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MCR R&D Revaluation

Oh great. *Decides it would probably be smarter to redesign them*

And yes, in case you're wondering, these did get approved by the Staff.


Mon Calamari MC-200 Star Cruiser
length:1600m
weapons:50 proton torpedo launchers, 100 ion cannons, 80 heavy double turbolasers
crew:600
fighters:72
speed: hyperdrive-x1 sublight-10 MGLT
shields: 8 shield generators 4 used at a time so when 1-4 go offline 5-8 go online
<hr />
Mon Calamari MC-300 Star Cruiser
length: 2000m
weapons: 140 ion cannons, 20 proton torpedo launchers (10 refills each), 6 tractor beams, 4 gravity well generators, 70 heavy turbolasers
fighters: 96 fighters
crew: 700 plus 300 troops 6 landing bricks
speed: hyperdrivex1 sublight 5MGLT
shields: 10 generators 5 in use at one time so whan 1-5 go offline 6-10 go online
<hr />
O-Wing Starfighter
Length:20 M
Designer:Emperor Teebo
Crew:1 Pilot, 1 Gunner
Weapons:4 laser Cannons, 20 Concussion weapon hardpoints
Sublight:90 MGLT
Hyperdrive:Class 1
Defenses:Reinforced Titanium Alloy Hull
Shields:2 generators-main same as that of an Y-wing-backup same as an X-wing
Description: The O-Wing is a circular shaped fighter. It is a slower ship, but is made for power, not speed. The 20 Concussion weapon hardpoints can carry any variety of weapons that shoot things as long as they are not lasers. The Gunner controls these weapons while the pilot controls the forward firing lasers.
<hr />
AT-HA
lenght:80m
width:80m
weapons:2 trurbolaser pulsers(1 front firing 1 back firing), 4 double heavy praticle beams (on seperate turrets), 4 quad laser cannons(on top of the heavy particle cannon's turrets) 4 double turbolasers(turrets), 4 double proton torpedo launchers(two back firing, 2 front firing. 10 refills each)
speed:40 km/h in hover mode/80MGLT
shields:4 generator-two in use at a time
crew:16 gunners, two pilots, 20 troops.

The all terrain hover artilery is a circular ground vehicle that has proven very effective in training battles. The AT-HA has also proven to be capable of space flight and can be used as a fighter. It uses a grapling claw to hold on to a ship. It can hold on while a ship is in hyperspace. It is a very good ship to have in a fight whether on ground or in space. It can be built at construction yards or shipyards.
<hr />
Elvian-El Totihino Class Battlecruiser(ACS)

Statistics and General Information
Official Designation: El Totihino Battlecruiser
Quick Chat Designation: El Totihino
Function: Area Command Ship
Length:5,000m
Height: 2,000m
Width: 5,000m
Volume: 50 ,000,000,000m3
Crew Complement:70,000 non-mechanicals and mechanicals(if it’s a bit off just tell me I wouldn’t be surprised)
Passengers/Troops:1,000
Cargo Space: 1,000 metric tonnes
Medical Facilities: 1,000 beds
Science and Technology Division: 500 men
Power Generaters: 40 Elothino Power Cores
Sensors:Vener 200 EX Sensor Package
Communications: Telmath 625 FU Communications Package
Supplies: 3 Years
Sublight Engines(main): 4 banks of Torydion E-65 Super Thruster engines
Sublight Engines(backup):4 banks of Torydion E-22 Engines
Sublight Speed(main):8 MGLT
Sublight Speed(backup):2 MGLT
Hyperdrive Engines(main): 6 Elath 760 Hyperdrive motivaters
Hyperdrive Engines(backup):6 Elath 213 Hyperdrive Motivaters
Hyperdrive Speed(main) 1
Hyperdrive Speed(backup) 3
Shield Generaters:14 banks of Erentin Anti-Concussion Field Generaters and 10 banks of Erentin Energy Field Generaters
Shield Power: 4200 SBD
Weapons:150 Tovinen Bak-M3 Heavy Turbolaser Battery Clusters, 200 Tovinen Mek-T67 Laser Cannon Battery Clusters, 150 Tovinen Tet-7M4 Quad Heavy Turbolasers, 150 Tovinen Henth-897 Ion Cannon Batteries, 15 Tovinen Cluster Bomb release points, 50 Tovinen AMB anti-missile batteries, 10 Tovien E-782 Launching Bay Tractor Beams, 20 Tovien Turg Tractor beams and 50 Tovinen Tevgh General Purpose Missile/Torpedo Launchers(all operatin with Tovien “Orion” power couplings).
Hull:A combination Titanium, Elti, Vanant and Eltit alloy hull.
Hull Power: 2300 RU
Onboard craft: 100 Shuttles/transports and 120 fighters.

