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Galactic Citizen

The Coalition - GC Flagship

The Coalition was the last Viscount-Class Star Defender in the hands of the Coalition by the war's end - half of the others had been destroyed by war, and treaty arrangements whittled the number of these super-ships down to one.

With the New Coalition's staggering economy, disorganized military, and scattered command structure, it was a miracle on reflection that they managed to hold on to even the one, and since the end of the war had seen only one deployment - which resulted in no action, as the planet of Kiyar was already razed.

As second wave technologies began revamping the Coalition fleet to be smaller, faster, and more efficient, it eventually was suggested that the mighty flagship be retired, for it's speed was not nearly up to that required for the new tactics being formed around the new ships. Regrad, however, had other plans.

He knew, for many reasons, why the Coalition still needed a Viscount - as a symbol, a flagship, a command centre and rallying point. It would not be left behind but instead thrust forward into the new age. Unlike any one ship, however, there could be no margine for error - the whole point of a symbol is that it is irreplacable - and so Regrad decided to sideline the project for the time being until he felt more confident about the state of things.

No one is exactly sure why he chose now to bring his plan forward again for a refitted and rebuilt flagship. Some have speculated some urgent need, unfriendly time, or perhaps just impatience or optimism about the current climate. Whatever the reason, the plans are being brought back out.

The refit practically deconstructs and reconstructs the vessel from the ground up, from the safety of a hidden base in the unkown regions. There are general upgrades such as ensuring the cutting edge of armour is equipped, ensuring total weapons efficiency, and making adjustments to improve the overall performance of the vessel, but the primary upgrades lie in a few key fields that advance the ship right out of the Viscount class and into something else entirely.

The rear thrusters - and indeed, the entire engine-section - is to be completely removed and rebuilt, and in it's place a system designed by Second Wave technologies on par with it's earlier systems on the Claymore and the Longsword. This system is estimated to allow the ship to reach nearly double it's standard speed, not only thanks to the innovations of technology but also the highest quality materials from across the Coalition.

The guns have been augmented, but most notably, four entire gun-decks are to be completely removed, and in their place four Massive Particle Projector Cannons will be built. Working on the same principles of it's smaller cousins, these guns are slow to fire and do not move with all the speed of a laser - a gunner would have to be quite experienced to hit a target at range. Each shell, however, would be large enough to tear through a gunship or other very small frigate, an a broadside could crumple the hull of a Star Destroyer. The guns take time to reload, though, and so great care must be taken in any engagement - the new strategies being planned by the Coalition are of a much more hit-and-run basis, and these guns would be unlikely to get off more then one or two volleys in such a situation. Even the shells aren't that fast, and at range a competent commander should be able to dodge, if they are flying a small ship. There is no doubt, these guns are meant to do heavy damage to large, slow-moving cruisers - perhaps to soften them up before boarding.

The other great advance is in shielding. The shields are of course upgraded to be more energy efficient and so forth, but a second layer of pulse-shielding is also to be added. This layer has a limited battery life, and were someone to try and cover the whole ship in a pulse it would probably only last a few seconds - so the shield is split up into quadrents, to squeeze more life out of the batteries. Although short-lived, the pulse makes nearly all weapons useless against the hull of the ship for a short while, which just might make the difference.

Finally, for a variety of reasons, the ship's bow is also to be reshaped so as to differentiate it from others of it's original class. A more narrow point gives it a distinct profile, not only to identify it in battle but to somewhat symbolize it's recreation as a new type of ship altogether.

The plans themselves have yet to be inacted, they have simply been brought forth again - it may be some time until they are finally put into motion again, and much more time still until the modifications are complete - but this would be a chance for various technical experts to weigh the merits of such a venture.

(OOC: This is in fact just one ship, not a class of ship. No assembly line or manufacturing system would be set in place for it, as it is taking an existing ship and completely overhauling it and reconstructing it. It might come off a little too powerful, but considering it would be the most powerful ship in the Coalition fleet - and that it would weigh in at less then half the size and weapons compliment of the strongest Imperial ships - it surely wouldn't cause much imbalance in the game. Also, the four cannons could provide an interesting sort of 'pirate ship fighting' element into fleet battles. Either way, this plan would take a while, I thought I'd just put it out there for now.)

Comments

#32 1:24am 23/09/05

And Dolash said Above Average. Not Superb, just a little better than your normal cruiser. So...

Weapons: Above Average
Armor: Below Average
Shields: Average
Speed: Abover Average

And one special thing, of like a 10 second burst of immunity. Which saves it from one blast from an Eclipse until it can fire AGAIN.

#31 1:21am 23/09/05

Dolash presents a good point. For Eclipses, though slow, are insanely powerful. And I see Dolash's point now that I think of it. He instead of making an imperial tank is making a Coalition strafer. Choosing to act in the Guerilla Warfare the Coalation HAS to commit to win, they do need to be more focused on speed.

Basically, one you pierce the shields, they need the speed or they are torn to shreds.

#30 1:20am 23/09/05

Working on that principle also means you can have extremely good weapons in return for low speed and defence...

You have extremely good weapons, extremely high speeds, and average defence.

You're understanding of the concept is fine, you're just not applying it.

Think about it: you're doubling the speed of a vessel that is six kilometres long. That's a massive ammount of metal to move through space. To double its original speed you're looking at literally doubling the number of engines and engine power it initially had - more than doubling if you plan to have it get up to full speed in any reasonable ammount of time.

