TNO Thorne Class Dreadnaught
[size=4]The Thorne Dreadnaught[/size]
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Craft: Thorne Class Dreadnaught
Combat Abbreviation: TD
Mission Profile: Combat Support
Designer/Manufacturer: Imperial R&D Department
Retail Price: Not available for sale. Produced exclusively for the New Order.
Consumables: 8 months
Cargo Capacity: 10 000 Metric Tonnes
Length Over All: 600 meters
Sublight Speed (Cruising): 18 MGLT
Sublight Speed (Flank): 24 MGLT
Sublight Speed (Emergency Full): 30 MGLT
Hyperdrive Motivator (Main): x.8
Hyperdrive Motivator (Backup): x2
Shield Integrity: 1500 SBD
Hull Integrity: 1275 RU
Weapons:
- 18 Heavy Turbolaser Batteries
- 12 Proton Torpedo Clusters (Able to launch a variety of warheads)
- None (four docking collars for shuttles located towards rear of ship)
- None
- Multi-track Shielding
Multi Track Shielding
Original R&D Description ([url="http://www.therebelfaction.com/forums/showthread.php?t=2140&highlight=Messiah"]Source[/url])
Multi Track Shielding uses a dedicated targeting computer imbedded in the shielding system to track approaching enemies and calculate approximate damage. The system automatically them distributes shields for maximum damage resistance. Combined with reactive shielding, this system gives the ship an unprecedented edge in battle.
A Better Explanation
Designed to give warships the best possible odds of surviving enemy attacks, Multi Track shields make use of the Empire's Multi-XMAP computer systems and Battle Analysis Computer systems to accurately predict and respond to enemy attacks. By analyzing sensor data as its recieved, the system alters shield angles to offer the best resistance to incoming fire. For example, if fire it detected coming from directly ahead of the vessel, the shields will be angled to deflect, rather than absorb, as much of the damage as possible.
Background Information
Developed by the Imperial Department of Research and Development, the Thorne was to be the Empire's ultimate answer to the Rebellion. The Thorne is a mere 600 meters in length, but she serves only one purpose: the destruction of enemy capital ships, space stations, and other spacefaring devices. Bristling with weapons, boasting an impressive 18 MGLT cruising speed, and a .8x hyperdrive, the Thorne is intended to arrive, launch a flurry of weapons fire at the enemy, and hold them until further help can arrive.
Shaped like a blunt-nosed cone, the Thorne is able to bring all of her weapons emplacements to bare on a single target. With the weapons mounted in increasingly-large rings around the ship, at least one quarter of her guns can be fired against a target in any position (save for directly astern). The engines are mounted in the fear.
Several rings of manouvering jets allow the ship to spin easily on its axis and change direction in mid-flight, making it the most manouverable capital ship of its size in the galaxy. This is especially useful, allowing the ship to spin 180 degrees in a matter of seconds and launch its entire compliment of weapons against any attacker foolish enough to attack from behind.
Carrying no fighters or ground troops, and a light crew compliment, the Thorne relies on other vessels for fighter support and surface missions. That being said, her intended purpose is neither with fighters nor the ground. The lightly shielded Thorne relies on her speed, manouverability, and impressive array of weapons, to deliver a devestating assault upon enemies of the New Order.
Research Time: 25 Days
Start: 08/3
End: 08/24
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Comments
#34 1:53am 25/08/04
What timing. R&D time expires today, too.
Thankee, folks.
#33 1:53am 25/08/04
APPROVED.
#32 1:33am 25/08/04
So... do we need another one? Or what? *pokes mod into action*
#31 6:53pm 22/08/04
APPROVED.
#30 6:52pm 19/08/04
I suppose. Anyway... approval?
#29 6:34am 19/08/04
Hard to say. I'd have to see what each warhead did, and, I wouldn't be the only one deciding.
#28 6:32am 19/08/04
Yeah. I've been working on a "warhead package" that would include a bunch of different warheads fitted into standard shells. Question is, would that be one R&D, or one per type of warhead?
#27 5:07am 19/08/04
If they're all canon, then it ain't no thing. But specialized missle systems with specialized warheads needed to be R&Ded seperately in the past.
#26 5:04am 19/08/04
They're designed to be loaded with Proton Torpedoes, so that's the only thing the ship will carry in any quantity. It's able to be loaded with other weapons (i.e. Heavy Rockets, Mag Pulse, etc.), but it would take some time to get them up from storage and loaded, and there would only be one, maybe two salvos worth aboard at any one time. Unless of course I RPed them preparing the ship for some sort of special mission that required a different warhead, in which case they would carry mostly those and only a handful of Proton Torpedoes, with the above limitations then being reversed...
Sorry if that's confusing. I can make it make more sense and add it in the description, if you like...
#25 4:57am 19/08/04
I'll take it.
Clarification: what kind of warheads are in the tubes?
#24 4:55am 19/08/04
How about 180? That's the closest I can get to 175 with the Cluster system (lol).
#23 7:04am 18/08/04
I'd cut it down to 150, or 175 as a max.
#22 6:05am 18/08/04
The defintion of superlaser is that is has the power to destroy/render unihabitable a planet, and can destroy a ship in a single post. The axil turbolaser simply combined the force of several turbolaser firing over multiple posts into all that damage being issued in one post, with charging going on to make it equvilent. When you broke it down into posts, the same damage was issued over the same ammount of time.
But that's neither here nor there.
Gue; yes, it recieved approvals from Dolash and someone else, though I can't find the original submission thread anymore... *shrug*
Simply treat it as a new ship, then?
Kas: I hate it when people say "That's to many!" Can you please, when you do, at least suggest something you would consider more reasonable? Saves time, you know! I didn't mean that to be rude, at all... just a suggestion.
#21 4:45pm 17/08/04
what's the yea say or nay say on this?
#20 2:05am 07/08/04
Yeah. It has shields similar to an Aegis cruiser, no starfighters, and much less in the way of energy weapons. Take away the missile launchers, and all it has in the way of weaponry is 18 heavy turbolaser batteries. A Strike cruiser amasses more firepower than that.
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