Technical details
Elothino Power Cores: Fully shielded power cores constructed by the Elothino clan these power cores have multiple redundant system in case one system fails. Only 10 Power Cores are required to operate the El Totihino. However certain systems like lighting food producation and 60% of all weapons and shields must be offline. Also when all power generaters are operating every single weapon on the El Totihino can operate. The Elothino Power Cores represent many startling advancements over existing technologies.

Vener 200 EX Sensor Package: A Targeting and Sensor package that is comprised of pretty much every sensor know in the galaxy. Created by the Vener clan this package has the ability to slave targeting computers on some guns together. Target every gun sperately, penetrate even the thickest cloud cover, detect ships that are still in hyperspace including providing and ID on the ship type and also a Crystal Gravfield Trap. The Vener 200 EX Sensor Package is the most complete sensor package ever heard of in the galaxy with some never heard of before sensors.

Telmath 625 FU Communications Package: Created by the Telmath clan this communications package has extremely strong jammers and communication transmitters. With a impossible to brake encrypt code and the ability to transmit messages while in hyperspace this communications package is definetely something else.

Tovinen AMB anti-missile batteries: A anti-missile system that shuts a spray if metal fragments out at incoming missiles Develeped by the Tovien clan the undisputed masters at developing Weapons system In simulation is has shown that only 25% of the missiles fired at the the El Totihino hit the shields. This is extremely important because missiles have a lot of destructive power.

Tovien “Orion” power couplings: These power couplings have the ability to handle much more than the power needed to power the weapons they’re paired with. So if the gunnery officer wishes to put all power in the Ion Cannons than the Ion Cannons could fire a shot at 10 times their regular power however all other weapons systems will be offline.

Titanium, Elti, Vanant and Eltit alloy:This hull is extremely strong much stronger than the standard titanium-alloy hull. It also has one interesting property. It can adsorb photons. This eliminates 50% of the power from turbolaser and Ion Cannon Strikes.

The El Totihino Battlecruiser is the first ever conglameration of all the Elvian Clans specialties. The result is a ship which has the best of all worlds something that no Elvian ship has ever had before.Usually assigned to command smaller taskforces where a Supercruiser is to large or can’t be spared it is a extremely strong and able ship. We hope to see more conglamerations of Elvian Technology in the future.
<hr />
*Braces for the amount of firepower he's about to lose*
(As a side note, none of these were designed by me)

Comments

Avatar
#17 7:40pm 09/02/03

Could this be moved to the R&D Forum? As I have permission to build three of them, MC-200, MC-300, AT-HA, from the group founder/official leader if he ever becomes active again, and the designer of the R&Ds mentioned(me), I would appreciate if they were there. Thanks.

Avatar
#16 9:12pm 01/01/03

[b]MC-200:[/b] Approved
[b]MC-300:[/b] Approved
[b]O-Wing:[/b] Approved
[b]AT-HA:[/b] Approved
[b][i]El Totihino[/i]-Class Battlecruiser:[/b] Approved.

Avatar
#15 8:32am 01/01/03

I'll look these all over this afternoon.

Avatar
#14 5:40am 01/01/03

if it does thats great, i just never saw any mention of them plus what he said

"Another point is that it flys on repulsors,"

Led me to believe that it was strictly a repulsor craft.

