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Rebel R&D: Protector Light Destroyer

<img border=0 src="http://www.starwars-rpg.net/dlos/stats/capitalships/protector1.jpg" />

Protector Light Destroyer

At a time when Dreadnaught heavy cruisers ruled the spacelanes and dominated the Republic Fleet, there were a number of other cruisers in service which served the same purpose as the mighty Dreadnaught. Rendili's Protector series
of light star destroyer was almost as successful as the Dreadnaught itself.

The Protector was designed using a radical new wedge shape, which would later be incorporated into Rendili's Victory star destroyers and even later in all of the Empire's star destroyers. This wedge shape made the Protector highly
recognizable across the galaxy.

The original Protector I was armed and configured much like a Dreadnaught, using the same sensor package, many of the same weapons and was designed to perform the same mission profile - just at a lower cost.

Stretching approximately 450 meters in length, the Protector was more than 150 meters shorter than its bigger brother, the Dreadnaught. However, this smaller size gave it increased speed and maneuverability, making it a strong and valuable asset to the fleet.

Boasting heavy armor and more than adequate shielding, the Protector could engage ships much larger than itself, absorbing punishment while dealing out damage with its own arsenal of turbolasers. Lacking anti-starfighter weapons,
the Protector found itself vulnerable to enemy fighters and bombers, often times being deployed with a light carrier to provide starfighter support.

A large series of experimental and powerful repulsorlift generators were installed along the ventral surface of the ship, giving it the ability to enter the upper atmosphere of a planet for more precise targetting during a bombardment operation. Field testing of this would later lead to a more complex repulsor system to be installed on the later Victory destroyers.

This initial design variant of the Protector would be manufactured in large numbers and be deployed in Republic fleets across the galaxy, providing added fire support for Dreadnaughts and precision planetary bombardment
capabilities. With the introduction of the Victory some years later, Rendili would cease manufacture of the Protector.

Era Introduced: 100 years prior to the Battle of Yavin


Rendili StarDrive's Protector I
Size: 450 meters
Crew: 2,980
Passengers: 1,000 (troops)
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Hyperdrive: x2 (backup x18)
Speed: 30MGLT
Shield Points: 600 SBD
Hull Points: 760 RU
Weapons:

8 Turbolaser Cannons
Fire Arc: 2 front, 3 left, 3 right

16 Quad Turbolaser Cannons
Fire Arc: 4 front, 6 left, 6 right

6 Turbolaser Batteries
Fire Arc: 4 front, 2 back

Comments

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#31 2:05am 04/04/04

Accidentally moved this to the wrong forum... if someone would be so kind as to move this to the either the R&D forum or the Archive that would be fantastic.

#30 6:48am 17/03/04

That would be correct.

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#29 6:02am 17/03/04

Now I just need to wait for the Design Time to expire before I begin construction correct? Which in my ship's case is 25 days so construction can commence on the 27th...

#28 2:38am 17/03/04

omgwtf Approved, again

#27 1:30am 17/03/04

Ahnk, Lup, Heir, Griff, Omnae, Gash (good luck..), any of them can approve it too, though the first three would be your best bet.

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#26 1:19am 17/03/04

Heh.. ya I know but I disregarded it.. so do I need Ahnk's re-approval then or what?

#25 12:43am 17/03/04

I already gave mine, remember? :) Approved, again.

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#24 12:14am 17/03/04

Edited... approval?

#23 7:27pm 16/03/04

3k crew and 1k troops would be fine for me.

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#22 8:22am 16/03/04

OK I dropped the speed to 30 MGLT... looking at other ships of comparable design I'd say 1,000 troops given the crew is not out of the question... if not can you let me know what I need to change in order to get an approval...

#21 10:41pm 15/03/04

[quote]Now if it's decided that the Core Rulebook's numbers are ridiculous which Ahnk believes... what set of guidelines can I use when determining crew and troop capacity? Since obviously the other ship stats I've used are not used by TRF.[/quote]

TRF uses its own hybrid stat system; a semi-official guide to how it works is being worked on at the moment, but it's going slow. Best advice I can give you is to just look over existing R&D's, and use the Hangarbay (hangarbay.tripod.com).

#20 10:36pm 15/03/04

Guidelines-shmidelines. Each individual R&D submission is subject to approval based on its own merits. For obvious reasons we do not use comparison bais in approving ships any more then is absolutely necessary.

#19 11:49am 15/03/04

[quote]Moderated by: President Griff Beff Pike Ceros Sin Kii Heir Raktus Shreeftut Bluescale [/quote]

heh, dont see why not...

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#18 11:15am 15/03/04

IMO as a former (and still valued) R&D moderator, i think Beff has a right more than anyone to be posting here.

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#17 3:08am 14/03/04

So Ahnk disagrees with the number of troops.. which I may or may not agree with depending on what set of guidelines we're working with.. I discussed with him the fact that according to the Revised Core Rulebook a 1600m (little bit more than 3.5 times the size of the Protector) Imperial Star Destroyer has a crew of up to 37,085 with 9,700 troops.

Now even if I double that 3.5 times to 7 times the size and proportionately added troops and crew I'd be looking at 5,300 crew members and 1385 troops... notably more than the Protector is outfitted with.

Now if it's decided that the Core Rulebook's numbers are ridiculous which Ahnk believes... what set of guidelines can I use when determining crew and troop capacity? Since obviously the other ship stats I've used are not used by TRF.

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