Conqueror-class Star Destroyer
Name - Conqueror-class Star DestroyerClass - Battleship – Fleet Carrier
Design Purpose - To engage high-speed vessels in direct combat and attain victory while also serving as a ship of the line
Dimensions
:Keel – 4,500m
:Mast – 405m
:Beam – 1,200m
Armament
-2 STL-4s (2 Turrets/1 gun each – one on either side of the bridge)
-20 Quad Heavy-turbolasers (flanks, superstructure/ventral ridge)
-70 Turbolaser Batteries (Turrets)
-200 Turbolaser Cannon (Casement Mounted)
-25 Proton Torpedo Launchers
-20 Firestorm Anti-Fighter Emplacements (*1)
Defensive Arrays
4 Novaldex Action XXX Particle Shield Emitters
6 Novaldex Energy-Sheild Emitters (2 Domes/Bridge Tower)
Heavy Kruppx Duranium Bonded Armor
Assorted External Equipment
-20 Tractor-beam projectors
-2 Immobilizer Globes
-2 GDS Emitters (*2)
Compliment
Crew - 80708
: Officers – 6,905
: Crewmen – 62,367
: Gunners – 8,744
: Flight Ops – 2,692
Troops – 1 Division, Imperial Fleet Assault Corps (14,983)
Fighters
4x TIE Defender Squadrons (48 craft)
1x TIE Scimitar Assault Bomber Squadron (12 craft)
Combat Craft
-4 Krieg-class Corvettes (*3)
-4 XG-9 Missile Boats
-3 Lambda-class Shuttles
-4 Sentinel-class Shuttles
-6 Drop-ships
Miscellaneous Systems
Naval-Anti Intrusion System
Design Specifications
The Imperial-class Star Destroyer Mark III has served as the ship of the line for many years but is now being replaced by the Mark V, hitherto known as the Astrus-class. Serving as capable command-and-control warship is the Reign-class Star Destroyer. Despite such marvelous additions to the Imperial war machine, what has been lacking was a super-battleship. A veritable sea of possible designs have flowed in from Kuat Drive Yards, the Imperial Department of Military Research and Rendilli. The criteria demanded from High Command were simply yet uneasily met:
- Serve as a ship of the line
- Maintain enough weaponry to defeat any warship in any arsenal
- Be adaptable to meet changing combat conditions
Kuat Drive Yards submitted the most promising proposal for a super-battleship and in accordance with policy, they began to produce four prototypes. The ships were to be massive and would fill all the roles a Super Star Destroyer was unsuited for. They proved impressive sights during their construction – construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.
For over a year the projects raced ahead in various stages until the engagement at Tynna between Imperial forces and the Galactic Coalition. Shortly thereafter, Grand Admiral Desaria himself assumed control of the project and commanded massive design changes and the installment of systems that were experimental at best. The engagement had proven to Desaria that speed was the wave of the future but the Empire had no wish of taking that path into Tomorrow. As such, he conjured a way to neutralize and bring all enemies to heel and fight on terms presented by His Majesty’s Navy.
Technological Innovations
*1* Firestorm Anti-Fighter System – Pioneered on the Hunter-class Frigate, each bank of of fifteen guns mounts what resembles quad-laser turrets. The turrets are mounted above the hull itself and are upon track-ball swivels, allowing an unobstructed field of fire. Their shots are seventh-eighths as potent as a laser blast but have the advantage of being much more quick-firing. The guns themselves are served by droids though the battery-command crew does consist of humanoids. Each bank is fired either as a group of in teams of five – further dissemination is not possible due to droid-brain control circuits. The turrets themselves are heavily armored but are powered by independent generators allowing rapid rotation. If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed. The weapons have an incredible traversing speed and rate of fire.
*2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.
Adverse Effects: Once GDS has been activated all power from the primary reactor is shunted to it. A reserve of power must be rebuilt meaning no GDS operating ship can go to light-speed within two hours of their shutting down. GDS-operating ships cannot likewise operate immobilizer globes if they are so equipped. The range of the system is a fifty kilometer sphere – which is the maximum range of a heavy turbolaser. For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.
When the GDS is active, energy shields are lowered as a result of the power drain on the ship's twin reactors. At this time armor is the ship's only defense. Also, due to said power drain, the STL cannon cannot be fired - only standard armament such as turbolasers, lasers, gatlings, etc. Tractor beams are not operable at such times either.
*3* Krieg-class Corvettes – The title corvette is misleading – intentionally – they are gunships, each with a dedication docking port along the port and starboard gundecks – two per flank. The ships have a limited range and no provisions or troops aboard and serve as escorts for their launching ship/platform. R and D schematic attached.
The Conqueror-class Star Destroyer is little more than a moveable fortress. It is as slow and ponderous as other warships of its closest class but has a feature no other warship has possessed – in order for an enemy to fire at it, it will have to enter is killing zone and face a certain death under the high power guns of a super battleship.
It is nothing less than the harbinger of doom.
Comments
#87 7:32pm 05/10/05
[b]As per Imperial General Order, the Astrus-class Star Destroyer is to be redesignated the Imperial - class Star Destroyer Mark V.[/b]
#86 5:02pm 04/10/05
Pfbt. What can Hapes do? It's Raioballo you need to worry of!
*runs off laughing madly*
#85 5:00pm 04/10/05
I simply did not know
#84 3:47am 04/10/05
[quote]Hapes is IC inactive[/quote]
Oh how little you know...
(Not just idle banter, anymore...)
#83 6:20pm 01/10/05
Hapes is IC inactive - and it is not uncommon for ships tp share class anems - this is not a command ship but a superbattleship.
#82 9:15am 01/10/05
Haven't read the thread, probably wont.
Hapes already has a Conquerer Class, SSD type thingy. Name change might be appropriate...`
#81 8:04pm 27/09/05
Yeah, I'm definately not suggesting doing it to any of our ships, but I'm saying the idea has history in canon (although not technically in TRF).
#80 7:14pm 27/09/05
Warp damage ????
#79 4:47pm 27/09/05
But still, try to pull off a huge manuever, and your ships, at high speed, and the time needed to adjust, means that they will become exposed to the high gravity for a few moments, but the warp damage, that would be astronomical. Now if only you could invent a(n) Internal Dampening Projector and put four of them or so on an Interdictor Cruiser hull to project their effects system-wide....
#78 3:45pm 27/09/05
The Vong used Dolvin Basals (essentially mini black holes) to "rip" the shields off of the New Republic ships (although mainly used by fighters against fighters). In turn the New Republic ships were modified so that they could expand their inertial dampening fields to stop the dolvin basals.
#77 12:56pm 27/09/05
stealing their shields????
I did not read the YV series - far tooo boring and Un SW like
#76 12:23pm 27/09/05
Actually, that kind of is how the New Republic got rid of the advantages of the Yuuzhan Vong dovin basals stealing their shields, simply expanded the range of the inertial dampening fields. I'd forgotten about it until you mentioned it.
#75 2:36am 27/09/05
Hah - no, they are extremely delicate systems and need to be continually recalibrated by droid brains - hence why sudden maneuvers cause officers to fall and be thrown against things but then a normal sense of gravity returns.
#74 9:05pm 26/09/05
Oh ok, my bad.
#73 9:02pm 26/09/05
Then it's simple. Place an inertial dampening field around the ship! Problem solved!
The IDFP (Inertial Dampening Field Projector). It's all too brilliant!
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