All I did was edit out the words that said what ship it was on, its not an actual R&D, just ment to inform people that dont know what one is. If you see I havent even made a change to what it does or operates, that would be a crappy R&D you think? Like R&D'n a turbolaser....
(To The Ass Master)
Screw you hippie, ive seen ur ships, they all black and white pics, if u didnt put it up and I got it first..well just suck my balls and enjoy it.
Instead of pulling ships from hyperspace and trapping them like the Interdictor, HPP's produces tiny spheres of hyper-energy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyper-energy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyper-energy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses.<hr></blockquote><!--EZCODE QUOTE END-->
Source, IDTech R&D
<!--EZCODE QUOTE START--><blockquote>[b][i]Quote:[/i][/b]<hr> Nearly similar inwardly and outwardly to the Interdictor, the Destructor boasts the Hyperspace Pulsemass System. This system is housed where the space between the two gravity-well domes on each side has been filled in, creating a tunnel between the two domes. What the hyperspace pulsemass does is it produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyperenergy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses. A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates. The hyperspace pulsemass can only be fired once an hour due to its need to recharge. While shredding most light transports used by Rebels and pirates, the pulsemass will rarely destroy a capital ship, though it will cause great damage in knocking out many of a larger ship's systems. <hr></blockquote><!--EZCODE QUOTE END-->
Source Star Wars Technical database, [url=http://hangarbay.tripod.com/td-destructor.html]hangarbay.tripod.com/td-destructor.html[/url]
Now isn't there a rule against using info that is from another source not created by the R&D designer? Or is it just for already made R&Ds...
And Raktus, change the pulsemass details to match those. Noone is creating any more abolisher types on my watch...
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
[b]Fusion Beam Cannon [/b]
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 6 second cooldown period. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
[b]Ablative Armor Matrix[/b]
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows.
[b]Ghost Sensor Stealth System[/b]
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering and cannot be powered up in conjunction with a cloaking system.
[b]Hyperspace Pulsemass Projector[/b]
Instead of pulling ships from hyperspace and trapping them like the Interdictor, HPP's produces tiny spheres of hyper-energy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyper-energy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyper-energy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses.A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates. The hyperspace pulsemass can only be fired once an hour due to its need to recharge. While shredding most light transports used by Rebels and pirates, the pulsemass will rarely destroy a capital ship, though it will cause great damage in knocking out many of a larger ship's systems. </td>
<td>
[b]Ship Type:[/b] Heavy Freighter/Small Capital Ship
[b]Crew: [/b]2,600
[b]Troops: [/b]1,000
[b]Cargo Capacity: [/b]5,000 metric tons
[b]Hull:[/b] 1,152 RU
[b]Shields: [/b]2,240 SBD
[b]Length:[/b] 800 meters
[b]Speed:[/b] 20 MGLT/Class A Hyperdrive
[b]Weapons: [/b]
4 Tractor Beam Projectors
20 Turbolasers
14 Ion Cannons
8 FBCs
1 HPP
[b]Special:[/b]
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Hyperspace Pulsemass Projector
</td></tr>
<tr><td>[center][img]http://www.ccdump.org/images/krenimtimeship.gif[/img] </td>
</tr></table>
Comments
#15 8:01am 15/08/02
Post the link where the original design was approved please.
Thanks.
#14 4:16am 15/08/02
Raktus, add in the falacy...
#13 3:30am 15/08/02
well, admins?
#12 8:39pm 14/08/02
Enter "height=[the height of the picture=]" and "width=[the width of the picture]" after the address.
#11 8:29pm 14/08/02
Hot dog, now's my chance. How do you get your Personal Pic to be as large as that? Mine looks funny all shrunk like it is.
#10 7:39am 14/08/02
Why does every thread I touch die?
#9 2:16am 14/08/02
You've cheated us of the courtesy of capitalizing, you cod!
#8 1:39am 14/08/02
and please, do tell how ive cheated
#7 1:27am 14/08/02
I can't be expected to read all that just to confirm that Heir is a cheat.
