Ghost Mk. II
<table border="5" cellspacing="5" cellpadding="5"><TR>
<TD><font size=+2>
The Ghost Mk. II</td></tr>
<tr><td>
Based on the [url="http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=122.topic"]Ghost Mk. I[/url]
Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Fusion Beam Cannon
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 20 second cooldown period. When fired against a standard imperial sheild unit the Cannon has demonstrated a similiar effect of that of a laser cannon indicating that the FBC is best used against unsheilded targets. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.
Ghost Sensor Stealth System
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering.
Pulse Gravity Well Projector
The pulse gravity well projector is quite a bit different from the Imperial version on the Interdictor class ship, although the effects are the same. 1 GWP can cover an area 50% of the normal gravity well projector and stop ships from leaving or entering those spaces. The PGWP acts just as its Imperial counterpart except instead of emiting a steady bubble of a gravity well the PGWP emits these bubbles in waves in a systematic pulse. The benifits of such a system include less energy drain on the equiped vessel.
Daemun Hyperdrive
The engines of all Dameun ships will recieve an upgrade to this engine status. Instead of working in tandum with multiple sub-engine materials and parts, the Daemun Hyperdrive is built and run as one solid mechanism working independantly of overall ships operations, but in synch with ships status. Using a special created Mystery, with much the effect of an AI program, the Daemun core programing is connected to the Intelligence web to form a more sophisticated drive unit. Instead of keeping astronomical charts and such seperate in a main computer core this set up allows a ship in transit to constantly be updated on all current data currently known to the Black Dragon Empire. This data would comprimise new planetary data from the GMP as well as sudden battle run ins that may distract a vessel in mid flight and make obvious course corrections. The old NavCom system has remained as an integral system in a hyperspace sensor suite to avoid gravity shadows as well as any other hyperspace anamoly that may harm the vessel and make course corrections for these issuies. The drive uses modified gamma radiation to create electromagnetic energy that, when ejected from the hyperdrive, cause the realspace time-space matrix to ripple. The hyperdrive continues to eject electromagnetic energy to push against these ripples, propelling the ship into hyperspace. When encountering a gravity disturbance, whether that be from ship bourne sources or planetary shadows, the Daemun drive is equiped to begin its push into hyperspace whilst also traveling these shadows, of course not in the physical bodies of planetary objects but in the gravity wells of these shadows. Upon detection of these gravity shadows the hyperdrive will begin its normal drive procedures, cuasing its ripples in the realspace time matrix whilst also activating a pulsing static hyperwave bubble which whill allow the vessel to strike the hyperspace reality around it while also gaining protection inside the realspace buble from the gravity shadows around it, effectively allowing hyperspace travel in a gravity enriched enviorment at greatly reduced speeds. Instead of the gas coolants of the standard hyperdrives, the Daemun drive has used the once feared grey goo problem as a grey goo solution. A mass of pre-programed assemblers flood every free portion of the Daemun drive, absorbing the heat of the drive as it seeps from the drives components itself, as this heat rises beyond compensation capacity, the grey goo goes into operation, replicating itself from the dead components of itself, recycling the dead assemblers to draw the heat of the drive completely.
Malleable Technology
The newest trend in Dameun technology has found its way into this new design as well. This ship is designed to continue operations until terminally damaged, a state much harder to reach with these improvements. The malleable portions of the ship quickly cover to repair and replace damaged sections of ship to keep it operating at best capacity until no free materials remain with which to fix damaged parcells with. In addition to ships repair, this vessel incorporates this new technology into an internal defense system. Ships sections, detecting intruders, will themselves change form to seal areas, to appear as if naturally built, to trap invaders in.
Directed Microwave Beam
Luanching from the ion cannon that most modern militaries use to disable the target of their aggression, Daemun scientists have developed the next step in EMP technologies. Where previous attempts in this field merely attempted to disable targeted electronics, our MPC will effectively destroy it without effecting living beings or inert materials overtly. High Power Microwave technology builds on a firm foundation provided by the EPM Technology. Unlike electromagnetic pulse, however, it has higher frequency content and is much more penetrating into target systems. HDirected Microwave Beam technology produces burnout and disruption in electronics while not affecting humans. It has low collateral damage potential and may be useful in a variety of non-lethal missions.
