Capricia R&D - AE&T 2.0 - 5.0
[font=Garamond][size=3]Caprician Advanced Education & Training[/size][/font]
[font=Garamond][size=3](Society Improvement)[/size][/font]
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[font=Garamond][size=3]Advanced Tactical Training [/size][/font]
[font=Garamond][size=3]& [/size][/font]
[font=Garamond][size=3]Practical Technological Application Theory[/size][/font]
[font=Garamond][size=3](military and civil application)[/size][/font]
[font=Garamond][size=3] [/size][/font]The mistakes make by the Caprician military and civilian institutions during the First and Second Invasions spoke volumes of the deficiencies within the Caprician organizational and logistical infrastructures as well as gaps in the training of the men and women that served in it's defense.
Therefore, during the first Reconstruction, the Clans under Regent Gomorran Kay began to restructure the entire educational system of Capricia providing much needed incentives for specialized, professional, and higher learning.
However, the new educational system implementation was interrupted by the onset of the Second Invasion.
And yet, with only a half formed educational infrastructure in place, it was noted that the soldiers, civil defenders and emergency response agencies of Capricia had improved though being outnumbered, outgunned and having a third of their planet occupied.
With the creation of the Commonwealth and the disbanding of the Clan-styled government, the educational plan of Gomorran Kay was once again rechartered and a concerted effort was made to complete the initial implimentation and expand. And, coupled with new trade routes established to and from the Corporate Sector (providing a much needed boost on the local system’s economy) Capricia was once again in a position for a more comprehensive rebuilding, reeducating and retraining program.
The depleted numbers of the Commonwealth Fleet prompted the still new Tactical Space Command (TSC) to compensate their numbers with a series of intensive (on ongoing) educational/training program in the most critical of areas (including though not limited too): Advanced Weapons Design and Application (repair, handling, networkign, etc..); Starship Tactics; Advanced Logistical Theory and Application; Power System Design and Practical/Mechanical Application; Crisis Response Application; Quantum Computer/Systems Application (design, repair, handling); Hard Light Theory and Application; Military, Civil and Emergency Supply Crisis; Droid Theory, Application and Construction; Fighter Avionics (tactical, emergency, application)
It was the opinion of the TSC that even inferior starships, ground units and fighters could make a greater impact in various combat applications and experiences with men and women serving their various departments/functions/duties well trained to handle their equipment and manage crisis in emergency situations.
The success of this educational program compelled the creation of a civilian based system (though obviously not as comprehensive as the advanced tactical training) and has become the required staple for those citizens in the employ of the Commonwealth. It was noted that the overall performance of the Commonwealth Merchant Fleet had improved with the government backed regulations requiring program hours logged.
The varing educational institutions and their impact on the Commonwealth force at home and abroad are as follows:
[size=3]Starship Academy (SSA) - 2.0[/size]
Advanced training that allows for faster and more efficient reponse times and execution of varying duties aboard capital class starships (100 meters or above).
30 Days
Fleet Action Effect: two post response (same units) to every enemy's one (or double damages allotted to the enemy).
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[size=3]Surface/Atmospheric Military Training - 3.0[/size]
Advanced training that allows for more efficient and better coordinated offensive and defensive actions by surface/air military units.
30 Days
Fleet Action Effect: two post response (same unit) to every enemy's one (or double damages allotted to the enemy).
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[size=3]Tactical Fighter Command (TFC) - 4.0[/size]
Advanced training that allows for faster responses, more efficient handling of craft, better coordinated squadron attacks/defenses/maneuvers for Fighter/Bomber Class fighters.
30 Days
Fleet Action Effect: Reduces by 1/2 any casualties to fighters and doubles fighter damages.
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[size=3]Engineering/Repair Corps (ERC) - 5.0[/size]
Advanced training that allows for crisis management and emergency repairs to starship systems and planetary defense units. The backbone of any technology application and maintenance.
30 Days
Fleet Action Effect: Reduces enemy damages done to capital class warships by 1/2. Two post repair of Planetary Defense Systems (note: the repair time increases by one post everytime it is brought down again).
Comments
#50 5:36pm 23/08/04
Then perhaps if the issue is with canon warship damages, for the Elite Capital Ship training and the Fighter training, it be limited to only R&D capital warships and R&D fighters (for the future).
The Repair and the ground unit remain the same.
#49 2:17am 23/08/04
I think he's saying that the staff are actively making sure his R&Ds aren't overly powerful in a fleet context... whereas with other R&Ds, the staff don't care until someone complains.
#48 2:09am 23/08/04
[QUOTE] Indeed, the only thing different between my "probation" R&D's and all the normal ones, is that mine is actively being watched for it, where as all normal ones can be considered prohibitive prohibation where if they act up, then they can be nerfed...
[/QUOTE]
What do you mean by this?
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#47 6:53pm 22/08/04
Yeah, it's approved, I approved it pending clarification of your missle capability.
