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Galactic Citizen

Elite Anti-Missile Defense System

OOC:
Elite Anti-Missile Defense System

The idea for the EAMDS was made by Jan Dondana. He said that ships needed more then just shields to defend against missiles, so he immediately ordered a Research and Developement Team to start working on a missile defense system. The result, the Elite Anti-Missile Defense System, a system that combined numerous missile defenses into one large system.

The only offensive piece of the system is the Anti-Missile Weapons Cluster. It is actually quite small, only five meters in diamter(a sphere placed on the hull, but made so that it fits perfectly on the hull and the bottom part is flat). On this cluster there are three flechette launchers and one miniturized rapid-fire laser cannon(the actual numbers don't matter). The laser cannon is the inital weapon, with a range of 5 kilometers, half the range of a standard laser cannon. It stops firing at a missile when it reaches 1 kilometer from the ship. The laser cannons can be used to protect flanking ships, though the flechette launchers do not have the same range. The flechette launchers are the second weapon, and open up when the missiles are still 1.5km from the ship, though the flechettes are not expected to travel that distance. Instead they are expected to create clouds of razor sharp pieces of metals(flechettes) for the missiles to travel through. When the missiles hit the metal, they will be ripped to pieces, and will explode. This will create a chain reaction in large groups of missiles, though that cloud of flechettes will likely be destroyed. This is why three flechette launchers are used per weapons cluster. They fire one after the other, so that the first waves of missiles will destroy the first cloud, and the rest will travel to the second and third clouds.

The second part of this system are modified(and larger) versions of the high-output Miradyne 4x-Phantom jammers placed on A-wing fighters. The DER projector was left in, as was the static discharge panels, but a larger form the Betriak "Screamer' sensor jammer used on the X-wing was added. This new sensor jammer disguises the ships from long range detection, and confuses homing beacons on concussion missiles and proton torpedos. As well, a general jammer was added, jamming close range sensors, targetting computers and missiles. The jammers are only 50% effective at jamming close range sensors, targetting computers and missiles, while 65% at jamming long range dectection. They are fully capable of jamming all subspace and long range transmissions.

The Elite Anti-Missile Defense System uses an improved sensor array. This sensor array was designed specifically for the EAMDS system, and was made to detect small objects. The sensor array is not effective against anything larger then 5m.

This sensor array is hooked up to a computer, which instantly judges the strength of the armor. This way the EAMDS will not fire at fighters, mines or missiles with extremely powerful hulls(ie. Diamond Boron Missiles), since it doesn't have the power to damage them. If there are no missiles, the EAMDS will use it's laser cannons to provide distractions for enemy fighters, though it can't significantly damage them.

Furthermore, the sensor array is made so that it detects, and then ignores, any missiles shot by a ship broadcasting a friendly IFF code.

OOC:
1 Emplacement Every 20m
Only used on Spaceships over 100m.
Effectiveness on missiles 4+ km away- 75% of missiles blocked.
Effectiveness on missiles 3-4 km away-65%
Effectiveness on missiles aimed at friendly ships within 3 km-60%(all ranges)
Ineffective on missiles under 3km away.
Only 50% effective on ships coming from dead aft(only jammers are used, no room for weapons emplacements).
Hull rating drops by 10%(unless it is an R&D which states that the Elite will be placed on the ship)

Equiping Chart
Ships 100-1000m 1 day in drydock
Ships 1001-2000m 2 days in drydock
Ships 2001-3000m 3 days in drydock
Ships 3001-4000m 4 days in drydock
Ships 4001-5000m 5 days in drydock
Ships 5001-6000m 6 days in drydock
Ships 6001-7000m 7 days in drydock
Ships 7001-8000m 8 days in drydock
Ships 8001-19 000m 15 days in drydock
Ships 19 001m+ 40 days in drydock

*Must be consecutive days, and there must be a post that these ships are in drydock at this time, and will be out at this time in the SY forum.
**In drydock means that they can't be used, but it doesn't take up an SY.
***If you build an R&D that says that it has this system in the R&D you don't have to use the equiping chart, it is just automatically on that R&D.

Comments

Avatar
#14 1:30am 18/09/03

The difference between the system used by the Twilight and the system used by your "Elite" is that the Twilight transmitted information as a message, not in real time. It was fed to a reciever which then put all the pieces together, and forwarded that to the message's recipient.

And you will note that the TSG isn't even an approved R&D anymore, so using it as a basis is useless.

