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Twilight Class Stealth Gunship
LFX Industrial Division of Experimental Research and Development
Joint Effort: Space Navy & Intelligence Branches
Joint Effort: Space Navy & Intelligence Branches
Twilight-class Stealth Gunship
General Information
Vessel Classification
Stealth Gunship
Vessel Design
Gunship, Intelligence Corvette
Manufactured By
Industrial Drive Yards
Particulars
Craft
Twilight-class Stealth Gunship
Length Over All
98 meters
Width (at widest)
44 meters
Height (at tallest)
26 meters
Operational Range (without dry-dock)
9 months
Decks
9
Escape Pod Units
4
Computer Core
Twilight Com/Scan Military Grade Core
Sensor Package
Industrial Standard Military Grade Sensor Package
Twilight Long Range Passive Scanning Device
Crew
18 Total
(3 officers, 10 enlisted, 1 engineers, 4 gunners)
Power plant
LFX Industrial Nova Mark VI Reactor (Type:
Engines
NovaDex Type AA-42 Ion Engines
(Modifications done by LFX Industrial Division of Development)
Speed Rating: 80 MGLT (flank, hot)
Speed Rating: 30 MGLT (stealth mode active)
Atmosphere Speed: 1210 kph
Shield Generators
Main: 2 x LFX Optex omni directional shield generators
Rating: 1120 SBD
Backup: None
Hull Make-up
Molecularly bonded varidium alloy reinforced with aegissteel
Integrity: 600 RU
Weapons Compliment
2 x Taim & Bak Heavy Turbolaser Turret
2 x Taim & Bak Heavy Quad Laser Cannon Turrets
2 x Decimator Missile Banks (fifteen launchers each)
1 x Turreted Heavy Ordnance Launcher
Hanger Compliment
None
Surface Compliment
None
Stealth Package
See Below
Additional Information
Designed by a team of the most impressive scientists employed by LFX Industrial and developed with the utmost security, the Twilight project was begun during the opening stages of the Great War. A silent nemesis, the Twilight is outfitted with enough specialized stealth equipment to make even the scientists who designer her dizzy with wonder. Costing as much as a Victory-class Star Destroyer, the Twilight’s primary mission is that of intelligence gathering. Able to slip into a system completely undetected and stay for weeks – or months – at a time, the Twilight’s advanced array of sensors and scanners are capable to picking up hypercom signals, normal communications signals, and can detect hyperspace entries and exits from half a planetary system away. They can also detect fleets in transit, should these fleets be large enough.
A key weapon in today’s battlefield, the Twilight has begun entering operations as a stealth scout, sneaking into systems ahead of time and getting the “lay of the land”. In some cases, the Twilight has been known to utilize her weapons to destroy unsuspecting space defence platforms before an advancing fleet. Along with twin heavy laser cannons and a heavy turbolaser, the Twilight carries Decimator Missile Banks deliver fifteen missiles at once, but due to their nature the weapon can only be reloaded once. Lastly, the Twilight’s heavy ordnance launcher has a feed system that can load two-dozen missiles and can carry anything from explosives to EMP warheads to homing and tracking systems. These turreted weapons provide protection against starfighters and light transports, and can work with the other weapons to attack capital ships. Their ability to launch sensor drone missiles and tracking devices is also invaluable in intelligence-gathering.
The Twilight, while moderately armed, is not intended as a combat ship and, in normal cases, attempts to avoid combat at all costs. The primary mission of this ship is to gather intelligence and report back to her commanders. Due to her great cost and limited use, the Twilight is a rarity among the Union fleet.
Stealth Mode
The Twilight-class was designed as a moderately armed vessel capable of deep penetration of enemy space for the purpose of gathering strategic intelligence. Much of the troop and cargo space was removed in favour of a bewildering array of the most advanced sensors available to the Corporation. These ships are highly advanced listening and observation posts, capable of gathering and processing an enormous amount of data and transmitting it directly in real-time back to the Corporation via hypercomm. Each and every crewman aboard must pass rigorous tests to be considered for the duty, and some intelligence/ counterintelligence background is preferred in its personnel. Great lengths were gone to make this vessel as stealthy as possible; the most advanced cloaking device available was mounted. All power systems were shielded to prevent stray energy releases that might register on hostile detection equipment. The engines were modified to disperse and "baffle" their ion signature completely, and the hyperdrive is of an advanced design that eliminate the telltale gravitic and radiation bursts that accompany a hyperspace exit. Stealth coating on the hull itself simply adds to this array of anti-detection wizardry. Even when "running hot" and de-cloaked, the ship is difficult for enemy sensors to detect at long ranges; when fully cloaked and shut down in "stealth mode", it can simply vanish.