#6 1:20am 14/08/02
well, ok, that works for me
#5 12:49am 14/08/02
Well, you fail to mention the massive falacys of such a system, which is why i added this.
#4 7:20pm 13/08/02
(To Dak)
All I did was edit out the words that said what ship it was on, its not an actual R&D, just ment to inform people that dont know what one is. If you see I havent even made a change to what it does or operates, that would be a crappy R&D you think? Like R&D'n a turbolaser....
(To The Ass Master)
Screw you hippie, ive seen ur ships, they all black and white pics, if u didnt put it up and I got it first..well just suck my balls and enjoy it.
#3 1:06pm 13/08/02
Playgeriser
You @#%$ thief
And change the @#%$ picture. Thats my most powerful warship, not you dinky little frigate. Bite my ass you capitalist whore
#2 12:50pm 13/08/02
<!--EZCODE QUOTE START--><blockquote>[b][i]Quote:[/i][/b]<hr> Hyperspace Pulsemass Projector
Instead of pulling ships from hyperspace and trapping them like the Interdictor, HPP's produces tiny spheres of hyper-energy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyper-energy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyper-energy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses.<hr></blockquote><!--EZCODE QUOTE END-->
Source, IDTech R&D
<!--EZCODE QUOTE START--><blockquote>[b][i]Quote:[/i][/b]<hr> Nearly similar inwardly and outwardly to the Interdictor, the Destructor boasts the Hyperspace Pulsemass System. This system is housed where the space between the two gravity-well domes on each side has been filled in, creating a tunnel between the two domes. What the hyperspace pulsemass does is it produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyperenergy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses. A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates. The hyperspace pulsemass can only be fired once an hour due to its need to recharge. While shredding most light transports used by Rebels and pirates, the pulsemass will rarely destroy a capital ship, though it will cause great damage in knocking out many of a larger ship's systems. <hr></blockquote><!--EZCODE QUOTE END-->
Source Star Wars Technical database, [url=http://hangarbay.tripod.com/td-destructor.html]hangarbay.tripod.com/td-destructor.html[/url]
Now isn't there a rule against using info that is from another source not created by the R&D designer? Or is it just for already made R&Ds...
And Raktus, change the pulsemass details to match those. Noone is creating any more abolisher types on my watch...
#1 6:48pm 11/08/02
<table border="5" cellspacing="5" cellpadding="5">
<TR>
<TD>[b]<font size=+2>[center]The Ghost</td></tr>
<tr><td>[b]Gravimetric Engine [/b]
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
[b]Fusion Beam Cannon [/b]
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 6 second cooldown period. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
[b]Ablative Armor Matrix[/b]
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows.
[b]Ghost Sensor Stealth System[/b]
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering and cannot be powered up in conjunction with a cloaking system.
[b]Hyperspace Pulsemass Projector[/b]
Instead of pulling ships from hyperspace and trapping them like the Interdictor, HPP's produces tiny spheres of hyper-energy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyper-energy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyper-energy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses.A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates. The hyperspace pulsemass can only be fired once an hour due to its need to recharge. While shredding most light transports used by Rebels and pirates, the pulsemass will rarely destroy a capital ship, though it will cause great damage in knocking out many of a larger ship's systems. </td>
<td>
[b]Ship Type:[/b] Heavy Freighter/Small Capital Ship
[b]Crew: [/b]2,600
[b]Troops: [/b]1,000
[b]Cargo Capacity: [/b]5,000 metric tons
[b]Hull:[/b] 1,152 RU
[b]Shields: [/b]2,240 SBD
[b]Length:[/b] 800 meters
[b]Speed:[/b] 20 MGLT/Class A Hyperdrive
[b]Weapons: [/b]
4 Tractor Beam Projectors
20 Turbolasers
14 Ion Cannons
8 FBCs
1 HPP
[b]Special:[/b]
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Hyperspace Pulsemass Projector
</td></tr>
<tr><td>[center][img]http://www.ccdump.org/images/krenimtimeship.gif[/img] </td>
</tr></table>
<<<12