[Edit]
R&D 1: The K'nass
When the core leadership, and its respective servants returned to Lwhekk and began the rebuilding of Ssi-Ruuvi civilization they reviewed past errors in tactic, ships design, and basic religious practice's observed under combat. While tactics were found to not be in flaw, and as the Gold scales refused to admit to any misdoings on their part the error was found to lie in ships design.Data from capture colony worlds taken on the edge of known space, before the incident of bakura began to float around amongst the Brown scales. Data began to be discernable, new more powerful systems began to be intigrated into ship design. While hull shape remained the same, interior layout and systems were radicaly changed for the better.
Fallen wreckage from the final days remained on the homeworld still, some Chiss materials, data content still full. It too was used to intigrate newer Ssi-Ruuvi systems.
The K'nass was the first new colmenation of designs, while not enough resources were available for its construction, it remained on the drawing boards till such time as it may become available.
(OOC: Though lengthwise it may be shorter than a Soviergn, its height and width, forming its egg shaped apperance, make it into an Eclipse class vessel, and thus taking all the build requirements needed to build an Eclipse type vessel)
The K'nass' main weapons are two super ion beam weapons that can disable any ship with a combined hit from each, single hits from each seperatly are sufficent enough to knock out a great deal of ships systems on most ships (equivalent to half). It is equipped with super shielding that can withstand heavy bombardment and possibly superlaser hits as well. There are two massive hangar bays, one at each flank of the ship, that are large enough to accommodate ships up to two kilometers in length. The K'nass carries literally hundreds of entechment labs so the crews of captured ships can quickly be enteched. The enteched life energy is sent to the ship's droid manufacturing area where they are immediately transferred into a new droid.
Craft: Ssi-ruuvi K'nass-class Super Cruiser
Type: Ssi-ruuvi Super Cruiser
Scale: Capital
Length: 10,000 meters
Height: 8,000 meters
Width: 8,000 meters
Crew: 15,000 (Ssi-ruuk) and 150,000 (P'w'ecks)
Gunners: 5,730
Skeleton: 900 (Ssi-ruuk) and 12,000 (P'w'ecks)
Passengers: 40,000
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Hull: 52272 RU
Shields: 132800 SBD
Weapons:
2 Super Ion Beam Projectors
440 Quad Turbolaser Batteries
600 Heavy Ion Cannon Batteries
175 Tractor Beam Projectors
Starfighter Compliment: 5,000 Battle Droids
OOC: Gash has given this ship a quick once over already and has given a basic approval of it, and has given permission for it to be an 8k+ vessel for the sake of taking the place of an Eclipse in the Ssi-Ruuvi fleet as the Ssi-Ruuk have no Eclipse type equivalent.
Comments
#23 12:35am 16/05/03
[quote]OOC: Gash has given this ship a quick once over already and has given a basic approval of it, and has given permission for it to be an 8k+ vessel for the sake of taking the place of an Eclipse in the Ssi-Ruuvi fleet as the Ssi-Ruuk have no Eclipse type equivalent.[/quote]
Already covered
#22 12:29am 16/05/03
<font size=7 color=green>Disapproved</font>
<li>No ship design size may exceed 8000 meters.
Rule number Four, sorry Gue.
#21 12:25am 16/05/03
I am aware this was an approval post.
Luckily, the size has been brought to my attention...
[quote]No ship design size may exceed 8000 meters.[/quote]
This requires further thought.
#20 12:16am 16/05/03
TTT
#19 6:18pm 07/05/03
Excellent.
#18 8:57am 07/05/03
- 1225 emplacements maximum
Done
- Lower shields and hull
Done
As for the droid part, as per our discusion last night, reduced to 5000
#17 7:32am 07/05/03
- 1225 emplacements maximum and no more than 2500 Battledriods.
- Lower shields and hull [b]by at least[/b] half.
#16 7:03am 07/05/03
Not really all that hard to accomplish, as a ship is more than one set statistic.
HxLxW
theres plenty of internal space in which to accomadate thos fighters, considering they are only 2m a pop, two flight decks 10000 in depth is more than enough room and dont take up that much overall hull space, except for their entrances/exits...
#15 6:49am 07/05/03
Uh-huh. And more than 20 000 square meters of flight deck...
#14 6:46am 07/05/03
it only has 75 extra concusion missle launchers, and might I add Entechment is a source of energy
#13 6:40am 07/05/03
Surface space isn't a problem. It has to do with power supply - a 10 000 meter ship can still only go so fast, have so much shield power, and so many batteries.
You could cover every surface of a ship with guns, but it would be useless as less than a quarter would have the power required to fire.
#12 6:37am 07/05/03
[url]http://www.galacticempiredatabank.com/ESSD.html[/url]
550 Heavy Laser Cannons
500 Turbolaser Batteries
75 Ion Cannons
[url]http://home.fuse.net/venavy/eclipse.html[/url]
550 Heavy Laser Cannons
500 Turbolaser Batteries
75 Ion Cannons
working off a weapons base of 1075, and all things being relative, as in the size of ion cannons and turbolasers, I believe the egg shape of the K'nass versus that of the Eclipse is well enough to allow that the K'nass has 1040 weapons emplacements, not including the missles
#11 6:19am 07/05/03
I still think it has to many batteries. The Eclipse has 550 Turbolaser Batteries and 75 Ion Cannons. This has 450 [b]quad[/b] turbolasers and some [b]600[/b] ion cannons...
#10 5:29am 07/05/03
This is the Ssi-Ruuvi equivalent of an Eclipse, not an SSD
#9 4:27am 07/05/03
I'm too lazy to look it up, but what's the shield and hull rating on a standard "S"SD?
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