The Coalition - GC Flagship
The Coalition was the last Viscount-Class Star Defender in the hands of the Coalition by the war's end - half of the others had been destroyed by war, and treaty arrangements whittled the number of these super-ships down to one.With the New Coalition's staggering economy, disorganized military, and scattered command structure, it was a miracle on reflection that they managed to hold on to even the one, and since the end of the war had seen only one deployment - which resulted in no action, as the planet of Kiyar was already razed.
As second wave technologies began revamping the Coalition fleet to be smaller, faster, and more efficient, it eventually was suggested that the mighty flagship be retired, for it's speed was not nearly up to that required for the new tactics being formed around the new ships. Regrad, however, had other plans.
He knew, for many reasons, why the Coalition still needed a Viscount - as a symbol, a flagship, a command centre and rallying point. It would not be left behind but instead thrust forward into the new age. Unlike any one ship, however, there could be no margine for error - the whole point of a symbol is that it is irreplacable - and so Regrad decided to sideline the project for the time being until he felt more confident about the state of things.
No one is exactly sure why he chose now to bring his plan forward again for a refitted and rebuilt flagship. Some have speculated some urgent need, unfriendly time, or perhaps just impatience or optimism about the current climate. Whatever the reason, the plans are being brought back out.
The refit practically deconstructs and reconstructs the vessel from the ground up, from the safety of a hidden base in the unkown regions. There are general upgrades such as ensuring the cutting edge of armour is equipped, ensuring total weapons efficiency, and making adjustments to improve the overall performance of the vessel, but the primary upgrades lie in a few key fields that advance the ship right out of the Viscount class and into something else entirely.
The rear thrusters - and indeed, the entire engine-section - is to be completely removed and rebuilt, and in it's place a system designed by Second Wave technologies on par with it's earlier systems on the Claymore and the Longsword. This system is estimated to allow the ship to reach nearly double it's standard speed, not only thanks to the innovations of technology but also the highest quality materials from across the Coalition.
The guns have been augmented, but most notably, four entire gun-decks are to be completely removed, and in their place four Massive Particle Projector Cannons will be built. Working on the same principles of it's smaller cousins, these guns are slow to fire and do not move with all the speed of a laser - a gunner would have to be quite experienced to hit a target at range. Each shell, however, would be large enough to tear through a gunship or other very small frigate, an a broadside could crumple the hull of a Star Destroyer. The guns take time to reload, though, and so great care must be taken in any engagement - the new strategies being planned by the Coalition are of a much more hit-and-run basis, and these guns would be unlikely to get off more then one or two volleys in such a situation. Even the shells aren't that fast, and at range a competent commander should be able to dodge, if they are flying a small ship. There is no doubt, these guns are meant to do heavy damage to large, slow-moving cruisers - perhaps to soften them up before boarding.
The other great advance is in shielding. The shields are of course upgraded to be more energy efficient and so forth, but a second layer of pulse-shielding is also to be added. This layer has a limited battery life, and were someone to try and cover the whole ship in a pulse it would probably only last a few seconds - so the shield is split up into quadrents, to squeeze more life out of the batteries. Although short-lived, the pulse makes nearly all weapons useless against the hull of the ship for a short while, which just might make the difference.
Finally, for a variety of reasons, the ship's bow is also to be reshaped so as to differentiate it from others of it's original class. A more narrow point gives it a distinct profile, not only to identify it in battle but to somewhat symbolize it's recreation as a new type of ship altogether.
The plans themselves have yet to be inacted, they have simply been brought forth again - it may be some time until they are finally put into motion again, and much more time still until the modifications are complete - but this would be a chance for various technical experts to weigh the merits of such a venture.
(OOC: This is in fact just one ship, not a class of ship. No assembly line or manufacturing system would be set in place for it, as it is taking an existing ship and completely overhauling it and reconstructing it. It might come off a little too powerful, but considering it would be the most powerful ship in the Coalition fleet - and that it would weigh in at less then half the size and weapons compliment of the strongest Imperial ships - it surely wouldn't cause much imbalance in the game. Also, the four cannons could provide an interesting sort of 'pirate ship fighting' element into fleet battles. Either way, this plan would take a while, I thought I'd just put it out there for now.)
Comments
#47 12:41pm 08/10/05
Actually, that is a brilliant idea! Secondary fire modes! Of course!
*Starts thinking*
#46 12:33pm 08/10/05
Yes, :| but the particle cannons need ammo, so to have many shells for your cannons you need to consider the fact of usage your partice cannons in two ways, one with a shell as a normal cannon, two without the shell as a ion cannon. :)
#45 12:15pm 08/10/05
[QUOTE=repsaK G]Not much air in space. :D[/QUOTE]
Oh yeah? well there's not much air in your [i]face[/i], either!
Nah, good point, but you know what I'm trying to say, right?
#44 4:28am 08/10/05
There's an airinspace (air and space) museum...
