IDT R&D (The Banshee)
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The Banshee</td></tr>
<tr><td>Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Screamer
in its simplest form is basically nothing more than a sensor jammer, except far more powerful. The Screamer is hooked up to 4 massive capacitors, which take 30 minutes to charge fully. The Screamer is wired into the hull of the ship its installed in and when fired utilizes the entire ship as a massive antenna to broadcast an immense power spike which would initially damage only active sensor suites. Passive sensors or powered down ones are safe. This damage quickly sets up a feedback loop devastating unshielded systems, if a group of ships is flying in close formation the energy can arc from one to the next inflicting more damage. The Screamer itself is extremely maintence intensive, requiring replacement of all cables connecting it to the ships hull after every shot, a complete rebuild of its cooling systems every two, and replacement of the capacitors every 5 as to utilize the Screamer effectively with its long carge time, they muct be powered at all times. Due to these limitations the Screamer can only be fired once during even the most extensive fleet engagements. However, often one shot is all thats needed to turn the tide.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows.
Dark Matter Gravitator
The Dark Matter Gravitator Achieves a effect similar to the Gravity Wells onboard Interdictors but without the limitations of that technology as demonstraded by Luke Skywalkers escape from one. The Dark Matter Gravitator operates by attracting dark matter, which is an abundant quantity being that it makes up 80% of the universe, and directing large quantites towards the target surrounding it and rendering it unable to move.
The Gravitator is hardwired into the Hyperradio array and works by broadcasting a High energy High frequency pulse through this array. This pulse polarizes the WIMPs, (Weakly interacting massive particles) which comprise a portion of the "dark Matter", the pulse's effective broadcast range is about half a parsec. The WIMPs will remain polarized for exactly 25 min, during that time the array emits a second positively charged wave which draws in the newly polarized Dark Matter. When the wimps have enveloped the ship armed with the Gravitator, temorarily rendering it unable to move, A third and fourth pulse is emitted. The third is a negative omni-directional wave, which forces the dark matter away from the hull of the ship equipped with the Gravitator, and the Fourth is another positively charged wave directed at the Opposing ship which causes the Dark Matter to envelope it. The Sheer volume of WIMPs (dark matter) directed to surround the ship takes up space around it. forming a sort of cocoon. The Process from initial pulse to opposition immobilization takes 5 minutes, which leaves them stranded unable to maneuver or jump to Hyperspace for 20 minutes, at which time the WIMPs lose their charge and disperse. Weapons, of ray or particle types, have no effect on the "WIMP cocoon" the same is true of shields. Due to the fact that the generator projects a cloud of the WIMPs and not a rigidly defined bubble, it is possible for very small objects to pass through it, such as weapons fire. Whereas larger items, escape pods, starfighters and up are contained within this netlike cocoon. Thereby trapping the ship while not granting it temporary invulnerability
The Gravitator must remain on during the entire process and generates a tremendous amount of heat energy. It requires 30 minutes of cool down time between operations, even with advanced cryocooling tubes surrounding it. While this process is going on the opposing ship has no clue anything is amiss untill they are unable to move, since the pulses from the Gravitator are broadcast through the hyperradio array like so many other messages during battle. </td>
<td>
Ship Type: Heavy Weapons Platform
Crew: 1,100
Troops: 600
Cargo Capacity: 5,000 metric tons
Hull: 1,423 RU
Shields: 1,240 SBD
Length: 1,000 meters
Speed: 15 MGLT/Class A Hyperdrive
Weapons:
1 Screamer
Special:
Gravimetric Engine
Ablative Armor Matrix
Dark Matter Gravitator
Screamer
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<tr><td>
<tr><td>Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Screamer
in its simplest form is basically nothing more than a sensor jammer, except far more powerful. The Screamer is hooked up to 4 massive capacitors, which take 30 minutes to charge fully. The Screamer is wired into the hull of the ship its installed in and when fired utilizes the entire ship as a massive antenna to broadcast an immense power spike which would initially damage only active sensor suites. Passive sensors or powered down ones are safe. This damage quickly sets up a feedback loop devastating unshielded systems, if a group of ships is flying in close formation the energy can arc from one to the next inflicting more damage. The Screamer itself is extremely maintence intensive, requiring replacement of all cables connecting it to the ships hull after every shot, a complete rebuild of its cooling systems every two, and replacement of the capacitors every 5 as to utilize the Screamer effectively with its long carge time, they muct be powered at all times. Due to these limitations the Screamer can only be fired once during even the most extensive fleet engagements. However, often one shot is all thats needed to turn the tide.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows.
Dark Matter Gravitator
The Dark Matter Gravitator Achieves a effect similar to the Gravity Wells onboard Interdictors but without the limitations of that technology as demonstraded by Luke Skywalkers escape from one. The Dark Matter Gravitator operates by attracting dark matter, which is an abundant quantity being that it makes up 80% of the universe, and directing large quantites towards the target surrounding it and rendering it unable to move.