So you sacrafice some shields/armour, and keep the guns as they are. Fine.

But then you decide you also want awesome weapons. So you sacrafice some more shields/armour.

It's slightly different in a smaller ship because they have less mass to move - with this ship, you are trying to move a staggering ammoung of metal at high speed.

It's not going to be able to defend itself very well.

As for "only one" - irrelevent. It doesn't make the ship any more realistic.

And our Eclipse? What's your point? The Empire is a military dictatorship - our fleet is the first and foremost thing on our mind. The GC is not a military government, nor a highly effective dictatorship. Even if the GC held the same number of worlds as the Empire, I would argue they could not mantain the same sized fleet.

#29 1:07am 23/09/05

I don't see why.

Your point is that if I total those four, it comes out uneven - +1 for weapons, +1 for speed, -1 for armor, and 0 for shields means the total is +1 and thus it is too powerful. Consider that most R&D ships are more powerful then their canon counterparts and it doesn't seem that unreasonable. After all, the new Imperial Destroyers seem to have good defence, good weapons, and only lack in speed. Sort of a two-out-of-three method, as in you can have two out of weapons, defence, and speed, but not all three, and the one you don't pick you must be weaker in. Y'see?

My point is that under a two-out-of-three system, my ship would be quite fair, and I would reiterate the point that there is only going to be one of these, and it is the biggest ship the Coalition can support. In a galaxy where the Empire has an Eclipse, I hardly think a slight imbalance will bring down TRF as we know it.

#28 1:00am 23/09/05

Exactly. It's not making any substantial sacrafice - that description pretty much sums up a battlecruiser. But battlecruisers don't carry mas-destruction weapons like the particle projectors. They carry average weapons. You have above average weapons, above average speed, average shields, and below average hull. Something has to go.

#27 12:57am 23/09/05

You seem to be seeing it as stronger then it actually is - since I don't use statistics, really, all strength is illusionary. The ship is narrower thus few troops, that much can be assumed, and the shield is a ONE use item. The regular shields are average, and the armor is below that. The speed, therefore, is double standard to make up for this, and the guns are somewhat above average but mostly just concentrated in the form of the four large turrets.

#26 12:55am 23/09/05

Yay! I made valid comments. They'll make a fleeter of me yet ;)

#25 12:38am 23/09/05

Correct - notice my designs. You will see that the Conqueror - which will come out tonight - has massive weapons compliment and powerful shields but is, like all other battleships - very very very slow.

#24 11:48pm 22/09/05

It sounds like an ubership - it has extremely heavy firepower, it has substantial speed, and it has pretty hefty shields (including pulse shields). From the sounds of it, it's more heavily armed, armoured, and faster, than the original Viscount.

TNO, you will note, rebuilt the Viscount as the Corellia Star Defender. This ship is more powerful, but takes less fighters and ground troops. Your ship doesn't seem to make any sacrafice, is the problem I see.

#23 11:46pm 22/09/05

The Pulse Shields do not last for a long time. As I understand them they are a short, quick burst of energy to deflect all the incoming enemy shots (assuming its not like some superlaser weapon). Then it takes a really, really long time to recharge (although a shorter time for smaller ships). I think what dolash has meant for it here to be is a one-shot device (at least for most normal length battles). Maybe if a battle dragged on for like 5 hours he might use it a few times, but in the course of a normal fight he wouldn't use it that many times.

#22 10:55pm 22/09/05

To help Telan's point, he means that your Coalition is like the Bismark. The large, daunting flagship (as it should be) but to have this massive ship, you need to sacrifice something for speed. And I'm sorry, to have the energy capacity needed FOR these shields to last long enough to be worth a damn will indeed require a LOT of energy to back it up. So you'll be a tank, but tanks are slow.

It will by no means be a BAD thing, but it won't be Jebus. It'll be able to go head to head with the best which is more than most ships can say though.

#21 10:55pm 22/09/05

Democracy is chaos - I am an Imperialist IC OOC and IRL.

That aside, I was making a point. Not offending.

#20 10:42pm 22/09/05

Not to sound short with you, Telan, but I wouldn't advise speaking too much about the nature of the Coalition if you are not familiar with it. I have written a long list of roleplays about the development of the Coalition, and I have taken that into account with this design. There is meant to be only one Coalition Flagship, and it in fact already exists - this would be a plan to drastically refit it. This parituclar plan even includes the note that it is still in it's planning phase, to await a time where the Coalition budget is robust enough for such an operation.

Also, no need to call us a chaotic democracy. Our style of government is fairly focused and unified, at times much more so then the Empire.

#19 10:20pm 22/09/05

I did not mean superships as in illegal ships - I mean massive vessels of war. But one must consider - the Empire can afford it - can the Coalition? Realistically, IC, would your pople in the chaotic democracy allow such a ship to be built when it could be metled down and a dozen Claymores built from her parts? The Empire will be building four of my Conquerer-class SDs once the rp is complete but the Empire can afford such projects. Small governments with disparate colonies cannot - look at it IC - only a few if none at all of your worlds are next to one another allowing any sort of cohesive travel indeed, parts have to travel illegally through the Empire to get to some worlds.

#18 9:49pm 22/09/05

Weren't your larger ships described as being "too large" for pulse shielding in the Strategic Neccessities RP?

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