[Edit]
Observer R&D 1: Modular fighter
Craft: Modified Delta-7 AetherspriteCode name: Observer Chemelian-class fighter
Type: Ranged Interceptor Starfighter
Scale: Starfighter
Length: 8 meters
Skill: starfighter piloting: Aethersprite
Crew: 1
Passengers: 0
Cargo Capacity: 40 kilograms
Consumables: 2 weeks
Cost: 200,000 new, 175,000 used
Hyperdrive Multiplier: x1
Nav Computer: No; Astromech programmed with 5 jumps
Speed: 110 mglt
Move: 400, 1,150 kmh
hull: 18 RU
Shields: 50 SBD
Weapons:
Two Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
fighter Modulization enhancement
Process in witch a common fighter can be fitted with an additonal module for another capability.
Moduals modify different speed, weapons, stealth capabilities, and others depending on the module. Some module provide some advantages but also add some disadvantages depending upon the nature of the module in question.
Even with the draw backs the advantage of having one fighter with the ability to 'change it's stripes', as it were, to a given situation is a great tactical advantage in many situations.
Additions to fighter:
Weapons computer- New software computer and hardware in the fighter to handle the addition of new systems as they come online. Each module has it's own computer systems that uplink to the craft's computer.
Moduler external connection clips- Standerd clips that are utilized in the same manner as those of the Hyper ring external connection clips. They feed new information from the module to the ship and integrate the two systems into a single system. The modular fighter just has more of the clips. The clips themselves are better built to allow them to opperate in combat situations.
Comments
#23 8:57pm 20/05/03
APPROVED
#22 4:14am 20/05/03
Done.
#21 10:00pm 19/05/03
In the limited conferance I have had... The answer is 110.
#20 7:45pm 19/05/03
And the answer to the issue of speed is?
#19 12:47am 14/05/03
I'll confer with the other mods on the issue of speed.
You'll have a result shortly.
#18 5:42pm 13/05/03
I based this fighters stats on something that was simular to the K-wing, tie advanced or defender fighters.
[url=http://www.thegjo.com/NR/fighters.htm#TIE/Ad%20Advanced]www.thegjo.com/NR/fighter...20Advanced[/url]
[url=http://www.thegjo.com/NR/fighters.htm#TIE/Df%20Defender]www.thegjo.com/NR/fighter...20Defender[/url]
[url=http://www.thegjo.com/NR/fighters.htm#K-WING]www.thegjo.com/NR/fighters.htm#K-WING[/url]
This is a new version of the Aethersprite an intercepter type craft based on the Aethersprite but not the aethersprite.
And there are other approved craft that approach such speeds.
[url=http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=64.topic]pub33.ezboard.com/fswalli...D=64.topic[/url]
And even if there is a limit put on this craft for speed it is still a new type intercepter and with current advances in the SWU it is plasible that it could at least reach speeds simular to that of an A-wing.
[url=http://www.thegjo.com/NR/fighters.htm#A-WING]www.thegjo.com/NR/fighters.htm#A-WING[/url]
I just wanted to run my reasoning my reasoning by you guys.
#17 10:52pm 12/05/03
Check the speed down to 110, at the most.
Otherwise:
APPROVED
#16 3:09am 06/05/03
Alright now do I hear a second on that approval.
#15 6:43am 05/05/03
APPROVED
#14 6:46pm 03/05/03
Well noted for future reference.
#13 10:56am 02/05/03
Next time, have a care and remove them. Regardless of anything else it just looks tacky and unprofessional.
#12 8:35pm 30/04/03
Modified.
And as for stealing these stats, the Aethersprite is cannon. So I modified canon states.
You would prefer that that I make a completely new Aethersprite with states drastically different from the original ships? The closer to the canon original the more realistic the modified craft.
But in any case it has been modified.
#11 6:05pm 30/04/03
I'll need ratings in RU (hull) MGLT (speed) etc.
Oh, and take out that dice crap. Its kinda bad to show the mods you're stealing your R&D from something...
#10 1:11am 30/04/03
Done.
#9 3:21pm 29/04/03
You should probably create an R&D for the fighter, rather than the process.
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