TCR R&D 2
Craft: Darth Productions Black Hole V-CA classSuper Mega Giga Hyper Looney Star Destroyer
Type: Very big bad doomsday device
Scale: Galaxy (12 steps beyond Death Star scale)
Length: 2.3 Parsecs
Skill: Capital ship piloting: Star Destroyer
Crew: Skeleton: 2/+2 Total: 22,765,444,222
Passengers: 2 billion
Cargo capacity: 2 centillion metric tons (2 x 10^600)
Consumables: Infinity minus one years
Hyperdrive x: x1/60
Hyperdrive bk: x1/3
Nav Computer: Yes
Maneuver: +23D+2
Space: 18 (36 with SLAM sublight boosters)
Hull: 10D
Shields: 20D (90D reserve, automatically used)
Ships Carried:
4 Full sector groups (each 24 ISD + 1600 other ships)
2 SSD Eclipse (used as VIP transports)
1 Death Star MK42 (Fully operational)
4 Wings of Suncrusher III (now blastboat-sized)
3*10^42 TIE/Me (TIE Megalomaniac)
42 World devastators Mk.7-11 (Now swallows planets whole,)
(and creates cloaked Death Stars!)
1 Lambda shuttle (for transporting the Emperor)
(any one of them)
Sensors:
Passive: 23 parsecs / 5D
Scan: 99 parsecs / 10D
Search: 120 parsecs / 15D
Focus: 2 parsecs / 90D
Crystal Gravfield Trap (detects mass)
Hyperwave Signal Interceptor
Weapons:
99,000 turbolaser batteries (separate, but all can be fired at once at the
same target by one person from the bridge)
Scale: Capital
Fire Arc: Turret
Crew: 1 (total)
Skill: Capital ship gunnery
Fire control: 23D
Space range: 1-100/1,000/10,000
Damage: 12D+2
10 Axial superlasers (can be fire linked)
Scale: Death Star
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 1 (total)
Skill: Death star gunnery
Fire control: 5D
Space range: 1-5,000 / 5,001 / 5,002
Damage: 27D+2 (destroys a planet)
Mega Giga Super Fantastico multipurpose launcher
Scale: Death Star
Fire Arc: Front
Crew: 1
Skill: Death star gunnery
Fire control: 4D
Space range: depends on loadout
Damage: depends on loadout
Ammo: depends on loadout
MGSFML launcher option 1:
Anti-matter bomb (big)
Space range: 1/2/3
Damage: 20D Death Star in a 10 parsec radius
(of course, ship is antimatter-explosion proof, due to
its energy-absorbing neon-pink space fungus
layer)
Ammo: 300 (regenerated at 1 per turn from the bodily
wastes of the crew)
MGSFML launcher option 2:
Sensor decoy (refitted Eclipse-class SD)
Space range: rather long / rather longer / damned long
Effect: +25D+1 to identify difficulty
Ammo: 30
MGSFML launcher option 3:
Plastic leaflet bomb
Space range: 10-50/500/5,000
Damage: 10D/8D/5D death star each round
(rather more than you would expect from normal plastic
leaflets, you think? Wrong! These bombs are clusters with 10^10
times the mass of an Eclipse-class SD, thereby causing itself to
collapse and make a black hole, which is generally regarded as a
small navigational hazard to spaceships.)
Cloaking device (primary and backup)
Sensor masks (+10D to difficulty to detect ship by sensors)
Optical shields (+10D to difficulty to detect ship visually)
TaggeCo Force Targeting Computer, uses the Force to detect targets, works
through cloaking device.
(Force-sensitive sentinent maggots linked into targeting system)
Gravity field manipulator, makes the ship look like a normal cloaked Star
Destroyer to mass detection devices.
Special Abilities:
Can destroy planets and suns by running into them from hyperspace.
Emergency cutoffs are an unnecessary luxury, the ship just mows down planets
and suns that are inconveniently placed within a parsec from established
hyperspace routes.
Dark sider users within 42 parsecs of the ship get sucked into space and
smeared over the ship's outer hull.
Can make planets and suns orbit the ship, because of the sheer mass of the
ship.
Can not be damaged by energy weapons, due to its energy-absorbing neon-pink
layer of space fungus. The shields mentioned are extra particle shields,
in case the ship should bump into one of the more massive black holes in
the universe.
Comments
#1 2:21am 07/05/03
Uhh...
*has a seizure*
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