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Galactic Citizen

The Ghoul

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The Ghoul</td></tr>
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Designed to be a battle interloper, a midrange vessel to disrupt enemy formations in mid-battle, the ghoul was task designed to be more than a simple annoyance. In logs of past battles interdiction feilds and hyperspace blocking technology has been a trademark of most invasions, and thus the ghoul has been designed to not only curcumvent these problems, but inherit them into its battle strategy. With reworked hyperdrive engines and new integrated technologies the ghoul promises to be a valuable new front line support ship in the claw.


Gravimetric Engine

Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.

There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.

By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.

Fusion Beam Cannon

This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 20 second cooldown period. When fired against a standard imperial sheild unit the Cannon has demonstrated a similiar effect of that of a laser cannon indicating that the FBC is best used against unsheilded targets. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.

Ablative Armor Matrix

This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.

Gravitic Engine Sheilding

a form of shielding that uses an anti-graviton field to counteract the effects of a gravity well projector. Internally eclipsing the micro-hyperdrive engine complex the shield prevents the hyperdrive feild from collapse from gravitational feilds by simulating regular deep space gravity conditions.

Molecular Shielding

Similar to those used on the Balmorran Viper Automadon, molecular shielding absorbs the energy from opponent's weapons and re-routes it into the ghouls own power systems in much the same way as the ablative armor matrix would. Typically this power would be directed to the ships relatively large internal coolant matrix with which to keep the micro-jump engines active.

Micro-Jump Hyperdrive

The seconday drive of the vessel, incapable of making the long hyperspace jumps of its regular sized cousin, the Micro-jump is designed for extended short term multiple uses in a confined area of operation. Requiring less power and time to operate than the average hyperdrive, its systems strain at an incredably fast rate and thus the need for the large coolant system built into the ship. This Micro-Jump system is designed to be used in a given feild of combat to allow the ghoul to preform tactical jumps mid-battle to harrass specific portions of the enemy formation.

Parasite Pod

These pods do damage by absorbing hull mass rather than just mangling it. Disassemblers are released into the hull on contact, immediatly going to work on anything around the pod, except the pod itself, rearranging the atomic structure to base particles until theres nothing left to disassemble, upon which the dissassemblers will return to the pod, if possible. The pod itself is merely a modified PIM Missle, the pulsar bomb removed and replaced with its dissassembler payload, but still retaining its armor and ionic pulsar emitter.

Electromagnetic Pulse Pod

An exact duplicate of the PIM Missle, with the exception of its bomb having been tweaked to instead release an equal pulse of EMP radiation every 5 seconds instead of detonating. If the interal portion of the Pod becomes open after activation it will detonate exactly as a PIM Missle would.

Boarding Pod

Another PIM Missle modification, this one being a simpler modification. The insides of the missle have been hollowed out to allow a 10m space inside, the missles explosive compliment and ablative armor endings having been removed. Retaining its Ionic pulsar this missle contains a sole Drahzi Daemun inside. The Drahzi Daemun will become active upon impact, taking hold of the situation as it sees fit.

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Ship Type: Battle Interloper
Crew: 2,000
Troops: 500
Cargo Capacity: 2,000 metric tons
Hull: 1,152 RU
Shields: 2,240 SBD
Length: 800 meters
Speed: 30 MGLT/Class B Hyperdrive
Weapons:
4 Tractor Beam Projectors
10 FBCs
Special:
Gravimetric Engine
Ablative Armor Matrix
Fusion Beam Cannon
4 Parasite Pods
4 Electromagnetic Pulse Pods
4 Boarding Pods
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Pods</td>
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Comments

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#2 6:48am 30/10/03

APPROVED.

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#1 3:29am 30/10/03

Approved.