But I agree it is quite a novel design

Avatar
#13 5:37am 01/01/03

The craft [i]has[/i] ion drives. The very nature of the ship was a land-assault craft that could function in space; eliminating the need for drop ships. It is, in fact, a very clever design.

Avatar
#12 5:30am 01/01/03

If memory serves me, repulsors don't function in space, as theres no gravity to oppose. You'd need to put in ion engines or something

Avatar
#11 3:10am 01/01/03

The AT-HA was designed to be a ground ship yes, but it was also be supposed to shuttle troops down to the planet, and since ships don't normally carry 80m ground stuff, it was given a sublight speed, but we have only used it in space once, and that was jst to land troops on an enemy ship. Therefor I request that you allow the AT-HA to have a slow Sublight speed- like 25 MGLT, and still have the grappling claws to hold onto a ship while it is in hyperspace. It then has to let go, go into the ship, load up with troops, and then fly out into a battle. It never did have a hyperdrive, and was not designed to be a fighter. it was designed to get rid of having to build a ground vehicle, then a shuttle, but it is still quite long. Another point is that it flys on repulsors, it does not have wheels, or treads or anything.

Avatar
#10 4:39pm 31/12/02

All right.
MC-200 Crew-31276
MC-300 Crew-39864
AT-HA will be a ground unit.
10 Hardpoints on the O-Wing.
El Totihino speed reduced to 4 MGLT.

[b]Final Stats[/b]