Avatar
#13 1:08am 18/09/03

Elite Sensor Jammer Locator

Can you tell me how, where and when this method has been used before? Wherever the first wave was disrupted/warped, the second wave would be as well, thus not detecting anything wrong with the first.

That and as you have it any natural spacial anomoly could set it off having your crews hunting down ghosts in the system without success.



Elite Jammer

[quote]Jan felt that some ships, such as the Victory Star Destroyer, relied heavely on missiles, and those would not work without a specialised targetting computer, if an enemy was jamming. He also reasoned that this new targeting computer had to be able to work with turbolasers, ion cannons and laser cannons as well.[/quote]

Then Jan felt wrong...
The only instance which a missle may be jammed is when its directed by shipboard computers to where the target is. If the missle is self guiding then jamming has no effect. Likewise shipboard weapons are directed by shipboard tracking. There's no degree of seperation with which to jam.


Secondly its like you based your entire R&D on finding shrouds, if so you shouldnt blatently say "cloaked vessels' becuase all cloaked vessels dont use the same proccess with which to hide themselves. I reason your R&D is shroud specific becuase it seems that as it works, it would fail utterly against anything but...




Griff, This isnt the area to argue with Dryson, if you dont like what he has to say, take it somewhere else. If you dont like me telling you not to argue in the R&D forum, then respond to me somewhere else likewise, not here.

#12 12:22am 18/09/03

[quote]. The white noise created by the EJ would then begin to overpower the enemy white noise, and would eventually neutralize the enemy white noise. The extremely powerful white noise, now reduced to normal white noise, would carry on to the enemy ship, and jam it's targeting computers. [/quote]

This assumes that all enemy jammers work on the same principal and completely ignores the fact that 'jammers' do not work on all fequencies, they generally select a certian, commonly used band. But, dismissing that fact, and assuming this device is designed to counteract one method of jamming, a whole other series of problems crop up.
You are proposing that your device works by creating more white-noise then is currently being created and somehow that enables the EJ to cancel out all the other white noise?
This is like saying that if your house is on fire, what you should do is light more and more fires, which will somehow nullify the fire currently burning your house to the ground...

Jammers are outbound devices. How is this extra noise generated by your device going overload the others without a viable means of input?

The level of confusion here is astounding.

#11 10:44pm 17/09/03

[i] Elite [/i] Sensor Jammer Locator
Will be rewritten.

[i] Elite [/i] Communications Array

This method has been used/approved before.

Twlight Gunship

[quote]
Hypercom antenna has been adapted to operate on tight-wave sifter-channel, allowing it to operate undetected and overcome jamming systems (the com changes channel in accordance with commands from the receiver ever .001 seconds, making jamming impossible)
[/quote]

Mine just works on short/medium range stuff, his works for long range stuff.

[i] Elite [/i] Targeting Computer-now the [i] Elite [/i] Jammer

[i] Elite [/i] Jammer

The third idea that Jan had was the Elite Targeting Computer. Jan felt that some ships, such as the Victory Star Destroyer, relied heavely on missiles, and those would not work without a specialised targetting computer, if an enemy was jamming. He also reasoned that this new targeting computer had to be able to work with turbolasers, ion cannons and laser cannons as well. The one other requirement was that this had to work with the Elite Sensor Jammer Locator. The research staff understood this, and then went to work on it, aided by the same team that created the Elite Sensor Jammer Locator.

The team found a different way to get rid of the problem of jamming. They created a new jammer. This jammer needed a special, highly powerful generator to power it. The [i] Elite [/i] Jammer sent out white noise, extremely powerful white noise. This white noise would interfere with the enemy white noise. The white noise created by the EJ would then begin to overpower the enemy white noise, and would eventually neutralize the enemy white noise. The extremely powerful white noise, now reduced to normal white noise, would carry on to the enemy ship, and jam it's targeting computers. The new power generator could only run for 30 minutes, and would then need to cool for 10 minutes. When going into battle, if must be charged for 10 minutes.

OOC:
EJ-power's up for 1 post, runs for 3, then cools for a post, runs for three and so on.

#10 10:41pm 17/09/03

I'm working on Kas's points now.

#9 10:36pm 17/09/03

Thanks Jan, I appreciate that.
Although I do believe the points intitally raised and rehashed by Kas need to first be adressed.

