BDE R&D: 1
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The Ghost</td></tr>
<tr><td>Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Fusion Beam Cannon
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 20 second cooldown period. When fired against a standard imperial sheild unit the Cannon has demonstrated a similiar effect of that of a laser cannon indicating that the FBC is best used against unsheilded targets. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.
Ghost Sensor Stealth System
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering.
Pulse Gravity Well Projector
The pulse gravity well projector is quite a bit different from the Imperial version on the Interdictor class ship, although the effects are the same. 1 GWP can cover an area 50% of the normal gravity well projector and stop ships from leaving or entering those spaces. The PGWP acts just as its Imperial counterpart except instead of emiting a steady bubble of a gravity well the PGWP emits these bubbles in waves in a systematic pulse. The benifits of such a system include less energy drain on the equiped vessel. </td>
<td>
Ship Type: Heavy Freighter/Small Capital Ship
Crew: 2,600
Troops: 1,000
Cargo Capacity: 5,000 metric tons
Hull: 1,152 RU
Shields: 2,240 SBD
Length: 800 meters
Speed: 20 MGLT/Class A Hyperdrive
Weapons:
4 Tractor Beam Projectors
20 Turbolasers
14 Ion Cannons
8 FBCs
1 HPP
Special:
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Pulse Gravity Well Projector
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<tr><td>
<tr><td>Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Fusion Beam Cannon
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 20 second cooldown period. When fired against a standard imperial sheild unit the Cannon has demonstrated a similiar effect of that of a laser cannon indicating that the FBC is best used against unsheilded targets. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.
Ghost Sensor Stealth System
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering.
Pulse Gravity Well Projector
The pulse gravity well projector is quite a bit different from the Imperial version on the Interdictor class ship, although the effects are the same. 1 GWP can cover an area 50% of the normal gravity well projector and stop ships from leaving or entering those spaces. The PGWP acts just as its Imperial counterpart except instead of emiting a steady bubble of a gravity well the PGWP emits these bubbles in waves in a systematic pulse. The benifits of such a system include less energy drain on the equiped vessel. </td>
<td>
Ship Type: Heavy Freighter/Small Capital Ship
Crew: 2,600
Troops: 1,000
Cargo Capacity: 5,000 metric tons
Hull: 1,152 RU
Shields: 2,240 SBD
Length: 800 meters
Speed: 20 MGLT/Class A Hyperdrive
Weapons:
4 Tractor Beam Projectors
20 Turbolasers
14 Ion Cannons
8 FBCs
1 HPP
Special:
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Pulse Gravity Well Projector
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Comments
#23 12:51am 28/07/03
Aye, that would be the case.
#22 5:46am 27/07/03
I believe we already spoke about it, did we not?
#21 4:15am 27/07/03
Toy approved.
Kas, if you get a chance I'd like to have a quick chat over aim about something.
#20 9:30pm 25/07/03
Well, here's one approval for you.
#19 8:09pm 25/07/03
For use with a cloak, is what I mean. You should probably remove that phrase, because it doesn't have much bearing on the tech.
#18 7:35pm 25/07/03
Im sure the engines would leave some sort of anomolous reading if one were to look for it
The Ghost sensor system is cloak in its own right, while not hiding the ship from sensors in the way which the averge ship does, it still throws off the sensors of targeting vessel. Its all symantics...
#17 7:31pm 25/07/03
Do the engines produce detectable emmissions?
[quote]For these reasons, the array was left up front away from engineering and cannot be powered up in conjunction with a cloaking system.[/quote]
Was this origionaly equipped for a cloak?
#16 7:09pm 25/07/03
[quote]I don’t have a problem with the engines, but it sounds like they use no energy at all. Every reaction gives an equal and opposite reaction. There has to be some sort of reaction to using superstrings and ZPE.
It may not be an obvious reaction, but there must be something.
You say there is no effect to the passengers because you are simply “bending space and time” to reach your destination. I have a few questions then...
To what extent can space and time be bent? Your ship doesn’t move very fast for something that’s basically a time machine.
If there is no effect on the passenger, that would be because the ship is just “warping” its destination, right?
If so, what kind of “trial” are your engines going to leave? ION engines leave an ION trail, so using a dummied down form of time travel is got to leave something readable.
Also, you’ve got to be using a lot of energy to not only contain whatever system you’re using to warp the superstrings, but you’ve got to effect these strings in some way. Not only do you have to effect them, but you have to effect them in a positive way; so you go forward, instead of lopsided to give an example. So saying that your engines don’t use any energy at all is kida… farfetched.
[/quote]
[quote]Its not a time machine, the mechanics of the beast keep the engines working at sublight, this is not a hyperspace engine system. The controled electric interaction with the strings should be noted as to interact on a WIMP scale, keeping the gravity onboard the vessel seperated from the universe outside by using the same gravity feilds the ship uses itself for propulsion.