Mon Calamari MC-200 Star Cruiser
Length-1600 M
Weapons-54 MCE A71-A Ion Cannons, 43 MCE TLI-4 Turbolasers, 40 MCE H27-G Proton Torpedo Launchers, 4 MCE GH4 Launching Bay Tractor Beam Projectors
Crew-31276
Troops-2000
Fighters-72 MC-10 Starfighters
Sublight-6 MCE AST-4 Sublight Engines-10 MGLT
Backup-4 MCE AST-2 Sublight Engines-2 MGLT
Hyperspace-MCE NMB Hyperdrive Unit-Class 1.0
Shields-Main-4 MCE AGT-4 Shield Generators-4724 SBD
Backup-2 MCE AGT-4 Shield Generators-2362 SBD
Hull-2038 RU
<hr />
Mon Calamari MC-300 Star Cruiser
Length-2000 M
Weapons-78 MCE A71-B Ion Cannons, 73 MCE TLI-7 Turbolasers, 20 MCE H27-G Proton Torpedo Launchers, 6 GH4 Launching Bay Tractor Beam Projectors, 4 MCE SD-1 Gravity Well Projectors
Fighters-96 MC-10 Starifghters
crew-39864
Troops-3000
Sublight-6 MCE AST-7 Sublight Engines-5MGLT
Backup-4 MCE AST-4 SUblight Engines-2 MGLT
Hyperdrive-MCE NMC Hyperdrive Unit-Class 1.0
Shields-Main-6 MCE-AGT-5 Shield Generators-6144 SBD
Backup-4 MCE AGT-5 Shield Generators-4096 SBD
Hull-2418 RU
<hr />
O-Wing Starfighter
Length-20 M
Crew-1 Pilot, 1 Gunner
Weapons:4 laser Cannons, 10 Concussion Weapon Hardpoints
Sublight-2 MCE HTY-9 Sublight Engines-90 MGLT
Hyperdrive-MCE NMF Hyperdrive UNit-Class 1
Shields-2 CDK-3 Shield Generators-178 SBD
Hull-96 RU
Description-The O-Wing is a circular shaped fighter. It is a slower ship, but is made for power, not speed. The 20 Concussion weapon hardpoints can carry any variety of weapons that shoot things as long as they are not lasers. The Gunner controls these weapons while the pilot controls the forward firing lasers.
<hr />
AT-HA
Length-80 M
width-80 M
weapons-2 Turbolaser Pulsers(1 front firing, 1 back firing), 4 Double Heavy Particle Beams (on seperate turrets), 4 Quad Laser Cannons(on top of the Heavy Particle Cannons' turrets) 4 Double Turbolasers(turrets), 4 Double Proton Torpedo Launchers(two back firing, 2 front firing)
speed-40 km/h
Shields-2 BSH-2 Shield Generators-496 SBD
Hull-376 RU
Crew-16 gunners, two pilots, 20 troops.
<hr />
Elvian-El Totihino Class Battlecruiser(ACS)
Statistics and General Information
Official Designation: El Totihino Battlecruiser
Quick Chat Designation: El Totihino
Function: Area Command Ship
Length:5,000m
Height: 2,000m
Width: 5,000m
Volume: 50 ,000,000,000m3
Crew Complement:70,000 non-mechanicals and mechanicals(if it’s a bit off just tell me I wouldn’t be surprised)
Passengers/Troops:1,000
Cargo Space: 1,000 metric tonnes
Medical Facilities: 1,000 beds
Science and Technology Division: 500 men
Power Generaters: 40 Elothino Power Cores
Sensors:Vener 200 EX Sensor Package
Communications: Telmath 625 FU Communications Package
Supplies: 3 Years
Sublight Engines(main): 4 banks of Torydion E-65 Super Thruster engines
Sublight Engines(backup):4 banks of Torydion E-22 Engines
Sublight Speed(main):4 MGLT
Sublight Speed(backup):1 MGLT
Hyperdrive Engines(main): 6 Elath 760 Hyperdrive motivaters
Hyperdrive Engines(backup):6 Elath 213 Hyperdrive Motivaters
Hyperdrive Speed(main) 1
Hyperdrive Speed(backup) 3
Shield Generaters:14 banks of Erentin Anti-Concussion Field Generaters and 10 banks of Erentin Energy Field Generaters
Shield Power: 4200 SBD
El Totihino
Weapons:120 Tovinen Tet-7M4 Turbolasers, 110 Tovinen Henth-897 Ion Cannons, 100 Tovinen Mek-T67 Laser Cannons, 50 Tovinen AMB anti-missile batteries,50 Tovinen Tevgh General Purpose Missile/Torpedo Launchers, 10 Tovien E-782 Launching Bay Tractor Beam Projectors
(all operating with Tovien “Orion” Power Couplings).
Hull:A combination Titanium, Elti, Vanant and Eltit alloy hull.
Hull Power: 2300 RU
Onboard craft: 100 Shuttles/transports and 120 fighters.

Technical details
Elothino Power Cores: Fully shielded power cores constructed by the Elothino clan these power cores have multiple redundant system in case one system fails. Only 10 Power Cores are required to operate the El Totihino. However certain systems like lighting food producation and 60% of all weapons and shields must be offline. Also when all power generaters are operating every single weapon on the El Totihino can operate. The Elothino Power Cores represent many startling advancements over existing technologies.

Vener 200 EX Sensor Package: A Targeting and Sensor package that is comprised of pretty much every sensor know in the galaxy. Created by the Vener clan this package has the ability to slave targeting computers on some guns together. Target every gun sperately, penetrate even the thickest cloud cover, detect ships that are still in hyperspace including providing and ID on the ship type and also a Crystal Gravfield Trap. The Vener 200 EX Sensor Package is the most complete sensor package ever heard of in the galaxy with some never heard of before sensors.

Telmath 625 FU Communications Package: Created by the Telmath clan this communications package has extremely strong jammers and communication transmitters. With a impossible to brake encrypt code and the ability to transmit messages while in hyperspace this communications package is definetely something else.

Tovinen AMB anti-missile batteries: A anti-missile system that shuts a spray if metal fragments out at incoming missiles Develeped by the Tovien clan the undisputed masters at developing Weapons system In simulation is has shown that only 25% of the missiles fired at the the El Totihino hit the shields. This is extremely important because missiles have a lot of destructive power.

