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Capricia R&D - AE&T 2.0 - 5.0

[font=Garamond][size=3]Caprician Advanced Education & Training[/size][/font]
[font=Garamond][size=3](Society Improvement)[/size][/font]
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[font=Garamond][size=3]*[/size][/font]
[font=Garamond][size=3][/size][/font]
[font=Garamond][size=3]Advanced Tactical Training [/size][/font]
[font=Garamond][size=3]& [/size][/font]
[font=Garamond][size=3]Practical Technological Application Theory[/size][/font]
[font=Garamond][size=3](military and civil application)[/size][/font]
[font=Garamond][size=3] [/size][/font]


The mistakes make by the Caprician military and civilian institutions during the First and Second Invasions spoke volumes of the deficiencies within the Caprician organizational and logistical infrastructures as well as gaps in the training of the men and women that served in it's defense.

Therefore, during the first Reconstruction, the Clans under Regent Gomorran Kay began to restructure the entire educational system of Capricia providing much needed incentives for specialized, professional, and higher learning.

However, the new educational system implementation was interrupted by the onset of the Second Invasion.

And yet, with only a half formed educational infrastructure in place, it was noted that the soldiers, civil defenders and emergency response agencies of Capricia had improved though being outnumbered, outgunned and having a third of their planet occupied.


With the creation of the Commonwealth and the disbanding of the Clan-styled government, the educational plan of Gomorran Kay was once again rechartered and a concerted effort was made to complete the initial implimentation and expand. And, coupled with new trade routes established to and from the Corporate Sector (providing a much needed boost on the local system’s economy) Capricia was once again in a position for a more comprehensive rebuilding, reeducating and retraining program.


The depleted numbers of the Commonwealth Fleet prompted the still new Tactical Space Command (TSC) to compensate their numbers with a series of intensive (on ongoing) educational/training program in the most critical of areas (including though not limited too): Advanced Weapons Design and Application (repair, handling, networkign, etc..); Starship Tactics; Advanced Logistical Theory and Application; Power System Design and Practical/Mechanical Application; Crisis Response Application; Quantum Computer/Systems Application (design, repair, handling); Hard Light Theory and Application; Military, Civil and Emergency Supply Crisis; Droid Theory, Application and Construction; Fighter Avionics (tactical, emergency, application)


It was the opinion of the TSC that even inferior starships, ground units and fighters could make a greater impact in various combat applications and experiences with men and women serving their various departments/functions/duties well trained to handle their equipment and manage crisis in emergency situations.


The success of this educational program compelled the creation of a civilian based system (though obviously not as comprehensive as the advanced tactical training) and has become the required staple for those citizens in the employ of the Commonwealth. It was noted that the overall performance of the Commonwealth Merchant Fleet had improved with the government backed regulations requiring program hours logged.

The varing educational institutions and their impact on the Commonwealth force at home and abroad are as follows:




[size=3]Starship Academy (SSA) - 2.0[/size]

Advanced training that allows for faster and more efficient reponse times and execution of varying duties aboard capital class starships (100 meters or above).

30 Days

Fleet Action Effect: two post response (same units) to every enemy's one (or double damages allotted to the enemy).


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[size=3]Surface/Atmospheric Military Training - 3.0[/size]

Advanced training that allows for more efficient and better coordinated offensive and defensive actions by surface/air military units.

30 Days

Fleet Action Effect: two post response (same unit) to every enemy's one (or double damages allotted to the enemy).



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[size=3]Tactical Fighter Command (TFC) - 4.0[/size]

Advanced training that allows for faster responses, more efficient handling of craft, better coordinated squadron attacks/defenses/maneuvers for Fighter/Bomber Class fighters.

30 Days

Fleet Action Effect: Reduces by 1/2 any casualties to fighters and doubles fighter damages.



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[size=3]Engineering/Repair Corps (ERC) - 5.0[/size]

Advanced training that allows for crisis management and emergency repairs to starship systems and planetary defense units. The backbone of any technology application and maintenance.

30 Days

Fleet Action Effect: Reduces enemy damages done to capital class warships by 1/2. Two post repair of Planetary Defense Systems (note: the repair time increases by one post everytime it is brought down again).

Comments

#20 5:21pm 20/08/04

[size=3][size=2]How about this then:


[/size][/size][b][size=3]

Starship Academy (SSA) - 2.0[/size][/b]

Advanced training that allows for faster and more efficient reponse times and execution of varying duties aboard capital class starships (100 meters or above).