As for the energy issuie, what we do is tap into the said quantum leakage, fuling our capicitors with the constantly newly forming energies on the quantum level and storing it before it disapates into nothing. Creating a limitless source of energy at zero cost.
[/quote]
[quote]a) I see. But bending space/time is at heart a time machine. What you do is move through space by warping the space fabric, right? At the same time, you warp the time fabric as well, so the travel doesn’t take a long time.
I’m simply curious as to how a ship will move its self while interacting with things that have length, but no width. Somehow, you have to “grab” them in order to be pulled, or to pull, right?
b) Energy doesn’t just dissipate, it simply goes into another form. Since the beginning of time, nothing has been gained or lost from the universe. We’re still drinking the same water Noah floated on during the flood.
There has to be cost, one, you have to store the energy. Two, you have to transfer the energy to your systems, three, you have to be able to tap into the energy, and once more, you have to dissipate exhaust. Everything leaves behind residue of some sort, in some way.
I guess the energy source is fine, no qualms about it. It’s just that you’ll need to harvest your energy constantly, instead of just generating it.[/quote]
[quote]Becuase they may be strings in nature, they resonate the fabric of the universe and thats what we interact with.
[/quote]
#15 6:19pm 25/07/03
2. Only unshielded then, ok. Same as a laser [b]cannon[/b], fine, that’s fair. Every weapon is variable, but a generalization would be nice. With a 50-meter melt area, we’re talking several thousand RU per shot here; clarify if I’m going over. 20 second cool-down sounds fine.
3. Lightning, and energy, doesn’t dissipate into space by itself. Lightning doesn’t strike the sky, it seeks the solid ground to form a connection. Granted, this is Star Wars, but still. To dissipate, the energy would have to run through a specialized system located somewhere on the ship designed to leak the excess out. This system couldn’t be infallible; if it gets overloaded with too much energy it would burn out or shut down. If your system were infallible, this ship would be invincible.
4. By ‘ghost’ I meant this…
[quote] Ghost Sensor Stealth System
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering and cannot be powered up in conjunction with a cloaking system.[/quote]
It says it draws vast amounts of energy, and emits radiation, something has to shut down so this can be used.
5. [quote] A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates.[/quote]
It’s a one shot dealie that uses an enormous amount of energy, as it requires an hour to recharge… Something would have to be down and out to compensate. But, it bypasses the rule of how many posts are needed to destroy a ship. And because Abolishers were… abolished… please exchange the hyperenergy system for a gravity well generator.
#14 5:46pm 25/07/03
2. the Cannons only effect unsheilded matter, when hitting a sheild its about the same as a laser cannon. Ill not assign a damage number to this as its a variable damage weapon, depends on what/where it hits and how. As for cool down hows 20 seconds? Think of this as a hyped up laser cannon, cuase the way I see it, your gonna think of this as alot more than it is otherwise....
3. Dissipates into space....
4. No it doesnt, the hulls armor doesnt require energy as its not a system as you seem to think it is but rather an ability of the armor as its hit. The engine generates a massive amount of energy itself and the sensor system is lesser than a cloak so not much drain their either.
5. granted, but might I say, if you allowed it, one wouldnt need to know if someone were approaching from hyperspace. Like when one engaging in a fleet battle and start up their dictors, one would saturate the area with pulsemass before the battle in the same way...
More on #1 to come....
#13 5:20pm 25/07/03
The gravimetric engine says you “create distortions in space/time that can be used to push and pull a ship in any given direction.” Is this a rubber band effect, where space is stretched and shoves you forward upon returning to its normal state, or would this be a ripping effect, where you “tear” a hole in space and pass through? How does the engine affect traceability? Are there noticeable engine emission fields, or is this all self enclosed?
When the fission beam cannon is fired, do other systems shut down to conserve energy? I think it’s a little overpowered too, you’ve got 8 of them on there, which means you can have 4 firing constantly. With a 50-meter vaporization point, you could cut an ISD II in half in fewer than 30 seconds. I’d like you to tone down the damage width, give a SBD and RU rating as to how much damage we’re talking about within a 5 second shot, and increase the cooling period dramatically.
Where does the energy absorbed from the ablative armor matrix go?
Your ghost uses a lot of energy to function; something’s got to go when it’s on. I would suggest the fission beam cannon and the other energy weapons be unable to fire when you are in this evasive mode.
I don’t like the pulsemass generator. I was under the impression pulsemass was banned on TRF. Even if this were allowed, it would be next to impossible to use. There is no way to detect someone in hyperspace; once they enter they’re gone. Therefore, you would have to know exactly where they would be, and the exact speed of the ships hyperdrive to make a decent calculation as to the time you need activate your weapon. If you changed it to a low power interdictor, I’d be happy.
#12 4:11am 25/07/03
...
#11 3:41am 15/07/03
5/21/03 9:03 pm
Pre
#10 9:23pm 14/07/03
When was this submitted originally, pre or post new rules?
#9 7:46am 13/07/03
Tell me, how many of your groups has this R&D been used for Gue? :p
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