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Galactic Citizen

TNO Swift Class Response Carrier

<CENTER>[size=4]The Swift Response Carrier[/size]


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Craft: Swift Class Response Carrier

Combat Abbreviation: SRC

Mission Profile: Ground troop deploment

Designer/Manufacturer: Imperial R&D Department

Retail Price: Not available for sale. Produced exclusively for the New Order.

Consumables: 30 Days

Cargo Capacity: Variable

Length Over All: 900 meters

Sublight Speed (Cruising): 45 MGLT

Sublight Speed (Flank): 60 MGLT

Sublight Speed (Emergency Full): 85 MGLT

Hyperdrive Motivator (Main): x.5

Hyperdrive Motivator (Backup): None

Shield Integrity: 800 SBD

Hull Integrity: 600 RU

Weapons:


  • None



Hanger Capacity:


  • Variable



Troop Capacity:


  • 14 500 Imperial Army Soldiers



Additional Equipment:


  • Ionic shield





Explanations

Ionic Shield

A defence mechanism designed for one purpose, the Ionic Shield allows a warship of considerable size to pass through a planetary deflector shield unharmed. Research into Ion weapons has shown that the frequency of the energy utilized allows the weapon to pass umolosted through deflector shields. This has now been applied on a ship level to let the Swift pass through planetary deflector shields. By creating a "sheathe" of ionic energy, the ship is able to slip through the shield and deploy its ground contingent. The technology requires a huge ammount of power, and can only be active for a matter of minutes before the power demand grows to great, and a catastrophic meltdown occurs.

Background Information

Developed by the Imperial R&D department, the Swift Response Carrier is the Empire's ultimate answer to planetary shields. Imagine, at the Battle of Hoth, if the Empire could have landed soldiers underneath the Rebel's field shield. Surely, the capture of Luke Skywalker, Han Solo, Leia Organa, and many others would have been assured.

Based on the hull of a Victory Class Star Destroyer, the Swift is equipped with the Ionic Shielding system, a hyperdrive motivator, sublight engines, and little else.

Stripped to its bones, the new vessel is nearly undefended against enemy attacks, and relies on its speed and agility to evade enemy fire. Luckily for her passengers, she is fast enough to outrun most anything powerful enough to touch her.

The Swift carries 14 500 Soldiers. The quarters are neccessarily cramped, and there is food enough only to last a standard month. This is accepted by IHC because the ship is intended as a fast response to a problem - either to land troops quickly or to respond to a terrorist attack. Incredibly fast at hyperspace and sublight speeds, the Swift can be loaded and deployed within hours from a major Imperial base, and arrive at nearly any destination in the galaxy within twenty-four hours.

Swift class vessels are designed to pass through planetary shields and deploy soldiers directly to the front lines of combat. They are unequiped to survive capital attacks, but can whether fire from most ground vehicles until their compliment of troops is deployed.

The vessel is a modular design, and the troop numbers indicated are those of an all infantry cargo. The ship is also capable of carrying a full mechanical division or half a starfighter wing (36 ships) at the cost of half its infantry support. Obviously, it can also carry two full mechanical divisions or a full fighter wing if it sacrafices all troop space. The ships will also be used to ferry humanitarian supplies and personelle to war ravaged worlds and other places of great need.


This modular design allows a small number of SRCs to quickly deploy a complete task force on a moment's notice to quell uprisings, stabilize war ravaged worlds, and of course to invade enemy worlds.


OOC Information and Notation

I fully recognize the power this technology has, but I believe it makes sacrafices neccessary to its nature. The ship is unarmed and undershielded, and though it has great speed it is easily destroyed by capital warships. However, the main reason for the design of this ship is not to gain an advantadge over other groups but to bring back into play ground battles. to often a single planetary shield means that no ground engagement will take place, both sides being exhausted of fighting after a fleet battle. With the ability to land despite a protective shield, I intend to make ground battle as much a part of planetary invasion as fleet battles.

I've left the R&D time blank as you may wish to stick in some extensions because of the "new" level of this technology. Cheers!

Research Time: 45 Days
Start: 8/24
End: 9/30

Comments

#22 6:42pm 26/08/04

*nods*

APPROVED.

#21 6:39pm 26/08/04

I'm fine with that.

#20 6:31pm 26/08/04

I'll approve it with a 45 day R&D time in order to keep Ahnk from getting into a violent rage.

It's only 5 days, anyway.

#19 5:57pm 26/08/04

I'd rather see if at 45 or 50...

#18 5:55pm 26/08/04

Keep on telling yourself that... you're a fleet group, your R&Ds are subject to the same restrictions as anyone else's in the name of fair play.

Gev, is that an approval with a 40 day R&D time, or what?

#17 4:26pm 26/08/04

And Ill keep reminding that BDE is neither A galactic standard group, nor subject to the same technological standards.

BTW, this is the exact same technology we use, so its not even a new one. Hell, ours is based off of a canon SW tech, so ours isn't even new either.

#16 4:20pm 26/08/04

40 Days.

#15 10:31pm 25/08/04

I've noticed. *wipes sweat from brow*

#14 10:30pm 25/08/04

Yeah, I was uh, kidding.

I have no idea on a number. I'll leave it to the R&D staff (besides Dolash, who is the easiest mod ever).

#13 10:26pm 25/08/04

I don't think that's quite fair. Or rather, fair at all... considering the number of equally "leap" technologies that have been passed without any concession. I mean, BDE has managed to develop nanotechnology, brand new weapons systems, and ways to keep their people connected through thought... and those are all brand new technology.

This is taking an existing technology and expanding upon it.

#12 10:22pm 25/08/04

I'm figuring 90 additional days, so about 120 days would be all right with me.

#11 10:19pm 25/08/04

Suggestion? The standard time would be 30 days, which is already significant considering all that's been done is to strip a Victory Star Destroyer to its bare bones... I would say, since the Ionic Shield is the only new tech, that 30 days is reasonable... but your the mod guy, so...

#10 10:18pm 25/08/04

Yeah I have no problem with the ship, I just want more R&D time to reflect it's ability to cut through shields.

#9 10:14pm 25/08/04

That's plausible anyway, at least against planets that lack planetary shields. The landing of troops while a battle is going on overhead still has distinct disavantadges... one being that even if I do win the ground war, I could conviecably lose the fleet battle and then have my troops stranded on the planet.

But the thouht behind the ship is obviously to give my forces an avantadge, so...

#8 9:48pm 25/08/04

The thing is, you can drop down and take the planet, while you take out the fleet, so by the time reinforcements arrive, you have both.

It's a lot harder to stop an invasion when it's over, then while it's going on.

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