[b]30 Days[/b]

[b]Fleet Action Effect:[/b] two post response to every enemy's one (note (if same units): not a refiring of same weapons but able to bring other weapons to bear or maneuver).




[b][size=3]Surface/Atmospheric Military Training - 3.0[/size][/b]

Advanced training that allows for more efficient and better coordinated offensive and defensive actions by surface/air military units.

[b]30 Days[/b]

[b]Fleet Action Effect:[/b] two post response to every enemy's one (note (if same units): not a refiring of same weapons but able to bring other weapons to bear or maneuver).




[b][size=3]Tactical Fighter Command (TFC) - 4.0[/size][/b]

Advanced training that allows for faster responses, more efficient handling of craft, better coordinated squadron attacks/defenses/maneuvers for Fighter/Bomber Class fighters.

[b]30 Days[/b]

[b]Fleet Action Effect:[/b] Reduces by 1/2 any casualties to fighters.




[size=3][b]Engineering/Repair Corps (ERC) - 5.0[/b][/size]

Advanced training that allows for crisis management and emergency repairs to starship systems and planetary defense units. The backbone of any technology application and maintenance.

[b]30 Days[/b]

[b]Fleet Action Effect:[/b] Reduces enemy damages done to capital class warships by 1/2. Two post repair of Planetary Defense Systems ([i]note: the repair time increases by one post everytime it is brought down again[/i]).

#19 4:18pm 20/08/04

I still think this is broken. Taking out 1000 of his fighters with 500 of yours is way, way too powerful.

I wouldn't even do that, and my fighters are 14 meters.

#18 4:09pm 20/08/04

I'll accept 1/2 listed damages but not 2x damages.

Still going through this.

#17 6:37am 20/08/04

But these are Elite Ships.... heh.

I find it ironic that that rule is brought up in light of the techs I've seen and how many guns and shields people try to stick on their ships... but ok.


Then for Capital Class and Ground Units, why not just leave it at two posts for every enemy's one (same units)... and forget the 2x damages on them?


I would keep the Repair and the Fighter thing the same. There are groups with 10,000 fighters and I am just waiting for the next 1m tactical superiority fighter to be brought up. Actually, as for fighters, instead of 2x damage and 1/2 reduced damage from enemy...

What about 2x damage (according to numbers of my fighters). IE: If I have 500 fighters, I can only do 1000 units damage per post. Whereas the way it's worded now is if the enemy had 20000 fighters and I have 400 I could reduce them to 10000... not all fair, I'll admit.

However, the 1/2 listed damages from enemy I would keep.


Skill does count for something after all.

#16 3:54am 20/08/04

Don't you think [b]double[/b] damages is a bit exsessive, though? With double damages and double strong defence, that means that your one ISD would be evenly matched to every enemy's four.

I believe there is a part of the R&D rules that says "if it's 500 meters and can blow away 6 ISDs, it's not going to be approved, no matter how realistic it is." Or something to that effect.

I believe this would count as one of those realistic but sadly overpowered R&Ds...

#15 2:33am 20/08/04

Dolash?

#14 10:28pm 16/08/04

Well..... why not just ban everybody else from doing the same thing? Then there would be no arms race.

All parties are happy.
;)

#13 7:27pm 16/08/04

It is.

We have severly limited new shield and cloaking techs in the past and are strict on new weapon types.

#12 7:26pm 16/08/04

Wouldn't that same principle be applied to ships as well? Shields? Cloaking devices? Weapons?

#11 5:57pm 16/08/04

No, because then you have the natural "Well, my training is better, I'm a galactic empire/trade superpower/Damuen, you're just a lowly peasant/commerce guild/Dolash". The bottom line is that this is an R&D that will be copied; there is no too ways about it, it's an all encompassing general upgrade, and EVERYONE can do it.

#10 5:52pm 16/08/04

you know if everyone copied it then the race be over, becuase everyone would suffer the same losses.

#9 5:34pm 16/08/04

I think it's a bit overpowered, you know that, you're essentially cutting losses by 2/3.

It's going to be copied by every single group. And we'll just have an arms race.

I don't like it. It's well described, I just don't like it.

#8 5:32pm 16/08/04

Alright someone. Throw me a bone here..

#7 3:36pm 14/08/04

[quote]I see Union trying to make nano sized machines, where that used to be the area of Cree'ar and BDE only. [/quote]

Just a clarrification: The Union already has a nano-type machine: Eden.

That is not a copy of anything BDE or the Cree-Ar have.

Neither is the more recent proposal of nanotech.

#6 6:21am 14/08/04

a point.

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