Field-Class Shield Array
This shield uses standard technology in a way allowing the stopping of all projectile, beam, particle, or otherwise weapons or dangerous matter. Rather than using a dual array shield, the shield uses four phases for defense. The first phase is a Neo Ray shield used to stop most energy discharges of all types that make contact with the shield. This shield is a lace of energized particles that are used to destroy projectiles that collide with the shield, either fully stopping their forward motion or utterly vaporizing the weapon or, in some rare instances, causing the projectile to explode.Next comes the Destabilization Field. This simple device is a projection of destabilizing waves generated through quantum inclusion, reduction, and mass destabilization which causes particle adhesion/cohesion to be impossible, in effect causing projectiles to shatter into their most basic parts. This shield also has an added effect against energy-based technology by ripping the particles apart. If those particles are energized or the projectile in avertedly explodes, the next step protects the craft.
The final field that is projected is the Stabilizer Field, which is totally unrelated to the Destabilization Field. This field simply absorbs shocks that would otherwise riddle the ship from explosions and discharges.
Each field, while simultanously maintained by a single array of emmiters per portion of vessel coverage, not including back up emiters, can be raised and lowered indescriminatly of each of its succesor fields. When raised, all fields become operational, if specified fields are to be lowered this must be declared or else said field is to be considered raised.
The Neo Ray shield uses fairly simple technology to absorb and disperse energy that collides with it. The advanced shield generators, which have backup power-cells along with shock absorption fields and mystery-based micro-management processors, project a field of ion energy known as an ion lace. This lace absorbs the normally penetrating and disabling weapon discharge produced through ionization by simply making the attacking beam nullified in its own element, caused by the equal amounts of energy colliding and ripping each other apart. The next field, the containment field, is projected directly after the ion lace and a second is projected, with space-in-between the two, behind it, generating a pocket. These fields contain the main field the shield generates. The final field to be projected is the energy destabilization and reorganization field. This field breaks up the energy and disperses it along the entire field until its charge is lost or it has been broken down far enough that it poses no threat and simply slides off the shields.
Other:
<li>Due to Power requesites, only ships 2500m and larger may be equiped with the Field-Class Shield Array
<li>Prevents 65% of damage from all weapon types
<li>Portions of the shield coorisponding to the weapon type being fired out must be lowered to fire said weapon
<li>Lowering and raising a section of shield requires two posts, one post for lowering the other for raising
Comments
#26 2:00am 10/02/04
I'll agree with Kas, here.
I'm not liking any of these systems that side-step hull/shield ratings while going to maintain [i]similar[/i] effects. Added missile defense makes the cut, the method behind it obvious and just too reasonable to ignore, but when it comes to most other damage, I'd prefer that RU and SBD remain the all-encompassing measures of "strength".
We should've seen this sort of thing coming once missile defense began to be approved. I'd like to stop the rapid evolution of this concept dead in its tracks, now.
#25 12:42am 10/02/04
No, Kas, I know ability does not beget strength, as you yourself told me as scuh. One of my Ghost R&D's I had it with a high RU, due to the ablative armor. You told me then, ability is merely ability, but that does not make the hull stronger than it would otherwise be.
So Kas, no, the shields would be congruent for an average ship of any said size with shields that cover an added special ability, of the type above stated.
#24 12:21am 10/02/04
[quote]The shields effectiveness doesnt beget them extra strength.[/quote]
Yes it does.
[quote] a ship that would have 3000 SBD shields would still have 3000 SBD shields, and the only thing different is the shields ability...[/quote]
Ability = Strength = SBD on TRF. No need to make it more complicated than it is already.
#23 11:49pm 09/02/04
heh
#22 5:23pm 09/02/04
I have to submit them before I use them.
In any case, I editted out our descussion of the weaknesses of the arbiter. Heh.
#21 11:06am 09/02/04
you, uh, might not want to giv away your Cree'Ar designs, heh
#20 9:55am 09/02/04
[quote]InterArmaEnim: The shield, however, I find disgustingly effective.
