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Capricia R&D - AE&T 2.0 - 5.0

[font=Garamond][size=3]Caprician Advanced Education & Training[/size][/font]
[font=Garamond][size=3](Society Improvement)[/size][/font]
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[font=Garamond][size=3]*[/size][/font]
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[font=Garamond][size=3]Advanced Tactical Training [/size][/font]
[font=Garamond][size=3]& [/size][/font]
[font=Garamond][size=3]Practical Technological Application Theory[/size][/font]
[font=Garamond][size=3](military and civil application)[/size][/font]
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The mistakes make by the Caprician military and civilian institutions during the First and Second Invasions spoke volumes of the deficiencies within the Caprician organizational and logistical infrastructures as well as gaps in the training of the men and women that served in it's defense.

Therefore, during the first Reconstruction, the Clans under Regent Gomorran Kay began to restructure the entire educational system of Capricia providing much needed incentives for specialized, professional, and higher learning.

However, the new educational system implementation was interrupted by the onset of the Second Invasion.

And yet, with only a half formed educational infrastructure in place, it was noted that the soldiers, civil defenders and emergency response agencies of Capricia had improved though being outnumbered, outgunned and having a third of their planet occupied.


With the creation of the Commonwealth and the disbanding of the Clan-styled government, the educational plan of Gomorran Kay was once again rechartered and a concerted effort was made to complete the initial implimentation and expand. And, coupled with new trade routes established to and from the Corporate Sector (providing a much needed boost on the local system’s economy) Capricia was once again in a position for a more comprehensive rebuilding, reeducating and retraining program.


The depleted numbers of the Commonwealth Fleet prompted the still new Tactical Space Command (TSC) to compensate their numbers with a series of intensive (on ongoing) educational/training program in the most critical of areas (including though not limited too): Advanced Weapons Design and Application (repair, handling, networkign, etc..); Starship Tactics; Advanced Logistical Theory and Application; Power System Design and Practical/Mechanical Application; Crisis Response Application; Quantum Computer/Systems Application (design, repair, handling); Hard Light Theory and Application; Military, Civil and Emergency Supply Crisis; Droid Theory, Application and Construction; Fighter Avionics (tactical, emergency, application)


It was the opinion of the TSC that even inferior starships, ground units and fighters could make a greater impact in various combat applications and experiences with men and women serving their various departments/functions/duties well trained to handle their equipment and manage crisis in emergency situations.


The success of this educational program compelled the creation of a civilian based system (though obviously not as comprehensive as the advanced tactical training) and has become the required staple for those citizens in the employ of the Commonwealth. It was noted that the overall performance of the Commonwealth Merchant Fleet had improved with the government backed regulations requiring program hours logged.

The varing educational institutions and their impact on the Commonwealth force at home and abroad are as follows:




[size=3]Starship Academy (SSA) - 2.0[/size]

Advanced training that allows for faster and more efficient reponse times and execution of varying duties aboard capital class starships (100 meters or above).

30 Days

Fleet Action Effect: two post response (same units) to every enemy's one (or double damages allotted to the enemy).


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[size=3]Surface/Atmospheric Military Training - 3.0[/size]

Advanced training that allows for more efficient and better coordinated offensive and defensive actions by surface/air military units.

30 Days

Fleet Action Effect: two post response (same unit) to every enemy's one (or double damages allotted to the enemy).



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[size=3]Tactical Fighter Command (TFC) - 4.0[/size]

Advanced training that allows for faster responses, more efficient handling of craft, better coordinated squadron attacks/defenses/maneuvers for Fighter/Bomber Class fighters.

30 Days

Fleet Action Effect: Reduces by 1/2 any casualties to fighters and doubles fighter damages.



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[size=3]Engineering/Repair Corps (ERC) - 5.0[/size]

Advanced training that allows for crisis management and emergency repairs to starship systems and planetary defense units. The backbone of any technology application and maintenance.

30 Days

Fleet Action Effect: Reduces enemy damages done to capital class warships by 1/2. Two post repair of Planetary Defense Systems (note: the repair time increases by one post everytime it is brought down again).

Comments

#35 4:02pm 21/08/04

It the "I have no problem with this" an approval Heir?

#34 2:33am 21/08/04

That was a premature "Shut Up Ahnk!" before you posted anything

#33 2:30am 21/08/04

Eh?

#32 2:29am 21/08/04

LOL ... :yuck

#31 2:24am 21/08/04

Shut up Ahnk!

#30 2:03am 21/08/04

You sound like you've got a little bit of Hex in you...

#29 2:01am 21/08/04

Indeed, the only thing different between my "probation" R&D's and all the normal ones, is that mine is actively being watched for it, where as all normal ones can be considered prohibitive prohibation where if they act up, then they can be nerfed...

#28 1:54am 21/08/04

2x damage OR 2 posts. Not both.


you didn't like 2x damage. So it's gone.


So only 2 posts remain and I can't fire the same guns twice. so the only thing I can do is bring the other quarter, or half or third unfired guns to bear in one posting round...


Besides, if it does, in practice, show just too much uberness, can't it be revoked anyway? I mean, most of the R&D's on the board from exotic groups to standard ship techs are untried in actual fleet roleplaying. If ANY of those techs suddenly are used in ways not expressed in an R&D forum, they can be summarily stripped as well.


What is in writing and what is practiced are two different things after all.

#27 1:41am 21/08/04

[QUOTE=Omnae]don't worry, my next R&D will feature a new alien design that allows the ship to cut through mass shadows like paper, be weird enough not to be affected by conventional weaponry, cloak, bristle with 15 million weapons, triple shields, with a crew that looks like ghosts and can live forever.

:b[/QUOTE]
WAIT! That's MY tech! There must be an infiltrator, I demand a restart!

#26 1:13am 21/08/04

No, you're coupling half the damages, with double the damages, with two posts for every enemies one... essentially, you want 4 times the damage and 1 quarter the damage to you.

That. Is. Broken. And is no reason to begin mocking other groups. No one has tried anything that blatently broken.

#25 11:40pm 20/08/04

don't worry, my next R&D will feature a new alien design that allows the ship to cut through mass shadows like paper, be weird enough not to be affected by conventional weaponry, cloak, bristle with 15 million weapons, triple shields, with a crew that looks like ghosts and can live forever.

:b

#24 11:35pm 20/08/04

2 for 1 deals make me wary as well. 1/2 deals I can accept.

#23 7:12pm 20/08/04

dolash, you're the worst mod ever.

#22 6:11pm 20/08/04

Looks cool. And who are the Capricians ever going to invade anyways? APPROVED>

#21 5:24pm 20/08/04

I'm still sketchy on the 2 for 1 posts thing. Very, very sketchy.

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