The Rebel Faction

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Galactic Citizen

The Coalition - GC Flagship

The Coalition was the last Viscount-Class Star Defender in the hands of the Coalition by the war's end - half of the others had been destroyed by war, and treaty arrangements whittled the number of these super-ships down to one.

With the New Coalition's staggering economy, disorganized military, and scattered command structure, it was a miracle on reflection that they managed to hold on to even the one, and since the end of the war had seen only one deployment - which resulted in no action, as the planet of Kiyar was already razed.

As second wave technologies began revamping the Coalition fleet to be smaller, faster, and more efficient, it eventually was suggested that the mighty flagship be retired, for it's speed was not nearly up to that required for the new tactics being formed around the new ships. Regrad, however, had other plans.

He knew, for many reasons, why the Coalition still needed a Viscount - as a symbol, a flagship, a command centre and rallying point. It would not be left behind but instead thrust forward into the new age. Unlike any one ship, however, there could be no margine for error - the whole point of a symbol is that it is irreplacable - and so Regrad decided to sideline the project for the time being until he felt more confident about the state of things.

No one is exactly sure why he chose now to bring his plan forward again for a refitted and rebuilt flagship. Some have speculated some urgent need, unfriendly time, or perhaps just impatience or optimism about the current climate. Whatever the reason, the plans are being brought back out.

The refit practically deconstructs and reconstructs the vessel from the ground up, from the safety of a hidden base in the unkown regions. There are general upgrades such as ensuring the cutting edge of armour is equipped, ensuring total weapons efficiency, and making adjustments to improve the overall performance of the vessel, but the primary upgrades lie in a few key fields that advance the ship right out of the Viscount class and into something else entirely.

The rear thrusters - and indeed, the entire engine-section - is to be completely removed and rebuilt, and in it's place a system designed by Second Wave technologies on par with it's earlier systems on the Claymore and the Longsword. This system is estimated to allow the ship to reach nearly double it's standard speed, not only thanks to the innovations of technology but also the highest quality materials from across the Coalition.

The guns have been augmented, but most notably, four entire gun-decks are to be completely removed, and in their place four Massive Particle Projector Cannons will be built. Working on the same principles of it's smaller cousins, these guns are slow to fire and do not move with all the speed of a laser - a gunner would have to be quite experienced to hit a target at range. Each shell, however, would be large enough to tear through a gunship or other very small frigate, an a broadside could crumple the hull of a Star Destroyer. The guns take time to reload, though, and so great care must be taken in any engagement - the new strategies being planned by the Coalition are of a much more hit-and-run basis, and these guns would be unlikely to get off more then one or two volleys in such a situation. Even the shells aren't that fast, and at range a competent commander should be able to dodge, if they are flying a small ship. There is no doubt, these guns are meant to do heavy damage to large, slow-moving cruisers - perhaps to soften them up before boarding.

The other great advance is in shielding. The shields are of course upgraded to be more energy efficient and so forth, but a second layer of pulse-shielding is also to be added. This layer has a limited battery life, and were someone to try and cover the whole ship in a pulse it would probably only last a few seconds - so the shield is split up into quadrents, to squeeze more life out of the batteries. Although short-lived, the pulse makes nearly all weapons useless against the hull of the ship for a short while, which just might make the difference.

Finally, for a variety of reasons, the ship's bow is also to be reshaped so as to differentiate it from others of it's original class. A more narrow point gives it a distinct profile, not only to identify it in battle but to somewhat symbolize it's recreation as a new type of ship altogether.

The plans themselves have yet to be inacted, they have simply been brought forth again - it may be some time until they are finally put into motion again, and much more time still until the modifications are complete - but this would be a chance for various technical experts to weigh the merits of such a venture.

(OOC: This is in fact just one ship, not a class of ship. No assembly line or manufacturing system would be set in place for it, as it is taking an existing ship and completely overhauling it and reconstructing it. It might come off a little too powerful, but considering it would be the most powerful ship in the Coalition fleet - and that it would weigh in at less then half the size and weapons compliment of the strongest Imperial ships - it surely wouldn't cause much imbalance in the game. Also, the four cannons could provide an interesting sort of 'pirate ship fighting' element into fleet battles. Either way, this plan would take a while, I thought I'd just put it out there for now.)