Warlord Gue: and that makes it uber?
InterArmaEnim: There is something called unfair.
InterArmaEnim: If you can make a super shield, no matter how realistic it is, no one can touch you.
InterArmaEnim: And all that will happen is that every group will make super shields.
InterArmaEnim: And super weapons.
InterArmaEnim: And suber computers.
InterArmaEnim: Your sheild, in my eyes, has no downside, considering how powerful it's upside is.
Warlord Gue: technically it is a supershield, capable of stoping 100% dmg, but I gave it less than perfect stats, as to allow it to take damage...
Warlord Gue: what if it kept its 75% effectiveness, but could only be placed on ships over 2500m due to its power requisite?
InterArmaEnim: ...
InterArmaEnim: That's a compromise. Not a big one, however.
InterArmaEnim: I'd cut it down to maybe 60 percent effectiveness.
Warlord Gue: 65%
Warlord Gue: ...haggler....
InterArmaEnim: 62.
Warlord Gue: 62.9
InterArmaEnim: 62.3
Warlord Gue: 62.5
InterArmaEnim: 62.4
Warlord Gue: 62.5
InterArmaEnim: 62.
Warlord Gue: 65
InterArmaEnim: 30.
Warlord Gue: 95
InterArmaEnim: REJECTED.
Warlord Gue: APPROVED
InterArmaEnim: >:o
Warlord Gue: ^_^
Warlord Gue: 65 is a good comprimise
Warlord Gue: in regards to missles, about 30 percent less effective than GC system
InterArmaEnim: Remember, though.
InterArmaEnim: That only effects missles.
InterArmaEnim: I'll give you another example. I'm planning on submitting a shield ship for Cree'Ar.
It cuts down 95% of energy weapon damage.
60% of plasma and heavy energy type weaponry (including rail slugs).
And 0% of missle damages.
Warlord Gue: well, downside to my system is that Id have to shut down portions of my shield to fire my weapons
Warlord Gue: less they be absorbed by the shield itself
InterArmaEnim: Same as mine.
Warlord Gue: thats a pretty big downside as well
InterArmaEnim: The problem is that if you drop your shield to fire, chances are you only drop them to fire, and immediatly cycle them back in again. So any weapons that target in through the shields are pwned by the weapons.
Warlord Gue: so, 1 post drop, one post raise
InterArmaEnim: Okay. I'm gonna post a log of this either in the staff forum, or the R&D forum, to indicate that we have worked this out. Want it in the R&D forum?
Warlord Gue: sure
Warlord Gue: should I edit my shield or something?[/quote]
Issues settled over AIM.
#19 12:13am 08/02/04
......
#18 11:06pm 05/02/04
...
#17 11:08pm 02/02/04
No, I remember this argument with my ABlative Armor. The shields effectiveness doesnt beget them extra strength. a ship that would have 3000 SBD shields would still have 3000 SBD shields, and the only thing different is the shields ability...
#16 10:39pm 02/02/04
60% basically means that instead of 3000 SBD shields on a 1000 meter ship you could put 4800 SBD on it.
#15 10:32pm 02/02/04
Fine....
60%?
#14 10:14pm 02/02/04
[quote] Since I was mentioned, I'd like to point out it only stops 90% of the missiles for long range attacks, and 85% for short range.
And that is directed against one type of weapon, not every weapon.[/quote]
FYI, a review of the Elite system is on my long to-do list.
Gue, this system though it may be probable and plausible is yet another straw on the back of the proverbial camel. Yet another item that will prompt people to try make even more powerful weapons to counter these defenses.
We want to keep canon craft valid. I do not want TRF to get to a point where canon craft require upgrades to stay competitive.
#13 9:41pm 02/02/04
...
#12 7:09am 31/01/04
Yeah, and this is made to prevent anything that would cuase harm...
Throw something that would cuase harm at me this wouldnt stop and Ill take down its percentage...
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