#8 10:12pm 17/09/03

Beff, the [i] Elite [/i] Sensor Jammer isn't foolproof. I realize that to be fair, it can't be foolproof. Kas, I will look at that stuff soon.

#7 10:08pm 17/09/03

They are valid points.

<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">
Technical Breakdowns (and why these things won't work)


[i]Elite Sensor Jammer Locator[/i]

Sensors are very fine tuned instruments, Jan. You can't simply up the power and assume they will work better. You're active sensor unit works on the same principle as modern-day Sonar.

If you send out to many signals, they interupt each other and you can't understand anything. That is exactly how a jammer works in the first place.

In effect, you'd be jamming yourself with this device.


[i]Elite Communications Array[/i]

You are aware that in order for this to work, you have to be able to communicate with the other ship(s), right? Otherwise you have two or more computers randomly changing channels without any kind of cooridination.

Also, with the channel changing every nano-second, nothing would ever get through. Any message would be chopped to bits by the pauses forced by the switching.

Lastly, what if the enemy jams all frequencies...?


[i]Elite Targetting Computer[/i]

While it may be a good idea, simply pumping more power into the system is not the way to go about it. Alternate targeting and detection systems use other methods to detect opposing warships


</blockquote>

#6 9:58pm 17/09/03

Drayson, I will ignore your points, as you aren't an R&D mod. Plus, everyone rips everyone else off. TNO's TIE Devil has been copied quite a few times, and you copied the Reign with your Archangel, so shut up.

#5 8:54pm 17/09/03

As much as I appreciate your "keeping the peace", Griff... Does any of that adress the actual R&D itself, or just Drayson's responce to said submission?

Not that I don't agree.

Avatar
#4 6:52pm 17/09/03

[quote]Wow, Jan. Nice job ripping off everyone else's R&Ds and calling them your own![/quote]


I am quite sure the only reason you posted in this thread is to bash the Coalition. The purpose of this is to help Jan fine-tune his R&D, and help him make it better. My job it to make sure it isn't too powerful. Please, keep your snide comments to yourself.

There are going to be countless incidents in where it appears that someone is 'ripping off' someone elses R&D, this is completely unavoidable. It is as if someone built a slightly modified Star Destroyer and declared that no one could build any more Star Destroyers. And if his R&D is plausible, it can be designed.

There are other incidents as to this happening. Consider this: Germany was the first country to use jet-powered aircraft. The U.S noticed this and started designing their own jet aircraft.

The Americans should be pulled out and shot in the streets for that blasphemy!!!

Avatar
#3 6:03am 17/09/03

Technical Breakdowns (and why these things won't work)


[i]Elite Sensor Jammer Locator[/i]

Sensors are very fine tuned instruments, Jan. You can simply up the power and assume they will work better. You're active sensor unit works on the same principle as modern-day Sonar.

If you send out to many signals, they interupt each other and you can't understand anything. That is exactly how a jammer works in the first place.

In effect, you'd be jamming yourself with this device.


[i]Elite Communications Array[/i]

You are aware that in order for this to work, you have to be able to communicate with the other ship(s), right? Otherwise you have two or more computers randomly changing channels without any kind of cooridination.

Also, with the channel changing every nano-second, nothing would ever get through. Any message would be chopped to bits by the pauses forced by the switching.

Lastly, what if the enemy jams all frequencies...?


[i]Elite Targetting Computer[/i]

While it may be a good idea, simply pumping more power into the system is not the way to go about it. Alternate targeting and detection systems use other methods to detect opposing warships.

Avatar
#2 4:34am 17/09/03

Wow, Jan. Nice job ripping off everyone else's R&Ds and calling them your own!

The Phalanx knock-off, yeah... how does it destroy more missiles fired from close range than from long range?

The [i]real[/i] Phalanx reduces long range assaults to 5%, and short range barrages to 12%. You've got it backwards.

#1 4:28am 17/09/03

This Elite Sensor Jammer Locator... In theory it... might not work, but then again it might.

1.) First and foremost, I want to make sure this isn't a 'foolproof' tech which will enable instantly locate [i]any[/i] cloaked ship no matter what.
ie- The United States Navy has one of the most advanced towed array sonars currently in use, but, it would still be hardpressed to detect a Kilo-class submarine (a very dated design) running on electric engines below 6 knts.

2.) Like a poweful Yankee-Search Sonar, I believe that this technology would also instantly enable any other vessle to instantly aquire a target lock on the vessle using said technology.

And that's all I have to say fer now.

Mwah!

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