Stealth Features
<li> Imperial Standard Cloaking Device with LFX RipZone Communications/Sensor Array
<li> Gravitational Deposits along outer hull to render vessel neutral on Crystal Gravity Trap sensors
<li> White Noise Sound Centre to render vessel invisible to sonar-based sensors
<li> LFX chameleon armour to reflect starscape
<li> Ion/Radiation Baffles to neutralize ion exhaust and eliminate ionic tracking
<li> Hyperdrive Baffle to eliminate radiation on re-entry and departure
<li> Energy weapons are concealed beneath the hull when not in use, lined with sensor-stealth material to eliminate any telltale energy signature
Stealth Mode Drawbacks
<li> Due to power demands, speed in stealth mode is reduced by more than 50%
<li> Due to power demands, the vessel is incapable of utilizing any of her energy weapons while in stealth mode
Advanced Features
<li> The hyperdrive of the Twilight has been heavily modified to detect artificial gravity wells, such as those produced by Interdictor cruisers, and jump out of them without damage to the craft or its occupants.
<li> The sensor and communications array has been highly specialized to allow for the utmost secrecy and stealth, even when in use.
<li> Hypercom antenna has been adapted to operate on tight-wave sifter-channel, allowing it to operate undetected and overcome jamming systems (the com changes channel in accordance with commands from the receiver ever .001 seconds, making jamming impossible)
<li> Specialized sensor focus dish allows for a long-range focus with passive, undetectable, sensors.
<li> RipZone Communications/Sensor system allows for use of passive sensors and hypercom even with cloak active. (Note: This raises the chances of the ship being detected. While chances are still slim that a ship would pick up the Gunship’s transmission, it is a possibility.)
<li> Tight-beam laser transmission system allows for communications between ships, even when in full cloak. This beam is susceptible to jamming only when it is unable to get a line-of-site link with another vessel, i.e. when a ship, space station, or planet gets in the way. Effective range: 1000 km.
<li> Chemical-based self destruct system to destroy vessel, leaving no traces larger than a holodisk.
Comments
#10 6:19am 10/04/03
Done.
#9 3:15am 10/04/03
Shields... lower them. Thx.
#8 4:58am 07/04/03
That's just it - it's [b]not[/b] everything. The Decimators are its only weapon capable of inflicting any significant damage to enemy capital ships, and they can only be fired once.
The role of the Decimator was to, if the Twilight were discovered and confronted by a big ship, shoot one massive load and run like hell.
That, and I wanted to make sure it was just under par with the Shroud, which from my experiance has a lot of guns...
But I will revamp the weapons systems, anyway...
#7 4:46am 07/04/03
No, especially when this ship is weighed down with tons of stealth and scanning equipment. Make the ship one thing, a scout, a stealth corvette, whatever, but don't try to make it everything.
#6 7:51pm 06/04/03
Look at it this way. A ten-meter Missile Gunboat can carry 70 concussion missiles.
A ship ten times the size can't carry 100?
#5 5:12am 06/04/03
I don't think a ship under 100m is going to be able to carry a single one of those missile batteries, let alone 4.
#4 12:13am 04/04/03
Oh, I thought it detected the gravity produced by the ship. Because ships are bigger than asteroids and that would produce a tiny mass shadow but big enough for the ship to be sensed even without anti-grav.
#3 3:56am 03/04/03
4 x Decimator Missile Batteries (25 warheads each)
2 x Missile Banks (15 warheads each, one reload)
3 x Heavy Turrets (24 reloads each)
Total: 232 Warheads
(Do keep in mind that more than half are kept on the hull)
Marth,
The way of a CGT works is to detect gravity produced by planets, asteroids, or artificial gravity produced by starships. The gravity deposits work on the same principle as the units that produce the ship's artificial gravity, but they've been reversed to produce negative gravity. In essence, the gravity deposits cancel out the effects of the ship's artificial gravity and render it as neutral on a gravity-based sensor.
#2 1:01am 03/04/03
Just out of curiosity how do these "Gravity Deposits" that guard against a Crystal Gravfield Trap work?
#1 4:04am 02/04/03
Nice design, and description there.
I'd like to see how many missiles are carried on this thing.
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