I'll go stamp it now.
#46 6:46pm 22/08/04
Does that mean the new Thorne is approved? I'm so confused...
#45 5:48pm 22/08/04
Perhaps a mock example of a fleet scenario will clear things up?
#44 3:45pm 22/08/04
This will just not do....
#43 2:45pm 22/08/04
Still, Kas vetoed the Elite Line of GC R&Ds, and they had to stop using them until they were resubmitted. That was just the one staffer.
#42 2:23pm 22/08/04
[QUOTE]and Kas later agreed with me [/QUOTE]
Thats what Im saying, two staffers to negate an approval, otherwise the system is unbalanced. Like having one congress and three presidents....
#41 12:31pm 22/08/04
lol, I said that at VInda Corp, it's hardly reliable as my opinion as a staffer.
Besides, Gue has a point, and he hasn't approved it yet. As long as the questionability is worked out, then I won't stop it.
Although, Gue, one veto does stiop approval of a vessel. I'll point to the Thorne, which I vetoed, and Kas later agreed with me and the vessel was reapproved with modifications.
#40 2:14am 22/08/04
HaHa, Ahnk can Veto all he likes, Doesnt stop 2 approvals from the R&D Mods...
It would take more than one staffers distrust of an R&D to make it invalid...
#39 2:08am 22/08/04
That sounds good. But no one rp's individual fighters when you have numbers going into the hundreds... sorry.
But if you want to, go ahead.
Anyway.. anyone else's vote is irrelevant at this point anyway seeing that Ahnk is just going to veto it and he outranks everyone.
So...
Thanks for the input.
#38 10:18pm 21/08/04
[QUOTE]Also you feel superior technology will win no matter what.[/QUOTE]
No, I think an Advanced TIE could take out an A-Wing in most every situation pitted them against. Your method disregards this, also, Im not into the 200 fighters for 200 fighters idea either, regardless of if everyone does it, lol. If Fighters were just number fodder, no one would type 3-4 paragraphs to describe them, just post your stats and be on your way sir.
Just showing my opinion that while fleeting might be a numbers game, that star fighters are not fodder for your cannons, and should be counted on a base by base scenario on how they work and what they can do in offensive capability or defensive capability before just writing them off as Ok, I send this here and they wipe out all yours.
So, when I read this, I see a no matter what situation. Oh, you can do that and that with that? Too bad, read my R&D. Really, shields and armor? Too bad, read my R&D. My weapons arnt strong enough? Too bad, read my R&D. No matter what, you have the R&D to counter whatever argument to the contrary might occur in battle, no matter what, youll get your set amount of kills to enemy fighter ratios. Thats what I dont like.
Im not saying no, Im just saying I dont like it... <b>as is</b>
#37 9:40pm 21/08/04
First you had no problem with it when it said 1/2 total reduction to damages [b][i]plus[/i][/b] 2x damages to enemy.
I removed the 2x damages to enemy and have it simply read 1/2 reduction to damages incurred and now you have problem? Hell, I'll readd the plus 2x damages if that brings it back into my favor!
However, I don't see the difference if I write out an A-wing taking out your Advanced X wing or if there is 1/2 reduction in total damages. This does not automatically mean I win. This means that AT MOST I can take out (assuming ALL shot connected) fighters numbering no more than what I bring to the thread (ie: 200 fighters removing 200 fighters which is the case currently for everyone anyway).
Reducing damages done in a post by 1/2 does not mean you win. It means a little bit more of my fighters live to be posted again.
However played, if outnumbered, eventually you will win no matter what you do (which is what happens anyway no matter what where fighters are concerned). I just reduce the margin of how badly we lose by if outnumbered.
Apparently, you feel an Advanced x wing can take an A wing no matter what? Also you feel superior technology will win no matter what.
In that case, shit... BDE wins. Fleet restart everyone.
In my experience, fighters are fighters in fleet roleplaying and the numbers of the losses incurred is extreme (expecially given the numbers of fighters used).
I feel, though, that this is a moot point anyway given Ahnk has indicated that he's going to veto it. I disagree with his arbitary veto but I do understand the thinking behind it. A war between what fleet roleplaying should be and reality of what it is.
However, I will abide by the decision and not resort to fucking little teenage spouts or base little shit maneuvers like screaming "bias". I know I faced my share of that whenever TNO is involved in some fleeting and I find those people contemptible
So rule as you will.
Dolash has one vote for.
Gue is apparently undecided
Ahnk is "hell no"
Kas is troubled
Grev is rereading
#36 7:36pm 21/08/04
No, this is rather unbalanced, Im just waiting to see all Ahnks arguments covered first, lol. Im most preturbed in the fact this disregards suipiour technologies with a flat out response.
For example, An A-Wing with one of your men Vs Advanced X-Wing Imperial man...
A-Wing wins, no matter what. Me no likely...
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