The beam is formed not from the typical cannon barrel, but instead from an antenna tip with conical dish. With this type of beam emmission we are capable of changing the size of the beam from the merest of a degree to a complete wide brim angle. While widebrim angles make for weaker beam dispersal, as does small degree angle increse effectiveness of the beam, this dispersal disregards most forms of protection that dont already protect against other forms of heat radiaton, as these forms of protection (as well as fewer forms of radiation sheilding, non-ray sheilding) are already designed to prevent the effects of solar rays of a similar nature. Todays warships are ill-prepared for such a weapon, as their current level of defense against microwave radiation, is again, formed against the solar and interstellar variety, which is immensly less powerfull than the directed verions created by the beam, effectively nullifying any protection these systems would have offered to their ships.
The ablative armor matrix of future ships will be adjusted to the frequancy on which this beam operates in order to not adverslay effect Daemun vessels cought in its area of effect, the frequancy modification will be made to that of the exact beam as to not overload ablative matrixs with natural microwave radiation.
Remote Mind Altering Transmisson
Expanding the realm of Microwave beam research, Dameun scientist have made an amazing breakthrough on the hell planet Ganath. By changing the frequancy and waveform of the microwave beams radiation the chemical responses of a subjects brain pattern can be suitably altered in specific but major ways. Exploring this new form of Microwave radiation, an entirely new transmitter has been developed and tested on the newly aquired population of Ganath. Transmitting signals on an extremely low frequancy to a specific or general area of living beings can mimic their natural brain waves, an overwhelming trait that can override those of the subject brains exisisting. The base frequancy of the beam has proven to produce apathy in test subjects, inducing a lack of interest or concern, especially regarding matters of general importance. Long range transmissions (300km max) are the most effective as they are the easiest to control and single to a specific frequancy, whilst at close range (50km and below) seem to cause aberrations in the thought processes of beings, such as hallucinations, disordered thought, confusion, aggression, depression and anger. The activation of a ReMAT can be detected if not by sensors then by the buzzing sound it seems to induce in its subjects as their own thought patterns are overwhelmed. Specific long range waveforms can be set for different controled emotional states, the higher the range of the waveform the more agressive the state of mind becomes while the lower range produces a more calm and then more depressive and apathatic state of being. Whilst useful on humans mostly it has proven effective on all creatures with a similiar brain structure, whilst cyborgs/robots and most artificialy enhanced beings remain immune.
Metabolic Anti-Theft System
Within the same confines of operation as the Malleable technology works, the metabolic anti-theft system operates. This system, when activated, will begin a proccess of disassemblers that will turn the ship itself into its base atomic structure within an hour. Docked vessels, as well as anything else attached to it, suffer a an increasing risk of subcoming to the effects of the metabolic breakdown if the disassemblers reach the connection between ships.
</td>
<td>
Ship Type:
Heavy Freighter/Small Capital Ship
Crew:
2,600
Troops:
1,000
Cargo Capacity: 5,000 metric tons
Hull:
1,152 RU
Shields:
2,240 SBD
Length:
1500 meters
Speed:
20 MGLT
Class A Hyperdrive
Weapons:
4 Tractor Beam Projectors
15 FBCs
10 DMBs
10 ReMATs
1 PGWP
Special:
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Pulse Gravity Well Projector
ReMAT
DMB
Malleable Technology
Daemun Hyperdrive
</td></tr>
<tr><td>
<tr><td>
Based on the [url="http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=122.topic"]Ghost Mk. I[/url]
Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Fusion Beam Cannon
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 20 second cooldown period. When fired against a standard imperial sheild unit the Cannon has demonstrated a similiar effect of that of a laser cannon indicating that the FBC is best used against unsheilded targets. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.
Ghost Sensor Stealth System
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering.
Pulse Gravity Well Projector
The pulse gravity well projector is quite a bit different from the Imperial version on the Interdictor class ship, although the effects are the same. 1 GWP can cover an area 50% of the normal gravity well projector and stop ships from leaving or entering those spaces. The PGWP acts just as its Imperial counterpart except instead of emiting a steady bubble of a gravity well the PGWP emits these bubbles in waves in a systematic pulse. The benifits of such a system include less energy drain on the equiped vessel.
