Dominion R&D: Parrow Lin Battleship
Parrow Lin Battleship, 6000 meter heavy cruiserArmament: 2 Redundent Focusing Blaster Cannons, 60 Plasma Disruptor Cannons
Carrier Capacity: 15 Tetrehedrons
Compliment: 40 Parrow Lin, 12 Cree'Ar and Skey'g'Aar
When the Cree'Ar fleet hung over the Parrow Lin homeworld, they extended the choice of destruction, or submission. In under a month, the Parrow Lin had used the Cree'Ar production capacity to field a fleet of their devestatingly effective warships. The Parrow Lin Battleship is defined as strong and stupid, as although the ship is slow, it can take a rediculous amount of damage before caving into enemy fire. In the meantime, the ship is able to tear holes in enemy vessels, weakening their hull with the heated plasma cannons and then obliterating the remnants of the ship with their revolutionary offensive accomplishment, the Redundent Focusing Blaster Cannons. The Battleship, complete warship, carries tetrehedron attack fighters and the massive Parrow Lin warriors, always eager for ground assaults. It is, however, not without it's downsides. Parrow Lin ships never crafted hyperspace or intersystem travel technology, and thus when they conquered planets around them, they made agonizing journeys at sublight speeds. The sublight speeds, as well, are unimpressive. The vessel gets nowhere fast, although when it does get there, it is rarely outmatched. The vessel has no shields, as the Parrow Lin never developed energy field control technology, and thus the vessel as well carries no interdictors. This is offset by it's frightengly thick hull, a contributing factor in it's slow speed, it enables the vessel to easily withstand the temporal stresses of C-velocity travel. Perhaps the biggest drawback to the vessel is the lack of Parrow Lin... uh... intelligence. The Redundent Focusing Blaster Cannons take a long, long time to recharge, making it far less effective then the upgraded versions used on the Kal Shora. The Parrow Lin intelligence also leads to many command errors. Fortunatly, the Cree'Ar onboard handle most of the tactical needs of the ship, while the Parrow Lin shovel the coal. And mentioning the power systems, they as well are unremarkable, under great strain to handle ships engines against it's massive weight while trying to build a charge for it's fore cannons. The vessel is unable to mount the shield ship's locater device, and holds no nexus. This means it has no tek'a'tara on board, and the tetrehedrons cannot operate with only the Parrow Lin Battleship in system. It limits it, as well, to inter-system communications, and limited co-ordination with other vessels. Regardless, the ship has become a staple of both system defense and offensive assault, and is relied on as a heavy command ship in all Cree'Ar engagements.
Comments
#26 7:39pm 26/08/04
Solid.
#25 6:24pm 26/08/04
Fuck it.
APPROVED.
#24 5:45pm 26/08/04
Really, REALLY like Bribes.
#23 5:16pm 25/08/04
I really like taking bribes.
#22 4:04pm 24/08/04
So, any problems? Comments? Bribes?
#21 5:47pm 22/08/04
Well, I'll only be firing them in system, so the point is moot.
#20 5:31am 21/08/04
Or caculated out (which would take days or longer, I'm sure) the relative speeds and from that determined when to fire... Though by the time the caculations where done you'd have missed your chance.
#19 4:44pm 20/08/04
[QUOTE]it can hit targets out of system it they didn't move for days.[/QUOTE]
Well, If you really wanted to get into it, counting on galactic motion in regards to interstellar masses, with the motion of individual systems in regards to these galactic motions...
You could if you got lucky, and since it is you that determines your own luck in your own posts...
heh
#18 4:39pm 20/08/04
The RFBC should really be long range, I don't see any reason why it can't be.
And because the plasma weaponry is matter and not pure energy, it can hit targets out of system it they didn't move for days. It becomes less accurate and less effective the longer the range, but in standard combat range it can hit medium/long targets fine. It has trouble at short range unless the target moves like a turtle.
#17 4:32pm 20/08/04
lol, with a 250m barrel it better fire in only one direction....
#16 4:28pm 20/08/04
So the RFBC is strictly a long range weapon while the disruptors are strictly medium/short range?
Or are all of these weapons long range?
Just want to get an idea, since it seems the only thing I am concerned about is the weaponry on this. The no shields and thick armor is fine with me. I assume the armor will give way after repeated, multiple attacks.
And it is 6k meters as well.
#15 4:23pm 20/08/04
It's all good. As for fore/aft, the RFBC fires directly fore and has a locked turret. The Disruptors are modular and can fire in almost any direction, unless the ship itself gets in the way. At one time, 20-40 of the vessels guns can hit a ship at close to medium range, and it jumps to 50 at long range.
#14 4:21pm 20/08/04
*smacks forehead* I was reading the paragraph version than the original, which didn't have the stats. My bad.
Still... locations? Fore? Aft? Port? Starboard?
#13 4:16pm 20/08/04
[QUOTE=General Grevious]Can I get stats on that? Amount of weapons? Fore? Aft? Port? Starboard? Hangar Bays? Number of fighters(if any)?[/QUOTE]
[QUOTE]Armament: 2 Redundent Focusing Blaster Cannons, 60 Plasma Disruptor Cannons
Carrier Capacity: 15 Tetrehedrons
Compliment: 40 Parrow Lin, 12 Cree'Ar and Skey'g'Aar[/QUOTE]
:D
#12 4:12pm 20/08/04
And how many of these Redundent Focusing Blaster Cannons are there on this ship?
Can I get stats on that? Amount of weapons? Fore? Aft? Port? Starboard? Hangar Bays? Number of fighters(if any)?
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