Tovien “Orion” power couplings: These power couplings have the ability to handle much more than the power needed to power the weapons they’re paired with. So if the gunnery officer wishes to put all power in the Ion Cannons than the Ion Cannons could fire a shot at 10 times their regular power however all other weapons systems will be offline.

Titanium, Elti, Vanant and Eltit alloy:This hull is extremely strong much stronger than the standard titanium-alloy hull. It also has one interesting property. It can adsorb photons. This eliminates 50% of the power from turbolaser and Ion Cannon Strikes.

The El Totihino Battlecruiser is the first ever conglameration of all the Elvian Clans specialties. The result is a ship which has the best of all worlds something that no Elvian ship has ever had before.Usually assigned to command smaller taskforces where a Supercruiser is to large or can’t be spared it is a extremely strong and able ship. We hope to see more conglamerations of Elvian Technology in the future.

Avatar
#9 11:58pm 30/12/02

[b]MC-200[/b]

Really a minor point, but how can a ship the same size as an ISD have a tenth the crew?


[b]MC-300[/b]

Same thing with the crew here.


[b]O-Wing[/b]

Cut down the hard points or go to conventional missile launchers. 20 makes the hull seemed crowded.


[b]AT-HA[/b]

Fighter or ground unit, pick one.


[b][i]El Totihino[/i]-Class Battlecruiser[/b]

- reduce sublight speed to 4 MGLT

Avatar
#8 9:36pm 30/12/02

bump

Avatar
#7 9:10pm 24/12/02

Note to help teebo.

Concussion Missile Hardpoints are basicly general purpose launchers, they caqn fire any type of missile. But they can only fire once. So the ship can only fire 20 projectiles, unless it goes back to a capital ship or planet to reload. the good thing is that it can fire all 20 at once. Basicly is the same as having 2 general purpose launchers, with 10 refills, or 4 with 5 refills.

Also Teebo, realistically, add more troops to the <C-200/ MC-300 and bring the crew up. I know I designed them, but they were my first R&Ds, and not the best, in fact they were only good because of the amount of firepower they could shoot. And for the AT-HA, Kanbal I can provide stats or explinations on all the weapons if you want.

Avatar
#6 5:30am 24/12/02

All right, here's what I have so far.

Mon Calamari MC-200 Star Cruiser
Length-1600 M
Weapons-54 MCE A71-A Ion Cannons, 43 MCE TLI-4 Turbolasers, 40 MCE H27-G Proton Torpedo Launchers, 4 MCE GH4 Launching Bay Tractor Beam Projectors
Crew-600
Fighters-72 MC-10 Starfighters
Sublight-6 MCE AST-4 Sublight Engines-10 MGLT
Backup-4 MCE AST-2 Sublight Engines-2 MGLT
Hyperspace-MCE NMB Hyperdrive Unit-Class 1.0
Shields-Main-4 MCE AGT-4 Shield Generators-4724 SBD
Backup-2 MCE AGT-4 Shield Generators-2362 SBD
Hull-2038 RU
<hr />
Mon Calamari MC-300 Star Cruiser
Length-2000 M
Weapons-78 MCE A71-B Ion Cannons, 73 MCE TLI-7 Turbolasers, 20 MCE H27-G Proton Torpedo Launchers, 6 GH4 Launching Bay Tractor Beam Projectors, 4 MCE SD-1 Gravity Well Projectors
Fighters-96 MC-10 Starifghters
crew-700
Troops-300
Sublight-6 MCE AST-7 Sublight Engines-5MGLT
Backup-4 MCE AST-4 SUblight Engines-2 MGLT
Hyperdrive-MCE NMC Hyperdrive Unit-Class 1.0
Shields-Main-6 MCE-AGT-5 Shield Generators-6144 SBD
Backup-4 MCE AGT-5 Shield Generators-4096 SBD
Hull-2418 RU
<hr />
O-Wing Starfighter
Length-20 M
Crew-1 Pilot, 1 Gunner
Weapons:4 laser Cannons, 20 Concussion Weapon Hardpoints
Sublight-2 MCE HTY-9 Sublight Engines-90 MGLT
Hyperdrive-MCE NMF Hyperdrive UNit-Class 1
Shields-2 CDK-3 Shield Generators-178 SBD
Hull-96 RU
Description-The O-Wing is a circular shaped fighter. It is a slower ship, but is made for power, not speed. The 20 Concussion weapon hardpoints can carry any variety of weapons that shoot things as long as they are not lasers. The Gunner controls these weapons while the pilot controls the forward firing lasers.
<hr />
AT-HA
Length-80 M
width-80 M
weapons-2 Turbolaser Pulsers(1 front firing, 1 back firing), 4 Double Heavy Particle Beams (on seperate turrets), 4 Quad Laser Cannons(on top of the Heavy Particle Cannons' turrets) 4 Double Turbolasers(turrets), 4 Double Proton Torpedo Launchers(two back firing, 2 front firing)
speed-40 km/h in hover mode
80MGLT
Shields-2 BSH-2 Shield Generators-496 SBD
Hull-376 RU
Crew-16 gunners, two pilots, 20 troops.
The all terrain hover artilery is a circular ground vehicle that has proven very effective in training battles. The AT-HA has also proven to be capable of space flight and can be used as a fighter. It uses a grapling claw to hold on to a ship. It can hold on while a ship is in hyperspace. It is a very good ship to have in a fight whether on ground or in space. It can be built at construction yards or shipyards.
<hr />
Elvian-El Totihino Class Battlecruiser(ACS)