Daemun Hyperdrive
The engines of all Dameun ships will recieve an upgrade to this engine status. Instead of working in tandum with multiple sub-engine materials and parts, the Daemun Hyperdrive is built and run as one solid mechanism working independantly of overall ships operations, but in synch with ships status. Using a special created Mystery, with much the effect of an AI program, the Daemun core programing is connected to the Intelligence web to form a more sophisticated drive unit. Instead of keeping astronomical charts and such seperate in a main computer core this set up allows a ship in transit to constantly be updated on all current data currently known to the Black Dragon Empire. This data would comprimise new planetary data from the GMP as well as sudden battle run ins that may distract a vessel in mid flight and make obvious course corrections. The old NavCom system has remained as an integral system in a hyperspace sensor suite to avoid gravity shadows as well as any other hyperspace anamoly that may harm the vessel and make course corrections for these issuies. The drive uses modified gamma radiation to create electromagnetic energy that, when ejected from the hyperdrive, cause the realspace time-space matrix to ripple. The hyperdrive continues to eject electromagnetic energy to push against these ripples, propelling the ship into hyperspace. When encountering a gravity disturbance, whether that be from ship bourne sources or planetary shadows, the Daemun drive is equiped to begin its push into hyperspace whilst also traveling these shadows, of course not in the physical bodies of planetary objects but in the gravity wells of these shadows. Upon detection of these gravity shadows the hyperdrive will begin its normal drive procedures, cuasing its ripples in the realspace time matrix whilst also activating a pulsing static hyperwave bubble which whill allow the vessel to strike the hyperspace reality around it while also gaining protection inside the realspace buble from the gravity shadows around it, effectively allowing hyperspace travel in a gravity enriched enviorment at greatly reduced speeds. Instead of the gas coolants of the standard hyperdrives, the Daemun drive has used the once feared grey goo problem as a grey goo solution. A mass of pre-programed assemblers flood every free portion of the Daemun drive, absorbing the heat of the drive as it seeps from the drives components itself, as this heat rises beyond compensation capacity, the grey goo goes into operation, replicating itself from the dead components of itself, recycling the dead assemblers to draw the heat of the drive completely.
Malleable Technology
The newest trend in Dameun technology has found its way into this new design as well. This ship is designed to continue operations until terminally damaged, a state much harder to reach with these improvements. The malleable portions of the ship quickly cover to repair and replace damaged sections of ship to keep it operating at best capacity until no free materials remain with which to fix damaged parcells with. In addition to ships repair, this vessel incorporates this new technology into an internal defense system. Ships sections, detecting intruders, will themselves change form to seal areas, to appear as if naturally built, to trap invaders in.
Directed Microwave Beam
Luanching from the ion cannon that most modern militaries use to disable the target of their aggression, Daemun scientists have developed the next step in EMP technologies. Where previous attempts in this field merely attempted to disable targeted electronics, our MPC will effectively destroy it without effecting living beings or inert materials overtly. High Power Microwave technology builds on a firm foundation provided by the EPM Technology. Unlike electromagnetic pulse, however, it has higher frequency content and is much more penetrating into target systems. HDirected Microwave Beam technology produces burnout and disruption in electronics while not affecting humans. It has low collateral damage potential and may be useful in a variety of non-lethal missions.
The beam is formed not from the typical cannon barrel, but instead from an antenna tip with conical dish. With this type of beam emmission we are capable of changing the size of the beam from the merest of a degree to a complete wide brim angle. While widebrim angles make for weaker beam dispersal, as does small degree angle increse effectiveness of the beam, this dispersal disregards most forms of protection that dont already protect against other forms of heat radiaton, as these forms of protection (as well as fewer forms of radiation sheilding, non-ray sheilding) are already designed to prevent the effects of solar rays of a similar nature. Todays warships are ill-prepared for such a weapon, as their current level of defense against microwave radiation, is again, formed against the solar and interstellar variety, which is immensly less powerfull than the directed verions created by the beam, effectively nullifying any protection these systems would have offered to their ships.
The ablative armor matrix of future ships will be adjusted to the frequancy on which this beam operates in order to not adverslay effect Daemun vessels cought in its area of effect, the frequancy modification will be made to that of the exact beam as to not overload ablative matrixs with natural microwave radiation.
