[Edit]
Saber Assault Bomber(TFE R&D 2)
Saber Assault BomberLength: 15m
Designers: Researchers on Farquak Junior
Crew: 1 Cren
Weapons: 2 Proton Torpedoe Launchers, 6 refills each (12 total), 4 Laser Cannons, 4 Ion Cannons
Firing Arc:
Laser Cannons, forward
Ion Cannons, 2 forward, 2 turreted at either side to fire forwards, backwards, up, down and to one side(whatever side it is on)
Shields: 100 SBD
Hull: 85 RU
Speed: 115 MGLT
Hyperdrive: x1
Shape: Wing shaped, with the cockpit sitting on top. The two Neronic Missile Launchers are on either side of the cockpit, with two laser cannons directly below. Two ion cannons are at either end, on turrets. The last two laser cannons and last ion cannons are beside the missile launchers, laser cannons on the top of the wing, ion cannons on the bottom. The cockpit is completly transpparent forwards and backwards. The Cren, with two heads, and five arms, can look out the back, to swivel the ion cannons, while still flying forwards, firing the laser cannons, changing how the shields are set, firing the Neronic Missiles, and firing the other ion cannons. They are most likely the best pilots in the galaxy, since they can do everything at once.
History:
The Saber Assualt Bomber is designed for dogfighting, but with it's huge weapons' capabilites, it can also be used to assault capital ships, or, with the turreted ion cannons, assault the ground, while flying straight over the traget, eliminated the job of dive bombing, then pulling up. The Saber Assault Bomber, the second ever ship to be designed by the Cren, has large capabilities, and will serve them well in the upcoming war against the Jed.
Comments
#14 8:20am 23/03/03
Ok, shes good to go.
#13 11:41pm 21/03/03
bump, still need a second aproval.
#12 4:27am 12/03/03
Ok....
Well, I don't have any major issues with it.
You've done whats been asked, so,
APPROVED
need one more to approve.
#11 12:51am 12/03/03
BTW, this is one of two R&Ds, I care about. Please ignore the ones where I don't post anything in them.
#10 10:17pm 10/03/03
Yes it would have a total of 16 Missiles, but due to Lup's complaint with it, I'm brining it down to 6 per launchers, or 12 total.
#9 10:12pm 07/03/03
[quote]2 Proton Torpedoe Launchers, 8 refills each (16 total)[/quote]
Just to clarify, this has a total capacity of 16 missiles , right?
#8 5:12pm 05/03/03
Cut down on the number of stored missiles and i'll approve 'er.
#7 11:58pm 22/02/03
k.
#6 8:06am 21/02/03
Just make them regular protons, for ease of others RPings sake, and then i'll approve her.
#5 12:48am 21/02/03
Changed them.
#4 9:46am 20/02/03
Well once you actually change them, i'll take another look.
#3 9:58pm 19/02/03
Fine. The missiles are changed to yield proton torpedoes.
#2 3:47am 19/02/03
DENIED
Purely for those missles.
Noones getting anything like that on my watch.
#1 11:44pm 18/02/03
bump.