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Galactic Citizen

Union R&D 5: Scourge

Name: Scourge Nanites

Designers: Union Special Weapons Division

With its realization that it cannot match most galactic entities blow for blow on the battlefield, the Union has invested heavily in special items and weaponry that they could use for specific purposes, including planetary extortion. To this end, the Union aquired the Eden treatment system via Belgardi Ltd. Though Eden was designed for the welfare of people, a team of well paid scientistshas taken the nanotechnology used for the Eden bots and corrupted it towards their own twisted purposes; in a scheme to gain a major advantage on the battle field.

Since the dawn of galactic warfare every force in existence has tried to find the perfect weapon to use to gurantee their victory over their opponents. The Union's leaders realized that no technology can become the end-all weapon in warfare; however the Union does recognize the need for some form of military superiority, especially when facing massive galactic governments. A very basic principle has been taken note of in the corruption of the bots for their terrorism purposes. Metal of all forms has always been the staple of almost all advanced civilizations and the Union has grasped this concept very well in their weapons development laboratories hidden safely away aboard their mobile headquarters.

Taking the shapes and designs of bacterial organisms that can thrive even in the depths of space, the Union has created an entirely new and unrecognizable nanite model. This model is designed to be able to move swiftly acorss any metal surface upon making contact. Part of each of these nanites is a miniturized enzyme synthesizer that generates a special acid which the nanite is capable of spraying. This special acid is designed to break down the basic components of any metal on an atomic level, literaly disintegrating it.

Programming
Scourge nanites are designed to seek out and destroy all metallic material in their reach. Thus, when they come into contact with a piece of metal, all nanites focus on a single point and move outward from their, taking on the look of a green haze as they use their acid to rip the metal apart at its very atomic structure. It does however raise the problem of the nanites attacking each other and becoming useless which is why they were programed to not attack the single metal used in their own structure.

Platinite Structue
The nanites disintigrate all metallic compounds besides a single rare metal, which Union scientists settled upon due to its limited availability. Called platinite, the metal was previosuly limited to use in expensive jewelry which is obviously not used in any standing military designs and is sparsely used in even the wealthiest of civilian designs. The Union uses its many financial connections with several mining companies and subsidiaries to quietly aquire this metal and then hands it over to its scientists who use their lab machinery to carefully craft the devious little machines out of the valubale metal.

Metallurgic Acid
The acid generated by the synthesizers that are part of the nanites is completely harmless to organic beings. What is even more instriguing is that if the acid is not introduced at the atomic level (i.e. not from a scourge nanite), breaking the bonds in the metals atomic structure , the acid is very slow to eat through the metal. However, after being introduced via the Scourge, there is little that can be done to prevent the Scourge from disentgrating all metallic compounds in its path.

Enzyme Synthesizer
While this device is quite useful on almost all planets, it requires some assitance from the environment to function properly. The enzyme synthesizer uses plentiful particles gathered from any atmosphere to fuel its acid generation. In the vacuum of space, the nanties are forced to rely on acid reserves built up before being deployed. This limits the useful life span of any spaceborne Scourge nanite unless they break through a vessel's hull where gases wait to fuel their synthesizers.

Delivery Systems
Scourge nanites can be deployed in a number of ways, from merely dropping a vial of them on a metal surface to being flung in a large blast radius by some explosive device. A more commonly sought idea is even now in development to deploy warships armed with warheads packed full of dormant nanites which will activate once they come in contact with metal outside of the warhead's containment unit.

Due to their destructive nature and the abundance of metal in all of galactic civilization, the Union Committee refers to the insidious little machines as Scourge since if enough are deployed, they could decimate anything metallic like a plague destroys organic beings.

Production Specifications:
-Nanties produces solely at Construction yards
-Produced in amounts of 12 cm canisters
-Construcion Yards can only produce 15 canisters per day

R&D Time: 60 Days

Comments

#29 4:09pm 23/08/04

[quote] Im against you, a galactic standard group with a haphazard layout and no command structure, having this, period. I dont believe one of your minor companies could make or develop these either. [/quote]

Haphazard layout- yes

No command structure- No

Read a Union thread, and you'll see several include meetings of "the comittee" which is all the leaders of the Union affilates coming together. That is a command struture.

And I wouldn't call the Union's companies "minor". I mean Tagge is a galactic standard bearer, and Belgardi own and controls two worlds. If you put that against most TRF companies (with the notable exception of Vinda Corp) they are anything but minor.

Besides- do you consider IDtech minor? I wouldn't. Yet it seems that if you label the Union's companies minor, then IDtech is minor. What about Arliss and it multiple splits. What makes a TRF company powerful? Just because the Union is comparitivly smaller than BDE doesn't make its companies any more "minor".

#28 3:47pm 23/08/04

Im against you, a galactic standard group with a haphazard layout and no command structure, having this, period. I dont believe one of your minor companies could make or develop these either. This has as much a chance of going by me as the Tholatin Devestator did.