Remote Mind Altering Transmisson
Expanding the realm of Microwave beam research, Dameun scientist have made an amazing breakthrough on the hell planet Ganath. By changing the frequancy and waveform of the microwave beams radiation the chemical responses of a subjects brain pattern can be suitably altered in specific but major ways. Exploring this new form of Microwave radiation, an entirely new transmitter has been developed and tested on the newly aquired population of Ganath. Transmitting signals on an extremely low frequancy to a specific or general area of living beings can mimic their natural brain waves, an overwhelming trait that can override those of the subject brains exisisting. The base frequancy of the beam has proven to produce apathy in test subjects, inducing a lack of interest or concern, especially regarding matters of general importance. Long range transmissions (300km max) are the most effective as they are the easiest to control and single to a specific frequancy, whilst at close range (50km and below) seem to cause aberrations in the thought processes of beings, such as hallucinations, disordered thought, confusion, aggression, depression and anger. The activation of a ReMAT can be detected if not by sensors then by the buzzing sound it seems to induce in its subjects as their own thought patterns are overwhelmed. Specific long range waveforms can be set for different controled emotional states, the higher the range of the waveform the more agressive the state of mind becomes while the lower range produces a more calm and then more depressive and apathatic state of being. Whilst useful on humans mostly it has proven effective on all creatures with a similiar brain structure, whilst cyborgs/robots and most artificialy enhanced beings remain immune.
Metabolic Anti-Theft System
Within the same confines of operation as the Malleable technology works, the metabolic anti-theft system operates. This system, when activated, will begin a proccess of disassemblers that will turn the ship itself into its base atomic structure within an hour. Docked vessels, as well as anything else attached to it, suffer a an increasing risk of subcoming to the effects of the metabolic breakdown if the disassemblers reach the connection between ships.
</td>
<td>
Ship Type:
Heavy Freighter/Small Capital Ship
Crew:
2,600
Troops:
1,000
Cargo Capacity: 5,000 metric tons
Hull:
1,152 RU
Shields:
2,240 SBD
Length:
1500 meters
Speed:
20 MGLT
Class A Hyperdrive
Weapons:
4 Tractor Beam Projectors
15 FBCs
10 DMBs
10 ReMATs
1 PGWP
Special:
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Pulse Gravity Well Projector
ReMAT
DMB
Malleable Technology
Daemun Hyperdrive
</td></tr>
<tr><td>
</td>
</tr></table>
</tr></table>
Comments
#25 12:46am 31/01/04
Approved.
#24 8:14pm 30/01/04
....
#23 6:16pm 26/01/04
APPROVED again.
#22 10:26am 26/01/04
Screw it, Ive edited out the referance to modifications. When the R&D time is done on this it will just replace the Ghost in my R&D listing, and Ill scrap all my Mark I's to build this.
#21 7:31am 23/01/04
fine then, you want 8 days? 1 extra day to represent that taking out of old weapons and fixing the systems that they were in for the new ones?
#20 7:04am 23/01/04
No. I assumed that that was the case when I wrote my remarks, anyway.
#19 7:03am 23/01/04
ah fine, 7 day upgrade time per ship, using a yard. that better?
#18 6:56am 23/01/04
I'm curious as to whether one is justified in updating dozens of outdated ships with potentially so much ease, and merely due to a so-called Mk. II version of that same ship. Given our build times, this method would be much more efficient than just building a newer class of ship from scratch - especially when keeping large craft in mind.
I don't see how what you're proposing, here, would deserve an exception any more than the most extreme of cases. -- The guy who wants to improve his 5,000 meter command ship, which he has dozens of, beyond a rival faction's new design, and decides to boost the per-meter quality under the cover of a meaningless extension.
A new, top-of-the-line craft that can be built from the obsolete carcass of its, uh, "predecessor." For only, say, a 100 meter increase in size, one would be capable of revamping an entire craft.
#17 6:47am 23/01/04
That you need to upgrade all your ships, rather than have a single ship equivilently upgraded in a yard and that having a MK II affect on ALL your @#%$.
#16 6:35am 23/01/04
I dont see what your going for...
#15 6:24am 23/01/04
Yes...
If the Mk. II version happened to keep the original size, and just had the kinks knocked-out with an addition or here there, would you be suggesting "instant" upgrades?
#14 6:14am 23/01/04
[quote]7 day upgarde since its only a 700m addition to this type of craft. [/quote]
#13 6:12am 23/01/04
Despite the near doubling of size, not to mention the revised list of weaponry (quantities aside), you're asking the option of turning one ship into another because "Mk. II" is tacked on?
#12 7:48am 22/01/04
I proposed the idea that the R&D time AND upgrades be done at the same time, a work in progress if you will, but if you rather they be done seperate.... 7 day upgarde since its only a 700m addition to this type of craft.
#11 5:29am 22/01/04
So 5 days to double the size of how many craft?
12>>>