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TFE R&D #4 (Corruption Cruiser)

Corruption Cruiser

Length: 1000m

Designer: Researchers on Farquak Junior(a moon, soon to be taken over)

Crew: 8 000 Cren

Troops: 3 000 Cren Troopers

Weapons: 60 Advanced Concussion Missile Launchers(10 refills each), 45 Turreted Turbolasers, 45 Turreted Heavy Turbolasers, 5 Tractor Beams

Firing Arc for Turbolasers
35 Forward(five shoot just forward)
20 Each Side
10 Aft

Firing Arc for Heavy Turbolasers
35 Forward(five shoot just forward)
20 Each Side
10 Aft

Fighters: 48 Rapiers, 24 Saber Assault Bombers

Shuttles: 20 Sentenial Shuttles

Shields: 3 500 SBD

Backup Shields: 2 500 SBD

Hull: 3 000 SBD

Speed: 8 MGLT

Hyperdrive: x1

Supplies: Enough for one year, including a lot of spare parts, in case it is damaged

Missile Supplies: 460 Advanced Concussion Missiles, 280 Diamond Boron Missiles (it takes a post to move these extra missiles to the launchers)

Special Capabilities: none

History:
The Corruption Cruiser was the first capital ship ever to be designed by the Cren. They took great pride in making it, and have designed it from comparing the current designs in the galaxy, which they took from Jesmin Ragabag. They noticed that the best way to keep your ships alive was to have a backup shields, such as the Mon Cals did. Also, the wedge shaped ships seemed to be quite common and a good bet, so the Corruption Cruiser is another Star Destroyer shaped ship. It has a lot of destructive power, and is expected to serve quite well against the Jed, when The Farquak Empire returns to their lost homeworld of Crennial, renamed by the Jed, Jedark. The Corruption Cruiser, has no vehicles used to assault the ground, because while some researchers were looking into this design, others were creating the Planetary Assault Carrier, which eliminates the need for capital ships to carry huge amounts of ground attack vehicles.

Note: I remembered to add stuff on to it for you Lup, so it wasn’t quite so short.

Comments

#10 11:07pm 12/05/03

I'd like to see fewer Total Weapon Emplacements.


Shuttles like Kas said...

Lower Sheilds, Back-Up Sheilds and, Hull Rating.

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#9 3:40am 26/04/03

Good point Kas, thanks. It's not technically an invasion ship, so I will get rid of some, but incase I need it to be one, and I probably will, I'll keep about half of them.

#8 11:17pm 25/04/03

I would say drop your shuttles down to five, unless this is an invasion ship. In that case, jack that number up.

I doubt you'd need to use that many shuttles, and they take up loads of hanger space.

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#7 10:57pm 25/04/03

Any suggestions of what I should bring down, like maybe a squad less of Saber Assault Bombers or some missile launchers?

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#6 5:37am 23/04/03

I'm still dubious about the number of weapons emplacements...

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#5 12:39am 23/04/03

Approved.

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#4 10:13pm 22/04/03

Troops down to 3000, Missile Launchers down to 60.

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#3 7:04am 20/04/03

Tone down troops and number of Missile launchers.

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#2 7:20pm 19/04/03

bump.

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#1 10:19pm 15/04/03

This is the second R&D I want looked at, thanks.