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Galactic Citizen

Field-Class Shield Array

This shield uses standard technology in a way allowing the stopping of all projectile, beam, particle, or otherwise weapons or dangerous matter. Rather than using a dual array shield, the shield uses four phases for defense. The first phase is a Neo Ray shield used to stop most energy discharges of all types that make contact with the shield. This shield is a lace of energized particles that are used to destroy projectiles that collide with the shield, either fully stopping their forward motion or utterly vaporizing the weapon or, in some rare instances, causing the projectile to explode.

Next comes the Destabilization Field. This simple device is a projection of destabilizing waves generated through quantum inclusion, reduction, and mass destabilization which causes particle adhesion/cohesion to be impossible, in effect causing projectiles to shatter into their most basic parts. This shield also has an added effect against energy-based technology by ripping the particles apart. If those particles are energized or the projectile in avertedly explodes, the next step protects the craft.

The final field that is projected is the Stabilizer Field, which is totally unrelated to the Destabilization Field. This field simply absorbs shocks that would otherwise riddle the ship from explosions and discharges.

Each field, while simultanously maintained by a single array of emmiters per portion of vessel coverage, not including back up emiters, can be raised and lowered indescriminatly of each of its succesor fields. When raised, all fields become operational, if specified fields are to be lowered this must be declared or else said field is to be considered raised.

The Neo Ray shield uses fairly simple technology to absorb and disperse energy that collides with it. The advanced shield generators, which have backup power-cells along with shock absorption fields and mystery-based micro-management processors, project a field of ion energy known as an ion lace. This lace absorbs the normally penetrating and disabling weapon discharge produced through ionization by simply making the attacking beam nullified in its own element, caused by the equal amounts of energy colliding and ripping each other apart. The next field, the containment field, is projected directly after the ion lace and a second is projected, with space-in-between the two, behind it, generating a pocket. These fields contain the main field the shield generates. The final field to be projected is the energy destabilization and reorganization field. This field breaks up the energy and disperses it along the entire field until its charge is lost or it has been broken down far enough that it poses no threat and simply slides off the shields.



Other:
<li>Due to Power requesites, only ships 2500m and larger may be equiped with the Field-Class Shield Array
<li>Prevents 65% of damage from all weapon types
<li>Portions of the shield coorisponding to the weapon type being fired out must be lowered to fire said weapon
<li>Lowering and raising a section of shield requires two posts, one post for lowering the other for raising

Comments

#41 10:18pm 22/03/04

40.

#40 9:32pm 22/03/04

............

#39 9:03am 21/03/04

most ships engaging a ship 2500m have more than 10 weapons, typically any fleet engagement features more than enough weaponary. Hows about 60% though, just to make it easier to equate then?

#38 7:59am 21/03/04

[quote]Other:
# Due to Power requesites, only ships 2500m and larger may be equiped with the Field-Class Shield Array
# Prevents 65% of damage from all weapon types
# Portions of the shield coorisponding to the weapon type being fired out must be lowered to fire said weapon
# Lowering and raising a section of shield requires two posts, one post for lowering the other for raising[/quote]

Even [i]with[/i] the last point, I still think the resistance is too high. 65% is essentially saying, "You fire ten shots, but only 4 hit me, one of them just skimming the hull."

#37 12:52am 21/03/04

yeah, so...

approvals....?

#36 12:00am 20/03/04

Wise idea, Heir. Wise idea.

#35 11:17pm 19/03/04

Ill R&D new ships with these on them, Does not effect ships already built....

#34 6:41pm 19/03/04

How will this be applied to ships?

#33 6:09pm 19/03/04

I don't see any problems with this.

If Kas doesn't complain in a day or two, you've got my vote.

BTW, go approve my shield ship.

#32 4:36am 19/03/04

EHEM!

#31 2:18am 19/02/04

Don't roll out the dots with me, @#%$.

#30 2:16am 19/02/04

..........

#29 4:03am 15/02/04

....

#28 4:08pm 10/02/04

Agreed. Dropping his sheilds for a round to fire enables the opposing commander actually roleplay getting to the exposed hull.

#27 2:08am 10/02/04

[quote]I'd like to stop the rapid evolution of this concept dead in its tracks, now. [/quote]

Too late, this is the final step in the measures evolution...

Anyways, if in the field of damage the only way to pass this off would be increased SBD rating, then thats what it will be. Ability should not have to beget SBD/RU though. I say this increases the creative factor of fleeting instead of the humdrum it is. The abilities of these R&Ds could be fully RP'd out instead of simply attaching an additional SBD to a shields ability and letting its "My missles hit your shields" go through.

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