The Shield of Faith, GC
Long ago, in Azguard Myth, the great god Yunos protected an entire city from the catapult-rocks of the army of Jarl, soley by providing a shield made from the raw courage of the people who defended it. Wheras many would characterize this as fantasy, Azguard have reasons for believing it.Why? Well, namely they asked Yunos, who (between mouthfuls of pie) told them a long, meandering story about the war, his back-itch, and the quality of rice these days.
So the scientists of Azguard got together, bickered for some time, and eventually dug up the lost city of Upyermuckluck. In the middle, a great, ancient, rock artefact was found. After some prodding with bread-sticks, it came alight and provided a tiny energy shield around the scientists.
It was returned to the lab, tested, poked, stabbed, sampled, tasted, chipped, moulded, danced upon, peed upon, kicked, stabbed thrown off of buildings, set on fire, until finally, the scientists figured out not how it worked, but how to copy it until it worked.
What they know so far is this: A crystal, found in the fore-head of the Fraxian dragon on Azguard, feeds off of the light-force-energy generated by people, particularily by people who are corageous. When stationed in the right-shaped reciprical, it will funnel all the excess light-energy into a protective dome.
A network of such devices, across the planet, could create a huge energy shield of light, covering the whole planet.
The dome comes in three intensities, based on threat.
1. Regular level. This shield is powered by the general feelings of the people. It is strong enough to last for days on end against all types of weapons, before the force-shield gets burned faster then it can be replaced. Usually it remains in this level, hence the name. An advantage to this level is that ships can get through it, albiet they are slowed heavily and the force-mystics (more on them later) can detect their entry.
2. Super-holyness level. This level creates almost a solid wall of light energy. There are two ways for this to happen. One, and this is very unlikely, is that the entire population is galvenized into heroism and courage. The second is that the mystics (more on them later) or indeed anyone, puts their hand on the orb, lifts it, and drops it back into place. Suddenly, everyone feels the tug of light-energy, and it pours off of them to immeadietly power the shield. This can only be maintained for a day at most, and afterwards the shield is completely gone for a day, but for one day the shield is indestructible, nothing can get in or out unless it is generating light energy. That includes ships and bad people.
3. Burn-out level. The shield is down for a day, until then it cannot be reactivated.
There is one small problem with this system, we need someone to tend it.
Enter mystics. And no, not those ones with the incense, going "ooooOOOOOooooohh" at people ad rolling their eyes all the time, people who mastered the force with no outside training. These mystics, that can be found throughout the galaxy, have an important job to play in the maintenance of the shield. Two to be precise.
One is the Premonition. How are you supposed to know when the enemy is going to attack? How are you supposed to get the shield up in time? These mystics, tending their stations, constantly sense the space around the planet. Should they forsee a danger, or detect the dark side, they prepare to raise the shield, and do so very quickly. The crystals at the station help amplify their powers, so that they can reach into space, even hyperspace, to sense incoming doom.
The other is mechanic/revrend. Someone has to keep to people generating light-energy and the stations intact. They make sure the shields are always ready to spring into action, and the people are warned. We have yet to find out what would happen if a people channling dark energy would do should they ever get ahold of one of these stations.
(OOC: This is a planetary defence, taking the place of traditional shields. They're amazingly powerful, extreemly mystical, and provide people with some assurance - at last - that they can go out fleeting without getting attack, and defend against WMD-waving madmen.)
Comments
#39 2:42am 14/03/04
GLEE!
Thank you!
#38 1:09am 14/03/04
Approved.
#37 12:10am 14/03/04
You've already passed any design time requirements, and I'm fine with a 25 day build time. APPROVED from me.
#36 2:58pm 13/03/04
Any more issues with the design?
#35 5:26pm 07/03/04
Well sure, but once this is decided could any other issues with the design be brought up? Because if there arn't any I really want to get this rolling, it's going to be very useful in the future.
#34 6:59am 07/03/04
That sounds pretty high, IMO.
I'd be fine with that, or if Kas doesn't mind, lower.
#33 5:37am 07/03/04
Ten days? Twenty? I was thinking twenty to design and thirty-to-forty to build.
#32 4:29am 22/02/04
How long should this take to design?
#31 11:33pm 20/02/04
After discussal with Kas, I have decided to agree to the two-hour power-span. He explained how tactical planet-taking and cohesive expansion would allow reinforcments within two hours.
#30 12:50am 17/02/04
Heh heh... eg: all the way across the galaxy.
#29 12:22am 17/02/04
Hm, I'd say from the Wildspace Arm to the Unknown Region is as far as we'd ever have to go.
#28 6:21pm 16/02/04
What's the furthest distance you expect reinforcements to arrive from?
#27 12:32am 16/02/04
Yeah, but I mean the average time.
#26 11:25pm 15/02/04
[quote]slightly exceed the time it takes for reinforcments to arrive.[/quote]
The time it takes ships to arrive will not be a set number, Dolash. It will depend upon where the reinforcements come from.
#25 4:22pm 15/02/04
Hm... So howsabout I just wait until the reinforcment rules have been rewritten, and then I'll reset the time the super-shield remains in effect to slightly exceed the time it takes for reinforcments to arrive.
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