P.S. thats not much of a consession at all

#27 3:41pm 23/08/04

[QUOTE=A.J. Michalson]It would be my opinion that (besides George Lucas not knowing about the tech) the 'reason' nanites are not seen in Star Wars canon, is because they are unfeasible. Actually, IIRC there are some peoples who use nanites, or something similar, it's just that the cost to produce them is so huge that making a turbolaser is more practical.

BDE is the exception in that; their entire group is built around the things. It's how their people survive, live, etc.

I want to know the following things:

How they will be built
How long it will take to build them
If they are going to be used as a stand-alone weapon, or be combined with missiles/other things.

I'm not really concerned with whether or not your group can build them, as you do have the anti-nanite tech already, and this is just the next logical step (if not the first step).[/QUOTE]Ok, heres something to make the nanites perhaps a little more legal and useable. They would be produced at a construciton yard since those are the only factories TRF has and they could be produce by the canisterful. A canister would be about 12 cm high and be cylindrical in shape. So there question here would be build time: How many canisters should a construction yard be able to produce per day? I was thinking around the area of 25 per day at the most and 10 at the least.

So to sum it all up to maybe give Nanites a little more restricted use:
-They have to be produced first.
-Construction Yards are the only things that can produce them.
-Each Canister of nanites is 12 cm long which factors into the Union's standing meterage.
-Each Construction Yard can produce only 10 to 25 canisters per day.

Note: These canisters are likely small enough to replace the warhead of most missiles which means either we will load them into current models or if forced to R&D a new model.

Surely thats some sort of concession, I mean we have to put time into building them and it factors into out fleet meterage so it shows up as a real and useable asset.

#26 1:12am 12/08/04

Well, BDE doesn't have to worry about breaking rules concerning canon craft.

I just scrapped them all.

#25 12:52am 12/08/04

What I actually meant, was before the merger, they had built some canon craft.

I am not accusing BDE of breaking the rules.

I am sorry for my miscommunication. :p

#24 5:45pm 11/08/04

They havent, Brutus is mistaken. If you see galactic standard ships on Farf's manifest, its spoils of war, captured from other groups.

#23 5:41pm 11/08/04

BDE is BDE. To the staff, Farfalen doesn't exist as a separate entity, it's part of BDE, and thus is subject to BDE's restrictions.

If Farfalen has built any canon craft, then they're in trouble. If they captured them in battle, then that's fine.

#22 5:23pm 11/08/04

Also remember, that while [b]BDE[/b] can't build galactic standard ships, there members, like Farfalen have built galactic standard ships. (I dont know if they still can or will, but I know you manifest has some galactic standard stuff that was built, though some of it was traded for).

Anyway, I too see that the nanites are powerful and need restrictions. How about suggesting some, rather than asking us to just make something up.

And about the Unions organization, please realize that while the GLF is the often visible face of the Union, and it is somewhat ragtag (because that what terrorist networks are) the Union itself is much more highly complex and efficent. Don't judge the Union by my example.

#21 5:06pm 11/08/04

[QUOTE]Indeed, BDE cant build galactic standard ships[/QUOTE]

Eh?..is that all you had to give up?...I'd hardly call that a 'handicap', not by looking at some of your ships...

I don't mean any offence here Gue, but, something tells me you got let off lightly there mate, heh.

..hmm...another pesky nano-tech...

o_O

#20 4:16pm 11/08/04

I employ nanotechnology as well, though not on the scale of making nanotech clouds or even missles.

As well, nanotechnology is basically at a stand-still because you need to make tools smaller then your end product, which are thus much too small to make by human hands. Thus... and so the cyclical logic goes, making them rediculously expensive.

#19 4:11pm 11/08/04

It would be my opinion that (besides George Lucas not knowing about the tech) the 'reason' nanites are not seen in Star Wars canon, is because they are unfeasible. Actually, IIRC there are some peoples who use nanites, or something similar, it's just that the cost to produce them is so huge that making a turbolaser is more practical.

BDE is the exception in that; their entire group is built around the things. It's how their people survive, live, etc.

I want to know the following things:

How they will be built
How long it will take to build them
If they are going to be used as a stand-alone weapon, or be combined with missiles/other things.

I'm not really concerned with whether or not your group can build them, as you do have the anti-nanite tech already, and this is just the next logical step (if not the first step).

#18 3:53pm 11/08/04

Organizational issues aside, which I do not concede, how would they be built?

#17 3:50pm 11/08/04

Ok, if anything else, I realize that I'm obviously going to have to make some sort of concessions for this. Just need to figure out what.

#16 3:41pm 11/08/04

read the discussion thus far Griev, atm not even an issuie....

#15 3:32pm 11/08/04

If these are nanites, which are powered little microscopic machines, then I assume an ion cannon blast or an EMP device will render them incapable?

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