Statistics and General Information
Official Designation: El Totihino Battlecruiser
Quick Chat Designation: El Totihino
Function: Area Command Ship
Length:5,000m
Height: 2,000m
Width: 5,000m
Volume: 50 ,000,000,000m3
Crew Complement:70,000 non-mechanicals and mechanicals(if it’s a bit off just tell me I wouldn’t be surprised)
Passengers/Troops:1,000
Cargo Space: 1,000 metric tonnes
Medical Facilities: 1,000 beds
Science and Technology Division: 500 men
Power Generaters: 40 Elothino Power Cores
Sensors:Vener 200 EX Sensor Package
Communications: Telmath 625 FU Communications Package
Supplies: 3 Years
Sublight Engines(main): 4 banks of Torydion E-65 Super Thruster engines
Sublight Engines(backup):4 banks of Torydion E-22 Engines
Sublight Speed(main):8 MGLT
Sublight Speed(backup):2 MGLT
Hyperdrive Engines(main): 6 Elath 760 Hyperdrive motivaters
Hyperdrive Engines(backup):6 Elath 213 Hyperdrive Motivaters
Hyperdrive Speed(main) 1
Hyperdrive Speed(backup) 3
Shield Generaters:14 banks of Erentin Anti-Concussion Field Generaters and 10 banks of Erentin Energy Field Generaters
Shield Power: 4200 SBD
El Totihino
Weapons:120 Tovinen Tet-7M4 Turbolasers, 110 Tovinen Henth-897 Ion Cannons, 100 Tovinen Mek-T67 Laser Cannons, 50 Tovinen AMB anti-missile batteries,50 Tovinen Tevgh General Purpose Missile/Torpedo Launchers, 10 Tovien E-782 Launching Bay Tractor Beam Projectors
(all operating with Tovien “Orion” Power Couplings).
Hull:A combination Titanium, Elti, Vanant and Eltit alloy hull.
Hull Power: 2300 RU
Onboard craft: 100 Shuttles/transports and 120 fighters.

Technical details
Elothino Power Cores: Fully shielded power cores constructed by the Elothino clan these power cores have multiple redundant system in case one system fails. Only 10 Power Cores are required to operate the El Totihino. However certain systems like lighting food producation and 60% of all weapons and shields must be offline. Also when all power generaters are operating every single weapon on the El Totihino can operate. The Elothino Power Cores represent many startling advancements over existing technologies.

