AGM R&D, Titans (Organism)
TITAN ORGANISMHeight: 30-45 feet tall.
The titans are giant beings, created at the very begining of time, along with the big bang. Being the very first life forms, they existed in a world without air, or earth. For years they floated, and would have died, but one thing saved them.
The force.
Being the only life, Midi-cloriens (sp?) filled their boddy to such an extent they fed the cells of the titans for centuries.
Finally they came across the first piece of land, a molten ball of flames, one day to be known as Azguard. They lived on Azguards' moon for aeons, quiet and meditativ, until one day they saw Azguard as solid, and decided it was time to do something interesting.
The two dozen Titans, drifting through space, landed on Azguard. There they found a highly primitive species, The Azguardians. Each Titan pitied these poor, warsome, starved creatures, and taught them how to survive. Every tribe followed a titan who taught them, and in turn the Titan learnt also.
The titans changed on Azguard. Their cell structure was designed to adapt to whatever ecology they found themselves in. The Titans, worried about these changes, met at a grand meeting, and decided each would be responsible for one element. Their bodies changed over millenia to be more usefull in its' chosen element, even gaining control over some bits.
But one Titan, Graksnik, would not adapt, and grew Jealous of his brothers' powers. He lead his tribe on a terrible war, which lasted for eight-hundred years. By the end of it, twelve Titans were dead, Six were banished, and Six remained:
Yunos, God of the Sun. (Humanoid)
Relokan, God of Fire (Large, flaming Tigre)
Herluy, God of Winds and Lightning (Huge Eagle)
Jarvis, God of Water (Octopus)
Argrak, God of Earth (Construct of earth and stone (Think Lotr ents made of rocks))
Ishon, God of Darkness and the night (Great bat)
These six beings, the mightiest creatures on all of Azguard, decided to retreat deep into their homes in their element so as to make sure the great war never reoccurs. But they left instructions, so that if anyone needed to bring them back they could be r-awakened. The Azguardians, in this time of strife and war, have decided to reawaken their ancient gods.
(OOC: they arn't actually gods but their size, combined with their immortality and their ability to adapt makes them seem like gods. The "Research time" (time it takes to awaken them) would have to be ad hoc, so This may take time. Only the six which exist now could ever exist: if one dies no new one come to take its' place.)
Comments
#37 11:45pm 01/04/03
Sorry to wake the dead, but Lupercus posted on my site recently, pointing out that one of my R&Ds was apparently not approved.
Though I have searched for the thread, Kas will back me up (I hope, unless it was nothing more then an illusion...) That he approved the R&D for twenty days' research and twenty days' build.
#36 4:47pm 18/02/03
So this is sorted now [i]...right?[/i]
#35 5:46pm 17/02/03
Thank you. I will avoid God Moding completely and will RP them appropriately.
Thanks
#34 10:20pm 16/02/03
How about this.
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RP them out, their abilities, etc. RP them doing things. Then, if you ever get attacked, RP them well, and fair. They will be part of your culture, your race.
But don't take it to extremes, don't RP them crushing star destroyers. The same rules that apply to ships will apply to them. They can be destroyed, and they can attack. They cannot leave your planet.
Their build time will be the same as an KDY Planetary Turbo laser, and once they die, they die. Fleeters, consider these Dolash’s version of both a planetary shield, and a KDY Turbolaser all rolled into repulsor lift… :p They will be under the category of planetary defences.
I'm proposing this to you simply because it's an original idea, and you are trying very hard to comply. Original ideas are harder to come by. Note that, if these were simply an RP gimmick, there would be no problem. But since you wish for them to be able to actually "do" things...
PS... this is an [b]exception[/b]. This exception is being given to Dolash with the trust that he will not abuse or otherwise God Mode with them. Exceptions are rare. The staff will revoke this exception if it is abused.
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Sound all right Dolash? R&D peps?
#33 12:30pm 16/02/03
[quote]Anyone can say 'My gods will smite you' but what if the gods came and thoroughly trode on the guy? alot more clear. [/quote]
I think that says it all, considering his earlier words.
Imagine the president this sort of R&D will set...
#32 3:52pm 15/02/03
I DO want them to be capable of fighting. Its' just that i want it to be official that they actually exist. Anyone can say 'My gods will smite you' but what if the gods came and thoroughly trode on the guy? alot more clear. I really hope you accept.
#31 7:02am 15/02/03
I have to agree with Logris. If these are for RP purposes only, save face and don't continue on. If you want these as weapons... well... I'm not to sure about that.
#30 5:25am 15/02/03
I'm not entirely happy with this being used as an R&D.
I'll discus it with the others and see what we can come up with.
#29 3:01am 15/02/03
[quote]If it is approved, remember it isn't much of a weapon.
Just cool for RPs[/quote]
Then why are you doing them up in an R&D format? It seems to me that if they are just for the purposes of RP, they could be considered as plot-ships. Simply in the fact that you are developing them in an R&D implies that you do indeed have every intention of using them as weapons.
So, I think I'll get to work on doing up an R&D for the numerous gods of the Vong Pantheon, hell, and maybe a few more. But only for the purposes of RP. I swear.
Riiiight
#28 5:18pm 14/02/03
They have 500 RU and no shields. Thats' all the Info required.
If it is approved, remember it isn't much of a weapon.
Just cool for RPs
#27 5:17pm 14/02/03
Teebo is badly concussed. The chance of me hearing from him in the next couple months is unlikely. Thats' why I keep up MCR, so when he comes back he can still have a group.
#26 4:09am 14/02/03
depends how big they are. For example most R&Ded fighters that are around 15-20m have like 80-120 SBD(shielding). Their hull is usually a bit weaker, at like 70-110 RU (without shielding). Get Teebo to explain more next time you see him.
#25 2:38pm 12/02/03
O.K. I admit I don't know how to calculate RUs or SBUs.
Weaponswise, though, I know what is approximate to their capabilities
Sun God: baisicly like eight turbo lasers firing in all directions continuously.
Fire God: when spitting magma, like a very powerful constant wave of short range turbolaser battery fire.
Plus a wall of magma is particulairily powerful at killing people.
Water God: Few weapons which can be related to firepower. Instead, 15 large, powerful tentacles. these are, individually capable of lifting an SUV. four together could throw an American tank around.
Earth God: All in melee attacks, but can smack around infantry like flies. can also crush a tank with entire body.
Wind God: Giant bird. Lightning like twelve laser turrets firing at once for six second bursts.
Shadow god: can do little to tanks, but can easily rip apart infantrymen.
I don't know what an RU or SBD is, so if someone could give me an example, or suggest appropriate defencive capabilities themselves, that woul be appreciated.
#24 2:46pm 05/02/03
O.K, I'll figure out their stats immeadietly.
#23 11:40pm 04/02/03
IMO, these would have to count as Planetary Defences. I believe that:
-They shouldn't be allowed to leave the planet
-You can only build them once
-We'll need approxamat "hull" and "firepower" ratings (for comparison purposes)
-Takes a week to build one
The above is not definite. As Kanbal said, this is new. Though, it is a very interesting proposition.
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