The Rebel Faction

Register today to customize your account.
Galactic Citizen

Elite Anti-Missile Defense System

OOC:
Elite Anti-Missile Defense System

The idea for the EAMDS was made by Jan Dondana. He said that ships needed more then just shields to defend against missiles, so he immediately ordered a Research and Developement Team to start working on a missile defense system. The result, the Elite Anti-Missile Defense System, a system that combined numerous missile defenses into one large system.

The only offensive piece of the system is the Anti-Missile Weapons Cluster. It is actually quite small, only five meters in diamter(a sphere placed on the hull, but made so that it fits perfectly on the hull and the bottom part is flat). On this cluster there are three flechette launchers and one miniturized rapid-fire laser cannon(the actual numbers don't matter). The laser cannon is the inital weapon, with a range of 5 kilometers, half the range of a standard laser cannon. It stops firing at a missile when it reaches 1 kilometer from the ship. The laser cannons can be used to protect flanking ships, though the flechette launchers do not have the same range. The flechette launchers are the second weapon, and open up when the missiles are still 1.5km from the ship, though the flechettes are not expected to travel that distance. Instead they are expected to create clouds of razor sharp pieces of metals(flechettes) for the missiles to travel through. When the missiles hit the metal, they will be ripped to pieces, and will explode. This will create a chain reaction in large groups of missiles, though that cloud of flechettes will likely be destroyed. This is why three flechette launchers are used per weapons cluster. They fire one after the other, so that the first waves of missiles will destroy the first cloud, and the rest will travel to the second and third clouds.

The second part of this system are modified(and larger) versions of the high-output Miradyne 4x-Phantom jammers placed on A-wing fighters. The DER projector was left in, as was the static discharge panels, but a larger form the Betriak "Screamer' sensor jammer used on the X-wing was added. This new sensor jammer disguises the ships from long range detection, and confuses homing beacons on concussion missiles and proton torpedos. As well, a general jammer was added, jamming close range sensors, targetting computers and missiles. The jammers are only 50% effective at jamming close range sensors, targetting computers and missiles, while 65% at jamming long range dectection. They are fully capable of jamming all subspace and long range transmissions.

The Elite Anti-Missile Defense System uses an improved sensor array. This sensor array was designed specifically for the EAMDS system, and was made to detect small objects. The sensor array is not effective against anything larger then 5m.

This sensor array is hooked up to a computer, which instantly judges the strength of the armor. This way the EAMDS will not fire at fighters, mines or missiles with extremely powerful hulls(ie. Diamond Boron Missiles), since it doesn't have the power to damage them. If there are no missiles, the EAMDS will use it's laser cannons to provide distractions for enemy fighters, though it can't significantly damage them.

Furthermore, the sensor array is made so that it detects, and then ignores, any missiles shot by a ship broadcasting a friendly IFF code.

OOC:
1 Emplacement Every 20m
Only used on Spaceships over 100m.
Effectiveness on missiles 4+ km away- 75% of missiles blocked.
Effectiveness on missiles 3-4 km away-65%
Effectiveness on missiles aimed at friendly ships within 3 km-60%(all ranges)
Ineffective on missiles under 3km away.
Only 50% effective on ships coming from dead aft(only jammers are used, no room for weapons emplacements).
Hull rating drops by 10%(unless it is an R&D which states that the Elite will be placed on the ship)

Equiping Chart
Ships 100-1000m 1 day in drydock
Ships 1001-2000m 2 days in drydock
Ships 2001-3000m 3 days in drydock
Ships 3001-4000m 4 days in drydock
Ships 4001-5000m 5 days in drydock
Ships 5001-6000m 6 days in drydock
Ships 6001-7000m 7 days in drydock
Ships 7001-8000m 8 days in drydock
Ships 8001-19 000m 15 days in drydock
Ships 19 001m+ 40 days in drydock

*Must be consecutive days, and there must be a post that these ships are in drydock at this time, and will be out at this time in the SY forum.
**In drydock means that they can't be used, but it doesn't take up an SY.
***If you build an R&D that says that it has this system in the R&D you don't have to use the equiping chart, it is just automatically on that R&D.

Comments

Avatar
#29 2:11am 01/10/03

Would you like a throat candy?

#28 12:05am 01/10/03

*cough*

#27 4:09am 28/09/03

A missile salvo fired from a long distance is reduced so that 5 percent of the original volley is left.

ex: 100 missiles fire-5 remain to hit the ship(will vary if a really small ship(say 100m) gets a huge salvo, way more then a ship of that size deserves as far as threat ratio goes.

For short range attacks, they are reduced so that only 10% remain.

ex:100 missile fired, 10 remain to hit the ship(will vary for amount of missiles fired compaired to size of ship)

Avatar
#26 2:26am 28/09/03

To hit anything coming from a kilometre away at 400 meters/second your guns would have to track and fire pretty damned fast...

How is it more effective the closer the missiles are to you? 5% at long range, 10% at short range?

#25 1:54am 28/09/03

For each 100m, there are 50 cannons, placed evenly around the ship. So for a 400m ship, it would be 200 cannons, and for a 1000m ship it would be 500 cannons.

The range is like 2km. Long range missile attacks are defined by anything farther then 1km, short range is anything shorter then 1km.

This gun fires four times a second, which is slightly faster then a normal turbolaser or laser cannon, and two direct hits will destroy a concussion missile or proton torpedo. If it is an advanced concussion missile or heavy proton torpedo, you need four hits to destroy it. These can not destroy Diamond Boron Missile, as they have better armor, and they can not be used against starfighters under any circumstance.

#24 11:23pm 27/09/03

1 - Please give a listing of examples on the ammount of laser emplacements that will be installed on ships of various sizes. (Eg: 100 meter ships, 200m, 400m, 600m, 1200m, etc..)

2 - What's the range on these things? A turbolaser has a range of around 3-4km, as I recall...

3 - What is the rate of fire per cannon, and how many direct hits would it take to destroy a missile?

#23 9:26pm 27/09/03

I'm missed again, and on such a simple R&D, that I believe is quite reasonable.

#22 2:08am 25/09/03

bump.

#21 10:35pm 23/09/03

Yes, those calculations are for proton torpedoes and concussion missiles.(Advanced or normal)

#20 10:39pm 22/09/03

[quote]The result of the EAMDS is that long range missile barrage will be reduced to 5% of the original volley, and any short range barrage will be reduced to 10% of the original volley.[/quote]

That is, assuming those missles are conventional types

#19 10:29pm 22/09/03

I am getting rid of the Elite Line, except for the Missile Defence System(edited the rest out).

#18 9:58pm 20/09/03

Well, try spelling them right: Wyvern. They are three guns in one. Basically a three barreled machine gun, where two are shooting projectiles and one is shooting lasers. They are fast tracking and have advanced cooling abilities to go for a long, long time.

#17 5:21pm 20/09/03

[quote]Elite Sensor Jammer Locator

Can you tell me how, where and when this method has been used before? Wherever the first wave was disrupted/warped, the second wave would be as well, thus not detecting anything wrong with the first.
[/quote]

I say it again, you would recieve no help from a second wave, especially not detectable qualitative information

#16 5:04pm 20/09/03

Kyric: I never have fully understood your Wyrrens.

Gue: The R&D isn't just based on finding Shrouds. Stealth Intruders also use this system, and it is an easy way to not actually cloak your vessel, but still make it invisible.

Beff: Will do some stuff for rewriting soon.

#15 3:13am 18/09/03

I feel so uncool. My Wyverns were never called 'anti-missile defense system bullcrap.' :( Tho I have AMIDs... which most likely predate TRF.

<<<12345>>>