The Gravitator is hardwired into the Hyperradio array and works by broadcasting a High energy High frequency pulse through this array. This pulse polarizes the WIMPs, (Weakly interacting massive particles) which comprise a portion of the "dark Matter", the pulse's effective broadcast range is about half a parsec. The WIMPs will remain polarized for exactly 25 min, during that time the array emits a second positively charged wave which draws in the newly polarized Dark Matter. When the wimps have enveloped the ship armed with the Gravitator, temorarily rendering it unable to move, A third and fourth pulse is emitted. The third is a negative omni-directional wave, which forces the dark matter away from the hull of the ship equipped with the Gravitator, and the Fourth is another positively charged wave directed at the Opposing ship which causes the Dark Matter to envelope it. The Sheer volume of WIMPs (dark matter) directed to surround the ship takes up space around it. forming a sort of cocoon. The Process from initial pulse to opposition immobilization takes 5 minutes, which leaves them stranded unable to maneuver or jump to Hyperspace for 20 minutes, at which time the WIMPs lose their charge and disperse. Weapons, of ray or particle types, have no effect on the "WIMP cocoon" the same is true of shields. Due to the fact that the generator projects a cloud of the WIMPs and not a rigidly defined bubble, it is possible for very small objects to pass through it, such as weapons fire. Whereas larger items, escape pods, starfighters and up are contained within this netlike cocoon. Thereby trapping the ship while not granting it temporary invulnerability
The Gravitator must remain on during the entire process and generates a tremendous amount of heat energy. It requires 30 minutes of cool down time between operations, even with advanced cryocooling tubes surrounding it. While this process is going on the opposing ship has no clue anything is amiss untill they are unable to move, since the pulses from the Gravitator are broadcast through the hyperradio array like so many other messages during battle. </td>
<td>
Ship Type: Heavy Weapons Platform
Crew: 1,100
Troops: 600
Cargo Capacity: 5,000 metric tons
Hull: 1,423 RU
Shields: 1,240 SBD
Length: 1,000 meters
Speed: 15 MGLT/Class A Hyperdrive
Weapons:
1 Screamer
Special:
Gravimetric Engine
Ablative Armor Matrix
Dark Matter Gravitator
Screamer
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Comments
#21 5:54am 15/01/03
aight, no problem, Im just keeping the thread from going too far back, lol
#20 5:39am 15/01/03
Sorry, this is not a good week for me. Show week never is. I have midterms next week, so I have plenty of time then.
#19 9:55pm 14/01/03
ok....
#18 3:40am 09/01/03
Yes. I'm still in the process of looking these over and doing a little extra searching on my own, so I'll have something for you this weekend.
#17 9:30pm 08/01/03
thats what you ment right?
#16 7:43am 04/01/03
[url=http://www.superstringtheory.com/]www.superstringtheory.com/[/url]
[url=http://www.sukidog.com/jpierre/strings/]www.sukidog.com/jpierre/strings/[/url]
[url=http://www.calphysics.org/research.html]www.calphysics.org/research.html[/url]
[url=http://www.zpenergy.com/]www.zpenergy.com/[/url]
[url=http://info.fuw.edu.pl/~mirkoz/07zero.html]info.fuw.edu.pl/~mirkoz/07zero.html[/url]
#15 1:09am 04/01/03
Cool your jets, like I said there is research that I need to do before I can give you an answer. If I move too slow for your tastes, then you can put you annoying energy towards getting references about string theory.
#14 8:19pm 03/01/03
?
#13 6:32am 02/01/03
Ok, what about our engines?
#12 6:06am 02/01/03
I realize FBC's are nothing like conventional turbolaser. However, LFX Industrial's Continuous Beam Turbolasers work very similiarly to your FBCs, thus the same restricts will be applied.
#11 5:17am 02/01/03
Our FBC's were R&D'd first and arn't the same in any respects to turbolasers, but as its a sensible ruling Ill go along without objection.
On ship sites I was looking at hyperdrive was listed in lettering, but yes, its pretty much the same a=1 b=2 ect
#10 10:05pm 01/01/03
sorry bout that
:o
#9 9:06pm 01/01/03
If you insist on using table, please double ckeck the code before posting them. An extra close tag or leaving a tag open screws up the tables that are the topic.
- if a Class A hyperdrive is the same as a Class 1 hyperdrive, please denoted it as Class 1
- since the Fusion Beam Cannon is similar to LFX's Continuous Beam Turbolasers, similar restricts will be imposed; fire in one post, cool down over two
#8 8:41pm 01/01/03
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<TD>[b]<font size=+2>[center]The Ghost</td></tr>
<tr><td>[b]Gravimetric Engine [/b]
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
[b]Fusion Beam Cannon [/b]
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 6 second cooldown period. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
[b]Ablative Armor Matrix[/b]
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows.
[b]Ghost Sensor Stealth System[/b]
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering and cannot be powered up in conjunction with a cloaking system.
[b]Hyperspace Pulsemass Projector[/b]
Instead of pulling ships from hyperspace and trapping them like the Interdictor, HPP's produces tiny spheres of hyper-energy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyper-energy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyper-energy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses.A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates. The hyperspace pulsemass can only be fired once an hour due to its need to recharge. While shredding most light transports used by Rebels and pirates, the pulsemass will rarely destroy a capital ship, though it will cause great damage in knocking out many of a larger ship's systems. </td>
<td>
[b]Ship Type:[/b] Heavy Freighter/Small Capital Ship
[b]Crew: [/b]2,600
[b]Troops: [/b]1,000
[b]Cargo Capacity: [/b]5,000 metric tons
[b]Hull:[/b] 1,152 RU
[b]Shields: [/b]2,240 SBD
[b]Length:[/b] 800 meters
[b]Speed:[/b] 20 MGLT/Class A Hyperdrive
[b]Weapons: [/b]
4 Tractor Beam Projectors
20 Turbolasers
14 Ion Cannons
8 FBCs
1 HPP
[b]Special:[/b]
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Hyperspace Pulsemass Projector
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<tr><td>[center][img]http://www.ccdump.org/images/krenimtimeship.gif[/img] </td>
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#7 6:23pm 01/01/03
I want them on their own threads here, not on your board.
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