Conqueror-class Star Destroyer
Name - Conqueror-class Star DestroyerClass - Battleship – Fleet Carrier
Design Purpose - To engage high-speed vessels in direct combat and attain victory while also serving as a ship of the line
Dimensions
:Keel – 4,500m
:Mast – 405m
:Beam – 1,200m
Armament
-2 STL-4s (2 Turrets/1 gun each – one on either side of the bridge)
-20 Quad Heavy-turbolasers (flanks, superstructure/ventral ridge)
-70 Turbolaser Batteries (Turrets)
-200 Turbolaser Cannon (Casement Mounted)
-25 Proton Torpedo Launchers
-20 Firestorm Anti-Fighter Emplacements (*1)
Defensive Arrays
4 Novaldex Action XXX Particle Shield Emitters
6 Novaldex Energy-Sheild Emitters (2 Domes/Bridge Tower)
Heavy Kruppx Duranium Bonded Armor
Assorted External Equipment
-20 Tractor-beam projectors
-2 Immobilizer Globes
-2 GDS Emitters (*2)
Compliment
Crew - 80708
: Officers – 6,905
: Crewmen – 62,367
: Gunners – 8,744
: Flight Ops – 2,692
Troops – 1 Division, Imperial Fleet Assault Corps (14,983)
Fighters
4x TIE Defender Squadrons (48 craft)
1x TIE Scimitar Assault Bomber Squadron (12 craft)
Combat Craft
-4 Krieg-class Corvettes (*3)
-4 XG-9 Missile Boats
-3 Lambda-class Shuttles
-4 Sentinel-class Shuttles
-6 Drop-ships
Miscellaneous Systems
Naval-Anti Intrusion System
Design Specifications
The Imperial-class Star Destroyer Mark III has served as the ship of the line for many years but is now being replaced by the Mark V, hitherto known as the Astrus-class. Serving as capable command-and-control warship is the Reign-class Star Destroyer. Despite such marvelous additions to the Imperial war machine, what has been lacking was a super-battleship. A veritable sea of possible designs have flowed in from Kuat Drive Yards, the Imperial Department of Military Research and Rendilli. The criteria demanded from High Command were simply yet uneasily met:
- Serve as a ship of the line
- Maintain enough weaponry to defeat any warship in any arsenal
- Be adaptable to meet changing combat conditions
Kuat Drive Yards submitted the most promising proposal for a super-battleship and in accordance with policy, they began to produce four prototypes. The ships were to be massive and would fill all the roles a Super Star Destroyer was unsuited for. They proved impressive sights during their construction – construction that was taking place at well protected and undisclosed locations deep in the Braxant Sector. Not even the best of spy networks knew of the ships’ existence let alone their position.
For over a year the projects raced ahead in various stages until the engagement at Tynna between Imperial forces and the Galactic Coalition. Shortly thereafter, Grand Admiral Desaria himself assumed control of the project and commanded massive design changes and the installment of systems that were experimental at best. The engagement had proven to Desaria that speed was the wave of the future but the Empire had no wish of taking that path into Tomorrow. As such, he conjured a way to neutralize and bring all enemies to heel and fight on terms presented by His Majesty’s Navy.
Technological Innovations
*1* Firestorm Anti-Fighter System – Pioneered on the Hunter-class Frigate, each bank of of fifteen guns mounts what resembles quad-laser turrets. The turrets are mounted above the hull itself and are upon track-ball swivels, allowing an unobstructed field of fire. Their shots are seventh-eighths as potent as a laser blast but have the advantage of being much more quick-firing. The guns themselves are served by droids though the battery-command crew does consist of humanoids. Each bank is fired either as a group of in teams of five – further dissemination is not possible due to droid-brain control circuits. The turrets themselves are heavily armored but are powered by independent generators allowing rapid rotation. If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed. The weapons have an incredible traversing speed and rate of fire.