:D
#43 12:47am 08/10/05
"The Particle Cannons fire solid projectiles - technically - but to be honest what they are is some sci-fi stuff I made up. Highly concentrated, unformed matter is stored in sealed ammunition shells, and held together when fired into the air"
Not much air in space. :D
#42 9:25pm 23/09/05
Yay!
#41 9:17pm 23/09/05
I suppose it is possible with larger engines.
I slap my approval to this design Dolash
#40 12:06pm 23/09/05
Im not arguing with you - the others are - -I was aiding in Illustrating their point/. My thing was with the particle cannons it was too heavily armed to be as fast as you want it.
#39 11:30am 23/09/05
The thing is I have picked two, this is perhaps the most pointless argument ever in that all I've done to describe it is say it has guns, it has speed, it lacks defense, and then you say 'Too Much Defence! You must pick only two of three!' You want me to give you statistics? It comes out to this:
Offense: good
Defence: bad
Speed: good
Special ability: One-use saving grace.
My argument stands that the special ability does not suddenly make it's defence super-awesome any more then any ship's special ability makes it super awesome. Does the Anti Intrusion system suddenly unbalance a fast Imperial ship by giving it too much defence? That doesn't seem to be the case, so what does it matter if I in turn have a one-use power?
Really, it just seems to me like you're aruging for argument's sake. This thing is a vehicle for story-telling, a tool to be used in the war not by the virtue of it's strength but as an extension of the man using it. If an experienced leader is put in charge and he outwits his enemy, then he wins. If an idiot is put in charge and he flies it in small, concentric cirlces while being attacked by an Imperial fleet, then he loses. The ship has no highly-detailed stats, nor would that matter in the writer's domain, so the minute details of what class of awesome compounded guns deserve to be in seems... uneccessary.
#38 4:21am 23/09/05
Agreed. The concept is simple - there are three catagories
Guns - total armament
Defense - shields AND armor
Speed - enough said
Pick two - you cannot have all three and having only one is possible but stupid.
#37 3:28am 23/09/05
[QUOTE]If the entire weapons salvo of a Viscount was brought to bear in one great big salvo against an unmoving ISD, and all those shots managed to hit, the ISD would be dead.[/QUOTE]
Which is, in effect, impossible for a variety of reasons. Does that mean making it possible if fair? Subjective...
I had an R&D outright denied for doing the exact thing, Dolash - combing several posts worth of damage into one charge/fire weapon.
I have little problem with such weapons, but you have huge speed advantadges and pretty hefty shields (considering the ship's other attributes) on top of that. The ship needs to make a significant sacrafice elsewhere - I don't see a significant sacrafice.
As for the vaugness of the R&D... this is a good thing, now? So when this ship is involved in a fleet battle we get OOC fights about the power of this ship, because you believe it's X powerful but I think it's only Y powerful?
Better to put those kind of concerns aside NOW, before bad blood is mulled over an OOC argument.
#36 1:44am 23/09/05
Basically, from what I see, that those shields are to make it so you can't just throw an Eclipse at them and KERBAM, the flagship is done and you just roll over them with an Eclipse. Basically, I see it as a way to help keep somewhat balance if the Coalition ends up in big trouble.
#35 1:42am 23/09/05
...wait, we have qualifiing tests now? Those shields are too awesome! Damn them!
Also, I kind of think you're missing the point about the guns. If the entire weapons salvo of a Viscount was brought to bear in one great big salvo against an unmoving ISD, and all those shots managed to hit, the ISD would be dead. This gives me the benefit of concentrating all that firepower into just a few fist-like guns. Admittedly, I have some other guns and such too, which totals up to above average. Considering how amazingly vague this R&D is, you have 0 ability to define how 'awesome' my weapons are by their description. If I say they are above-average, then you can take that and use it as an official benchmark comment about how strong they are comparatively.
As for the defences, the defences are below average, I just have a single one-use ability. I don't think that ability should be causing you such irritation, any more then the crazy-weird technology on all sorts of ships. An Imperial warship has Anti Intrusion stuff on the inside, does that make all Imperial ship's defences a 'class' better? From average to above average? From above average to 'awesome'?
Really, it's all perception, you're complaining about an illusion. This whole ship is so vague that it's as strong as you want it to be, basically.
#34 1:35am 23/09/05
Because you have AWESOME guns, as I've said time and time again, which you proceed to ignore. Your guns can essentially cripple an ISD in one salvo. No Imperial ship of the line can do that, save the Eclipse.
PLUS it has shields that make it immune (albiet for a short time). That qualafies as above average defence.
#33 1:25am 23/09/05
[QUOTE=Demosthenes X] I would argue they could not...[/QUOTE]
This does not come as a surprise to me in any capacity [img]http://www.therebelfaction.com/forums/images/smilies/prpl/ohwell.gif[/img].
The weapons are less 'awesome' as 'concentrated', four turrets with the focused might of many. If an Imperial tanking ship has good guns and good armor but lousy speed, then why can't I have good guns and good speed, but lousy armor?
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