Cree'Ar R&D: The Shield Ship
Shield Ship, 2500 meters
Armament: 35 Gravitic Manipulation Arrays
The Shield Ship is a staple of every Cree’Ar Fleet. Without it, all Cree’Ar ships would be left to the whims of their opponents weaponry. With them, however, the Cree’Ar ships are almost indestructible. Like much of their technology, the Cree’Ar Shield Ship is essentially a large magnet, which creates, amplifies, and manipulates the forces of gravity. In this case, the Cree’Ar Shield Ship reads a small sensor beacon located on all Dominion capital vessels. This beacon has no purpose but to relay to the Shield Ship via a hyperping the spacial co-ordinates and configuration of the vessel it is contained within. The Shield Ship then projects a gravitic field, which is, a series of gravitic pulses towards the vessel. The gravity cascades off the hull of the vessel and disperses, but its purpose is not to effect the vessel at all. The pulses create layers, and the refracted pulses more layers. The layers of gravity tug at weapons fire, and they bleed off an amount of energy each time a layer is crossed. The effect is cumulative, in so much so that the average laser blast and ionic discharge is bled off by approximately 95% percent. Heavier weapons, such as gravitic weaponry, plasma-based weaponry, and rail-based energy, are bled off to a percentage of approximately 45%. All projectiles, such as missiles and slugs, as well as mines, are unaffected by the pulses, although their gravity does negate the possibility of precision targeting, as the projectile is twisted several times in mid-flight. The Shield Ship is an incredible herald of Cree’Ar technology, however, it is not without its downsides. The waves of gravity are not of the discriminating nature. Much like the “double blind” that Imperial cloaks create, the gravity pulses decrease the effectiveness of not only incoming energy, but also outgoing energy. Thus, any ship under active shielding by a Shield Ship will have all of its weapons fire reduced as it attempts to return fire. This can be a major setback, as the Shield Ship effectively eliminates the Cree’Ar’s technological advantage by bleeding off their weapons, and creating a game of numbers. This, however, is countered by the Cree’Ar and Skey’g’aar onboard the Shield Ship, who adjust the fields as needed to allow for strafing and counter-fire from Dominion vessels. Another downside is that the Shield Ships gravitic pulses are incompatible with Dominion gravitic cloaking technology. Thus, no ship that is shielded may be cloaked, and no ship that is cloaked may be shielded. This lends itself, however, to the aforementioned tactics of drop shield and assault, as cloaked vessels often pass the shield and launch a payload of weaponry before retreating back behind larger, shielded vessels. Another fault to the system can also act as a boon. Fighters are equally as effected as capital vessels; thus, fighter combat inside the effect area of the shield is often ineffective. While eliminating enemy fighter strikes on Dominion capital vessels, it also forces Dominion fighter craft to leave the effective protection afforded them by the capital cruisers, which causes them, unshielded and still highly deadly, to become prime targets for all opponents weaponry. The Shield Ship also has a short time of effect; due to the massive amounts of power it takes to create the field across the battlefield, the Shield Ship must shut down its gravitic manipulation arrays every 15 minutes, for a 15 minute duration, during which all primary systems, with the exception of communications and life support, and shut down and the vessels power generators build up a massive reserve. The Shield Ship, as well, must take a short time to acquire, triangulate, and focus upon any new vessels that appear in the battlefield, either during, or at the start of any engagement. Although this time period takes no more than five minutes, it presents the opponent an opportunity to inflict a first strike upon vessels entering the scene of battle. Perhaps the Achilles Heel of the Shield Ship, however, is that the waves it projects are not in range that would effectively prevent strikes upon it. Thus, although it hides behind Dominion capital vessels in order to protect if from enemy capital attacks, it is not immune to runs by fighters, although it’s hull is able to withstand signifigent assault before being destroyed.
Comments
#17 11:04pm 04/03/04
...no, they wouldn't have.
Energy is the lightest form of particles scientists know of, Kasson. A gravity beam designed to bend energy would be benign to solid metal, ecspecially superdense metals of ship hulls.
We're both talking theoretically, as lasers have yet to be scaled up to the point used in Star Wars, but were they, they could be controlled with gravity fields.
#16 7:33pm 04/03/04
My point is that once you've generated enough gravitational power to absorb lasers, your ships will have succumbed to the enormous gravitational pull.
#15 7:04am 04/03/04
...
I miss you.
These fields do not effect anything with a large mass. Small tugs on fighters, small tugs on missles.
Pulling my fleets this way or that wouldn't be very smart.
#14 11:25pm 03/03/04
Well, if I grant you that point, I would still like to see a mention of how the gravitational effects from the shieldship 'draw' the other ships in the fleet toward the shieldship. Eg: like a tidal effect.
#13 11:19pm 03/03/04
Yes. FYI, it takes MORE energy to exert gravity on solid objects. Gravity is used to control the flow of energy in nuclear power plants, energy that is in gigantic amounts. In comparrison, gravity is also used in hydroelectric dams to move 100 pound or so pistons, and even then, it takes a large amount of power to do so, making it a not so efficent form of power.
Gravity is being used as a container in cold fusion experiments. Which should tell you something about how easily gravity can contain energy, since fusion energy is about the largest output that we can even think of beginning to try and manipulate.
#12 11:01pm 03/03/04
Isn't the effect of bending or manipulating light on the other end of the power spectrum from the effect of attracting a solid object, be the object missile or ship?