*2* GDS Emitters – Gravity Distortion System. The emitters work on the same principle as their much larger gravity-well projecting cousins, however ships can indeed go to hyperspace with only GDS activated. However, the sublight speed of any craft within range is severely reduced. An apt analogy would be to say the vacuum becomes a veritable quagmire as if the combatants were moving through waist-deep mud. As a result of the extreme gravimetric forces displaced by the emitters, fighters become useless. Only capital-class ships have engines capable of movement at all, halting all fighters. Tests have shown their engines cannot produce sufficient thrust. Fighters can, with GDS activated, be destroyed by even the slowest-rotating turbolasers as they are immobile targets. Fast moving capital ships have their speed reduced by at least fifty-percent.
Adverse Effects: Once GDS has been activated all power from the primary reactor is shunted to it. A reserve of power must be rebuilt meaning no GDS operating ship can go to light-speed within two hours of their shutting down. GDS-operating ships cannot likewise operate immobilizer globes if they are so equipped. The range of the system is a fifty kilometer sphere – which is the maximum range of a heavy turbolaser. For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.
When the GDS is active, energy shields are lowered as a result of the power drain on the ship's twin reactors. At this time armor is the ship's only defense. Also, due to said power drain, the STL cannon cannot be fired - only standard armament such as turbolasers, lasers, gatlings, etc. Tractor beams are not operable at such times either.
*3* Krieg-class Corvettes – The title corvette is misleading – intentionally – they are gunships, each with a dedication docking port along the port and starboard gundecks – two per flank. The ships have a limited range and no provisions or troops aboard and serve as escorts for their launching ship/platform. R and D schematic attached.
The Conqueror-class Star Destroyer is little more than a moveable fortress. It is as slow and ponderous as other warships of its closest class but has a feature no other warship has possessed – in order for an enemy to fire at it, it will have to enter is killing zone and face a certain death under the high power guns of a super battleship.
It is nothing less than the harbinger of doom.
Comments
#102 1:11am 12/06/06
Wouldn't it? I could have swore it did.
Perhaps you'd like that changed? I find it amazing the capacity we have to comment on these science-fictional ideas as though they were goverened by any real rules of physics; quantum or otherwise.
#101 12:46am 12/06/06
Well, while we're all here, I'll point out to Telan something I"ve been meaning to bring to his attention since I saw this R&D last year.
It will not stop fighters.
It will slow them down, yes, just like it would any other ship, but engines operate porportionally, so it wouldn't completely stop a fighter like it said in the R&D.
#100 8:27pm 09/06/06
Thanks for the explanation Mr. Desaria. That's all.
#99 7:49pm 09/06/06
I would suggest reconsidering the tech, much as I have been forced to do with my MC-170 project. Gravity is misleading. I mean, sure, you can use it as is... but when someone writes a loophole in it, Telan, the only person to blame is yourself. Like I said, I love the idea. I think the description and application, however; could be expanded upon. But regardless... My main concern has been answered, thank you Telan and sorry for my less then amusing tone of the previous post.
Mwah! ?
EDIT: You should really get to know Corise, btw Telan. Good, good guy.
#98 7:39pm 09/06/06
HAH - Beff you never seek to amuse me. But your point is well taken. Thus - -when GDS is active, it negates any Interdictor field. An Interdicotr could be running but if it is generated from within the sphere of GDS then whatever of said sphere is within GDS range would be useless.
Let me rephrase to my new colleage whom I can say I do not know, Mr Lucerne.
The GDS merely transforms space into a quagmire like fighting in mud or or grime-thick water. Perhaps gravity is misleading but it will in the title to...confused...those who seek IC intel.
#97 6:39pm 09/06/06
Agreed. You'd be attracting other vessels to the ship presently active with the GDS. Not that I mind, of course, as this means that when active, any currently mobile projectiles along the right trajectory would actually accelerate towards the GDS, not slow.
Also... No. I refuse to agree with letting this thing operate in tandem with an Interdictor generator, flat out. Pick one or the other, not both. One fleet with one of each could, effectivly, render any other fleet inoperable and thus; give you teh uber weapon. So no.
"I r teh sorry. I m teh use uber teh wepen dat mak3 all ur ships ded stop n go none."
No.