Comments

#17 8:34pm 22/09/05

I don't think it fair to slap the label (and negative connotation that is associated with it) of 'super ship' on this, it's basically the flag-ship and thus serves the purpose of being our strongest ship - perhaps not stronger 'per capita' with regards to a smaller ship, if you understand what I'm trying to imply, but certainly when taken as a whole stronger.

Also, if you don't like the Pulse shielding, really it's a little troublesome to have doubts now that I've had it as part of three other R&Ds. A superlaser blast is probably one of the things the Pulse would not be able to deflect, along with a star exploding and running into a solid block of steel that is gigantic. I'm talking about reasonable damage - if someone tried to hit it with a salvo of missiles, or a cannonade of shots, for just one time it would be immune, and after that the power is exhausted.

#16 12:09am 22/09/05

I am a fan of superships - I always have been. I am not trying to deny you yours I only ask that if it is a supership it be super in the ways common in the SW universe -if it is massive it will deal terrifying blows against its enemies but also major weaknesses.

You will see what I mean by tomorrow morning when my next design is unveiled.


MUWHAHAHAH

#15 12:03am 22/09/05

I think a tech protecting you from "all damage" for any period of time is uber... it allows for far to much. No shield could realistically repulse a superlaser blast, but by your definition this one could.

For comparison, I once R&Ded a ship that was capable of surviving a superlaser blast (which was and is still is an impossible feat, imo), but at the expense of that vessel being useless for the duration of the battle.

The Empire makes use of reactive shields, which grant us added protection. But there is no "invulnerability shield", by any means.

#14 11:56pm 21/09/05

An uber ship? I wouldn't say that. It follows basically regular Second Wave style it's armor is substandard, but it makes up for it with double the speed of a regular-sized ships along with strong guns. Since it's shields are it's only reasonable defence, it is bolstered with a one-use saving grace that amounts to me once being able to protect myself from all damage for maybe a couple seconds. It isn't really a shield so much as a special ability.

#13 11:53pm 21/09/05

I would say either shielding or pulse shielding but not both. And if is still massive it cannot go much faster than a standard Mark IV Star Destroyer - it is carry far too mucvh in the way of energy production equipment, guns, munitions, and armor. For this ship to be fast you must sacrifice mass or guns or armor or something - but an uber ship - NO.

#12 9:46pm 21/08/05

Well there you go, I guess we'd have one of those Emergency Shut Down doodads on the guns, like you might have on any gun, to keep it from blowing itself up. I imagine it'd also have all sorts of failsafes and such so that the ESD system wouldn't just give way under a single well-placed Ion blast and the whole gun explodes.

#11 8:52pm 20/08/05

Emergency Shut Down Systems is my guess, although I don't know for sure. I was just pointing out that if a good ion cannon shot caught one of the cannons near or at the stage of firing, it could cause the bolt to explode in or near the ship, thus causing a major boo-boo.

#10 5:10pm 20/08/05

So what does that mean? Does that mean every time something is ionized, there's a good chance it'll explode? There must be something that keeps ships from blowing up every time they get hit by Ion and things go haywire.

#9 1:27am 17/08/05

There's a reason it takes time for ships to return to full fighting capacity after being hit by an ion barrage... if it simply shut things down, it would take all of five minutes to press the reset button.

#8 12:50am 17/08/05

Well, I've never seen or heard of it happening in Star Wars, so mayve there's some sort of common technological system that provides some sort of Ion failsafe? I imagine it would be sage to assume this gun would possess it.

#7 8:04pm 16/08/05

Well, look at this way. Computer Chips help to regulate power flow control, in other words, they order the cannons to charge, when to fire, etc. Now, if an ion bolt comes along and disables that circutry, while the energy is in transit, then it would just keep building up until *POP*, providing there isn't a manual shutdown or release switch somewhere.

#6 2:02pm 16/08/05

I thought Ion energy just disabled things? I've never heard of it causing overloads.

#5 6:18am 16/08/05

Well now the pulse shields aren't invulnerable. A steady ion barrage, due to it's scatter when it would hit the shield, espically if it was a planetery ion cannon, would disable the projector, or worse, overload it, which is a good possibility with the amount of energy it would have to output.

#4 4:27am 16/08/05

Assuming, y'know, they got past the shields, the pulse shields, the armour, and several decks of the ship, or something to that effect. If shots were getting that deep into the ship, one more explosion wouldn't go amiss in the general chaos.

#3 5:17pm 15/08/05

Ok, thanks for the explanation. I can certainly envision what would happen if a turbolaser bolt struck the ammunition storage for the Particle Cannons.....

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