Vener 200 EX Sensor Package: A Targeting and Sensor package that is comprised of pretty much every sensor know in the galaxy. Created by the Vener clan this package has the ability to slave targeting computers on some guns together. Target every gun sperately, penetrate even the thickest cloud cover, detect ships that are still in hyperspace including providing and ID on the ship type and also a Crystal Gravfield Trap. The Vener 200 EX Sensor Package is the most complete sensor package ever heard of in the galaxy with some never heard of before sensors.

Telmath 625 FU Communications Package: Created by the Telmath clan this communications package has extremely strong jammers and communication transmitters. With a impossible to brake encrypt code and the ability to transmit messages while in hyperspace this communications package is definetely something else.

Tovinen AMB anti-missile batteries: A anti-missile system that shuts a spray if metal fragments out at incoming missiles Develeped by the Tovien clan the undisputed masters at developing Weapons system In simulation is has shown that only 25% of the missiles fired at the the El Totihino hit the shields. This is extremely important because missiles have a lot of destructive power.

Tovien “Orion” power couplings: These power couplings have the ability to handle much more than the power needed to power the weapons they’re paired with. So if the gunnery officer wishes to put all power in the Ion Cannons than the Ion Cannons could fire a shot at 10 times their regular power however all other weapons systems will be offline.

Titanium, Elti, Vanant and Eltit alloy:This hull is extremely strong much stronger than the standard titanium-alloy hull. It also has one interesting property. It can adsorb photons. This eliminates 50% of the power from turbolaser and Ion Cannon Strikes.

The El Totihino Battlecruiser is the first ever conglameration of all the Elvian Clans specialties. The result is a ship which has the best of all worlds something that no Elvian ship has ever had before.Usually assigned to command smaller taskforces where a Supercruiser is to large or can’t be spared it is a extremely strong and able ship. We hope to see more conglamerations of Elvian Technology in the future.

Avatar
#5 4:56am 24/12/02

MC-200
Shields-Main-4 MCE AGT-4 Shield Generators-4724 SBD
Backup-2 MCE AGT-4 Shield Generators-2362 SBD
Hull-2038 RU

MC-300
Shields-Main-6 MCE-AGT-5 Shield Generators-6144 SBD
Backup-4 MCE AGT-5 Shield Generators-4096 SBD
Hull-2418 RU

AT-HA
Shields-2 BSH-2 Shield Generators-496 SBD
Hull-372 RU

O-Wing
Shields-2 CDK-3 Shield Generators-178 SBD
Hull-96 RU

El Totihino-Already stated.

Avatar
#4 4:15am 24/12/02

These are just the weapons for now, I'll get on the Hull and Shields tomorrow, I was never very good at those. I'll write up some descriptions as well.
The concussion hardpoints, well, I really don't have any idea what they are. I didn't design the ship, and I've never built any of them.
I'll assume you'll want the crew numbers up as well?

Mon Calamari MC-200 Star Cruiser
Weapons-54 MCE A71-A Ion Cannons, 43 MCE TLI-4 Turbolasers, 40 MCE H27-G Proton Torpedo Launchers, 4 MCE GH4 Launching Bay Tractor Beam Projectors

Mon Calamari MC-300 Star Cruiser
I'll assume that you mean 177 in addition to the Gravity Wells. If not, then scrap the Gravity Wells.
Weapons-78 MCE A71-B Ion Cannons, 73 MCE TLI-7 Turbolasers, 20 MCE H27-G Proton Torpedo Launchers, 6 GH4 Launching Bay Tractor Beam Projectors, 4 MCE SD-1 Gravity Well Projectors

El Totihino
Weapons:120 Tovinen Tet-7M4 Turbolasers, 110 Tovinen Henth-897 Ion Cannons, 100 Tovinen Mek-T67 Laser Cannons, 50 Tovinen AMB anti-missile batteries,50 Tovinen Tevgh General Purpose Missile/Torpedo Launchers, 10 Tovien E-782 Launching Bay Tractor Beam Projectors

Avatar
#3 3:47am 24/12/02

No

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