#96 5:02pm 09/06/06
[QUOTE]it simply strengths gravity to a point where vessels are slowed. [/QUOTE]
Gravity is an attractive force. That's why the Earth pulls down objects (such as apples) to itself. Thus, if your ship produces a gravity field centered on the Conqueror, it would actually be pulling objects to it, doing the reverse of what it does in the GDS description. Gravity does slow down objects when the object is moving perpendicular to the source of the gravity.
#95 3:57pm 09/06/06
I think he's asking if a standard interdictor's gravity well generators would work at the same time in the same area as the GDS (like if you had an interdictor right beside a Conqueror, would the Interdictor still work with the GDS active?). I could be wrong, but if I am I'll ask the question on my behalf.
#94 3:48pm 09/06/06
GDS cannot work in tandem with standard Interdictor technology - at least from the same ship. The GDS takes upf ar too much power - hence why shields cannot even remain up on the deploying vessel. Another ship - a flotilla of standard interdictors would be neccessary. The GDS works on the principle of Interdictor technology - it simply strengths gravity to a point where vessels are slowed. Now - if a vessel has powerful enough engines and can slip into hyperspace without any independt immobilizer devices active, then a GDS will not prevent it from jumping to lightspeed. It will however prevent it from praidly accelerating to the jumpoint - that would have to be done outside of the sphere produced by said GDS.
The Firestorm is designed to fight off fighters and missiles - -that clause was added to reinforce its ability to slag boarding torpedoes or heavily armored fighters that are generally impervious to the standard quad-laser gatling.
And jkan is correct -the STL is a proven technology. Nothing uber, just a massive concentrated plasmized energy weapon - a regular turbolaser with 20x the power.
#93 2:26am 09/06/06
I think its a Super-Turbolaser. Used on previous R&Ds that have seen combat with no problems raised about their power or anything.
#92 4:23am 08/06/06
I dont see a problem with the GDS really...
[QUOTE]For a ship to fire at the Conqueror with its GDS active, it would have to be inside the sphere and thusly moving at the appropriate speed.[/QUOTE]
Not really, we have weapons that exceed the range of the GDS, and being your own movement speed is hampered, it makes you a sitting duck to be pounded on at range. Now on to [b]MY[/b] problems...
[QUOTE]Firestorm Anti-Fighter System ... If the battery is trained and fired as a whole, a highly armored torpedo can be destroyed.[/QUOTE]
So this means if they get lucky they have a chance to destroy a few missles... right?
and remind me what an STL is...
#91 3:57am 08/06/06
Wow.
I honestly cannot believe this has not been asked about the GDS:
Will this technology operate with/while current Inderdictor technology is active?
#90 1:03am 08/06/06
I have no problem with the theory behind the GDS and its implications on the battlefied. Nor do I have a problem with most of the philosophy that was behind the designing process. I think that in itself, it's a great idea, and it reminds me somewhat of the Homeworld Gravity-well Projectors.
But forgive me if this raises more agruments, but I am in agreement with Hilter Afdol; I'm interested in how the GDS works. Demos says that it only matters how the design is used, but that's not quite true, at least from the TNO viewpoint expressed here of building counter weapons.
How can one build a counter weapon if the technology for the weapon is unexplained?
[QUOTE]In fact, when an Interdictor has its gravity wells up, I believe its manouverability is strictly prohibited as a result (I haven't read Zahn in a while, but it's in there iirc). [/QUOTE]
Where? I have yet to see evidence that gravity wells affect sublight operations at all, from either info on the gravity-well projectors or from the ship's themselves. Nor have I seen it in a novel. In fact, the X-wing series shows multiple instances where snubfighters operate against Interdictors with powered-up gravity-wells with no adverse effects on performance. I've just looked for other references in other novels and from Star Wars Technical Commentaries, but I can find no references to sublight operation being affected by artificial gravity-wells.
#89 12:22am 08/06/06
bump
#88 11:07pm 14/10/05
The GDS has been rped - the Conqueror will be added to that thread as well. I wanted to demonstrate the GDS and take my time with it so there would be less contention on it.
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