I mean, you're eating your plain pizza crust first here. If you want to suck energy into your shield, the shield would have shredded the protected craft long before the energy even got there because of the intense gravity.
#11 10:38pm 03/03/04
...essentially. It effects missles as well, but mostly is limited to bleeding off energy off weapons. Projectiles still hit, but not with precision accuracy.
It cannot exert it's force upon ships. No tearing them apart or anything silly like that.
#10 9:06pm 03/03/04
Just for clarification, this is a gravity projector that effects only energy weapons?
#9 7:56pm 03/03/04
So by 3 to 5 rounds, I mean anywhere from 6 to 10 posts. It would always go up and come down on my posts, so 3 to 5 of MY posts...
#8 5:47am 02/03/04
[quote] 1. Range of Gravitic wave projection?
2. Possibility of holes just past where a vessel is to a range, like a cone effect?
3. what effect would it have on Gravity enduced motion?
4. 15 min equates to how many posts?[/quote]
1. Basically unlimited. Effective in the range of antire star system, with the ability to protect dropping off the more range from the shield ship.
2. ...not sure what you mean.
3. If you mean what I think I mean, the effect is diminuative. The effect on ships and such is the same as the effect on missles, but the larger the mass of the projectile, the less the effect.
4. No finite amount. The staff doesn't like using posts, and prefers to take in character time... in any case, 15 minutes would corelate to roughly 3 to 5 rounds of combat.
#7 12:39am 02/03/04
1. Range of Gravitic wave projection?
2. Possibility of holes just past where a vessel is to a range, like a cone effect?
3. what effect would it have on Gravity enduced motion?
4. 15 min equates to how many posts?
#6 3:05pm 29/02/04
FLYING BUTTLICKER!
#5 8:04pm 26/02/04
The schematic, yeah.
#4 7:34pm 26/02/04
Is that a Malon ship?
#3 6:23pm 26/02/04
The Shield Ship is a staple of every Cree’Ar Fleet. Without it, all Cree’Ar ships would be left to the whims of their opponents weaponry. With them, however, the Cree’Ar ships are almost indestructible.
Like much of their technology, the Cree’Ar Shield Ship is essentially a large magnet, which creates, amplifies, and manipulates the forces of gravity. In this case, the Cree’Ar Shield Ship reads a small sensor beacon located on all Dominion capital vessels. This beacon has no purpose but to relay to the Shield Ship via a hyperping the spacial co-ordinates and configuration of the vessel it is contained within. The Shield Ship then projects a gravitic field, which is, a series of gravitic pulses towards the vessel. The gravity cascades off the hull of the vessel and disperses, but its purpose is not to effect the vessel at all. The pulses create layers, and the refracted pulses more layers. The layers of gravity tug at weapons fire, and they bleed off an amount of energy each time a layer is crossed. The effect is cumulative, in so much so that the average laser blast and ionic discharge is bled off by approximately 95% percent. Heavier weapons, such as gravitic weaponry, plasma-based weaponry, and rail-based energy, are bled off to a percentage of approximately 45%. All projectiles, such as missiles and slugs, as well as mines, are unaffected by the pulses, although their gravity does negate the possibility of precision targeting, as the projectile is twisted several times in mid-flight.
The Shield Ship is an incredible herald of Cree’Ar technology, however, it is not without its downsides. The waves of gravity are not of the discriminating nature. Much like the “double blind” that Imperial cloaks create, the gravity pulses decrease the effectiveness of not only incoming energy, but also outgoing energy. Thus, any ship under active shielding by a Shield Ship will have all of its weapons fire reduced as it attempts to return fire. This can be a major setback, as the Shield Ship effectively eliminates the Cree’Ar’s technological advantage by bleeding off their weapons, and creating a game of numbers. This, however, is countered by the Cree’Ar and Skey’g’aar onboard the Shield Ship, who adjust the fields as needed to allow for strafing and counter-fire from Dominion vessels.
Another downside is that the Shield Ships gravitic pulses are incompatible with Dominion gravitic cloaking technology. Thus, no ship that is shielded may be cloaked, and no ship that is cloaked may be shielded. This lends itself, however, to the aforementioned tactics of drop shield and assault, as cloaked vessels often pass the shield and launch a payload of weaponry before retreating back behind larger, shielded vessels.
Another fault to the system can also act as a boon. Fighters are equally as effected as capital vessels; thus, fighter combat inside the effect area of the shield is often ineffective. While eliminating enemy fighter strikes on Dominion capital vessels, it also forces Dominion fighter craft to leave the effective protection afforded them by the capital cruisers, which causes them, unshielded and still highly deadly, to become prime targets for all opponents weaponry.
The Shield Ship also has a short time of effect; due to the massive amounts of power it takes to create the field across the battlefield, the Shield Ship must shut down its gravitic manipulation arrays every 15 minutes, for a 15 minute duration, during which all primary systems, with the exception of communications and life support, and shut down and the vessels power generators build up a massive reserve. The Shield Ship, as well, must take a short time to acquire, triangulate, and focus upon any new vessels that appear in the battlefield, either during, or at the start of any engagement. Although this time period takes no more than five minutes, it presents the opponent an opportunity to inflict a first strike upon vessels entering the scene of battle.
Perhaps the Achilles Heel of the Shield Ship, however, is that the waves it projects are not in range that would effectively prevent strikes upon it. Thus, although it hides behind Dominion capital vessels in order to protect if from enemy capital attacks, it is not immune to runs by fighters, although it’s hull is able to withstand signifigent assault before being destroyed.
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