

When the GDS is active, energy shields are lowered as a result of the power drain on the ship's twin reactors. At this time armor is the ship's only defense. Also, due to said power drain, the STL cannon cannot be fired - only standard armament such as turbolasers, lasers, gatlings, etc. Tractor beams are not operable at such times either.

*3* Krieg-class Corvettes – The title corvette is misleading – intentionally – they are gunships, each with a dedication docking port along the port and starboard gundecks – two per flank. The ships have a limited range and no provisions or troops aboard and serve as escorts for their launching ship/platform. R and D schematic attached.


The Conqueror-class Star Destroyer is little more than a moveable fortress. It is as slow and ponderous as other warships of its closest class but has a feature no other warship has possessed – in order for an enemy to fire at it, it will have to enter is killing zone and face a certain death under the high power guns of a super battleship.

It is nothing less than the harbinger of doom.

Comments

#72 8:42pm 26/09/05

Not neccessarily - they are protected by the inertial dfampening field that all ships have to protect their innards from the affects of deceleration, acceleration, and general space travel.

#71 8:03pm 26/09/05

They are moving back and forth, up and down, moving through this quagmire. Clearly they would be affected in some way.

#70 4:37pm 26/09/05

Gun turrets aren't moving through space, so they would be unaffected.

#69 3:13pm 26/09/05

[QUOTE=Seth Vinda]We all will now, you keep telling everyone, lol[/QUOTE]

Oh yes. That's what you think. But you will see... of yes. Muh ha ha ha1 :D

#68 12:28pm 26/09/05

As a design concept the R&D does have merit. However, while I was reading this an idea came to my mind. How does this affect turrets? You said it essentially creates a virtual quagmire, and I'd assume that this quagmire would extended up to the hull of the ships (otherwise it wouldn't affect them), so that would also include the turrets on the ship. If a ship was in this, what would be the disadvantage to its guns tracking abilities?

#67 10:15am 26/09/05

[quote](Heh heh heh. Suckers won't see it coming.)[/quote]

We all will now, you keep telling everyone, lol

#66 5:07am 26/09/05

I think we can safely say that the technology is possible - we know that gravity makes things go slower (physics), and we know that we can manipulate gravity to some extent.

In fact, when an Interdictor has its gravity wells up, I believe its manouverability is strictly prohibited as a result (I haven't read Zahn in a while, but it's in there iirc).

So applying that power to another ship would seem to me to be entirely possible.

Whether Telan has given enough description I won't comment on one way or the other. But, as Omnae says, it's how the design is used, not the design itself, that matters.

So as long as we're agreed that the technology is possible, then the technical specifications don't really matter.

#65 4:27am 26/09/05

Joren has a point, when he made mention of the description of the GDS.

I agree, Drayson, that TNO shold be allowed to counter GC's vessels if they have an innovative, realistic idea that they incorporate into a vessel. However, the GDS, as I stated before, seems to be underdeveloped.


When I say underdeveloped I simply mean that its a device that does a job. However, it make no mention of [i]how[/i] it does that job. Telan gave one sentence detail how the system works:

[quote]The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. [/quote]

This vauge sentence is the only explination of how the GDS system works. The rest of the description is dedicated to what the effects of the system are. Thats all fine and dandy..... but I think if its going to be this powerful it should be fleshed out into much more detail.

BDE has in-depth RD's discussing their various daemun technologies. Same with the Cree'ar, and TNO stealth techs. These R&D's are powerful, but are also well thought out and explained in a realistic, albiet science fictionalized Star Wars manner.


Would TNO not cry out if the GC created the following:

"Shield Disrupter Cannon Turret"

"Working on the same principle of the ion cannon, the shield disrupter cannon turret blasts a hole throuhg convential shielding at a much higher rate than normal ion cannons. This turret can punch through fighter shields with one hit, and a concentrated burst can easily disable enemy capital ship shields. The SDCT beams do not harm normal ship electronics or damage the physical structure of an enemy vessel. After firing for one hour, the cannons begin to overheat and must rest for an hour-long period before starting up again. SDCT's require just slightly more power than a normal ion cannon and are very expensive, so they will only be put on important GC vessels."




I know that I would complain. And thus is why I think that the GDS needs to be more fleshed out. I wonder if gravity distortion could even do what Telan wants it to do?

However as a third party, feel free to kick me out of this thread at any time.

#64 3:20am 26/09/05

Telan, I was just trying to show that rather than simply react to an R&D, think about it first. Think about what one could do and how it may or may not impact your fleet roleplaying.

There will never be a ship that is indestructable. People should realize this.


I also wanted to emphasize that as staff members, our focus is not so much how one designs a ship but how one uses a ship. Meaning, your vessel may seem problematic but if you roleplay it fairly, then there really is no problem. The three things to take into account with R&D is A. the design B. the 500 word rp and c. it's use in fleeting.

Before, when there were moderators and approval given, if an R&D was uber then if it passed the nets and approval given, if it was still uber the only thing affected was the R&D so we adjusted that and not the actual offending player. What is the designer's incentive in not trying to push out another uber ship?

In this manner, we expect R&D's to be fair. We also know that this will not always be the case. But what really counts is how it is played. So if someone (because there is no approval) designs something with a clearly unfair advantage with a poorly written R&D and then uses said ship in actual combat... then really, in my mind, they do not understand how to design an R&D and will be forbidden from presenting an R&D in the future.

This way, the problem is stopped at the source and not at the end R&D.

#63 1:40am 26/09/05

Way too late for me these days, that's midnight where I live. I apologize, but it appears instant communications will be difficult between us.

Perhaps PM would work well?

#62 1:28am 26/09/05

Do not mock the Dantooine Republic! It will rise and all whom doubted it's might shall be crushed beneath my heel!

Wait... good aligned...

Yay, though we may seem of little might, we shall persevere against the darkness brought by the unenlightened. By the wisdom of the Jedi shall we raise against all those whom spread the Dark Side!

(Heh heh heh. Suckers won't see it coming.)

#61 1:20am 26/09/05

Iam off duty at 2230 - barring problems - my pager going off - I should be home around 23000 US Eastern time

#60 12:40am 26/09/05

I've been on for a while now, I'll do my best to get into contact with you as soon as possible.

#59 12:16am 26/09/05

Dolash - you need to contact me VIA AIM immediately regarding your Corellian thread.

#58 12:12am 26/09/05

Just some thing that Irtar keeps threatening to rally, some sort of Dantooine Republic, or something. No worries, I don't think he's seriously threatening your design - yet. *Looks about for secret plots*.

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